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Language Learning Games Market size is set to grow by USD 9.81 billion from 2024-2028, Increased number of language learning games boost the market, Technavio

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NEW YORK, June 28, 2024 /PRNewswire/ — The global language learning games market size is estimated to grow by USD 9.81 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of over 30.91%  during the forecast period. Increased number of language learning games is driving market growth, with a trend towards increase in adoption of language learning applications by corporates. However, fragmented market structure poses a challenge. Key market players include ATI Studios SRL, Benesse Holdings Inc., Chegg Inc., Duolingo Inc., GeekSLP, HelloTalk, InFluent, Innovative Language Learning LLC, IXL Learning Inc., Memrise Ltd., MONKIMUN Inc., NetDragon Websoft Holdings Ltd, New Oriental Education and Technology Group Inc., Platinum Equity Advisors LLC, Sierra Entertainment Inc., Sign School Technologies LLC, SMARTSTUDY, Smooth HQ, Tripod Technology GmbH, and Veritas Capital Fund Management L L C.

Get a detailed analysis on regions, market segments, customer landscape, and companies- View the snapshot of this report

Language Learning Games Market Scope

Report Coverage

Details

Base year

2023

Historic period

2018 – 2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 30.91%

Market growth 2024-2028

USD 9810.8 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

22.65

Regional analysis

North America, Europe, APAC, Middle East and Africa, and South America

Performing market contribution

APAC at 30%

Key countries

US, China, Germany, UK, and France

Key companies profiled

ATI Studios SRL, Benesse Holdings Inc., Chegg Inc., Duolingo Inc., GeekSLP, HelloTalk, InFluent, Innovative Language Learning LLC, IXL Learning Inc., Memrise Ltd., MONKIMUN Inc., NetDragon Websoft Holdings Ltd, New Oriental Education and Technology Group Inc., Platinum Equity Advisors LLC, Sierra Entertainment Inc., Sign School Technologies LLC, SMARTSTUDY, Smooth HQ, Tripod Technology GmbH, and Veritas Capital Fund Management L L C

Market Driver

Corporate adoption of language learning applications is on the rise, driven by the globalization of business and the need for multilingual communication. Companies recognize the value of language skills for their employees, leading to significant investment in these tools for training and development. Language learning games provide an enjoyable and interactive method for acquiring new languages, with personalized learning paths and adaptive content. Mobile availability adds to their convenience, making them an ideal choice for busy professionals. This trend presents new opportunities for developers and publishers to cater to corporate needs, contributing to the expansion of the language learning games market. 

The market for language learning games is experiencing significant growth, with various players introducing new and innovative solutions. Physical games, such as board games and card decks, continue to be popular choices. Digital games, including apps and videos, are also gaining traction due to their convenience and accessibility. Quizzes, puzzles, and flashcards are common features in language learning games. For instance, some apps use gamification techniques, like points and badges, to make learning more engaging. Vocabulary building is a key focus area, with many games offering contextual learning and real-life scenarios. Additionally, some games use artificial intelligence to provide personalized learning experiences. Overall, the market is diverse and dynamic, with new trends emerging regularly. 

Research report provides comprehensive data on impact of trend. For more details- Download a Sample Report

Market Challenges

The language learning games market is highly competitive with numerous global and regional players. Buyers have the freedom to switch between vendors due to similar course offerings. Price becomes a significant factor in differentiation, leading to intense competition and potential price wars. The market’s growth and low entry barriers attract new participants, further fragmenting the market and potentially hindering its growth during the forecast period.The language learning games market is experiencing significant growth, with an increasing number of users seeking interactive and engaging ways to improve their language skills. However, creating effective language learning games comes with its own set of challenges. Developers must ensure that their games are accessible to a diverse audience, catering to different learning styles and proficiency levels. Additionally, integrating advanced technologies like artificial intelligence and machine learning can be complex. Balancing educational value with entertainment is also crucial to keep users engaged. Furthermore, ensuring that games are available on multiple platforms and compatible with various devices is essential. Overall, the language learning games market presents exciting opportunities, but addressing these challenges is key to delivering high-quality and effective language learning solutions.

For more insights on driver and challenges – Request a sample report!

Segment Overview 

This language learning games market report extensively covers market segmentation by

End-user 1.1 Kids1.2 AdultsType 2.1 Multi language choices2.2 One language choiceGeography 3.1 North America3.2 Europe3.3 APAC3.4 Middle East and Africa3.5 South America

1.1 Kids-  The language learning games market for kids caters to games designed specifically for children aged 3-12. These games focus on engaging, interactive language learning. The market’s growth is driven by the importance of early language acquisition and technology integration in education. Content and gameplay are tailored to children’s cognitive needs. Aspects covered include vocabulary, pronunciation, listening comprehension, grammar, and basic conversation skills. Gamification elements like rewards and progress tracking enhance the learning experience. Many games support multiple languages, enabling early language proficiency exploration. The market’s growth is fueled by technology advancements and the increasing value of language skills.

For more information on market segmentation with geographical analysis including forecast (2024-2028) and historic data (2017-2021) – Download a Sample Report

Research Analysis

In the rapidly expanding language learning games market, individuals seek innovative ways to enhance their linguistic skills through digital and physical games. The Internet serves as a platform for desktop and mobile apps, offering quizzes, puzzles, flashcards, and interactive tasks for corporate learning and distance learning. These games provide instant feedback and personalized learning paths, enabling repeated practice and effective language acquisition. The gamified nature of these products ensures better retention and engagement, making language learning a more enjoyable experience. Amidst the highly competitive market, numerous players offer a variety of products, catering to diverse learning styles and needs. Mobile data and import export analysis are essential tools for developers to stay informed and adapt to market trends.

Market Research Overview

The Language Learning Games market is a rapidly growing sector in the educational technology industry. These games utilize innovative approaches to teach new languages, making learning fun and engaging for users of all ages. The market encompasses various types of games, including vocabulary builders, grammar trainers, conversation simulators, and culture educators. Gamification elements such as points, badges, and leaderboards incentivize learners to progress and stay motivated. Additionally, adaptive learning technologies personalize the learning experience based on individual strengths and weaknesses. The market caters to both individual learners and educational institutions, offering solutions for diverse language needs. Overall, language learning games provide an effective and enjoyable way to acquire new skills and expand cultural horizons.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

End-userKidsAdultsTypeMulti Language ChoicesOne Language ChoiceGeographyNorth AmericaEuropeAPACMiddle East And AfricaSouth America

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Technology

TORRAS to Showcase Pioneering Personal Air-Conditioning Cooling Tech and More at CES 2025

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HONG KONG, Jan. 2, 2025 /PRNewswire/ — TORRAS, a pioneering consumer electronics and accessories brand, will participate in CES 2025, the world’s largest electronics trade conference from January 7-10, 2025. At TORRAS’ booth (#30847, South Hall 1), the brand will showcase its innovative personal cooling gadgets, charging technology and signature cases. 

“At TORRAS, we are committed to delivering high-quality experiences through innovation. We are thrilled to join CES 2025 to not only showcase our best products and technology in front of the world, but also experience them in person,” said Carrie Kong, CEO of TORRAS. 

Revolutionizing Cooling Tech
TORRAS will present its cooling products featuring its updated cooling innovation, Coology, which utilizes cutting-edge TEC semiconductors and proprietary materials to realize rapid heat dissipation. The TORRAS COOLiFY series of neck air conditioners leverage this technology to deliver cool air against hot zones around a user’s neck, helping them stay cool during hot weather and outdoor work. COOLiFY serves as a refuge from oppressive heat, a catalyst for enhanced productivity in high-temperature work environments, and a reliable safeguard against the risks of heat stroke.

Also incorporating Coology, the PolarCircle wireless charger features over 200 fins to help both itself and a charging smartphone maintain a cool temperature as low as 16°C/60.8°F for an optimized and safe charging experience. The PolarCircle does not only prolongs the lifespan of the battery but also enhances safety by vigilantly monitoring every aspect of the charging cycle.

Innovation and High Quality
As the brand behind the world’s first Ostand phone case, TORRAS attributes great importance to product innovation and quality. Visitors to TORRAS’ CES 2025 booth can hold in their hands the brand’s premium smartphone cases and learn more about the engineering behind the case finishes, stand bearings, the eight-layer magnetic case structure fitted in the 3mm back panel, and much more.

Beyond CES 2025
TORRAS will also participate in two premier media events, Pepcom and CES Unveiled, where visitors can experience TORRAS’ innovative products firsthand and take part in an immersive experience designed to provide a vivid demonstration of the brand’s vision. 

The TORRAS booth (#30847) is in South Hall 1, Las Vegas Convention Center. The booth is staffed from 09:00 – 18:00 PST for the duration of CES 2025, which takes place January 7-10, 2025. 

About TORRAS
TORRAS is an innovative and award-winning consumer electronics and accessories brand. We strive to constantly shatter the ordinary so consumers can enjoy a high-quality lifestyle. TORRAS aims to assist users in fully engaging in every aspect of life and enabling them to unleash their full potential anytime and anywhere. Since 2012, TORRAS has served over 100 million people in more than 148 regions with its products and services. For more information, please visit www.torraslife.com.

Media Contact
TORRAS Marketing: marketing@torraslife.com 
TORRAS PR Manager: ashley@torras-global.com

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SOURCE TORRAS

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SK hynix to Unveil ‘Full Stack AI Memory Provider’ Vision at CES 2025

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– SK hynix to showcase technological capabilities, participating in the world’s largest consumer electronics show, CES 2025, from January 7-10

– Featuring a wide range of products driving the AI era, from HBM, the core of AI infrastructure, to next-gen memories like PIM

– Company to present new possibilities in the AI era through technological innovation and provide irreplaceable value

SEOUL, South Korea, Jan. 2, 2025 /PRNewswire/ — SK hynix Inc. (or “the company”, www.skhynix.com) announced today that it will showcase its innovative AI memory technologies at CES 2025, to be held in Las Vegas from January 7 to 10 (local time).

A large number of C-level executives, including CEO Kwak No-jung, CMO (Chief Marketing Officer) Justin Kim and Chief Development Officer (CDO) Ahn Hyun, will attend the event. “We will broadly introduce solutions optimized for on-device AI and next-generation AI memories, as well as representative AI memory products such as HBM and eSSD at this CES,” said Justin Kim. “Through this, we will publicize our technological competitiveness to prepare for the future as a ‘Full Stack AI Memory Provider1’.”

1Full Stack AI Memory Provider: Refers to an all-round AI memory provider, which provides comprehensive AI-related memory products and technologies

SK hynix will also run a joint exhibition booth with SK Telecom, SKC and SK Enmove, under the theme “Innovative AI, Sustainable Tomorrow.” The booth will showcase how SK Group’s AI infrastructure and services are transforming the world, represented in waves of light.

SK hynix, which is the world’s first to produce 12-layer HBM products for 5th generation and supply them to customers, will showcase samples of HBM3E 16-layer products, which were officially developed in November last year. This product uses the advanced MR-MUF process to achieve the industry’s highest 16-layer configuration while controlling chip warpage and maximizing heat dissipation performance.

In addition, the company will display high-capacity, high-performance enterprise SSD products, including the ‘D5-P5336’ 122TB model developed by its subsidiary Solidigm in November last year. This product, with the largest existing capacity, high power and space efficiency, has been attracting considerable interest from AI data center customers.

“As SK hynix succeeded in developing QLC2 (Quadruple Level Cell)-based 61TB products in December, we expect to maximize synergy based on a balanced portfolio between the two companies in the high-capacity eSSD market” said Ahn Hyun, CDO at SK hynix. The company will also showcase on-device AI products such as ‘LPCAMM23’ and ‘ZUFS 4.04,’ which improve data processing speed and power efficiency to implement AI in edge devices like PCs and smartphones. The company will also present CXL and PIM (Processing in Memory) technologies, along with modularized versions, CMM(CXL Memory Module)-Ax and AiMX5, designed to be core infrastructures for next-generation data centers.

2QLC: NAND flash is divided into SLC (Single Level Cell), MLC (Multi Level Cell), TLC (Triple Level Cell), QLC (Quadruple Level Cell), and PLC (Penta Level Cell) depending on how much information is stored in one cell. As the amount of information stored increases, more data can be stored in the same area.

3Low Power Compression Attached Memory Module 2 (LPCAMM2): LPDDR5X-based module solution that provides power efficiency and high performance as well as space savings. It has the performance effect of replacing two existing DDR5 SODIMMs with one LPCAMM2.

4Zoned Universal Flash Storage (ZUFS): A NAND Flash product that improves efficiency of data management. The product optimizes data transfer between an operating system and storage devices by storing data with similar characteristics in the same zone of the UFS, a flash memory product for various electronic devices such as digital camera and mobile phone.

5Accelerator-in-Memory based Accelerator (AiMX): SK hynix’s accelerator card product that specializes in large language models using GDDR6-AiM chips

In particular, CMM-Ax is an groundbreaking product that adds computational functionality to CXL’s advantage of expanding high-capacity memory, contributing to improving performance and energy efficiency of the next-generation server platforms6.

6Platform: Refers to a computing system that integrates both hardware and software technologies. It includes all key components necessary for computing, such as the CPU and memory.

“The changes in the world triggered by AI are expected to accelerate further this year, and SK hynix will produce 6th generation HBM (HBM4) in the second half of this year to lead the customized HBM market to meet the diverse needs of customers,” said Kwak Noh-Jung, CEO at SK hynix. “We will continue to do our best to present new possibilities in the AI era through technological innovation and provide irreplaceable value to our customers.”

About SK hynix Inc.

SK hynix Inc., headquartered in Korea, is the world’s top-tier semiconductor supplier offering Dynamic Random Access Memory chips (“DRAM”), flash memory chips (“NAND flash”), and CMOS Image Sensors (“CIS”) for a wide range of distinguished customers globally. The Company’s shares are traded on the Korea Exchange, and the Global Depository shares are listed on the Luxemburg Stock Exchange. Further information about SK hynix is available at www.skhynix.com, news.skhynix.com.

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SOURCE SK hynix Inc.

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Secondary Tickets Market, 28% of Growth to Originate from North America, Technavio

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NEW YORK, Jan. 2, 2025 /PRNewswire/ — The global secondary tickets market size is estimated to grow by USD 9.05 billion from 2025 to 2029, according to Technavio. The market is estimated to grow at a CAGR of 8.4% during the forecast period.

For comprehensive forecast and historic data on regions,market segments, customer landscape, and companies- Click for the snapshot of this report

Report Attribute

Details

Base Year

2024

Forecast period

2025-2029

Historic Data for

2019 – 2023

Segments Covered

Type (Sports events, Concerts, Performing arts, and Movies), Mode Of Booking (Online and Offline), and Geography (North America, Europe, APAC, South America, and Middle East and Africa) 

Key Companies Covered

Ace Ticket LLC, Anschutz Entertainment Group Inc., Citizen Ticket Ltd., Coast To Coast Tickets LLC, CTS Eventim AG and Co. KGaA, eBay Inc., Eventbee Inc., Eventbrite Inc., Face-value Alliance Ticketing Ltd., Ideabud LLC, Live Nation Entertainment Inc., PrimeSport LLC, SeatGeek Inc., Ticket City Inc., TicketNetwork Inc., TickPick LLC, TiqIQ LLC, Twickets Ltd., Viagogo Entertainment Inc., and Vivid Seats Inc. 

Regions Covered

North America, Europe, APAC, South America, and Middle East and Africa

Region Outlook

North AmericaEuropeAsiaRest of World

1. North America – North America is estimated to contribute 28%. To the growth of the global market. The Secondary Tickets Market report forecasts market growth by revenue at global, regional & country levels from 2017 to 2027. In the geographic landscape of the secondary tickets market, fraudulent activities such as ticket scalping and the resale of tickets continue to pose moral concerns for sincere fans. Exorbitant costs, driven by dishonest persons using bots and automated software, create risks for consumers seeking acceptable prices. The global market for tickets, including concerts, sports events, theater performances, and special events, has become a commanding presence in the entertainment industry. Urbanization and digital platforms have expanded the market, making trips and experiences more accessible but also increasing the prevalence of deceptive advertising on third-party platforms. Technological changes, such as sophisticated bots and algorithms, have complicated security measures for individual sellers and professional resellers/brokers. Blockchain technology offers potential solutions through ticket ownership and authenticity, but consumer complaints persist due to inflated prices and the risks associated with automated scalping. Equitable ticket allocation and a user-friendly ecosystem remain elusive goals in this complex market.

The secondary tickets market refers to the sale of tickets for events that have already been purchased by individuals but are now being resold. This market provides an opportunity for fans to purchase tickets to sold-out events. It operates through various platforms, including online marketplaces and brokers. The demand for secondary tickets is driven by the desire to attend popular events that may have limited ticket availability. The market functions based on supply and demand principles, with prices fluctuating according to the availability and desirability of the tickets. It’s essential to note that the purchase of secondary tickets may come with additional fees and potential risks, such as the possibility of counterfeit tickets.

For more insights on North America’s significant contribution along with the market share of rest of the regions and countries – Download a FREE Sample

Segmentation Overview

Type1.1 Sports events1.2 Concerts1.3 Performing arts1.4 MoviesMode Of Booking2.1 Online2.2 OfflineGeography3.1 North America3.2 Europe3.3 APAC3.4 South America3.5 Middle East and Africa

Get a glance at the market contribution of rest of the segments – Download a FREE Sample Report in minutes!

1.1 Fastest growing segment:

The secondary tickets market refers to the sale of tickets for events that have already been purchased by individuals but are now being resold. This market provides an opportunity for fans to purchase tickets to sold-out events. It operates through various platforms, including online marketplaces and brokers. The demand for secondary tickets is driven by the desire to attend popular events that may have limited ticket availability. The market functions based on supply and demand principles, with prices fluctuating according to the availability and desirability of the tickets. It’s essential to note that the purchase of secondary tickets may come with additional fees and potential risks, such as the possibility of counterfeit tickets.

Research Analysis

The secondary tickets marketplace experiences significant demand during sold-out concerts, big athletic events, and blockbuster theatrical plays. This demand often leads to a spike in prices, making tickets unaffordable for sincere fans. The resale of tickets through unofficial channels and third-party platforms poses moral concerns and risks, including fraudulent activities, unfair competition, and deceptive advertising. Dishonest persons use automated software and bots to buy tickets in restricted quantities, leading to inflated prices and exorbitant costs. Ethical considerations and customer trust are crucial in this market, as fans seek convenience without falling victim to fraudulent scalpers.

Market Overview

The Secondary Tickets Market refers to the sale and purchase of tickets for events that have already been issued. This market operates independently of the primary market, which sells tickets directly from the event organizers or venues. The demand for secondary tickets arises due to various reasons such as unavailability of tickets in the primary market, high demand for popular events, or the convenience of purchasing tickets closer to the event date. The market for secondary tickets is regulated by various laws and regulations to prevent fraudulent activities and ensure fair pricing. The use of technology, such as mobile applications and websites, has significantly increased the accessibility and convenience of buying and selling secondary tickets. The market for secondary tickets is a dynamic one, with prices fluctuating based on various factors such as demand, supply, and the proximity of the event date.

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Key Topics Covered:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Vendor Landscape
11 Vendor Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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