Connect with us

Technology

OTOY, in association with William Shatner and the Nimoy Estate, releases ‘765874 Unification,’ commemorating 30th anniversary of “Star Trek: Generations” with an immersive media experience for The Archive

Published

on

On the 30th anniversary of “Star Trek: Generations”, The Archive and William Shatner revisit Captain Kirk’s final appearance on screen in a new 8-minute video produced for The Archive app on Apple Vision Pro: “765874: Unification”, launched in tandem with new interactive sets and documentary interviews and behind the scenes content celebrating the legacy of the 1994 film.

LOS ANGELES, Nov. 18, 2024 /PRNewswire/ — OTOY, Inc is proud to release the next major update to The Archive, with ‘765874: Unification’, a mind-bending Star Trek experience celebrating the 30th anniversary of Star Trek: Generations – William Shatner’s last appearance as Captain Kirk on screen.

‘765874: Unification’ launches today on The Archive web portal and native app, an immersive experiential app designed for Apple Vision Pro. The release is accompanied by new interactive sets, props, and worlds from the 1994 film as well as a 20-minute retrospective by William Shatner himself, looking back over the last 30-years since he played the legendary character, and his aspirations for the future of Captain Kirk as the franchise approaches the 60-year mark. The full experience with all related extra content is available in its entirety in Digital Cinema 4k HDR and spatial video, exclusively mastered at peak fidelity for viewing on Apple Vision Pro.

Iconic characters from classic Star Trek history were brought to life through the live action performances of a talented cast, led by veteran TV and film star Sam Witwer as James T. Kirk, with Lawrence Selleck as Spock. Witwer and Selleck were filmed in costume, performing as Kirk and Spock on set, aided by both physical and digital prosthetics resulting in period-accurate portrayals matching the appearance of the characters as they originally appeared in TV and Film at the time.

William Shatner and Susan Bay Nimoy, widow of the late Leonard Nimoy, served as executive producers on the production.

Mr. Shatner worked with the OTOY team to fine tune the technical and creative direction required to bring his interpretation of Kirk back to live action for the first time in 30 years, including the addition of his voice to narrate a key moment in the experience.

Describing ‘765874: Unification’ and OTOY’s digital prosthetic technology used to revisit Star Trek history, William Shatner said it “takes years off of your face, so that in a film you can look 10, 20, 30, 50 years younger than you are.” Mr. Shatner surprised fans yesterday when he shared the first private screening of the video at the Star Trek tour in Ticonderoga, New York.

‘765874: Unification’ was directed by Award Winning Spanish filmmaker Carlos Baena, from a story by Jules Urbach, and features original music by Academy-award winning Star Trek composer Michael Giacchino.

The 8-minute video connects multiple decades of Star Trek lore, with nods to Robin Curtis’ portrayal of Saavik (1984’s Star Trek III: The Search for Spock), J.M. Colt (from the 1964 Cage pilot) played by actress Mahé Thaissa and Gary Mitchell, Kirk’s friend from the second Star Trek pilot episode, “Where No Man Has Gone Before” performed by original actor Gary Lockwood

For post-production and special effects work, skilled artists from OTOY and partner VFX studios combined digital and physical prosthetics with live action location photography, virtual production, and beautiful CG set extensions to deliver feature-film quality visuals. Major scenes in “Unification” were filmed twice, ensuring coverage to create video and spatial content mastered for Apple Vision Pro. All outdoor filming locations were scanned in and merged with CG set extensions, becoming part of The Archive’s growing library of 3D worlds and locations.

Emmy-award winning visual effects supervisor Mark Spatny led OTOY’s international team of artists and animators, including visual effects artists Neil Smith, JJ Palomo, and Aaron Westwood.

Visual effects in ‘Unification’ were created using OTOY’s Octane® rendering software and the Render Network® decentralized GPU rendering platform. Characters and props were digitized using OTOY’s Academy-Award winning LightStage™ scanning system.

About The Archive

The Archive is a multi-decade endeavor between OTOY and The Roddenberry Estate, in collaboration with Paramount Game Studios, to catalog key texts and documents from Gene Roddenberry’s life and career using immersive technologies. With a mission to canonically memorialize reference 3D models of the Starship Enterprise – including studio models as filmed on set and life-size 1:1 scale ‘in Universe’ versions – The Archive aims to preserve iconic worlds from the Gene Roddenberry era of Star Trek for future generations to experience in new immersive spatial formats like Apple Vision Pro.

As part of The Archive, OTOY has leveraged advancements in virtual production technology and frontier digital workflows pioneered by OTOY to recreate key pieces in Star Trek history in 1:1 life-sized virtual sets.

The Archive’s virtual production and digital makeup technology are used to create documentary shorts and immersive spatial experiences for the Apple Vision Pro. The documentary videos are overseen by Roger Lay, Mike and Denise Okuda, and feature Star Trek luminaries such as William Shatner, George Takei, Walter Koenig, director Robert Butler, Terry Matalas, Robin Curtis, Gary Lockwood, writer David Gerrold, production designer Dave Blass, and stunt performer Sandra Lee Gimpel.

The Archive can be explored as a native immersive spatial experience for Apple Vision Pro, available on the App Store. A limited version of The Archive is currently available in two-dimensional format on the web. 

Recent short documentary videos produced for The Archive app experience include:

The Roddenberry Archive: Behind the ScenesThe Roddenberry Archive: The CageThe Roddenberry Archive: The Next Generation (Returns)The Roddenberry Archive: William ShatnerThe Roddenberry Archive: Walter KoenigThe Roddenberry Archive: Return to Tomorrow (with “Q”)The Roddenberry Archive: Deep Space NineThe Roddenberry Archive: David Gerrold (Part 1) | (Part 2)The Roddenberry Archive: All the Enterprises – A to Z

Star Trek intellectual property is used under a license with Paramount.

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

Additional Resources:

Follow The Roddenberry Archive on X.Follow OTOY on Facebook and X.Read more about The Render Network here.

About Paramount Consumer Products 

Paramount Consumer Products oversees all licensing and merchandising for Paramount (Nasdaq: PARA, PARAA), a leading global media and entertainment company that creates premium content and experiences for audiences worldwide. Driven by iconic consumer brands, Paramount Consumer Products’ portfolio includes a diverse slate of brands and content from BET, CBS (including CBS Studios and CBS Television Distribution), Comedy Central, MTV, Nickelodeon, Paramount Pictures and SHOWTIME®. With properties spanning animation, live-action, preschool, youth and adult, Paramount Consumer Products is committed to creating the highest quality product for some of the world’s most beloved, iconic franchises. To view our range of consumer products and Paramount branded apparel, visit ParamountShop.com.

 

 

 

 

 

View original content to download multimedia:https://www.prnewswire.com/news-releases/otoy-in-association-with-william-shatner-and-the-nimoy-estate-releases-765874-unification-commemorating-30th-anniversary-of-star-trek-generations-with-an-immersive-media-experience-for-the-archive-302309164.html

SOURCE OTOY Inc.

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Technology

Global Times: Interdisciplinary technologies bring more cultural relics to life

Published

on

By

BEIJING, Nov. 18, 2024 /PRNewswire/ — In a fully equipped laboratory in Beijing, a dragon-head architectural component from the Tang Dynasty (618-907) discovered at the Guzhou ruins in Xiong’an New Area, North China’s Hebei Province is prepped for a CT scan.

Thanks to the use of CT scans, 3D modeling, and other high-tech facilities in this laboratory, the restoration and research of the dragon head is progressing smoothly. The Key Laboratory of Archaeological Sciences and Cultural Heritage at the Chinese Academy of Social Sciences (CASS) is promoting the revitalization of more cultural relics with the help of technology, and has become a new example of cutting-edge technology used in archaeological work.

In recent years, China has intensified efforts to integrate technology into archaeology. Remote sensing satellites have been used to accurately document the shapes of excavation sites, 3D imaging can reconstruct collapsed underground spaces, and 3D digital modeling is now used to ­reverse-engineer and replicate decayed wooden boxes. Advances in deep-sea technology have expanded China’s underwater archaeology from depths of 50 meters to 2,000 meters.

These interdisciplinary collaborations are uncovering the limitless potential of archaeological science and continually enhancing China’s ability to protect cultural heritage.

“Technology and archaeology have always been areas of interdisciplinary integration and collaboration. Over the last century, the development of archaeology, from its traditional roots to the present, has been closely intertwined with technological advancements,” Chen Jiachang from the China Academy of Cultural Heritage told the Global Times.

“From the early integration of geology and archaeology to the modern-day application of advanced technologies, these innovations have increasingly aided archaeologists in analyzing remnants of ancient societies, reconstructing their structures, and understanding their social forms,” Chen said.

Technological power

The new laboratory consists of 13 sub-laboratories for archaeological sciences, five for cultural heritage conservation, and five joint archaeological laboratories. It integrates advanced technologies from disciplines including molecular biology, chemistry, geosciences and physics to facilitate interdisciplinary and inter-institutional research in archaeological science and heritage conservation.

Following laboratory analysis and preliminary cleaning of the dragon head’s eyes and nose, large areas of paint were found on the gray ceramic surface. The dragon’s pupils are black, while the eyeliner around them is green.

Liu Yong, head of the Key Laboratory of Archaeological Sciences and Cultural Heritage, recalled to the Global Times that “the top part of the dragon head is missing, and cracks can be seen in its nose and eyebrows, preventing any movement of the artifact.”

So further discovery of the dragon’s pupil and eyeliner colors can’t bear any more movement on the artifact.

One key reason has influenced the team’s decision to use curved-surface fluorescence technology to create a 3D model of the painted artifact. Fluorescence, with its penetrating properties, interacts with different elements to reveal colors hidden beneath layers of soil. “Normally, the green color shines from malachite, while the white ears are calcium carbonate, but we can only figure it out after the fluorescence test.”

“Because it couldn’t be moved, we used soil packing to stabilize it and employed CT scanning to examine whether the dragon head was solid or hollow,” Liu explained. “CT technology is primarily used on artifacts for pre-detection. It helps assess the preservation status and internal structure and provides information for protective cleaning.”

The development of portable CT technology has also transitioned such equipment from fixed to mobile, allowing for better balancing of artifact protection and research. “The goal is to maximize archaeological information while protecting the artifact,” Liu said.

Increasingly, not just field archaeologists but also physicists, geologists, and experts from various other fields are becoming involved in this emerging field of archaeological science.

Wider applications

From aerial and drone remote sensing to satellite remote sensing, these increasingly advanced technologies provide a broader distribution of data about archaeological sites, enabling more comprehensive hypotheses about historical scenarios.

“In the past, we used radar. Satellite remote sensing offers higher density points, forming more detailed surface information,” Chen said. “Now the application of technology helps archaeologists clarify ancient societal remains.”

Chen explained that technologies such as residue DNA analysis and isotope analysis, combined with archaeological interpretations of historical records and research, create a chain of factual evidence for the reconstruction of ancient societies. “It’s a collaboration across disciplines – unifying science and archaeology.”

However, even with advancements in technology and conservation, challenges remain. Natural weathering continues to pose problems for artifacts like the Yungang Grottoes and the Leshan Giant Buddha.

The conservation of stone grotto artifacts faces three main challenges: structural reinforcement, water infiltration prevention, and weathering resistance. While grouting and other techniques can address the first two problems through innovative approaches tailored to the artifact, combating weathering – considered a global challenge – requires breakthroughs in material research.

“Just as chip manufacturing needs new material development, creating advanced infiltration reinforcement materials is key to preserving grottoes,” Chen said.

There are more advanced technologies playing necessary roles in China’s significant archeological projects beyond the conservation of stone grottoes. For instance, in the conservation of Sanxingdui artifacts, the application of ivory analysis revealed similarities in structure and materials to those of stone grottoes. This fusion of technology and archaeology has allowed Sanxingdui artifacts to gain renewed life.

Ultimately, the goal of technology in archaeology is to reconstruct the framework of ancient societies, revealing the structures and dynamics of human life within their historical contexts. “Archaeology and technology complement each other, creating a synergistic effect,” Chen concluded.

View original content:https://www.prnewswire.com/news-releases/global-times-interdisciplinary-technologies-bring-more-cultural-relics-to-life-302309382.html

SOURCE Global Times

Continue Reading

Technology

Grand Opening of The 2nd China Marine Equipment Expo on November 15th

Published

on

By

FUZHOU, China, Nov. 18, 2024 /PRNewswire/ — On November 15th, the highly anticipated exhibition of the marine equipment industry, the 2nd China Marine Equipment Expo (CMEE) began its opening ceremony in the city of Fuzhou, Fujian, at the Fuzhou Strait International Conference and Exhibition Center.

This year’s CMEE spans 100,000 square meters. The indoor exhibition area, covering 80,000 square meters, is located in Halls 1-8 of the Fuzhou Strait International Conference and Exhibition Center, featuring 15 major exhibition sections. The yacht exhibition, covering 20,000 square meters, is located at the Guancheng Datong Marina, adjacent to the exhibition center. Focusing on “Green Intelligence, New Quality Future,” the exhibition invited Norway as the first Honourable Guest Country, and attracted nearly 800 renowned marine-related enterprises, universities, and research institutions. Alongside numerous long-standing partners, including China State Shipbuilding Corporation (CSSC), China Three Gorges Corporation, DongFang Electric Corporation, Nanjing Iron and Steel, Beijing New Building Materials, Hudong-Zhonghua Shipbuilding, Fujian Shipbuilding, Ningde Future, Shenhao Technology, China Classification Society, American Bureau of Shipping, Registro Italiano Navale, Harbin Engineering University, Northwestern Polytechnical University, Shanghai Jiao Tong University, and the Chinese Academy of Sciences, new partners, including Shell, Wärtsilä, Accelleron, Kongsberg, Burckhardt, PetroChina, China National Nuclear Corporation, China General Nuclear Power Group, CRRC, Huadian Heavy Industries, CATL, BYD, Xuzhou Construction Machinery Group, Yuchai Cynland Hyentech, ChinaLCO, and Boya Gongdao Robot Technology, also joined, offering a multi-level, multi-dimensional, and multi-sectoral view of the marine equipment industry’s robust growth.

Over 7,000 products are on display, including notable innovations such as CSSC’s first domestically-built large cruise ship, the “Aida Modu”, Burckhardt’s LNG-BOG compressor 2KM90MG, China Classification Society’s Ship Clean Energy Comprehensive Assessment System, Ningde Future’s 7.5-meter polyethylene methanol ship, Supcon’s integrated solution for “Automatic Control + Autonomous Ships + Ship-Shore IT Integration + Maritime Cybersecurity,” Shell’s Alexia 40XC high-performance cylinder lubricant, and BYD’s marine power supply. These state-of-the-art marine technologies and equipment represent the latest advancements in the marine equipment industry worldwide.

Over 30 professional forums, meetings, and science outreach activities will be held, including 16 forums, 10 procurement matchmaking meetings, promotion and unveiling ceremonies, 5 interactive science outreach activities, and 7 livestreams. Over 200 industry leaders and professionals in marine economy, and officials from leading companies gave key speeches exploring cutting-edge technology in the marine field, creating a platform for professionals to discuss challenges and opportunities.

The 2024 China Shipbuilding Industry Annual Conference, jointly organized by the China Association of the National Shipbuilding Industry and 714th Research Institute of CSSC, will be held from November 15-18, featuring a main forum, the Shipbuilding Industry 50 Forum, and 12 specialized forums. Topics include sustainable development in the shipbuilding industry (ESG), maritime cybersecurity, smart ocean industry development, marine green materials, energy management in shipbuilding, and new technologies and materials for ship coating and welding. The conference will cover policy interpretation, industry development, and technology trends, providing fresh insights, experiences, and ideas to drive development in the shipbuilding and marine engineering equipment sectors. The release of the “Blue Book of the Development of the Shipbuilding Industry” and the “China Shipbuilding Industry Intellectual Property Development Report” will also be featured during the conference.

This year, CMEE has received the full support of the 714th Research Institute, further emphasizing international exchanges and cooperation, deepening “Blue Partnerships,” focusing on highlighting advanced technologies in the marine equipment sector, facilitating the commercialization of achievements and industrial penetration, placing greater importance on marine culture, fostering a cohesive drive for building a central marine city.

Setting CMEE apart from other marine exhibitions, is the establishment of a 20,000-square-meter outdoor exhibition area that includes an immersive yacht experience combining science outreach activities, interactions, and hands-on activities, the standout feature of CMEE.

View original content:https://www.prnewswire.com/apac/news-releases/grand-opening-of-the-2nd-china-marine-equipment-expo-on-november-15th-302309392.html

SOURCE China Marine Equipment Expo

Continue Reading

Technology

Brook Gaming Teams Up with CAPCOM Street Fighter League: Pro-US 2024 as Official Sponsor

Published

on

By

Brook Gaming has been named the official sponsor of the CAPCOM Street Fighter League: Pro-US 2024, a premier fighting game event.The partnership reflects Brook Gaming’s dedication to empowering the global fighting game community (FGC) through innovative, high-quality gaming solutions that enhance competitive experiences.Brook Gaming aims to elevate the gaming experience by providing tools that prioritize performance, adaptability, and user preference for competitive gamers.The collaboration includes special promotions, exclusive gear showcases, and interactive activities to engage fans and highlight Brook Gaming’s innovative solutions.

TAIPEI CITY, Nov. 18, 2024 /PRNewswire/ — Brook Gaming, a leading innovator in gaming accessories and solutions, proudly announces its role as the official sponsor for the highly anticipated CAPCOM Street Fighter League: Pro-US 2024. This partnership marks an exciting milestone in Brook Gaming’s mission to empower the global fighting game community (FGC) and enhance competitive gaming experiences.

As the official sponsor, Brook Gaming will showcase its dedication to high-quality gaming solutions and a commitment to fostering the competitive gaming scene. With a proven history of supporting gamers through versatile and advanced technology, Brook Gaming’s involvement will elevate the gaming experience of the global fighting game community (FGC) and emphasize performance and customization.

“Partnering with CAPCOM’s Street Fighter League: Pro-US 2024 showcases our dedication to enhancing the competitive gaming scene,” said Richard Cheng, CEO at Brook Gaming. “We believe that every gamer should have the freedom to compete using their preferred setup, and this sponsorship aligns perfectly with that vision.”

The Street Fighter League: Pro-US 2024 is a cornerstone event in the fighting game calendar, attracting elite players and audiences worldwide. Known for fostering intense competition and showcasing top-tier fighting game talent, this league exemplifies the spirit of the FGC. Brook Gaming’s contributions as a sponsor will add a new dimension to the event, highlighting the importance of performance and adaptability.

Brook Gaming’s partnership with the Street Fighter League also includes special promotions, exclusive gear showcases, and interactive fan engagement activities. This collaboration reinforces Brook Gaming’s position as the top choice for gamers who prioritize performance, adaptability, and innovation.

For the latest updates on Brook Gaming’s involvement in the Street Fighter League: Pro-US 2024 and upcoming promotions, follow Brook Gaming’s official X (formerly Twitter) profile and visit their website at https://brook.gg/PS5.

ABOUT BROOK GAMING
From all button box and high-performance fighting boards to cross-platform controller converters and monsters auto catchers, Taiwan-based gaming hardware company Brook Gaming has always been generating the joy of gaming for gamers around the world without any limits. Whether it’s for playing your retro console with modern controllers, adding new functionalities to your game, or designing the ultimate arcade stick for your tournaments, Brook Gaming has a solution for you. Here at Brook Gaming—Your Game, Our Play. Know more at www.brookaccessory.com.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher, and distributor of interactive entertainment for game consoles, PCs, handheld, and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.

CONTACT: Katy Ho, katy@zeroplus.com.tw

View original content to download multimedia:https://www.prnewswire.com/news-releases/brook-gaming-teams-up-with-capcom-street-fighter-league-pro-us-2024-as-official-sponsor-302309401.html

SOURCE Brook Gaming (Zeroplus Technology Co., Ltd.)

Continue Reading

Trending