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Virtual Reality (VR) Gaming Market to Grow by USD 34.94 Billion (2025-2029), Rising VR Adoption in Home Entertainment Boosts Market, Report on AI Redefining Market Landscape – Technavio

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NEW YORK, Jan. 31, 2025 /PRNewswire/ — Report with market evolution powered by AI – The global virtual reality (VR) market in gaming size is estimated to grow by USD 34.94 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of almost 32.5% during the forecast period. Increasing adoption of vr in interactive Home entertainment industry is driving market growth, with a trend towards growing popularity of 360-degree content. However, privacy concerns over gamers information poses a challenge. Key market players include Advanced Micro Devices Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix Inc., and Wookey Technologies Inc..

Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF

Virtual Reality (VR) Market In Gaming Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 32.5%

Market growth 2025-2029

USD 34936 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

28.0

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 45%

Key countries

US, China, Canada, Japan, Germany, UK, India, South Korea, France, and Italy

Key companies profiled

Advanced Micro Devices Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix Inc., and Wookey Technologies Inc.

Market Driver

The Virtual Reality (VR) market in gaming has seen a significant shift in the wake of the worldwide economy’s downturn due to the lockdown. Pre-pandemic levels of sales have declined, but the introduction of advanced gaming consoles like PlayStation VR2 and new hardware like 5G technology offer promising growth opportunities. The gaming industry is investing heavily in technology, with manufacturers ramping up production of devices such as VR headsets, bodysuits, and gloves. However, concerns around adverse health effects like locomotion sickness and mental health are emerging. Companies like Huawei Technologies, Sony Corporation, and Microsoft are leading the charge in VR technology, with competitors including Oculus Rift, PlayStation VR, and Samsung Gear VR. The hardware segment, including optical gaming devices and RAM, is crucial, while software and content remain key drivers. The VR market is not just limited to consoles and PCs; mobile devices like smartphones are also gaining traction with cloud gaming technology. VR accessories, such as VR headsets and motion tracking devices, are essential for an optimal VR experience. Companies like HTC Vive, Meta, Plink, Samsung Gear, Google Daydream, and Oculus VR are leading the way in content creation tools and 3D environment development. Entrepreneurs and investors are also showing interest in VR technology, with startups like Teslasuit and NewGenApps pushing the boundaries of interactive graphics and 3D effects. Overall, the VR market is expected to grow as technology advances and content becomes more diverse and accessible. 

The global Virtual Reality (VR) content market has seen significant advancements with the creation of 3D, 4D, and 5D content. In 2020, VR emerged as a major platform for gaming, marking a transformation in the digital world. Notable companies like Facebook, Sony, and HTC have introduced VR devices, such as the Oculus Quest 2 by Facebook in September 2020. This technology’s integration into gaming is revolutionizing the industry and setting new standards for experiences. 

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Market Challenges

The Virtual Reality (VR) market in gaming has faced challenges in recent times. Pre-pandemic levels of sales have not been reached due to various factors like the worldwide economy and lockdowns. The introduction of advanced gaming consoles like PlayStation VR2 and new hardware like 5G technology and optical gaming devices presents opportunities. However, there are concerns over adverse health effects such as locomotion sickness and mental health. Manufacturing units are ramping up to meet demand for VR devices, including headsets, bodysuits, and gloves from brands like HTC Vive, Oculus Rift, PlayStation VR, and Samsung Gear VR. The software segment, with companies like Meta, Plink, and HTC Viveport, is investing in technology and content creation tools. Investors and entrepreneurs are backing startups like Teslasuit, providing funding for VR accessories and interactive graphics. Huawei Technologies and other tech giants are entering the market with their own VR headsets. The gaming industry is seeing a shift towards cloud gaming technology and VR content on mobile, console/PC, standalone, and VR technology. According to Comscore MMX, VR technology usage has increased, with popular games on NewGenApps offering 3D environments and interactive graphics. The VR market is expected to grow, with companies like Sony Corporation and Microsoft leading the way in the gaming console segment, and the hardware and PC/desktop segments also showing promise. RAM and smartphone segments are also expected to play a role in the growth of VR technology.The cost of virtual reality (VR) hardware is a significant barrier to the growth of the global VR market in gaming. The high price of VR headsets, such as Meta Quest 2 and HTC Vive, which can range from USD399 to USD599, and the requirement for high-performance computers and peripherals, limit the accessibility and usage of VR technology in various industries. This financial hurdle presents challenges for both consumers and enterprises, hindering market expansion and adoption. The substantial investment needed for a high-quality VR experience may deter potential users, making it essential for the industry to explore more affordable solutions to increase market penetration.

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Segment Overview 

This virtual reality (vr) market in gaming report extensively covers market segmentation by

ApplicationPCsConsolesMobile DevicesComponentHardwareSoftwareGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

1.1 PCs- The global virtual reality (VR) market in gaming is anticipated to experience growth due to the launch of console-specific VR headsets, such as Sony’s next-generation headset for the PlayStation 5. These headsets offer improved features, like a wider field of view and new controllers. Game developers are creating exclusive VR content with unique storylines to complement the hardware. However, the high price range of these headsets, between USD500 and USD900, may deter some consumers from investing in them. Despite this challenge, an increasing number of developers are expected to release VR-specific games during the forecast period.

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Research Analysis

Pre-pandemic levels, the Virtual Reality (VR) market in gaming was on an upward trajectory, driven by advancements in 5G technology and the release of new devices like PlayStation VR2. However, the worldwide economy’s downturn due to the lockdown led to a sales decline. Manufacturing units struggled to keep up with demand for VR accessories, such as headsets, bodysuits, and gloves from major players like HTC Vive. Game designers and investors continued to push boundaries with interactive graphics, 3D effects, and NewGenApps in a 3D environment. HTC Vive and Meta, among others, introduced innovative VR headsets, while 3Dinsider reported in interest for VR accessories. With the rollout of 5G and the continued development of motion tracking and haptic feedback technology, the future of VR gaming looks promising. Plink, a new player in the market, is set to disrupt the industry with its unique approach to VR gaming.

Market Research Overview

Pre-pandemic levels, the Virtual Reality (VR) market in gaming was on an upward trajectory, with 5G technology poised to revolutionize the industry. The introduction of advanced gaming consoles like PlayStation VR2 and optical gaming devices brought technology investments, fueling content creation tools and devices. However, the worldwide economy’s sales decline due to the lockdown led to a setback. Hardware and software companies, including Huawei Technologies, invested heavily in VR technology, developing VR accessories such as headsets, bodysuits, and gloves. The gaming industry saw in interest in VR, with investors and entrepreneurs backing new ventures. However, adverse health effects like locomotion sickness and mental health concerns emerged as challenges. VR technology evolved, with NewGenApps offering 3D environments and interactive graphics. VR headsets from companies like HTC Vive, Meta, Plink, Samsung Gear, Google Daydream, and Oculus RV continued to dominate the market. The gaming console segment, led by Sony Corporation and Microsoft, saw competition from the PC/desktop segment, with RAM and smartphone segments also joining the fray. The hardware segment continued to innovate, with standalone VR devices gaining popularity. The VR market in gaming is expected to grow further with the rollout of 5G technologies, offering faster download speeds and lower latency. The future of VR gaming is bright, with game designers and content creators continually pushing the boundaries of what’s possible in virtual reality.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

ApplicationPCsConsolesMobile DevicesComponentHardwareSoftwareGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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CIAM USA LAUNCHES IN MIAMI, FL TO REVOLUTIONIZE U.S. CUSTOMER SUPPORT

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MIAMI, March 1, 2025 /PRNewswire-PRWeb/ — CIAM USA, a newly formed subsidiary of Ciam S.p.a, is excited to announce its official launch. Incorporated in January 2025 and based in Miami, FL, CIAM USA is dedicated to enhancing customer support in the U.S. market through innovative warehouse operations, comprehensive quality control, and cutting-edge technical assistance. By directly managing orders and imports starting in March 2025, CIAM USA aims to deliver a superior customer experience while leveraging a trusted partnership with Advanced Gourmet.

“We are thrilled to launch CIAM USA in Miami,” said Fabrizio Senatore, CEO of CIAM USA. “Our mission is to redefine customer support by integrating warehouse operations, stringent quality control, and top-tier technical assistance.”

Starting in March, CIAM USA will oversee all orders and imports, marking a significant shift towards more streamlined and direct operations. This initiative highlights the company’s dedication to providing exceptional service to its U.S. customers, ensuring faster turnaround times and superior product quality.

“We are thrilled to launch CIAM USA in Miami,” said Fabrizio Senatore, CEO of CIAM USA. “Our mission is to redefine customer support by integrating warehouse operations, stringent quality control, and top-tier technical assistance. Managing orders and imports directly will allow us to offer a more responsive and efficient service to our customers.”

CIAM USA also continues its successful collaboration with Advanced Gourmet, a partner known for its reliability and excellence. This partnership remains a cornerstone of CIAM USA’s strategy, fostering shared expertise and sustained growth.

Media Contact

Harry Semerjian, Infinium Marketing Group, 1 224-595-1340, harry@infiniummarketinggroup.com

View original content:https://www.prweb.com/releases/ciam-usa-launches-in-miami-fl-to-revolutionize-us-customer-support-302388282.html

SOURCE CIAM USA

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MoneyShow Investment Masters Symposium to feature Craig O’Sullivan as guest speaker along with Jim Bianco, Dan Ives, Tom Lee, Kathryn Vera, and Ed Yardeni

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MIAMI, March 1, 2025 /PRNewswire/ — Craig O’Sullivan (X: @craigosullivan), a digital asset industry executive, is thrilled to announce his participation as a guest speaker at MoneyShow’s upcoming Investment Masters Symposium in Miami, a convergence of investment management professionals dedicated to guiding individuals on how to invest smarter and trade wiser.

MoneyShow Masters Symposium will be held in Miami, Florida on May 15th – 17th, 2025 at the Hyatt Regency Miami.  The conference features a stellar lineup of speakers including Tom Lee, Eric Bolling, Dan Ives, Jim Bianco, Kathryn Vera, Ed Yardeni, and Heather Zumarraga.

With a new presidential administration and changing economic landscape, navigating the markets in 2025 will require insights, time-tested strategies, and expert recommendations from some of the world’s most sought-after speakers. This event is a terrific opportunity for retail traders and self-directed investors to learn how to protect and grow their wealth from industry veterans in an intimate environment and dynamic setting.

Craig O’Sullivan will take part in a panel discussion about Cutting-Edge Crypto Strategies, Trends, and Top Plays.  In addition, he will be one of several members of The Economic Club of Miami including Founding Chairman Jon Hartley who will share updates about the club’s mission and activities.  Both panels are scheduled for Saturday May 17th.

MoneyShow is celebrating its 40th year of connecting over one million retail investors with world-class financial experts including best-selling authors, market analysts, portfolio managers, and financial journalists. Registration details and additional information for the Miami Symposium can be found on the event’s official webpage at www.miamimms.com.

About Craig O’Sullivan

Craig is a digital asset professional with robust experience in crypto, NFTs, DeFi, tokenization, and the capital markets for global brands and innovators.  His professional career spans nearly two decades across Wall Street and Silicon Valley, including stops at EY, Verizon Ventures, American Express, and Cantor Fitzgerald.  His academic credentials include an MBA from Vanderbilt University and a BS in Computer Science from Rutgers University.  Craig is an active member of the Economic Club of Miami and the Hedge Fund Association and recently was a panelist at Crypto AI Con and the Bitcoin Energy Summit.  Follow him on X @craigosullivan.

About The Economic Club of Miami

Founded in 2021, The Economic Club of Miami fosters meaningful networking among business leaders connected to Miami while providing thought leadership on important issues. Our mission is to host events with industry leaders from across a variety of sectors including technology, banking, investment management, politics, and media. To learn more about The Economic Club of Miami visit: www.econclubmiami.org.

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SOURCE Craig O’Sullivan

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Cryptosoft Inc. Secures Investment To Expand Software Supply Chain Security Service

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Cryptosoft Inc, secures investment funding to expand their software supply chain security business,

PLANO, Texas, March 1, 2025 /PRNewswire-PRWeb/ — Cryptosoft Inc., a provider of software supply chain managed services for dependency management and vulnerability tracking, today announced that it has secured significant funding from a series of investors to accelerate its growth and innovation. The capital will be used to expand the business’s marketing and sales resources, along with implementing new innovations to identify and remediate AI-driven threats.

“Analysis of SBOMs is expanding rapidly as organizations secure their software supply chains to address regulations like the EU Cybersecurity Act” said investor Steve Sangapu, CEO of D3V Technology Solutions. “The Cryptosoft team’s expertise made this a compelling investment opportunity”.

Cryptosoft’s flagship product is a managed service of the popular OWASP® Dependency-Track project. Dependency-Track is used by over 10,000 companies worldwide and is a highly regarded platform that helps organizations continuously monitor and track vulnerabilities within their software supply chains. With an ever-increasing number of security threats targeting open-source libraries and AI-generated code, Dependency-Track enables businesses to stay ahead of potential risks by providing real-time insights and actionable intelligence.

“We are delighted to welcome our new investors. They share our vision, recognize our software supply chain service’s growth potential and see Cryptosoft’s strategic fit with the market opportunity”, said Rob Lamb, President of Cryptosoft Inc. “This investment allows us to accelerate the expansion of our client base, develop partnerships and further innovate our Dependency-Track service”.

Cryptosoft’s OWASP® Dependency-Track service has become a go-to solution for organizations looking to secure their software supply chain effectively and quickly. The platform integrates seamlessly with CI/CD pipelines and provides real-time alerts and analytics on security vulnerabilities, allowing developers to respond quickly and mitigate risks before they escalate.

The funding comes from a set of US and European technology investors. “We see the adoption and analysis of Software Bill of Materials (SBOMs) expanding rapidly as organizations look to secure their software supply chains and provide the foundation for addressing regulations like the EU Cybersecurity Act” said new investor Steve Sangapu, CEO of D3V Technology Solutions. “The Cryptosoft team’s expertise, delivery track record and the growing market demand for their OWASP® Dependency-Track SBOM analysis service made this a compelling investment opportunity for us”.

About Cryptosoft Inc.

Cryptosoft Inc. is a provider of software supply chain security managed and consulting services. Their flagship OWASP® Dependency-Track service helps organizations monitor and mitigate the risks posed by open-source and AI-generated code dependencies, ensuring that applications remain secure and compliant. All services include a free to use entry level service, and all subscription plans include a free one month, no obligation, trial. With a focus on innovation and security, Cryptosoft is committed to empowering developers and enterprises with the tools they need to stay ahead of evolving cyber threats.

Media Contact

Rob Lamb, Cryptosoft Inc., 1 9149542419, rob.lamb@cryptosoft.com, www.dependencytrack.com

View original content:https://www.prweb.com/releases/cryptosoft-inc-secures-investment-to-expand-software-supply-chain-security-service-302387471.html

SOURCE Cryptosoft Inc.

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