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BIZCLIK MEDIA LAUNCHES THE NOVEMBER EDITIONS OF SUSTAINABILITY & EV MAGAZINES

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The November editions of Sustainability & EV Magazines include interviews with leading experts and executives from Lucid Motors, Volkswagen and ABB

LONDON, Nov. 4, 2024 /PRNewswire/ — BizClik, the UK’s fastest-growing publishing company, has published the latest editions of Sustainability & EV Magazines. These publications are highly regarded within the sustainability and automotive sectors for their in-depth reports and interviews with prominent figures in the respective industries.

Sustainability Magazine

This month’s edition features an exclusive lead interview with Andrew Kimball, President and CEO, NYC Economic Development Coporation on how it’s Green Economy Action Plan and habour revamp have sustainability at their centre.

“No matter the season, New York City is experiencing the impacts of warming planet”

The edition also contains interviews with key thought leaders from ABB, Huawei and more along with the Top 10: Ethical Investment Companies

You can visit Sustainability Magazine for daily news and analysis of the ever-changing sustainable industry.

EV Magazine

The November Edition features a journey through automotive history with insight from John Lewis, Head of Product Strategy and Development at Volkswagen Financial Servies

“With autonomous vehicles around the corner Gen Alpha may be the last to learn the art of Parallel Parking!”

The edition also includes interviews with key thought leaders from EY, Lucid Motors and more along with the Top 10: Tech Companies in EV

You can visit EV Magazine for daily news and analysis for the ever-changing automotive industry.

About BizClik

BizClik is one of the fastest-growing digital media companies in the UK, host to a growing portfolio of industry-leading global brands and communities.

BizClik’s expanding portfolio includes Technology, AI, FinTech, InsurTech, Supply Chain, Procurement, Energy, Mining, Manufacturing, Healthcare, Mobile, Data Centre, Cyber, and Sustainability.

For more information, please visit https://www.bizclikmedia.com/

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SOURCE Bizclik Media

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Health Canada Licenses Landmark Canadian Stethophone App

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Health Canada has licensed Stethophone®, a Canadian-developed, AI-powered app that allows users to capture and analyze heart sounds using only a smartphone. Designed for both healthcare professionals and personal use, Stethophone helps detect structural and rhythmic heart anomalies at the precise moment symptoms or concerns arise.

ST. JOHN’S, Newfoundland, Nov. 5, 2024 /PRNewswire-PRWeb/ — Health Canada has licensed Stethophone®, a Canadian-developed, AI-powered app that allows users to capture and analyze heart sounds using only a smartphone. Designed for both healthcare professionals and personal use, Stethophone helps detect structural and rhythmic heart anomalies at the precise moment symptoms or concerns arise.

“Stethophone has achieved a big leap in both medical accuracy and convenience over other professional-grade devices, at a fraction of the cost,” Dr. Yaroslav Shpak co-Founder and Chief Medical Office.

Stethophone is classified as a regulated medical device, meaning it must adhere to strict protocols for user protection, accurate performance, and secure data handling. Health Canada approval signifies that Stethophone meets these stringent standards delivering reliable, high-quality insights into heart health, giving both users and healthcare providers confidence in this groundbreaking technology.

“This authorization from Health Canada allows us to offer Stethophone to every Canadian with a heart concern, whether for themselves or someone in their care,” said Mark Opauszky, CEO of Sparrow BioAcoustics.

“Testing and validation involved thousands of patients, supported by doctors from Canada and the international cardiology community.” Said Nadia Ivanova founder and Chief Product Officer at Sparrow.

” Stethophone has achieved a big leap in both medical accuracy and convenience over other professional-grade devices, at a fraction of the cost,” added Dr. Yaroslav Shpak co-Founder and Chief Medical Officer. “Helping to capture and identify symptoms at home goes a long way to ensuring people are treated before conditions progress too far.”

Stethophone is expected to launch within days, signalling Canada’s leadership in medical AI. This landmark approval highlights the potential for mobile technology to play a pivotal role in population-wide heart health, providing Canadians and the world with a new, trusted tool for heart sound analysis.

For more information about Stethophone and Sparrow BioAcoustics, visit https://stethophone.com/.

About Sparrow BioAcoustics

Sparrow BioAcoustics, with offices in Newfoundland and Nova Scotia, is leading the Software as a Medical Device industry in new directions for cardiac and pulmonary disease detection. Their team of physicians, engineers and data scientists are working to unlocking the richest sources of diagnostic information about cardiac and pulmonary conditions for the population. Their mission is to help the millions of people at-risk and suffering from cardiac and respiratory disease to live longer, healthier lives enabled by earlier detection and quicker treatment.

Media Contact
Mark Opauszky, Mark Opauszky, 1 4162688966, mark@sparrowacoustics.com, sparrowbioacoutics.com

View original content to download multimedia:https://www.prweb.com/releases/health-canada-licenses-landmark-canadian-stethophone-app-302296172.html

SOURCE Sparrow BioAcoustics

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Virtual Reality Market in Education to Grow by USD 47.28 Billion from 2024-2028, Driven by Affordable VR Gear and AI-Driven Market Transformation – Technavio

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NEW YORK, Nov. 5, 2024 /PRNewswire/ — Report with the AI impact on market trends – The global virtual reality market in education sector size is estimated to grow by USD 47.28 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of over 84.3% during the forecast period. Increased affordability of virtual reality (VR) gear is driving market growth, with a trend towards increasing number of social VR spaces. However, lack of content poses a challenge. Key market players include Acer Inc., Alchemy Ltd., Alphabet Inc., Avantis Systems Ltd., Eon Reality Inc., HP Inc., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Samsung Electronics Co. Ltd., Sony Group Corp., Unimersiv, Virtalis Holdings Ltd., and zSpace Inc..

AI-Powered Market Evolution Insights. Our comprehensive market report ready with the latest trends, growth opportunities, and strategic analysis- View your snapshot now

Forecast period

2024-2028

Base Year

2023

Historic Data

2018 – 2022

Segment Covered

Product (VR hardware and VR content), End-user (Higher education and K-12), and Geography (North America, Europe, APAC, South America, and Middle East and Africa)

Region Covered

North America, Europe, APAC, South America, and Middle East and Africa

Key companies profiled

Acer Inc., Alchemy Ltd., Alphabet Inc., Avantis Systems Ltd., Eon Reality Inc., HP Inc., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Samsung Electronics Co. Ltd., Sony Group Corp., Unimersiv, Virtalis Holdings Ltd., and zSpace Inc.

 

Key Market Trends Fueling Growth

In the education sector, Virtual Reality (VR) technology offers a unique learning experience by immersing users in a virtual environment. However, the isolation of users in VR can hinder collaborative learning, an essential component of effective education. To address this challenge, VR vendors are developing platforms that enable social interaction in virtual spaces. Microsoft and Facebook are major players in this market, with Microsoft’s AltspaceVR providing avatars and multiplayer sessions for students to socialize and interact. The platform also offers a front-row feature for attending events or being part of small groups. The increasing popularity of social VR spaces is expected to fuel the growth of the global virtual reality market in education during the forecast period. 

The Virtual Reality (VR) market in education is experiencing significant growth, with trends including the use of VR headsets and head-mounted displays in defense and academic institutions. Cloud and on-premises solutions are being adopted for residential and corporate training in the K-12, e-learning, and higher education sectors. Personalized learning experiences and virtual environments are replacing physical learning materials. VR technology is also being used for vocational training, 3D simulations, and generative AI in universities. XR technology, artificial intelligence, and machine learning are enhancing learning experiences for students with Attention Deficit Disorders. The market is expanding to include IT and telecommunication, retail and e-commerce, healthcare, and 5G technology sectors. Software companies are developing innovative solutions for VR in education, making it an exciting space to watch. 

Insights on how AI is driving innovation, efficiency, and market growth- Request Sample!

Market Challenges

The Virtual Reality (VR) market in the education sector faces challenges in content creation due to the scarcity of VR developers and the high cost of VR content production. Educators and teachers, who are the primary consumers of this content, lack the necessary technology expertise to create effective VR content. Additionally, the conversion of curriculum-based content into digital formats is a significant challenge for many institutions, especially in the Asia Pacific region, due to low technology literacy and budget constraints. These factors increase the pressure on content creators to produce and diverse VR content for mass consumption. Despite the increasing affordability of VR headsets, the high cost of VR content creation and the lack of technologically equipped educators pose significant barriers to the growth of the VR education market.The Virtual Reality (VR) market in education is expanding rapidly, offering innovative solutions for various sectors. Challenges include providing services like training, consulting, and managed services for K-12 learning, colleges, schools, enterprises, and corporations. VR technologies bring experiences for learners in the virtual world, enhancing practical learning through excursions, lab experiments, group activities, projects, and learning. Digital information and real-life experiences are merged, making learning more engaging and effective. VR headsets and web-based portals enable remote and online education with flexible schedules and individual accountability. Logistics, customer service, and personalized learning experiences are essential for successful implementation. VR also offers training simulators, augmented reality, and gamification elements to make learning more interactive and fun. The integration of IT, telecom, e-commerce, and the 5G network further enhances the potential of VR in education. However, the illusion of VR and entertainment aspects should be balanced with academic rigor to ensure effective learning.

Insights into how AI is reshaping industries and driving growth- Download a Sample Report

Segment Overview

This virtual reality market in education sector report extensively covers market segmentation by

Product 1.1 VR hardware1.2 VR contentEnd-user 2.1 Higher education2.2 K-12Geography 3.1 North America3.2 Europe3.3 APAC3.4 South America3.5 Middle East and Africa

1.1 VR hardware- The global virtual reality market in the education sector is experiencing significant growth, particularly in the VR hardware segment. This segment’s expansion is driven by the decreasing cost of VR hardware, making it more accessible to educational institutions. Initially, VR headsets were primarily used for content development and gaming. However, the increasing adoption of VR for commercial purposes has led vendors to introduce VR devices tailored for educational applications. The VR hardware segment offers a wide range of options for educators, catering to both budget and high-end requirements. Despite the market’s promising growth, challenges remain, including the complexities of developing VR hardware for the education sector on a global scale. These challenges create opportunities for small-scale regional VR hardware manufacturers to collaborate with educational institutions, leading to the development of feasible VR solutions. Overall, the VR hardware segment of the global virtual reality market in education is poised for continued growth, addressing the demand for affordable, high-quality learning experiences.

Download complimentary Sample Report to gain insights into AI’s impact on market dynamics, emerging trends, and future opportunities- including forecast (2024-2028) and historic data (2018 – 2022) 

Research Analysis

The Virtual Reality (VR) market in the education sector is experiencing rapid growth, with 3D simulations and XR technology at its core. These learning tools offer personalized experiences for students, making education more engaging and effective. Generative AI and machine learning algorithms are being integrated into VR software to cater to students with Attention Deficit Disorders, providing customized learning paths. Corporate training is also leveraging VR for more effective and interactive sessions. VR technology is available in various forms, including head-mounted displays, VR headsets, projectors, cloud, and on-premises solutions. The education sector, including K-12 learning, telecom, training institutions, universities, and colleges, is adopting VR for virtual learning environments. VR services, consulting, and managed services are also gaining traction in the market.

Market Research Overview

The Virtual Reality (VR) market in the education sector is revolutionizing the way learners acquire knowledge. With 3D simulations and generative AI, XR technology merges the digital and physical worlds, offering experiences for academic institutions and enterprises alike. VR technologies, including VR headsets and head-mounted displays, provide learners with practical learning opportunities, excursions, lab experiments, and group activities. VR technologies are not just limited to academic institutions but are also being adopted by K-12, higher education, IT and telecommunication, retail and e-commerce, healthcare, and various other industries for services training, consulting, managed services, and more. VR’s ability to offer personalized learning experiences, flexible schedules, and individual accountability makes it an attractive option for learners. VR technologies offer learners a chance to experience real-life situations in a safe and controlled environment, making it an effective tool for addressing Attention Deficit Disorders and other learning challenges. The integration of augmented reality, training simulators, and web-based portals further enhances the learning experience. The VR market in the education sector is expected to grow significantly with the advent of 5G technology, which will provide faster connectivity and smoother VR experiences. The use of VR technologies in remote and online education, as well as in various industries, is expected to increase, making it an essential tool for the future of education. VR technologies offer a range of benefits, including the ability to provide learners with illusion-based learning experiences, entertainment, and even applications in defense. The future of education lies in the integration of VR technologies, offering learners a flexible, personalized, and learning experience.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

ProductVR HardwareVR ContentEnd-userHigher EducationK-12GeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Gain skills and confidence with money management resources from Desjardins

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MONTREAL, Nov. 5, 2024 /CNW/ – Inflation has slowed but the cost of living is still weighing heavy on consumers. According to the Financial Consumer Agency of Canada, only 47% of Canadians describe themselves as financially knowledgeable. That’s why Desjardins is celebrating Financial Literacy Month by offering new resources and promoting its flagship educational programs, which teach skills people can easily put to good use.

Mobile app users now get new personalized financial insight based on their spending habits.With the all-new School Caisse mobile app, young members can easily check their balance and learn how money works with fun videos and games.The Personal Finance: I’m in Charge program for young people ages 16 to 25 is introducing short-form educational videos to complement its tried-and-true workshops.Unforeseen: The decision-making game is getting new scenarios to keep players engaged in learning about the world of finance.

“People are busy. It’s hard for them to find time to learn about money,” said Isabelle Garon, Executive Vice-President, Marketing, Communications, Cooperation and President’s Office. “That’s why we give our members simple tools and personalized advice. It takes time to become financially empowered. But it really is the key to making good decisions and achieving your goals and objectives. And we’re here to help our members and clients every step of the way.”

Financial insight, right in the app

Since the end of September, Desjardins mobile services users have been getting new personalized financial insight based on their spending habits. For example, members get an alert if their spending goes up or the cost of one of their subscriptions increases. Members and clients can also keep an eye on their bottom line with the Monthly activity feature and use the Budget tool to classify their expenses into seven different categories. Over 80% of Canadians make financial transactions online, so this insight is another tool to help members and clients set financial goals and identify unusual transactions that could jeopardize their budget.

School Caisse mobile app now available

The School Caisse has an all-new mobile app, available on the App Store and Google Play. It’s the first of its kind in the financial sector. The app combines educational content with a virtual banking experience to teach young people about the value of money and the importance of saving. With interactive tools like the Calculo tax calculator and educational videos and games, it’s a fun way for kids to learn financial concepts, plus it gives them the ability to manage their School Caisse account and track their savings progress.

The Personal Finance: I’m in Charge program gets an update

After 11 successful years, the Personal Finance: I’m in Charge program has expanded its lineup of online learning content with a series of short-form videos. The updated platform offers interactive content in five modules designed for e-learning. They go hand in hand with the workshops led by program partners. Personal Finance: I’m in Charge is designed for young people ages 15 to 30, and its basic structure hasn’t changed. It still sets the standard in financial education for young adults who want to develop and improve their money management skills and their confidence.

Unforeseen: The decision-making game gets new scenarios

Unforeseen: The decision-making game launched last fall and now has over 50,000 downloads. It continues to captivate young people and win awards for its design and educational quality. We’re keeping up the momentum by adding new scenarios to give players even more exciting challenges. The game takes place in a fictional world where players learn and experiment with key financial concepts they can then apply in their own lives. Desjardins partnered with Montreal game studio Borealys Games to create the app, which is a perfect combination of the studio’s expertise in video game design and Desjardins Group’s credibility when it comes to financial education. Unforeseen: The decision-making game is available on the App Store and Google Play.

About Desjardins Group

Desjardins Group is the largest cooperative financial group in North America and the sixth largest in the world, with assets of $444.3 billion as at June 30, 2024. Desjardins has been named one of the top employers in Canada by both Forbes magazine and Mediacorp. To meet the diverse needs of its members and clients, Desjardins offers a full range of products and services to individuals and businesses through its extensive distribution network, its online platforms, and its subsidiaries across Canada. Ranked among the world’s strongest banks according to The Banker magazine, Desjardins has one of the highest capital ratios and one of the highest credit ratings in the industry.

SOURCE Desjardins Group

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