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Family/Indoor Entertainment Centers Market to Reach $108.4 Billion, Globally, by 2033 at 12.1% CAGR: Allied Market Research

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Developments in artificial intelligence for family indoor entertainment centers are expected to provide opportunities for the market’s development during the forecast period.

NEW CASTLE, Del., Aug. 27, 2024 /PRNewswire/ — Allied Market Research published a report, titled, “FEC Market By Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill or Competition Games, and Others), Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), and Visitor Demographics (Families With Children (0-9), Families With Children (9-12), Teenagers (12-18), Young Adults (18-24), and Adults (Ages 24 and above)), Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), and Type (Childrens Entertainment Centers (CECs), Childrens Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)): Global Opportunity Analysis and Industry Forecast, 2024-2033″. According to the report, the family/indoor entertainment centers market was valued at $30.8 billion in 2022 and is estimated to reach $108.4 billion by 2033, growing at a CAGR of 12.1% from 2024 to 2033.

Prime determinants of growth

The global family/indoor entertainment center market is growing due to several factors such as increase in the adoption of smartphones and increase in cloud adoption. However, data security and privacy concerns are restraints for the family indoor entertainment center market.

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Report coverage & details:

Report Coverage

Details

Forecast Period

2024–2033

Base Year

2022

Market Size in 2023

$30.8 billion

Market Size in 2032

$108.4 billion

CAGR

12.10 %

No. of Pages in Report

267

Segments Covered

Activity Area, Facility Size, Revenue Source, Type, Visitor Demographics, and Region.

Drivers

Increase in Consumer Spending on Leisure and Entertainment

Technological Advancement

Urbanization and Demographic Shifts

Opportunities

Demand for Family-Oriented Activities

Corporate and Group Events

Restraint

High Operational Costs

Seasonal Variability and Weather Dependency

 

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The AR and VR Gaming Zones segment is expected to witness rapid growth throughout the forecast period

By activity area, the physical play activities segment accounted for more than one-fourth of the global family/indoor entertainment center market share in 2022 and is projected to maintain its lead position during the forecast period, owing to traditional activities such as climbing walls, ball pits, and obstacle courses being very popular with families and children, offering hands-on fun that appeals to a wide range of ages. These activities are well-established and continue to attract many visitors. However, the AR and VR Gaming Zones segment is expected to attain the largest CAGR of 15.3% from 2024 to 2033 and is projected to maintain its lead position during the forecast period, owing to its innovative and immersive experiences. As technology advances, these high-tech gaming zones provide exciting, interactive experiences that are increasingly popular, driving rapid growth as more people seek out cutting-edge entertainment options, which drives the segment growth in the market.  

The 10,001 to 20,000 Sq. Ft. segment is expected to witness rapid growth throughout the forecast period

By facility size, the 1 to 10 Acres segment accounted for more than one-fourth of the global market share in 2022 and is projected to maintain its lead position during the forecast period, owing to these facilities offering ample space for a variety of attractions and activities, such as play zones, dining areas, and party rooms, making them popular for families looking for a comprehensive entertainment experience. This size range is ideal for creating a wide range of attractions while still being manageable and affordable for operators. However, the 10,001 to 20,000 Sq. Ft. segment is expected to attain the largest CAGR of 15.7% from 2024 to 2033 and is projected to maintain its lead position during the forecast period, as these facilities are large enough to offer diverse entertainment options but smaller and more cost-effective than larger acre-sized centers. As operators and consumers seek more efficient and innovative use of space, this size range becomes increasingly attractive for new developments and expansions, which drives the segment growth in the family/indoor entertainment center market.  

The families with children (9-12) segment is expected to witness rapid growth throughout the forecast period

By visitor demographics, the teenagers (12-18) segment held the highest market share in 2023 and is projected to maintain its lead position during the forecast period, owing to these centers offering activities and attractions that are particularly appealing to this age group, such as advanced gaming zones, challenging obstacle courses, and social spaces. Teenagers are often looking for exciting and engaging experiences, which drives their frequent visits and contributes to this segment’s strong market presence. However, the families with children (9-12) segment is expected to attain the largest CAGR of 14.5% from 2024 to 2033 and is projected to maintain its lead position during the forecast period, owing to a rising focus on providing family-friendly environments that cater to younger children. This age group is particularly valuable as parents look for safe and fun places where their children can play and engage in activities. As the demand for age-appropriate and interactive experiences for kids in this range increases, more centers are tailoring their offerings to attract and retain this growing demographic, which drives the segment growth in the market.  

The food and beverages segment is expected to witness rapid growth throughout the forecast period

By revenue source, the entry fees and ticket sales segment accounted for more than one-third of the global FEC market share in 2023 and is projected to maintain its lead position during the forecast period, owing to these centers primarily generating revenue through admission fees. This model is straightforward and remains a steady source of income, as families pay to access the various attractions and activities available. However, the food and beverages segment is expected to attain the largest CAGR of 14.2% from 2024 to 2033 and is projected to maintain its lead position during the forecast period, owing to increasing focus on enhancing the overall visitor experience by offering a variety of dining options. As families spend more time at these centers, they seek convenient and enjoyable food and drink options, leading to a rise in spending on concessions. This shift towards improved food and beverage services is driving rapid growth in this revenue segment, which drives the segment growth in the market.  

The Children’s Entertainment Centers (CECs) segment is expected to witness rapid growth throughout the forecast period

By type, the Children’s Entertainment Centers (CECs) segment accounted for more than one-third of the global market share in 2022 and is expected to rule the boost by 2033 and is projected to maintain its lead position during the forecast period, owing to a wide range of popular activities such as play zones, games, and interactive experiences that attract large numbers of families. This focus on entertainment for kids drives substantial and consistent visitor traffic. However, the Location-based VR Entertainment Centers (LBECs) segment is expected to attain the largest CAGR of 15.7% from 2024 to 2033 and is projected to maintain its lead position during the forecast period, owing to the increasing popularity and advancements in virtual reality technology. These centers offer immersive and cutting-edge experiences that are becoming highly sought after, especially as technology evolves and more people seek innovative and engaging forms of entertainment, which drives the segment growth in the FEC market.  

North America to maintain its dominance by 2033

By region, North America held the highest market share in terms of revenue accounting for more than one-fourth of the global market share in 202 3and is expected to dominate by 2033 owing to its well-established infrastructure and high demand for diverse and advanced entertainment options. The region has numerous large and popular centers that cater to families. However, the office suite segment is expected to attain the largest CAGR of 14.5% from 2024 to 2033 and is projected to maintain its lead position during the forecast period, owing to rapid urbanization, increase in disposable incomes, and rise in the middle class in countries such as China and India. As more families in this region seek new and innovative entertainment experiences, the market for family/indoor entertainment centers is expanding quickly, which drives the growth in the FEC market.

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Major Industry Players: –

CEC Entertainment Concepts, LP.Cinergy Entertainment GroupLandmark Leisure LLC (Fun City)FunridersKidZaniaDave and Buster’s, Inc.Lucky Strike EntertainmentScene75 Entertainment CentersSmaaashTimezone Global

The report provides a detailed analysis of these key players in the global family indoor entertainment center market. These players have adopted different strategies such as new product launches, collaborations, expansion, joint ventures, agreements, and others to increase their market share and maintain dominant shares in different regions. The report is valuable in highlighting business performance, operating segments, product portfolio, and strategic moves of family/indoor entertainment center market players to showcase the competitive scenario.

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Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Wilmington, Delaware. Allied Market Research provides global enterprises as well as medium and small businesses with unmatched quality of “Market Research Reports Insights” and “Business Intelligence Solutions.” AMR has a targeted view to provide business insights and consulting to assist its clients to make strategic business decisions and achieve sustainable growth in their respective market domain.

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Supreme Court Justice Michelle O’Bonsawin Joins Elementary Students for Live Virtual Q&A and Chapter One Storybook Reading on Sep. 24

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The Honourable Justice Michelle O’Bonsawin, the first Indigenous person appointed to the Supreme Court of Canada, will join elementary students in a live virtual Q&A on September 24, from 1:00-2:15 pm ET, following a reading of the children’s storybook, “Daanis the Judge.” This event is hosted by Chapter One, a children’s literacy charity, to commemorate the National Day for Truth and Reconciliation. Lawyer Victoria Perrie, writer of “Daanis the Judge,” will read aloud the inspiring story, which is based on Justice O’Bonsawin’s remarkable journey. Illustrator EJ Miller-Larson will join Justice O’Bonsawin and Perrie in a moderated Q&A session with over 1900 elementary students.

TORONTO, Sept. 21, 2024 /PRNewswire-PRWeb/ — The Honourable Justice Michelle O’Bonsawin, the first Indigenous person to be appointed to the Supreme Court of Canada, will join elementary students in a live virtual Q&A following a live online reading of the original children’s storybook “Daanis the Judge,” on September 24, from 1:00-2:15 pm ET. The event will be hosted by Chapter One to mark the National Day for Truth and Reconciliation. Chapter One is a children’s literacy charity that provides 1:1 high-impact reading tutoring and co-creates original storybooks with participating communities nationwide.

“I am very humbled and proud to be a part of the book, “Daanis the Judge.” My hope is that this book will inspire youth to dream big and know that anything is possible. I am evidence of that!” – Justice Michelle O’Bonsawin

Métis-Cree lawyer Victoria Perrie, who wrote “Daanis the Judge,” will lead the live reading. Students will ask questions during a moderated Q&A with Justice O’Bonsawin, Perrie, and illustrator EJ Miller-Larson, of the Fond du Lac Band and Oneida Nation.

“Daanis the Judge” was inspired by Justice O’Bonsawin’s trailblazing career. It tells the story of a young student, Daanis, who dreams of becoming a judge after learning about Justice O’Bonsawin’s achievements.

The story is part of Chapter One’s growing collection of original children’s e-storybooks, co-created with Indigenous writers, illustrators and communities. The e-storybooks celebrate Indigenous experiences and perspectives, and feature audio clips of Elders pronouncing foundational words in their communities’ first languages. All e-storybooks are provided for free through the Global Free Library.

About Chapter One

Chapter One (chapterone.org/ca) is a global nonprofit and registered Canadian charity that provides one-on-one early literacy tutoring programs to 2,300 children in eight provinces and territories across Canada. Its proven “short burst” high-impact tutoring approach—five-minute sessions, three to five times a week—is ideally suited to young children’s attention spans and aligns with the Science of Reading. In one of the largest randomized control trials conducted on early literacy instruction, researchers from Stanford University found that 7 out of 10 students receiving Chapter One high impact tutoring achieved phonics benchmarks by the end of Kindergarten, compared to 32% in the control group.

Children at risk of reading failure receive 1:1 reading support from trained, paid paraprofessional tutors through Chapter One’s online reading platform and custom software. Programs are delivered in-person and virtually in classrooms through agreements with schools and school boards, and at home on families’ smartphones, connecting struggling readers with individualized reading support—regardless of location and circumstance, even in some of the most geographically remote communities in Canada.

In addition to its tutoring programs, Chapter One collaborates with Indigenous communities to co-create children’s stories that represent the communities’ priorities and experiences and advance language revitalization efforts. The e-storybooks are provided for free online, as part of the Global Free Library.

Event details

The Live Virtual Q&A and Reading of “Daanis the Judge” with the Honourable Justice O’Bonsawin takes place on Tuesday, September 24, from 1:00-2:15 pm ET via Zoom. The event is open to elementary classes (Grades 1-6). Teachers/principals must register their classes in advance using this link.

Media Contact

Denise Orosa, Chapter One Canada, 1 4374224825, denise.orosa@chapterone.org, chapterone.org/ca

View original content to download multimedia:https://www.prweb.com/releases/supreme-court-justice-michelle-obonsawin-joins-elementary-students-for-live-virtual-qa-and-chapter-one-storybook-reading-on-sep-24-302254639.html

SOURCE Chapter One Canada

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PEAC Institute Launches “24 Hour Pause for Peace: A Global Concert”

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24 Hour Pause for Peace Will Be the Largest Peace Initiative Ever Worldwide, Unifying 96 Countries on Six Continents Through Music

MONTCLAIR, N.J., Sept. 21, 2024 /PRNewswire-PRWeb/ — On this International Day of Peace, PEAC Institute, part of the 2017 Nobel Peace Prize winning team, has launched “24 Hour Pause for Peace: A Global Concert,” the largest peace initiative ever organized worldwide through music.

“Now, we need companies, government entities, other nonprofits and donors who care about our cause for peace to join us in lifting up the biggest event of this generation.”

On October 4, 2025, this ground-breaking program will activate a massive network of youth ensembles that spans 96 countries and territories across six continents and host two 24-hour commercial festivals featuring some of the biggest acts in music and entertainment. This extraordinary day-long event will be live-streamed globally, allowing millions to participate simultaneously.

“It has been 40 years since Live Aid and We Are the World historically unified and changed the world through music,” said Rebecca Irby, president and CEO of PEAC Institute. “With our planet riddled with post-pandemic fatigue, climate chaos, unsettling wars and more, we believe it is time to create a new trajectory for humanity by inviting everyone around the globe to a 24 hour pause for peace to enjoy the sounds of music and feel the transformative power of human connection,” Irby explained.

Additionally, 24 Hour Pause for Peace plans to amass more than 100 million ambassadors to sign an appeal to the United Nations calling for a 24 hour ceasefire during the children’s concerts and commercial music events. All countries are welcome to participate with no exceptions. One of Pause for Peace’s core beliefs is everyone has the right to be equally respected and heard, particularly in collectively calling for peace.

“Achieving this ambitious global endeavor requires the support and participation from the most impactful brands, organizations, and influential leaders, artists and celebrities,” said Jennifer McKenna, 24 Hour Pause for Peace CEO.

Pause for Peace is a $165 million global initiative. Currently, it is in its first phase of raising seed capital through consumer brand-aligned sponsorships and private donors. Funding for the program is tax-deductible through PEAC’s 501(c)(3) status.

“We have assembled an exceptional executive team of change agents in entertainment, production, consumer marketing, charitable development and global security to make this extraordinary, worldwide peace event happen.” McKenna added. “Now, we need companies, government entities, other nonprofits and donors who care about our cause for peace to join us in lifting up the biggest event of this generation.” To become involved in 24 Hour Pause for Peace: A Global Concert as a sponsor, partner or donor, sign up to be an Ambassador, or for more information, go to www.24hourpauseforpeace.org.

About PEAC Institute

PEAC Institute is a 501(c)(3) nonprofit organization based in the United States. PEAC stands for peace, education, art and communication. It was formed in 2016 through a campaign with partner organization, International Campaign to Abolish Nuclear Weapons (ICAN), which garnered a 2017 Nobel Peace Prize. PEAC now holds special consultative status with the Economic and Social Council of the United Nations and has a global presence working with countries and territories worldwide to reach the most marginalized youth through art and communication activities to help them explore and express. For more information on PEAC Institute, go to www.peacinstitute.org.

Media Contact

Chadwick Boyd, Pause for Peace, 1 4046060611, chadwick@24hourpauseforpeace.org, www.24hourpauseforpeace.org

View original content to download multimedia:https://www.prweb.com/releases/peac-institute-launches-24-hour-pause-for-peace-a-global-concert-302254527.html

SOURCE Pause for Peace

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Global Times: China opens 12 nuclear research facilities to global scientists

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The involved facilities span areas such as basic nuclear research, isotope production, nuclear environment simulation, equipment testing, and radioactive waste treatment and disposal.

VIENNA, Sept. 21, 2024 /PRNewswire/ — China will open 12 nuclear research facilities and testing platforms to international scientists and institutions to enhance global cooperation, a senior Chinese official said here on Monday.

These include the China Advanced Research Reactor, the new-generation tokamak device Huanliu-3, and the Beishan Underground Research Laboratory, Liu Jing, vice chairman of the China Atomic Energy Authority (CAEA), said at a meeting on the sidelines of the International Atomic Energy Agency’s (IAEA) annual general conference.

The facilities span areas such as basic nuclear research, isotope production, nuclear environment simulation, equipment testing, and radioactive waste treatment and disposal.

Monday’s meeting, themed “Share for Development,” was organized by the CAEA to promote international cooperation in nuclear technology research and development, as China marks the 40th anniversary of its accession to the IAEA.

Yu Jianfeng, chairman of China National Nuclear Corporation, said at the event that the company aims to deepen cooperation with the IAEA and expand international collaboration. He expressed hope that opening China’s nuclear research facilities will contribute to advancing nuclear technology globally.

IAEA’s Deputy Director General Mikhail Chudakov commended China’s remarkable achievements in nuclear energy development and highlighted the long-standing, fruitful relationship between the IAEA and the CAEA.

Welcoming China’s decision to open up more of its nuclear research and development facilities, Chudakov said the move will further strengthen the agency’s technical capacity to support its member states.

On Monday evening, the CAEA and China’s permanent mission to the United Nations (UN) and other international organizations in Vienna jointly held a reception at the UN headquarters in Vienna to celebrate the 40th anniversary of China’s accession to the IAEA. More than 200 participants, including IAEA representatives and foreign envoys to Vienna, attended the event.

Li Song, China’s permanent representative to the UN and other international organizations in Vienna, said at the reception that China and the IAEA have expanded practical cooperation and jointly promoted the development of nuclear energy over the past 40 years.

China, he said, will continue to strengthen collaboration with the IAEA and its member states to address emerging challenges in international security, safeguard the global non-proliferation regime, and promote the use of nuclear energy and technology for the benefit of the Global South.

At the reception, Liu, Li and IAEA Director General Rafael Grossi jointly unveiled a bronze statue of Qian Sanqiang, a renowned Chinese nuclear physicist and one of the founders of China’s nuclear industry.

The statue, donated by China, will be permanently displayed at the IAEA headquarters, alongside sculptures of Polish-French physicist Marie Curie and other prominent figures who have made significant contributions to the peaceful use of nuclear energy.

Contact: xutianshu@globaltimes.com.cn

View original content:https://www.prnewswire.com/news-releases/global-times-china-opens-12-nuclear-research-facilities-to-global-scientists-302254830.html

SOURCE Global Times

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