Connect with us

Technology

SIGGRAPH 2024 Shapes the Future of Computer Graphics and Interactive Techniques With Games, Immersive Technologies, and Cutting-Edge Technology Demos

Published

on

The 51st annual conference sets the stage for attendees to tap into their imaginations, pursue creative engagement, and get a glimpse into the immersive future of gaming 

DENVER, July 10, 2024 /PRNewswire/ — SIGGRAPH 2024 has pinpointed trends in the computer graphics industry for more than 50 years. From Sunday, 28 July to Thursday, 1 August 2024, the future of computer graphics and interactive techniques driving the multibillion-dollar gaming industry will be front and center at the Colorado Convention Center in Denver. The 51st annual conference embodies the goals of gaming, as both aim to build new worlds with the minds behind real-time graphics, art, and systems that foster human interactions and spectator experiences.

Few industries have captivated the hearts and minds of people worldwide as much as the video game industry, which boasts 3.32 billion gamers, in the ever-evolving world of technology. Game creators continue to make strides with the latest advancements in graphics and visual technologies to related technologies for interactivity, augmented and mixed realities, and generative artificial intelligence (AI). These innovations will be showcased throughout SIGGRAPH 2024 with many programs that weave gaming into the mix including Talks; Courses like Natalya Tatarchuk’s fan-favorite “Advances in Real-Time Rendering in Games Part 1” and “Part 2” which returns with a demonstration of state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games; Panels, Appy Hour, the Immersive Pavilion, and Real-Time Live!.

This year marks the 15th anniversary of Real-Time Live!, which invites SIGGRAPH 2024 attendees to experience the connectivity and accessibility of real-time applications across industries in a spectacular live showcase. “With Real-Time Live! this year, we branched out and are incorporating a lot of different industries and applications,” Emily Hsu, Real-Time Live! Chair, said. “Our goal is to showcase transformative technology in a variety of forms including game technology, real-time visualization, artist tools, live performances, or as real-world mixed reality (MR) and augmented reality (AR) applications.”

Hsu also commented on the event’s uniqueness, “Real-Time Live! is an incredibly unique and anxiety-inducing showcase specific to SIGGRAPH. There are no slides and no pre-recorded videos. Whatever you are doing has to be run in real time in front of a live audience in six minutes or less. It crosses the whole spectrum of different industries that are doing real-time work. While gaming applications are definitely represented, there are a variety of showcases from universities, well-known companies, and small start-ups.”

A few Real-Time Live! presentations focused on gaming include:

MOVIN TRACIN’ : Move Outside the Box” — MOVIN will unveil an innovative, AI-driven, real-time, free-body motion capture technology, utilizing a single LiDAR sensor for accurate 3D movement tracking. This demonstration redefines multiplayer gaming, showcasing seamless integration of dynamic, precise motion capture with a mere 0.1 second latency and automatic calibration, all compacted within MOVIN’s advanced system.”Enhancing Narratives with SayMotion’s text-to-3D animation and LLMs” — Deep Motion will make this presentation showcasing SayMotion, a generative AI text-to-3D animation platform that utilizes Large Motion Models and physics simulation to transform text descriptions into realistic 3D human motions for gaming, XR, and interactive media, addressing animation creation challenges with AI Inpainting and prompt optimization using a Large Language Model fine-tuned to motion data.”Revolutionizing VFX Production with Real-Time Volumetric Effects” — Zibra AI will present its ZibraVDB compression technology and Zibra Effects real-time simulation tools to demonstrate the capabilities of creating high-end volumetric visual effects in real-time scenarios on standard hardware to enhance game realism and streamline film production workflows.

In a SIGGRAPH Spotlight Podcast, Hsu commented, “We are world builders. We make and create stories, and there’s always going to be a natural part that has to do with storytelling, and sometimes that also means transporting into new worlds. What’s happening in the last several years and into the future is that it’s becoming a little easier, more efficient, and more accessible so we can tell different kinds of stories that haven’t been told before, and that people from anywhere can take technology and mold it and use it to build new worlds.”

As for Real-Time Live!, Hsu noted that it’s a showcase to help provide the audience with a sense of what’s possible. Real-Time Live! was often thought of as the future — SIGGRAPH 2024 proves that real time is now, and it’s everywhere.

With SIGGRAPH 2024 honing in on immersive storytelling, the Immersive Pavilion is another element the conference features. The team behind SIGGRAPH 2024 knows that immersive technologies and interactive techniques enhance how we interact and solve pragmatic needs for everyday life at work and at play. Those who step foot in the Immersive Pavilion experience the evolution of gaming, AR, virtual reality (VR), mixed reality (MR), interactive projection mapping, multi-sensory technologies, and more.

“SIGGRAPH prides itself on being on the cutting edge. We always guarantee that everything attendees see, especially anything immersive, has elements they’ve never done and had no experience with before. So, it has that special novelty aspect,” Derek Ham, SIGGRAPH 2024 Immersive Pavilion Chair, said.

“I’m very excited about the creators that are thinking about the future of playing from the audience’s perspective to the players’ perspective. When you look at gaming, you now have this platform where people can watch esports or gamers go at it person versus person, or team versus team. We haven’t seen the immersive nature of that for a long time; it’s usually looking at a laptop or screen. The immersive action of the activities and the content, that’s the next level,” Ham added. 

The SIGGRAPH 2024 Immersive Pavilion serves as a place for contributors and participants to engage in critical discourse on the latest interactive breakthroughs and support for hybrid environments. This includes social experiences, games, and artistic expression. The Immersive Pavilion has sought work that reflects the exciting evolution of AR, VR, and MR, particularly in terms of interaction, showing unique features and how they are shaping the future. Eighty submissions came from academic, professional, and independent fronts, and 20 were selected.

A few installations focused on gaming include:

MOFA: Multiplayer Onsite Fighting Arena” — Reality Design will present a game framework that uses HoloKit X headsets, exploring the design space of synchronous asymmetric bodily interplay in spontaneous collocated mixed reality. MOFA game prototypes like “The Ghost,” “The Dragon,” and “The Duel,” inspired by fantastic fiction scenarios, demonstrate that the strategic involvement of non-headset-wearers significantly enhances social engagement.”Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse” — The National Taipei University of Technology will present Metapunch X, an encountered-type haptic feedback esports game that integrates exertion interaction in XR with multi display spectating. The game is designed as an asymmetric competition, utilizing an XR head-mounted display and a substitutional reality robot to create an immersive experience to the players and audiences.”Reframe: Recording and Editing Character Motion in Virtual Reality” — Autodesk Research will present a live demo of creating lifelike 3D character animations in VR. Attendees will use a novel VR animation authoring interface to record and edit motion. The system utilizes advanced VR tracking to capture full-body motion, facial expressions, and hand gestures, coupled with an approachable intuitive editing interface.

“SIGGRAPH might be the only unique one in this space; it’s like this bubble where it starts here, and then you see where these things go. And if you are the early adopter, you come to SIGGRAPH and follow this content to the more polished form. That’s what I love about the rawness you see at SIGGRAPH,” Ham added.

Learn more about how SIGGRAPH 2024 is shaping the future, building worlds, and pinpointing the trends of gaming with its games-focused programs by checking out the full program.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2024
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2024, the 51st annual conference hosted by ACM SIGGRAPH, will take place live 28 July–1 August at the Colorado Convention Center, along with a Virtual Access option.

View original content to download multimedia:https://www.prnewswire.com/news-releases/siggraph-2024-shapes-the-future-of-computer-graphics-and-interactive-techniques-with-games-immersive-technologies-and-cutting-edge-technology-demos-302194115.html

SOURCE SIGGRAPH

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Technology

SiriusXM to Report Fourth Quarter and Full-Year 2024 Operating and Financial Results

Published

on

By

NEW YORK, Jan. 7, 2025 /PRNewswire/ — SiriusXM (NASDAQ: SIRI) plans to release its fourth quarter and full-year 2024 operating and financial results on Thursday, January 30, and plans to hold an investor call the same day at 8:00 a.m. ET. A live webcast will be available on SiriusXM’s Investor Relations website at https://investor.siriusxm.com.

To participate by telephone, please dial 877.407.4019 (Toll-free) or +1 201.689.8337 (Local) 10 minutes prior to the start of the call and ask to be connected to the SiriusXM conference call.

About Sirius XM Holdings Inc.
SiriusXM is the leading audio entertainment company in North America with a portfolio of audio businesses including its flagship subscription entertainment service SiriusXM; the ad-supported and premium music streaming services of Pandora; an expansive podcast network; and a suite of business and advertising solutions. Reaching a combined monthly audience of approximately 150 million listeners, SiriusXM offers a broad range of content for listeners everywhere they tune in with a diverse mix of live, on-demand, and curated programming across music, talk, news, and sports. For more about SiriusXM, please go to: www.siriusxm.com

Source: SiriusXM

Investor contacts:
Hooper Stevens
212-901-6718
hooper.stevens@siriusxm.com

Natalie Candela
212-901-6672
natalie.candela@siriusxm.com

Media contact:
Maggie Mitchell
212.584.5100
Maggie.Mitchell@siriusxm.com

View original content to download multimedia:https://www.prnewswire.com/news-releases/siriusxm-to-report-fourth-quarter-and-full-year-2024-operating-and-financial-results-302344849.html

SOURCE Sirius XM Holdings Inc.

Continue Reading

Technology

Honda 0 Saloon and Honda 0 SUV Prototypes Make Global Debut at CES; Honda Announces New ASIMO Operating System

Published

on

By

Both Honda 0 Series models confirmed for production in 2026 at the Honda EV Hub in OhioASIMO OS, a new original vehicle operating system (OS) developed by Honda, will offer a customized mobility experience 0 Series models set to advance Honda’s global leadership of Level 3 (eyes off) automated driving Honda in agreement to develop a high-performance system-on-chip (SoC) with Renesas Electronics Corporation for the next-gen Honda 0 Series models Honda accelerating energy service initiatives with the Home Energy Management System

LAS VEGAS, Jan. 7, 2025 /PRNewswire/ — Honda today presented the world premiere of the first two models in the company’s new 0 Series line of battery electric vehicles at the 2025 Consumer Electronics Show (CES) – the Honda 0 SUV and Honda 0 Saloon prototypes. Production models based on both prototypes will launch in North America in 2026 followed by global markets.

Honda also debuted its original vehicle operating system (OS), the ASIMO OS, for use in Honda 0 Series models.

Honda also debuted its original vehicle operating system (OS), the ASIMO OS, for use in Honda 0 Series models. The use of the ASIMO name pays homage to the beloved Honda ASIMO robot and the “Wise” value of the Honda 0 Series. Additionally, Honda announced an agreement with Renesas Electronics Corporation to develop a high-performance system-on-chip, to be introduced on the next generation of 0 Series models in the late 2020s, as well as a new energy service through the Home Energy Management System to enable customers to enjoy a stress-free EV ownership experience with reduced environmental impact.

Honda 0 SUV Prototype
Honda presented the prototype of a mid-size EV SUV, which will be the first Honda 0 Series model to enter production based on the company’s newly developed dedicated EV architecture. Building on the Space-Hub concept model unveiled at CES 2024, the Honda 0 SUV applies the “Thin, Light, and Wise” approach to yield a spacious cabin with outstanding visibility and flexibility. The interior of the SUV prototype illustrates the company’s direction to offer a new value for its future Honda 0 Series EVs as a “space” for people.

As with the Honda 0 Saloon, the Honda 0 SUV will feature a wide variety of next-generation technologies that embody the “Thin, Light and Wise” development approach of the Honda 0 Series. This model will offer the value of an “ever-advancing” space through “ultra-personal optimization” and digital UX made possible by the ASIMO OS. Moreover, the adoption of a steer-by-wire system enables integrated control of the by-wire devices, such as steering wheel, suspensions and brakes, resulting in outstanding handling.  

A production model based on the Honda 0 SUV prototype – built at the Honda EV Hub in Ohio – is scheduled to be introduced in the North American market in the first half of 2026, then in global markets, including Japan and Europe. 

Honda 0 Saloon Prototype
The Honda 0 Saloon, the flagship model of the Honda 0 Series, further advances the concept model introduced last year at CES 2024 and will feature several next-generation technologies that embody the “Thin, Light and Wise” development approach of the Honda 0 Series. While staying true to the bold styling design of the concept model, the prototype features both a low height and sporty “wedge-shaped” styling that sets the Saloon apart from other EVs in the market. The low-slung cabin is complemented by an interior that is more spacious than expected based on the exterior dimensions.

At CES 2025, Honda is previewing specific technologies and features that contribute to the “Wise” value of the Honda 0 models. This includes the highly reliable automated driving technologies backed by Honda’s Level 3 automated driving technology, as well as “ultra-personal optimization” of ASIMO OS that will offer a mobility experience customized for each individual user. 

A production model of the Honda 0 Saloon – built at the Honda EV Hub in Ohio – is scheduled to be introduced first in the North American market in late 2026, followed by global markets, including Japan and Europe.

ASIMO Operating System (OS)
Honda 0 Series models will be equipped with ASIMO OS, an original vehicle operating system developed in-house by Honda. First introduced at CES over 20 years ago, ASIMO was a humanoid robot capable of autonomous walking, developed as part of Honda fundamental technology research with the goal of helping people while coexisting in society. Honda began robotics research and development in 1986 and introduced the ASIMO robot in 2000. ASIMO became an icon in the field of robotics from the 2000s through 2010s and remains loved by people all over the world to this day.

Honda gave the name ASIMO to its new vehicle OS, the core technology to achieve the “Wise” value of the Honda 0 Series, with a determination to strive for making Honda 0 Series an icon of next-generation EVs that will surprise and inspire people all around the world, just as ASIMO did.

Even after development of the ASIMO robot, Honda continued to advance its robotics technologies, including technologies from ASIMO that recognize external environments and autonomous behavior control that enabled ASIMO to react while understanding the intentions of people around it. By combining such robotics technologies with advanced intelligence technologies for the Honda 0 Series, Honda strives to offer the value of software defined vehicles (SDVs) unique to Honda.

As a software platform, ASIMO OS will apply integrated management of electronic control units (ECUs) for vehicle systems such as automated driving/advanced driver assistance systems (AD/ADAS) and in-vehicle infotainment (IVI) system.

By constantly updating the in-vehicle software based on the ASIMO OS through over the air (OTA) updates, even after the purchase of the vehicle, functions and services will be continuously advanced in accordance with the preferences and needs of each individual user. These OTA updates to both the digital UX and integrated dynamics controls will allow Honda to deliver a personalized ownership experience that will enhance the joy of driving.   

Honda is planning to install ASIMO OS to all Honda 0 Series models, including production models of the Honda 0 SUV and Honda 0 Saloon.

Automated Driving (AD) Technology
In 2021, Honda became the world’s first automaker to put Level 3 automated driving equipment into practical use with the launch of the Honda Legend equipped with Honda SENSING Elite. This vehicle, available for consumer lease in the Japan market, qualified for Level 3 automated driving (eyes-off) and conditional driving automation in limited areas.

Honda developed Honda SENSING Elite to put this AD technology into practical use by anticipating all driving conditions and scenarios based on the premise that, in addition to reducing the number of traffic collisions in society, Honda AD must eliminate traffic collisions that a “human driver could have avoided”.

Honda believes that the widespread use of eyes-off technology will lead to the realization of zero traffic collision fatalities in the future. Based on this approach, Honda will aim to offer affordable automated driving technologies to more customers around the world through the Honda 0 Series.

To realize this objective, Honda will apply an original Honda AI technology that combines the unsupervised learning1 technology of Helm.ai and the behavior models of experienced drivers, which enable AI to learn with smaller amounts of data and efficiently expand the range of situations where automated driving and driver assistance can be available.

In addition, Honda will apply its original cooperative AI developed through research into people and mobility to further improve the precision of cooperative behavior, such as yielding the right of way to others on the road, which is difficult even for a human driver. By applying these advanced technologies, Honda will realize a highly reliable driver assistance system that can respond quickly and appropriately to unexpected situations, such as an animal darting into the lane or an object falling onto the road.

Honda 0 Series models will be equipped with a system that enables the expansion of the range of driving conditions where driver assistance and Level 3 automated driving will be available. This expansion will start with eyes-off technology available in traffic congestion on highways, then will continue through the OTA updates of the functions.

With Level 3 automated driving, the vehicle will oversee driving, which will enable a human driver to perform a “second task” while enroute to their destination, whether watching a movie or remotely join a meeting. Honda will further advance its technologies and aims to become the first automaker to expand the application of eyes-off functions to all driving situations, opening new possibilities for mobility.

Development of SoC dedicated to Honda 0 Series
Honda and Renesas Electronics Corporation (Renesas) announced that they have signed an agreement to develop a high-performance system-on-chip (SoC) to realize the future SDVs Honda aims to achieve with Honda 0 Series models.

For the next-generation Honda 0 Series models, which will be launched in the late 2020s, Honda will adopt a centralized E/E (electrical/electronic) architecture that combines multiple ECUs, responsible for controlling vehicle systems, into a single, core ECU. The core ECU, which serves as the heart of the SDV, manages various vehicle systems, such as AD/ADAS, powertrain control, and comfort features, all on a single ECU. To achieve this, the ECU requires a SoC that provides higher processing performance than traditional systems, while minimizing any increase in power consumption.

To fulfill such requirements, Honda and Renesas will develop a system that utilizes multi-die chiplet technology2 to combine the Renesas generic fifth-generation (Gen 5) R-Car X5 SoC series with an AI accelerator optimized for AI software developed independently by Honda. With this combination, the two companies look to develop a system that achieves one of the industry’s top class AI performances of 2,000 TOPS3 (Sparse) with 20 TOPS/W power efficiency.

Energy Service
In order to offer Honda 0 Series models that achieve the joy and freedom of mobility for more people with zero environmental impact, Honda will develop and offer new energy services based on two core concepts: 1) building a charging network that enables the customers to enjoy stress-free freedom of mobility and 2) enabling people to enjoy clean and smart daily lives utilizing EV batteries.

As for the establishment of the charging network, Honda is striving to realize a society where 0 Series users will never have trouble recharging their vehicles. To this end, in North America, eight automakers4 established a joint venture to create a charging network called IONNA. It aims to include at least 30,000 high-quality charging stations by 2030. In addition, by adopting the North American Charging Standard (NACS) for the charging port of Honda 0 Series models, Honda will continue making progress in expanding the charging network to ensure that Honda 0 Series owners will have access to more than 100,000 charging stations by 2030.

Moreover, in line with the introduction of Honda 0 Series models, Honda also is considering a new charging service that leverages this broad charging network by incorporating Amazon Web Services (AWS) IT technologies. Using technologies such as Amazon Bedrock, which is the generative AI technology of AWS, combined with Honda intelligent technology along with data from Honda 0 Series and charging networks, Honda can provide a personalized charging experience for each individual. This includes helping drivers find charging stations and simplifying payment methods.

To achieve carbon neutrality, it is essential to utilize renewable energy along with supporting the adoption of EVs. For home charging, which is expected to account for approximately 80% of all EV charging5, Honda will further advance the Honda Smart Charge, a charging service for EV owners. Honda currently offers this service in North America by combining the Home Energy Management System, co-developed with Emporia Corp., with the Vehicle Grid Integration (VGI) system of ChargeScape, a software JV that Honda established with BMW and Ford. Through these initiatives, Honda will start offering new services that contribute to reducing electricity costs and CO2 emissions for our customers in North America and other markets starting in 2026.

With this service, the collective fleet of Honda 0 Series models will also serve as a virtual power plant (VPP) and offer a personalized charging plan for each user. For example, a Honda 0 Series model will charge itself by selecting times of the day when electricity costs are low and renewable energy can be utilized and then send back excess energy for household to the grid for use during times when electricity costs are high, thereby wisely managing the entire household’s electricity bill.

Furthermore, when electricity is in short supply, the electricity stored in Honda 0 Series models can be supplied to the power grid, thereby contributing to the stabilization of electricity supply and enabling owners to gain some income from their EVs. Battery degradation, which can be a concern due to repeated charging and discharging, is also minimized through the use of battery management technology Honda has amassed through the development of hybrid-electric vehicles over more than 25 years.

Honda press conference at CES 2025 (livestreaming/archive)
https://youtube.com/live/3M87dqNbY3U

1 Unsupervised learning is one of the methods of machine learning that supports AI. Unlike supervised learning, through which AI learns the correct answers to derive from labeled input data, unsupervised learning lets AI learn without being provided with the correct answers and derives the patterns and unique characteristics of the unlabeled data on its own.

2 Technology to build a system by combining multiple chips (dies) with different functions

3 Tera Operations Per Second (TOPS) is a metric of AI processing performance and measures the number of operations that can be performed per second. Based on a sparse AI model. 

4 American Honda Motor Co., Inc., a Honda subsidiary in the U.S., BMW Group, General Motors, Hyundai Motors, Kia Corporation, Mercedes-Benz Group, Stellantis N.V., and Toyota Motor.

5 Honda internal research

 

View original content to download multimedia:https://www.prnewswire.com/news-releases/honda-0-saloon-and-honda-0-suv-prototypes-make-global-debut-at-ces-honda-announces-new-asimo-operating-system-302344999.html

SOURCE Honda

Continue Reading

Technology

Appotronics Showcasing Robust Lineup of Laser Technology Products at CES 2025, Enhancing its Global Presence

Published

on

By

LAS VEGAS, Jan. 7, 2025 /PRNewswire/ — Appotronics, the inventor of ALPD® laser display technology, is at CES 2025 showcasing its cutting-edge optics products for the automotive industry, home entertainment, AI-powered AR glasses, and state-of-the-art laser TVs and laser projectors — through its subsidiary, Formovie. This marks a pivotal step in the laser-tech giant’s expansion into overseas markets. Additionally, Appotronics is pleased to announce a strategic partnership with Ceres, a leading developer of holographic-enabled transparent displays, which marks another significant advancement in global technology collaboration.

Revolutionizing Automotive Innovations

In the automotive sector, Appotronics is presenting the world’s first automotive-grade exterior laser projector – a mass-produced product that features in the Smart #5 electric SUV, which will be exhibited at CES 2025. The Shenzhen-based company is also unveiling the world’s first All-in-One laser smart headlight, which is capable of meeting Intelligent Signal Display (ISD), Adaptive Driving Beam (ADB), Vehicle-to-Everything (V2X), and entertainment needs – and is poised for mass production soon.

Furthermore, Appotronics is showcasing prototype products, including a distributed illumination and display system with a fiber-coupled light source, a high-performance laser beam scanning (LBS) display, a transparent surface display, and a PHUD (projected head-up display), as well as a finger-sized ultra-compact DLP projector. These prototypes hint at the future of laser technology in cars, as envisioned by Appotronics and its partnering automakers.

“We aim to uncover the illumination and display-product requirements of automakers in North America, Europe, and South Korea, by meeting them at CES, especially as they seek components to develop their advanced electrified and intelligent vehicles,” said Yu Xin, Vice President of Appotronics, who leads the company’s Automotive Optics division. “Our goal is to enhance our automotive clients’ market competitiveness and provide an exceptional driving experience to end-users.”

Democratizing Home Entertainment and Beyond

At CES 2025, Appotronics is proud to showcase its latest home projectors powered by ALPD 5.0 Pro technology, which features peak brightness of 5,000 lumens and a peak contrast ratio of 5,000:1. In addition to these impressive specifications, ALPD 5.0 Pro introduces optical zoom and dynamic aperture technology, significantly enhancing optical performance and delivering unparalleled cinema-grade picture quality at affordable prices.

Moreover, Appotronics has integrated its newly developed software-based dynamic backlight technology, which dramatically improves contrast levels. This innovation, already applied to laser TVs and ALPD 5.0 projectors, enables dynamic contrast ratios that exceed 10,000:1, which provides users with a richer, more immersive viewing experience.

“We aim to demonstrate that Appotronics offers a holistic approach to projection technology — particularly to clients like traditional projector brands, professional Audio & Video clients, and portable high-brightness outdoor camping and RV markets,” said Chen Zhi, General Manager of Appotronics’ Consumer Optical Components division. “This segment focuses on providing core projection components and complete corporate solutions that are tailored to the consumer market, which span licensed systems (such as Google), comprehensive product design, and manufacturing for products ranging from $99 to $9,999.”

In addition to home entertainment, Appotronics is also exploring opportunities in embedded AR/IoT wearable devices. Beyond AR glasses, the company is positioning its display technology as a key component for IoT-connected devices and mobile wearable products, further broadening the potential applications of its advanced optical solutions.

Lastly, Appotronics recognizes opportunities in the gift and toy markets, which also demonstrates its ability to meet the diverse needs of clients in multiple sectors. With its groundbreaking technologies and fully customizable solutions, Appotronics continues to redefine what’s possible in projection and display innovation.

Enlightening AR Glasses

At CES 2025, Appotronics is also showcasing its self-developed ultra-mini full-color projector core component for augmented reality (AR) glasses. This core component, with a volume of just 0.8 cubic centimeters, is notably smaller than typical Bluetooth headsets and ideally suited to meet the lightweight demands of AR glasses. These glasses cater to diverse applications, including gaming, entertainment, remote collaboration and communication, training, and education. The AR glass optics core component from Appotronics stands out with industry-leading attributes such as a high contrast ratio of 200:1, a high resolution of 720P, and ultra-low power consumption, facilitating vibrant full-color displays. Crucially, its low cost and exceptional cost-effectiveness can accelerate the adoption of AR glasses in the mass market. Presently, this ultra-miniature full-color AR optical engine has the capability for mass production and can be developed in collaboration with customers.

Strategic Partnership with Ceres

Meanwhile, Appotronics is excited to announce another international partnership, this time with the Scotland-based Ceres – in which the two will combine their technologies for in-car display solutions, including driver and passenger transparent heads-up displays (HUDs). This collaboration aims to provide more intuitive, flexible, and distraction-free high-resolution display solutions for next-generation vehicles.

About Appotronics

Appotronics is the inventor of the ALPD® laser display technology and one of the first companies to list on the Shanghai Stock Exchange STAR Market. From optics for the home, cinemas, and the automotive industry, even to AR glasses, Appotronics’ cutting-edge products are designed to meet the evolving needs of consumers and businesses worldwide.

Visit Appotronics at CES 2025

To experience Appotronics’ latest innovations in home entertainment optics and projector products, visit Booth No. 21414, Central Hall, Las Vegas Convention Center. For their automotive and AR optics products, visit the Ren Boardroom at the Renaissance Hotel.

 

View original content:https://www.prnewswire.com/news-releases/appotronics-showcasing-robust-lineup-of-laser-technology-products-at-ces-2025-enhancing-its-global-presence-302345000.html

SOURCE Appotronics Corporation Ltd.

Continue Reading

Trending