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IBM Tees Up watsonx AI-powered Digital Fan Features for the 2025 Masters Tournament

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Enhanced Hole Insights offers more detailed analysis around historic, in-Tournament and projected play for every hole on course AI Narration in English and Spanish returns, along with revamped Masters Tournament app on Apple Vision Pro

ARMONK, N.Y., April 4, 2025 /PRNewswire/ — IBM (NYSE: IBM) and the Masters Tournament today announced a series of digital fan features returning to the award-winning Masters app and Masters.com ahead of this year’s Tournament. The watsonx AI-powered capabilities – the latest in a 30-year collaboration between IBM and the Masters – aim to deliver a more personalized and engaging experience for millions of new and existing golf fans around the world following all the action at the Masters Tournament.

More strategic shot analysis with Hole Insights 2.0
IBM Hole Insights is returning for its second year as part of the Track Shots experience on Masters.com and the Masters app. The AI driven Insights 2.0 leverages watsonx technologies including the Granite LLM to offer data-driven insights around every shot taken on every hole at Augusta National. This includes:

Data-driven recaps of how each hole has played daily and throughout the 2025 Tournament (e.g., “No. 14 has played difficult today, with 25% of scores resulting in bogies.”).Projections of how each hole might play, based on past and current performance data (e.g., “No. 9 is projected to be the third most difficult hole today.”).Historical insights into how each hole has played, based on nine years of Tournament data – including more than 180,000 shots – and ball position on course (e.g., “Shots historically hit in this location have an 82% chance of resulting in a birdie.”).

This year, the solution has been built to provide enhanced, more powerful insights. To enhance the quality of the insights, IBM Consulting fine-tuned Granite and other LLMs on a wealth of sources including historic shot locations, insights from golf experts including past Masters Tournament caddies, and Tournament data spanning nine years and more than 180,000 shots. 

Revamped Masters app on Apple Vision Pro
IBM and the Masters are once again giving fans an immersive view of the action with the Masters app on Apple Vision Pro. This year’s updated app offers fans clearer 3D visuals of Augusta National and new features such as Video on Demand. Fans will also experience returning features such as Hole Insights 2.0 and AI Narration.

With the Masters app on Apple Vision Pro, fans can look through different 3D views of each hole, explore the dramatic elevation changes throughout the course, and even watch multiple Tournament live streams simultaneously.

“For more than 30 years, IBM and Augusta National have worked side-by-side to co-create unique digital experiences that bring the beauty, tradition, and excitement of the Masters to millions of golf fans worldwide,” said Jonathan Adashek, Senior Vice President of Marketing and Communications. “This powerful combination of people and technology, including watsonx AI models and agents, is a live case study for businesses across all industries on how they too can unlock the  potential of their data to deliver actionable business insights and exceptional customer experiences.”

The Masters and IBM have partnered for nearly 30 years to transform Masters data into world-class digital experiences for golf fans. This includes launching Masters.com in 1996, AI Highlights, Round in Three Minutes, My Group, Player Insights, AI Narration, Hole Insights, and the Masters app on Apple Vision Pro.

IBM’s partnerships with the Masters and other iconic sporting organizations, including Scuderia Ferrari HP, Wimbledon, the US Open, ESPN Fantasy Football, and UFC, are powered by the same AI and hybrid cloud solutions used by IBM clients across industries to make more informed, data-driven business decisions.

The 89th Masters Tournament will be held from April 10-13 at Augusta National Golf Club in Augusta, GA. Check out all the IBM watsonx technologies in action by visiting Masters.com or the Masters app available on mobile devices, the Apple App Store and the Google Play Store.

About IBM
IBM is a leading provider of global hybrid cloud and AI, and consulting expertise. We help clients in more than 175 countries capitalize on insights from their data, streamline business processes, reduce costs and gain a competitive edge in their industries. Thousands of government and corporate entities in critical infrastructure areas such as financial services, telecommunications and healthcare rely on IBM’s hybrid cloud platform and Red Hat OpenShift to affect their digital transformations quickly, efficiently and securely. IBM’s breakthrough innovations in AI, quantum computing, industry-specific cloud solutions and consulting deliver open and flexible options to our clients. All of this is backed by IBM’s long-standing commitment to trust, transparency, responsibility, inclusivity and service. Visit www.ibm.com for more information.

IBM Media Contact:

Sarah Benchaita
IBM
sarah.benchaita@ibm.com

View original content to download multimedia:https://www.prnewswire.com/news-releases/ibm-tees-up-watsonx-ai-powered-digital-fan-features-for-the-2025-masters-tournament-302420438.html

SOURCE IBM

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A Game-Changer for QSR: Jollibee Enters Gaming with Octopus&Whale

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MANILLA, Philippines, May 15, 2025 /PRNewswire/ — Jollibee has just made its boldest move yet — and it all starts with the menu. With the launch of Gamejoy, the beloved fast-food brand steps into the gaming arena with an eat-to-earn campaign that’s as culturally resonant as it is commercially sharp.

Led by game and brand experience design agency Octopus&Whale, Gamejoy goes beyond a typical brand collaboration — it’s a first-of-its-kind ecosystem that unites Jollibee with UniPin’s universal e-wallet platform and top game publishers like Garena, NetEase, and OurPalm to reward fans for what they already love doing: eating at Jollibee and playing games.

Launched across all Jollibee stores nationwide, the campaign introduces Gamejoy Credits — virtual currency earned with every Gamejoy Combo purchase, redeemable across UniPin’s catalog of over 10,000 games. The activation flips the traditional “in-game” model, instead creating a real-world entry point into the gaming economy.

“We know gamers hate being interrupted,” said Ferns Yu, Jollibee Philippines President, at Gamejoy Con, the brand’s first gaming convention. “So instead of jumping into their games, we opened our doors and invited them into ours — with free rewards waiting.”

Octopus&Whale’s challenge: Create a campaign that honors Jollibee’s heritage while speaking authentically to the hyper-connected, hyper-discerning gaming community.

“Contrary to the stereotype, gamers aren’t a monolith; they are as diverse as the games they play,” said Dorothy Dee Ching, VP & Head of Marketing at Jollibee. “So we created a reward that works across genres, platforms, and player types — something that brings all types of gamers together and brings the joy of eating and gaming to everyone. That’s what Jollibee is all about.”

“This couldn’t be just a simple brand partnership,” said Joey David-Tiempo, Founder and CEO of Octopus&Whale. “This is Jollibee — a global Filipino icon. The idea had to be culturally grounded, frictionless, and playable by anyone, whether you’re into Call of Duty Mobile, Eggy Party, or MU Origins. If there’s one thing Filipinos agree on, it’s that we all eat at Jollibee. So we asked ourselves: what if eating at Jollibee meant you were already in the game?”

The result is a campaign that sets a new benchmark for QSR-brand participation in gaming:

What makes Gamejoy different?

Playable IRL – Unlike typical gaming activations, Gamejoy starts in the real world with a meal and ends with in-game value. It’s gaming you can taste.Every Meal is Currency – The more you eat, the more you earn. Each Gamejoy Combo comes with a code that unlocks Gamejoy Credits — making every meal a step closer to your next in-game reward.Ecosystem-Led, Not Brand-Intrusive – Gamejoy brings together multiple industry players — including UniPin, Garena, NetEase, and Ourpalm — in a seamless experience never before  seen in regional brand marketing.Locally Relevant, Globally Scalable – Born out of Filipino gaming behavior but designed to expand across markets.

From a brand perspective, Gamejoy drives both foot traffic and cultural capital. From a gamer’s perspective, it legitimizes fast food as part of the gaming lifestyle. And from an industry standpoint, it sets a precedent.

“A campaign like this uplifts the entire ecosystem,” said DC Dominguez, Country Head of UniPin PH. “It brings inclusivity to a fragmented space — something Jollibee is uniquely positioned to do.”

Garena’s Game Publishing Producer Nicolas Ting added, “It’s more than a campaign; it’s a grassroots movement that brings play to people—wherever they are. This is a strong example of how brands can connect with gamers not just through ads or sponsorships, but through experiences that are deeply rooted in local culture.”

Jollibee Gamejoy proves that when creativity is culturally tuned and ecosystem-driven, it can unlock new spaces for brands — not just to show up, but to belong.

Octopus&Whale is an affiliate partner of Stagwell (NASDAQ: STGW).

Contact
Joey Tiempo
joey.tiempo@octopusandwhale.com 

ADDITIONAL RESOURCES:

VIDEO: https://www.youtube.com/watch?v=7EGuUixxx_M 

 

 

View original content:https://www.prnewswire.com/apac/news-releases/a-game-changer-for-qsr-jollibee-enters-gaming-with-octopuswhale-302455910.html

SOURCE Stagwell Inc.

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WILDBRAIN REPORTS Q3 2025 RESULTS

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Q3 Operational Highlights

Strong growth in Global Licensing with a 44% year-over-year increase, driven by our premium franchises Peanuts, Strawberry Shortcake and Teletubbies across multiple categories and territories.Alongside the growth in owned IP, we reported strong growth in animation and live action production, continued momentum in free cash flow generation and a reduction in leverage to 4.4x.Proceeding with the strategic goal of focusing and simplifying business with definitive agreement to sell the Company’s television broadcast business.

Q3 Financial Highlights1

Revenue from continuing operations was $128.4 million, up 42% year over year. Revenue including discontinued operations of $140.1 million, up 40% year over year.Net loss from continuing operations was $10.8 million, compared with net loss of $16.4 million in Q3 2024. Net loss including discontinued operations was $13.8 million, compared with net loss of $14.7 million in Q3 2024.Adjusted EBITDA2 from continuing operations was $15.9 million, up 18% year over year. Adjusted EBITDA including discontinued operations of $26.1 million, up 33% year over year.Cash provided by operating activities was $47.3 million, compared to cash provided by operating activities of $23.3 million in Q3 2024.Free Cash Flow3 was positive $12.7 million, compared to negative $2.9 million in Q3 2024. Year to date, Free Cash Flow was positive $66.8 million, compared to negative $22.9 million in the prior year period.

TORONTO, May 14, 2025 /CNW/ – WildBrain Ltd. (“WildBrain” or the “Company”) (TSX: WILD), a global leader in kids’ and family entertainment, today reported its third quarter (“Q3 2025”) results for the period ended March 31, 2025.

Josh Scherba, WildBrain President and CEO, said: “In the third quarter, we continued to see strong growth in our Global Licensing business for Peanuts, Strawberry Shortcake and Teletubbies as well as for our in-house licensing agency. Our global Peanuts partnership with Starbucks was a particularly bright spot, with record-breaking social engagement and merchandise selling out in the first week in the majority of markets, reflecting the broad appeal of the brand around the world. We also returned to growth in our Content Creation business, with production on a new teen live-action series for Netflix, as well as the Peanuts feature film for Apple TV+. This growth is a testament to the strength of our brands and our focused, 360-degree capabilities across Content Creation, Audience Engagement and Global Licensing.

“As announced in the quarter, we continue to advance our TV transaction with IoM, as we renegotiate certain commercial terms of the agreement. The transaction reflects our ongoing commitment to simplifying our business and focusing on key franchises and strong-growth areas with the greatest return for shareholders.”

Nick Gawne, WildBrain CFO, added: “We are pleased to report continued sustained strength in our owned brands this quarter, which reflects the company’s deliberate focus on our key franchises. This is accompanied, as we expected, by improved working capital cycles, which, coupled with better capital allocation decisions, has driven continued free cash flow generation despite the increase in our finance costs. This combination creates a strong platform for WildBrain’s continued success.”

Fiscal Year 2025 Outlook

The Company reaffirms its previously announced outlook for Fiscal Year 2025. We expect:

Revenue growth including discontinued operations of approximately 10 to 15% andAdjusted EBITDA growth including discontinued operations of approximately 5 to 10%.

We note that the close date of the WildBrain Television sale could have a material impact on our outlook. We continue to see strong underlying growth in our continuing operations in Global Licensing, AVOD, FAST and Media Solutions, as well as a return to growth in content production.

Q3 2025 Financial Highlights

EBITDA Reconciliation

(in millions of Cdn$)

Three Months Ended

March 31,

2025

2024

2025

2024

2025

2024

Continuing Operations

Discontinued Operations
WildBrain Television

Consolidated Results
Including Discontinued
Operations

Revenue

$128.4

$90.4

$11.8

$9.7

$140.1

$100.1

Cost of Sale

$(76.9)

$(47.2)

$(0.4)

$(2.3)

$(77.3)

$(49.5)

Gross Margin

$51.4

$43.2

$11.4

$7.4

$62.9

$50.5

SG&A

$(26.6)

$(23.8)

$(1.3)

$(1.3)

$(27.9)

$(25.1)

Adjusted EBITDA

$24.8

$19.3

$10.2

$6.1

$35.0

$25.4

Portion of Adjusted EBITDA attributable to NCI

$(8.9)

$(5.8)

$—

$—

$(8.9)

$(5.8)

Adjusted EBITDA attributable to WildBrain

$15.9

$13.5

$10.2

$6.1

$26.1

$19.6

Q3 2025 Financial Highlights from Continuing Operations1

In Q3 2025, revenue increased 42% to $128.4 million, compared to $90.4 million in Q3 2024.

Global Licensing revenue increased 44% to $71.4 million in Q3 2025, compared to $49.6 million in Q3 2024. Revenue in the quarter was driven by strong growth in Peanuts, growth within our global licensing agency, WildBrain CPLG, as well as strong growth in WildBrain’s owned brands Strawberry Shortcake and Teletubbies. Global Licensing growth reflects management’s actions to focus the business on higher growth opportunities, leveraging our platform to drive greater engagement which drives consumer demand and revenue.

Content Creation and Audience Engagement revenue increased 40% to $57.0 million in Q3 2025, compared to $40.8 million in Q3 2024. Revenue in the quarter grew strongly with both the Peanuts feature and live action production ramping up.

Gross margin for Q3 2025 was 40%, compared to gross margin of 48% in Q3 2024. Gross margin for Q3 2025 was $51.4 million, an increase of $8.3 million, compared to $43.2 million for Q3 2024. 

Cash provided by operating activities in Q3 2025 was $47.3 million, compared to $23.3 million cash provided by operating activities in Q3 2024. Free Cash Flow was positive $12.7 million in Q3 2025, compared with Free Cash Flow of negative $2.9 million in Q3 2024. Year to date, Free Cash Flow was positive $66.8 million, compared to negative $22.9 million in the prior-year period.

Adjusted EBITDA increased 18% to $15.9 million in Q3 2025, compared with $13.5 million in Q3 2024.

Q3 2025 net loss was $10.8 million, compared to net loss of $16.4 million in Q3 2024.

Leverage in Q3 2025 was 4.4x, a reduction from 5.3x in Q2 2025.

1.

The Company has classified the Canadian Television Broadcast business unit (“WildBrain Television”) as held for sale in the quarter, and accordingly, has presented the historical results of the business unit as discontinued operations in accordance with IFRS 5: Non-current Assets Held for Sale and Discontinued Operations.

2.

Free Cash Flow, Gross Margin, Adjusted EBITDA and Adjusted EBITDA attributable to WildBrain are non-GAAP financial measures – see below for further details.

3.

Free Cash Flow includes discontinued operations.

Q3 2025 Conference Call

The Company will hold a conference call on May 15, 2025 at 10:00 a.m. ET to discuss the results.

To immediately join the call by phone on that date without operator assistance, please use the following URL to receive a toll-free automated instant call back connecting you into the conference:

https://emportal.ink/3YA5g1n

Alternatively, you may dial direct to be entered into the call by an operator, referencing conference ID 42922 at +1 (888) 699-1199 in North America or +1 (416) 945-7677 internationally.

If dialing in, please allow 10 minutes to be connected to the conference call.

Replay will be available after the call on +1 (888) 660-6345 or +1 (289) 819-1450, under passcode 42922#, until May 22, 2025.

The audio and transcript will also be archived on our website approximately three business days following the event.

For more information, please contact:

Investor Relations: Kathleen Persaud – VP, Investor Relations, WildBrain
kathleen.persaud@wildbrain.com
+1 212-405-6089

Media: Shaun Smith – Sr. Director, Global Communications & Public Relations, WildBrain
shaun.smith@wildbrain.com
+1 416-977-7230

About WildBrain

At WildBrain we inspire imaginations through the wonder of storytelling. As a leader in 360° franchise management, we are experts in content creation, audience engagement and global licensing, cultivating and growing love for our own and partner brands around the world. With approximately 14,000 half-hours of kids’ and family content in our library—one of the world’s most extensive—we are home to such treasured franchises as Peanuts, Teletubbies, Strawberry Shortcake, Yo Gabba Gabba!, Inspector Gadget and Degrassi. WildBrain’s mission is to create exceptional entertainment experiences that captivate and delight fans both young and young at heart.

Our studios produce such award-winning series as The Snoopy Show; Snoopy in Space; Camp Snoopy; Strawberry Shortcake: Berry in the Big City; Sonic Prime; Chip and Potato; Teletubbies Let’s Go! and many more. Enjoyed on platforms worldwide, our content is everywhere kids and families view entertainment, including YouTube, where our network has garnered over 1.5 trillion minutes of watch time. Our television group owns and operates some of Canada’s most-loved family entertainment channels. WildBrain CPLG, our leading consumer-products and location-based entertainment agency, represents our owned and partner properties in every major territory worldwide. 

WildBrain is headquartered in Canada with offices worldwide and trades on the Toronto Stock Exchange (TSX: WILD). Visit us at wildbrain.com.

Forward-Looking Statements

This press release may contain forward-looking information within the meaning of applicable securities legislation, which reflects WildBrain’s current assumptions and expectations regarding future events as at the time they are made. The words “will”, “expects”, “anticipates”, “believes”, “plans”, “intends” and similar expressions are often intended to identify forward-looking information, although not all forward-looking information contains these identifying words. Although the Company believes that the assumptions and factors used in preparing, and the expectations contained in, the forward-looking information and statements are reasonable, undue reliance should not be placed on such information and statements, and no assurance or guarantee can be given that such forward-looking information and statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information and statements. Forward-looking information is based on a number of assumptions and is subject to a number of risks and uncertainties, many of which are beyond WildBrain’s control, which could cause actual results and events to differ materially from those that are disclosed in or implied by such forward-looking information. Such risks and uncertainties include but are not limited to: changes in general economic, business and political conditions. WildBrain undertakes no obligation to update such forward-looking information, whether as a result of new information, future events or otherwise, except as expressly required by applicable law.

Non-IFRS Measures

In addition to the results reported in accordance with IFRS as issued by the International Accounting Standards Board, the Company uses various non-GAAP financial measures, which are not recognized under IFRS, as supplemental indicators of our operating performance and financial position. These non-GAAP financial measures are provided to enhance the user’s understanding of our historical and current financial performance and our prospects for the future. Management believes that these measures provide useful information in that they exclude amounts that are not indicative of our core operating results and ongoing operations and provide a consistent basis for comparison between periods. The following discussion explains the Company’s use of certain non-GAAP financial measures, which are Adjusted EBITDA, Adjusted EBITDA attributable to the Shareholders of the Company, Gross Margin and Free Cash Flow.

Investors are cautioned that these non-GAAP financial measures should not be construed as an alternative measure to net income or loss, or other measures as determined in accordance with GAAP, or as an indicator of the Company’s financial performance or a measure of liquidity and cash flows.

“Adjusted EBITDA” means earnings (loss) before net finance costs, income taxes, amortization of property & equipment and right-of-use and intangible assets, amortization of acquired and library content, equity-settled share-based compensation expense, changes in fair value of embedded derivatives, gain/loss on foreign exchange, reorganization, development and other expenses, impairment of certain investments in film and television programs/acquired and library content/P&E/intangible assets/goodwill, and also includes adjustments for other identified charges, as specified in the accompanying tables. Adjusted EBITDA is not an earnings measure recognized by GAAP and does not have a standardized meaning prescribed by GAAP; accordingly, Adjusted EBITDA may not be comparable to similar measures presented by other issuers. Management believes that certain lenders, investors and analysts use Adjusted EBITDA to measure a company’s ability to service debt and meet other payment obligations, and as a common valuation measurement in the media and entertainment industry. Further, certain of our debt covenants use Adjusted EBITDA in the calculation. The most comparable GAAP measure is earnings before income taxes.

“Adjusted EBITDA attributable to the Shareholders of the Company” means Adjusted EBITDA excluding the portion of Adjusted EBITDA attributable to non-controlling interests.

“Gross Margin” means revenue less direct production costs and expense of film and television produced. Gross Margin is not an earnings measure recognized by GAAP and does not have a standardized meaning prescribed by GAAP; accordingly, Gross Margin may not be comparable to similar measures presented by other issuers. Management believes Gross Margin is a useful measure of profitability before considering operating and other expenses and can be used to assess the Company’s ability to generate positive net earnings and cash flows. The most comparable GAAP measure is gross profit.

“Free Cash Flow” means operating cash flow less distributions to non-controlling interests, changes in interim production financing, cash interest paid on our long-term debt, bank indebtedness, and lease liabilities, and principal repayments on our lease liabilities. Free Cash Flow does not have a standardized meaning prescribed by GAAP; accordingly, Free Cash Flow may not be comparable to similar measures presented by other issuers. Management believes Free Cash Flow is a useful measure of the Company’s ability to repay debt, finance strategic business acquisitions and investments, pay dividends, and repurchase shares. The most comparable GAAP measure is cash from operating activities.

View original content to download multimedia:https://www.prnewswire.com/news-releases/wildbrain-reports-q3-2025-results-302455894.html

SOURCE WildBrain Ltd.

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EVA Air to Launch Exciting Upgrade for Inflight Wi-Fi Service this July

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TAIPEI, Taiwan, May 14, 2025 /PRNewswire/ — EVA Air is set to launch a significant upgrade to its in-flight Wi-Fi service this July, offering complimentary access to “Infinity MileageLands” members across all cabin classes. Passengers can enjoy seamless connectivity when the aircraft reaches 10,000 feet cruising altitude. To promote this upgrade, EVA Air plans to roll out a limited-time summer promotion, from July 1 to September 30, 2025, allowing all passengers—members and non-members alike—onboard Wi-Fi equipped aircraft (Boeing 777-300ER, Boeing 787, and Airbus A330-300) to enjoy free unlimited web browsing Wi-Fi service.

Following the promotional period, complimentary in-flight Wi-Fi access will be available exclusively for Business Class passengers and “Infinity MileageLands” members, allowing them to stay connected to unlimited web browsing or text messaging. Whether it’s replying to work emails, chatting with friends and family, monitoring the stock market, or sharing travel photos on social media, staying connected in the sky has never been easier.

When booking a flight with EVA Air, members need to input their “Infinity MileageLands” membership number for the system to determine their eligible inflight Wi-Fi service. The plan description is as follows:

Diamond / Gold Card

Silver Card

Green Card

Non EVA FF member

Royal Laurel / Premium Laurel / Business

Unlimited Web Browsing (Note 1)

Unlimited Web Browsing

Unlimited Web Browsing

Unlimited Web Browsing

Premium Economy

Unlimited Web Browsing

Unlimited Web  Browsing

Unlimited Web Browsing

None

Economy

Unlimited Web Browsing

Unlimited Text (Note 2)

Unlimited Text

None

**Effective October 1, 2025, this plan applies to all EVA Air and UNI Air international flights.

Note 1: Unlimited web browsing does not support video streaming, voice calls, VPN connections, and video conferencing.

Note 2: Text messaging is supported via apps such as LINE and WhatsApp (excluding photo sharing).

Passengers who are not yet members of “Infinity MileageLands” are highly encouraged to sign up via the EVA Air website. New members can receive 1,000 bonus miles and gain access to complimentary Wi-Fi benefits.

For passengers flying on Airbus A321-200 aircraft, EVA Air has introduced a newly developed wireless in-flight entertainment system. Passengers can enjoy a wide selection of high-quality entertainment services by connecting their mobile devices or tablets to the onboard network and using personal earphones. The upgraded system is already being rolled out and is expected to be fully available across the fleet by early 2026.

Through advanced technology, EVA Air continues to innovate and enhance the digital in-flight experience. For more information about Wi-Fi and wireless inflight entertainment services, please visit https://www.evaair.com/en-global/fly-prepare/flying-with-eva/inflight-entertainment-service/.

About EVA Air:

A Star Alliance member, EVA Air was founded in 1989 as Taiwan’s first privately owned international airline. It is an affiliated company of global container-shipping leader Evergreen Line. It flies a fleet of more than 80 Boeing and Airbus aircraft to around 60 international destinations throughout Asia, Oceania, Europe, and North America. Travelers can learn more about EVA and schedules, book, and buy tickets at www.evaair.com.

View original content to download multimedia:https://www.prnewswire.com/news-releases/eva-air-to-launch-exciting-upgrade-for-inflight-wi-fi-service-this-july-302455932.html

SOURCE EVA Airways Corporation

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