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transcosmos releases Matsui Securities unique game title on Fortnite, the first Fortnite game published by the Japanese securities firms

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Runs 1.1M yen Matsui Securities point campaign for players

TOKYO, Aug. 26, 2024 /PRNewswire-PRWeb/ — transcosmos hereby announces that on Thursday, August 1, 2024, the company will release MONEY TRADE FIGHT by Matsui Securities, the first original game title with elements of investment to be published by Japan’s securities market (* 1) on Fortnite (* 2). The company will release the game in partnership with BORDER, the Fortnite production studio operated by EbuAction. Commemorating the release, transcosmos helps Matsui Securities run a special campaign starting on the release date, with limited offerings of a total of 1.1-million-yen worth of Matsui Securities points. In addition, from 17:30 on Friday August 2, a popular YouTuber ZELLFY will livestream his game playthrough. Please check it out.

Role of transcosmos
transcosmos delivers new forms of marketing services designed for young generations to help clients make the most of three leading metaverse platforms attracting generation Z and alpha, namely Fortnite, Roblox and ZEPETO. Fortnite is a popular gaming metaverse across the world, with monthly active users surpassing 5 million in Japan alone. Working with BORDER, a Fortnite metaverse production studio, transcosmos successfully accomplished a 3-month development project for Matsui Securities. Tomorrow, August 1, 2024, MONEY TRADE FIGHT by Matsui Securities will be published on Fortnite.

MONEY TRADE FIGHT by Matsui Securities
Using collected items in a dungeon quest as capital, players try to increase their in-game money strategically by trading KABU or shares while checking share price fluctuations. Players compete to escape from a dungeon within a set time with the highest earnings to be the winner.

To commemorate the release of the game, a popular YouTuber will livestream MONEY TRADE FIGHT by Matsui Securities game playthrough.

Items found in dungeon quests will be collected by a drone, a player’s buddy in dungeon quests, and automatically converted to in-game money. Players can use the money for trading Kabu while checking price fluctuations.

Players must complete a dungeon within a time limit. If they fail to escape a dungeon in the allowed time, players’ earned money will be reduced by half. Finding an escape pod is the key to success. Throughout the game, there are tricks to get the right time to trade Kabu and beat rivals. Use tricks, earn in-game money taking a broad view while grasping market trends, and clear the game.

[Check price chart] Throughout the game, KABU pricing chart will be on the screen. Keeping an eye on the chart and getting the right time to trade KABU is the key to maximize in-game money.

[Check information from a character] A non-playable character (NPC) appears in a dungeon. Catch and utilize KABU market price information from the NPC.

[Items to block rivals] Players can purchase items to block rival players with in-game money. Stop rivals for a certain time period with “traps,” limit their play zone with “walls,” and cloud their views by emitting smoke using “smoke.” With these items, players can block rivals who are trying to trade their Kabu, and gain the upper hand.

Game overview 
Title: MONEY TRADE FIGHT by Matsui Securities
Genre: Simulation
Island code: 4870-4432-5568
Available period: August 1, 2024 (Thu) 10:00 to October 31, 2024 (Thu) * current plan.
Charge: Free
Platform: Fortnite
Game description on Fortnite: https://www.fortnite.com/@border_studio/4870-4432-5568
Supported platforms: PlayStation4, PlayStation5, Xbox series, Nintendo Switch, PC (Epic Games Store), and cloud gaming services

For more details, visit here: https://www.matsui.co.jp/event/fortnite-01

MONEY TRADE FIGHT by Matsui Securities is not sponsored, approved, or managed by Epic Games, Inc. The game is an independent Fortnite game content.

Campaign overview 
Name: 1.1M yen Matsui Securities point campaign!
Play MONEY TRADE FIGHT by Matsui Securities on Fortnite and get Matsui Securities points!
Registration period: From Thursday August 1 to 23:59, Saturday August 31, 2024
Entry requirements: Entrants must play MONEY TRADE FIGHT by Matsui Securities during the campaign period, and post earned amounts on X in line with a specified format.

Please note entries must be made with a public account.

Steps: Among all eligible entrants aged 18 and older, the top three earners will be awarded 300,000 yen, 200,000 yen, and 100,000 yen worth of Matsui Securities points, respectively. In addition, 100 lottery winners out of all entrants ranked 4th and below will receive 5,000 yen worth of Matsui Securities points.
1) Play MONEY TRADE FIGHT by Matsui Securities during the campaign period.
2) Post the amount earned and a screen shot of the results to X in line with the specified format.
3) Top 3 earners and 100 lottery winners will receive a point award application form via direct message (DM). Please fill in the required fields.
4) Matsui Securities points will be added to the winners’ Matsui Securities account.

Please confirm the specified application format on Post to Campaign, Matsui Securities Co., Ltd. Official X Account (@Matsui_PR).Please note the earned amount for this campaign is an amount earned in one play, not cumulative amounts earned by multiple plays.

Receiving points:

To receive points awarded, players must open a Matsui Securities account. Please open your account to receive the points.Players must be aged 18 or older as of Saturday, August 31, 2024 to receive campaign points. Top 3 earners and lottery winners who are under 18 are not eligible for award points. Points can only be awarded to Matsui Securities accounts for adults, accounts for minors are not eligible.Points will be awarded from around early October, 2024.To confirm applicants and send DMs, please do not change X ID or delete X account during the campaign period.Please note that any players who transcosmos deemed to have used glitches and other unfair plays may become ineligible for the campaign at our discretion.Details of this campaign are subject to changes and cancellation without prior notice.

For more details, please visit here (no translation available): https://www.matsui.co.jp/campaign/detail/fortnite-01.html

MONEY TRADE FIGHT by Matsui Securities special game playthrough live streaming
To commemorate the release of the game, a popular YouTuber will livestream MONEY TRADE FIGHT by Matsui Securities game playthrough.
Date/Time: 17:30-19:00 Friday, August 2, 2024
Livestream URL: https://www.youtube.com/live/35yRAP3r6QY

About Fortnite
With more than 500 million registered accounts worldwide, Fortnite is an online game where players create their own experiences or squad up in the iconic Battle Royale and action-packed Zero Build. Fortnite is an always evolving space where culture lives and players can create, watch, and play alongside a global community with friends. Fortnite is available on PlayStation, Xbox, Switch, Android, PC, and cloud gaming services. For more details, visit here: http://www.fortnite.com.

About Matsui Securities Co., Ltd.
Company name: Matsui Securities Co., Ltd.
Address: 1-4, Kojimachi, Chiyoda-ku, Tokyo 102-8516 Japan
Business content: Financial instruments business operator as per the Financial Instruments and Exchange Act (Kanto Local Finance Bureau (FIBO) No. 164)
URL: https://www.matsui.co.jp/company

About BORDER 
Operating company: EbuAction, inc.
Address: Room #104, 4F CITY COURT MEGURO Tower 4, 2-10-34, Kami-osaki, Shinagawa-ku, Tokyo 141-0021, Japan
Business: Providing services for businesses to offer solutions on metaverse platforms including Fortnite and Roblox. Co-operating BORDER, a metaverse production studio, with NEIGHBOR Co., Ltd.
URL: https://ebuaction.com/

1 Based on EbuAction (BORDER) research as of June 2024. No search results found on Fortnite for a keyword “Securities” nor online for a keyword “Securities Fortnite/fortnite”.2 MONEY TRADE FIGHT by Matsui Securities is not sponsored, approved, or managed by Epic Games, Inc. The game is an independent Fortnite game content.

transcosmos is a trademark or registered trademark of transcosmos inc. in Japan and other countries.Other company names and product or service names used here are trademarks or registered trademarks of respective companies.

About transcosmos inc.
transcosmos launched its operations in 1966. Since then, we have combined superior “people” with up-to-date “technology” to enhance the competitive strength of our clients by providing them with superior and valuable services. transcosmos currently offers services that support clients’ business processes focusing on both sales expansion and cost optimization through our 182 bases across 35 countries/regions with a focus on Asia, while continuously pursuing Operational Excellence. Furthermore, following the expansion of e-commerce market on the global scale, transcosmos provides a comprehensive One-Stop Global E-Commerce Services to deliver our clients’ excellent products and services to consumers in 46 countries/regions around the globe. transcosmos aims to be the “Global Digital Transformation Partner” of our clients, supporting the clients’ transformation by leveraging digital technology, responding to the ever-changing business environment. Visit us here https://www.trans-cosmos.co.jp/english/

Media Contact
transcosmos inc., transcosmos inc., +81-3-6709-2251, pressroom@trans-cosmos.co.jp, https://www.trans-cosmos.co.jp/english/

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SOURCE transcosmos inc.

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RHEI Unveils Data Monetization Platform, Activating Over $35 Million to Help Creators Unlock the Value of Their Existing Content

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VANCOUVER, BC and LAS VEGAS, Jan. 9, 2025 /PRNewswire/ – RHEI, a global leader in content distribution and marketing for the creator economy, today announced the launch of RHEI Data Pro, a first-of-its-kind Data Monetization Platform designed to enable creators and content owners to earn revenue from their extensive libraries of content. Launched with over $35 million activated in partnership with numerous mega platforms, RHEI Data Pro enables partners to license their existing content for training next-generation foundational models. The solution underscores RHEI’s commitment to supporting growth for creators and content owners, ensuring they are fairly compensated when their content is being leveraged for training purposes.

“RHEI is committed to ensuring that creators are empowered to actively take part in the evolution of AI by ensuring they are fairly compensated when their content and data fuel innovation,” said Shahrzad Rafati, CEO of RHEI. “The increasing symbiosis between AI and human creativity is very exciting, and we developed RHEI Data Pro to create new revenue pathways for creators based on the years of work they’ve already put into their craft. Our vision is for creators to be recognized at the forefront of this transformation, not just as participants but as invaluable contributors to the Augmented Creativity Era.”

RHEI Data Pro offers creators and content owners a seamless and flexible way to monetize their extensive video libraries while retaining full ownership rights. For every 1,000 hours of licensed content, they stand to earn up to $100,000 from multiple licensing transactions — providing an opportunity to unlock meaningful revenue from content already in their portfolio. This ensures creators and content owners can participate in the growing demand for high-value, diverse content in multiple languages, which plays a pivotal role in training foundational models.

“Data is no longer just the foundation of the solutions we build; it is a pivotal driver of growth and innovation for our company and our partners,” said Lewis Ball, Chief Strategy and Product Officer at RHEI. “With RHEI Data Pro, we are redefining the role of data—transforming it into a lucrative revenue stream for creators and content owners. This platform not only empowers them to monetize their content in innovative ways but also underscores our commitment to leveraging data as a strategic asset that delivers long-term value for all stakeholders.”

The licensing process has been designed to be as seamless as possible. RHEI manages all aspects of data preparation and augmentation, ensuring content meets the requirements of major technology companies and integrating accompanying metadata to enhance data value. The flexible, per-hour pricing model ensures that creators are compensated fairly, based on the unique value of each video.

About RHEI
RHEI’s mission is to redefine content distribution and marketing in the creator economy to empower human creativity, with a focus on pioneering personalized, effective, and intelligent AI solutions. RHEI is headquartered in Vancouver, Canada, reaching a global audience of 600 million unique monthly viewers across 150 countries. www.rhei.com

Media Contact:
pr@rhei.com

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SOURCE RHEI Creations Corp.

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ASEA unveils vision for the future as it enters its 15th year of innovation, growth, and dedication to direct sales

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ASEA®, a global pioneer in wellness and redox-based health products, proudly marks its 15th anniversary this year, reflecting on a history of innovation, stable growth, and commitment to empowering distributors in the direct sales industry. As the company embarks on this milestone, Founder and Chair Tyler Norton and new CEO Jarom Webb unveiled a vision aimed at driving future growth through three core strategies: next-generation redox products, existing and new market expansion, and significant investments in the business opportunity it provides its associates.

PLEASANT GROVE, Utah, Jan. 9, 2025 /PRNewswire-PRWeb/ — ASEA®, a global pioneer in wellness and redox-based health products, proudly marks its 15th anniversary this year, reflecting on a history of innovation, stable growth, and commitment to empowering distributors in the direct sales industry. As the company embarks on this milestone, Founder and Chair Tyler Norton and new CEO Jarom Webb unveiled a vision aimed at driving future growth through three core strategies: next-generation redox products, existing and new market expansion, and significant investments in the business opportunity it provides its associates.

This vision was shared earlier today at its Pleasant Grove headquarters during an exclusive invitation-only event with the company’s top associate leaders from around the world.

“Fifteen years of success is not merely a celebration of the past, but a launchpad for the future,” Norton stated. “Yes, we’ve built a strong, stable foundation. But by embracing both the heart and the opportunities of a start-up—along with Jarom’s energetic and strategic leadership—we are poised to propel ASEA into a new era of growth and innovation.”

Fully open and operating in 34 countries, ASEA’s global presence underscores the power of a principles-based direct-selling model that has proven resilient amid industry challenges. The company remains deeply committed to the direct sales distribution channel and the long-term, legacy success of its associates across the world.

Webb, who is a founding executive of ASEA and has held various leadership roles ranging from CFO to president since the company’s inception, stepped into the role of CEO in November. Earlier today, he expressed excitement about the opportunities ahead.

“Today, more than ever,” Webb emphasized, “we are extraordinarily well-positioned to elevate our founding vision of bringing our life-changing products, financial opportunity, and culture to the world—and to do that through you and through a channel I’ve been part of and have loved for more 25 years.”

ASEA’s journey reflects a commitment to consistent growth, grounded in a culture that values stability as a driver for transformation. With a 15-year track record of profitability, no long-term debt, and a privately held, founder-controlled structure, ASEA is prepared to seize new opportunities.

“At ASEA, stability is foundational to our mission,” Webb remarked. “Looking to 2025 and beyond, we will not only maintain our success but amplify it. We have tremendous financial flexibility and scalability to make investments in our field, to further strengthen both our products and our systems, and to capitalize on future global opportunities.

Norton further underscored, “We are catalysts for change—not just in our business but in the lives of our associates, customers, and communities. We are poised to inspire transformation for everyone connected to ASEA.”

ASEA, a global leader in redox technology, is pioneering cellular health products through a principles-based, direct-selling business model. ASEA offers first-to-market revolutionary redox signaling molecule products, helping your cells work together as they’re meant to do. Our redox technology supports the body’s natural cellular renewal and communication and signals the regulation of genetic pathways. ASEA redox products power the potential of your cells, body, and life to help you feel your best.* Founded in 2010, ASEA currently operates in 34 international markets. For more information about ASEA® products or the accompanying business opportunity, visit aseaglobal.com. ASEA: We power potential™

*These statements have not been evaluated by the Food and Drug Administration. These products are not intended to diagnose, treat, cure, or prevent any disease. This material is intended for a US audience only.

Media Contact

Robb Bruce, ASEA LLC, 1 7275438215, rbruce@aseaglobal.com, aseaglobal.com

View original content:https://www.prweb.com/releases/asea-unveils-vision-for-the-future-as-it-enters-its-15th-year-of-innovation-growth-and-dedication-to-direct-sales-302341018.html

SOURCE ASEA LLC

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Virtual Reality (VR) Market , 33% of Growth to Originate from North America, Technavio

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NEW YORK, Jan. 9, 2025 /PRNewswire/ — The global virtual reality (VR) market size is estimated to grow by USD 133.17 billion from 2025 to 2029, according to Technavio. The market is estimated to grow at a CAGR of 38% during the forecast period.

For comprehensive forecast and historic data on regions,market segments, customer landscape, and companies- Click for the snapshot of this report

Report Attribute

Details

Base Year

2024

Forecast period

2025-2029

Historic Data for

2019 – 2023

Segments Covered

End-user (Enterprise and Consumer), Component (Hardware and Software), Geography (North America, APAC, Europe, Middle East and Africa, and South America), Device, technology, application.

Key Companies Covered

3D Systems Corp., Acer Inc., Advanced Micro Devices Inc., Alphabet Inc., Apple Inc., Baidu Inc., DPVR, FOVE Inc., HTC Corp., Lenovo Group Ltd., Meta Platforms Inc., Microsoft Corp, Osso VR Inc., Pico Technology Ltd., Samsung Electronics Co. Ltd., Sony Group Corp., Unity Technologies Inc., Valve Corp., Varjo Technologies Oy, Virtuix Inc, Barco NV; CyberGlove Systems, Inc, Sensics, Inc.; Sixense Enterprises, Inc. (Penumbra, Inc.); Ultraleap Ltd

Regions Covered

North America, APAC, Europe, Middle East and Africa, and South America

Region Outlook

North AmericaEuropeAsiaRest of World

1. North America – North America is estimated to contribute 33%. To the growth of the global market. The Virtual Reality (VR) Market report forecasts market growth by revenue at global, regional & country levels from 2017 to 2027. 

The North American virtual reality market is experiencing significant growth due to several key factors. Major vendors such as Alphabet, Facebook Inc., and Microsoft Corp. Have established a strong presence in the region and are heavily investing in virtual reality technology. Consumers are increasingly adopting technologically advanced applications, driving market expansion. Additionally, substantial research activities aim to broaden the scope of virtual reality technologies. The US and Canada are the leading contributors to the regional market, making North America a significant market for virtual reality technology.

For more insights on North America’s significant contribution along with the market share of rest of the regions and countries – Download a FREE Sample

Segmentation Overview

End-user 1.1 Enterprise1.2 ConsumerComponent 2.1 Hardware2.2 SoftwareGeography 3.1 North America3.2 APAC3.3 Europe3.4 Middle East and Africa3.5 South AmericaCountry 4.1 Mexico4.2 Italy4.3 India4.4 Argentina4.5 South AfricaDeviceTechnologyApplication

1.1 Fastest growing segment:

Virtual reality (VR) is a computer-generated simulation of a three-dimensional environment, presented to users in a way that they perceive it as real. VR does not interact with the physical world. Instead, it creates a new experience, often through the use of a headset. Advancements in VR hardware, such as new headset launches, are driving user adoption in industries like gaming, entertainment, retail, sports, travel, and healthcare. In healthcare, VR is used for disease diagnosis and therapy. For instance, doctors at George Washington University Hospital used VR technology to detect healthy and COVID-19-infected tissues. Oxford VR launched a VR-based therapy for social anxiety. However, the rise of augmented reality (AR) technology may hinder VR growth. Yet, the demand for remote working applications, OTT platforms, and online shopping increased due to the pandemic, driving the need for faster networks and digital solutions among enterprises. This trend is expected to fuel VR market growth during the forecast period.

Get a glance at the market contribution of rest of the segments – Download a FREE Sample Report in minutes!

Research Analysis

Virtual Reality (VR) technology is revolutionizing various industries by providing experiences through VR headsets. In healthcare, VR is used for therapy and training, benefiting patients and technicians alike. In gaming and entertainment, VR glasses transport users to 3D virtual worlds, offering unprecedented immersion. VR gloves and bodysuits add an extra layer of interaction, allowing users to feel and move in the virtual environment. Instructional training in industries like defense and automotive uses VR for simulation, enhancing learning and reducing risks. Virtual platforms in the hardware segment power these experiences, while software segment offers AI applications and the metaverse for social interaction. PropVR and REAL System are leading VR technology providers. VR content creation tools enable users to build their virtual tours, virtual classrooms, and VR arcades. VR fitness and therapy applications offer health benefits, while VR therapy is transforming rehabilitation. Augmented reality (AR) complements VR, merging virtual and real worlds. Virtual reality is set to transform education, entertainment, and industries, offering endless possibilities.

Market Overview

The Virtual Reality (VR) market is revolutionizing various sectors, including Architecture and Planning, with 3D models and virtual walkthroughs. In the segment, VR technology is used for instructional training in sectors like Aviation for pilots and Defense personnel, as well as for Technicians in healthcare, automotive, and other organizations. VR technology is also being explored for addressing mental health issues, creating virtual platforms for meetings, and implementing policies & strategies. Event organizers are leveraging VR for live virtual entertainment, while VR simulators offer exciting experiences in gaming, entertainment, and virtual theme parks. The Hardware segment includes VR headsets, glasses, gloves, and bodysuits, with advancements in AI applications and the Metaverse shaping the future of VR. Companies are also developing VR content creation tools, collaboration tools, virtual classrooms, and VR arcades for fitness and therapy. Amidst the coronavirus outbreak and pandemic crisis, VR is becoming increasingly important for remote work and social interaction. Additionally, AR technology and virtual tours are complementing VR in various applications.

Start exploring market insights by Download a FREE Sample Report in minutes!

Key Topics Covered:

 1 Executive Summary
 2 Market Landscape
 3 Market Sizing
 4 Historic Market Size
 5 Five Forces Analysis
 6 Market Segmentation
 7 Customer Landscape
 8 Geographic Landscape
 9 Drivers, Challenges, and Trends
10 Venodr Landscape
11 Vendor Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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