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Lockheed Martin Declares First Quarter 2025 Dividend

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BETHESDA, Md., Jan. 28, 2025 /PRNewswire/ — The Lockheed Martin Corporation (NYSE: LMT) board of directors has authorized a first quarter 2025 dividend of $3.30 per share. The dividend is payable on March 28, 2025, to holders of record as of the close of business on March 3, 2025.

About Lockheed Martin
Lockheed Martin is a global defense technology company driving innovation and advancing scientific discovery. Our all-domain mission solutions and 21st Century Security® vision accelerate the delivery of transformative technologies to ensure those we serve always stay ahead of ready. More information at Lockheedmartin.com

 

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TheLotter US Issues Warning to Unsuspecting Users: “Be Wary of Online Scams”

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Online lottery courier service employs stringent security protocols

HOLMDEL, N.J., Jan. 31, 2025 /PRNewswire/ — TheLotter US, a trusted online lottery courier service, sends a reminder to customers to be vigilant against online phishing scams and fraudulent websites. With online lottery courier services growing in popularity, cybercriminals often target unsuspecting individuals with fraudulent emails and messages that falsely claim recipients have won a lottery prize.

Please remember, you cannot win a prize for a contest you have not entered.

“Security is at the core of our service, and our top priority is ensuring customers feel confident when playing online,” says Yael Hertz, CEO of TheLotter Group. “While many enjoy the convenience of online lottery courier services, it’s crucial to stay vigilant against scams targeting personal information.”

TheLotter Group’s announcement follows their fraud team’s discovery of phishing attempts, including several fraudulent websites impersonating the courier service’s platform.

Thanks to the diligent efforts of TheLotter’s fraud and security team, many of these fraudulent websites, including https://fast-lotter.com/ and https://thelotterlab.com/, have been successfully taken down. However, it’s important to remain cautious of similar fake platforms that may emerge in the future.

Websites like these often have an “off” feel—stretched or low-quality images, poorly worded content, non-functional buttons, and links that don’t lead anywhere. They may also ask for credit card details prematurely or without requiring account verification.

“We’re concerned about the harm phishing scams can cause and the negative impact on companies like ours, committed to keeping customers safe and informed. That’s why we actively educate and warn our customers, raising awareness to help protect them.”

TheLotter US advises consumers to stay vigilant and watch out for common red flags: fake email addresses, fraudulent websites with suspicious links, requests for personal information, unusual payment demands, and indications of an unsecured connection.

“We encourage customers to log into their accounts directly if they ever receive a winning notification and to never respond to unsolicited requests for personal information,” adds Hertz. “Staying informed about scams is key to protecting yourself online.”

TheLotter US also urges individuals to report any suspicious communications to relevant authorities, such as the Federal Trade Commission at 1-877-FTC-HELP or online, or the FBI’s Internet Crime Complaint Center (IC3).

If you have any doubts or concerns about the legitimacy of something you’ve seen or been contacted about, TheLotter US is available 24/7 to assist, clarify, and offer advice.

About TheLotter US

TheLotter US is a lottery courier service that provides US residents the opportunity to order official lottery tickets online. Lottery draw game tickets are purchased on a customer’s behalf at a fully vetted and licensed lottery retailer. All prizes are paid out by the official state lotteries. PLEASE PLAY RESPONSIBLY. Players must be 18+ to purchase a Lottery ticket. If you or someone you know has a gambling problem and wants help, call 1-800-GAMBLER.

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Virtual Reality (VR) Gaming Market to Grow by USD 34.94 Billion (2025-2029), Rising VR Adoption in Home Entertainment Boosts Market, Report on AI Redefining Market Landscape – Technavio

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NEW YORK, Jan. 31, 2025 /PRNewswire/ — Report with market evolution powered by AI – The global virtual reality (VR) market in gaming size is estimated to grow by USD 34.94 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of almost 32.5% during the forecast period. Increasing adoption of vr in interactive Home entertainment industry is driving market growth, with a trend towards growing popularity of 360-degree content. However, privacy concerns over gamers information poses a challenge. Key market players include Advanced Micro Devices Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix Inc., and Wookey Technologies Inc..

Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF

Virtual Reality (VR) Market In Gaming Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 32.5%

Market growth 2025-2029

USD 34936 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

28.0

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 45%

Key countries

US, China, Canada, Japan, Germany, UK, India, South Korea, France, and Italy

Key companies profiled

Advanced Micro Devices Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix Inc., and Wookey Technologies Inc.

Market Driver

The Virtual Reality (VR) market in gaming has seen a significant shift in the wake of the worldwide economy’s downturn due to the lockdown. Pre-pandemic levels of sales have declined, but the introduction of advanced gaming consoles like PlayStation VR2 and new hardware like 5G technology offer promising growth opportunities. The gaming industry is investing heavily in technology, with manufacturers ramping up production of devices such as VR headsets, bodysuits, and gloves. However, concerns around adverse health effects like locomotion sickness and mental health are emerging. Companies like Huawei Technologies, Sony Corporation, and Microsoft are leading the charge in VR technology, with competitors including Oculus Rift, PlayStation VR, and Samsung Gear VR. The hardware segment, including optical gaming devices and RAM, is crucial, while software and content remain key drivers. The VR market is not just limited to consoles and PCs; mobile devices like smartphones are also gaining traction with cloud gaming technology. VR accessories, such as VR headsets and motion tracking devices, are essential for an optimal VR experience. Companies like HTC Vive, Meta, Plink, Samsung Gear, Google Daydream, and Oculus VR are leading the way in content creation tools and 3D environment development. Entrepreneurs and investors are also showing interest in VR technology, with startups like Teslasuit and NewGenApps pushing the boundaries of interactive graphics and 3D effects. Overall, the VR market is expected to grow as technology advances and content becomes more diverse and accessible. 

The global Virtual Reality (VR) content market has seen significant advancements with the creation of 3D, 4D, and 5D content. In 2020, VR emerged as a major platform for gaming, marking a transformation in the digital world. Notable companies like Facebook, Sony, and HTC have introduced VR devices, such as the Oculus Quest 2 by Facebook in September 2020. This technology’s integration into gaming is revolutionizing the industry and setting new standards for experiences. 

Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution!

Market Challenges

The Virtual Reality (VR) market in gaming has faced challenges in recent times. Pre-pandemic levels of sales have not been reached due to various factors like the worldwide economy and lockdowns. The introduction of advanced gaming consoles like PlayStation VR2 and new hardware like 5G technology and optical gaming devices presents opportunities. However, there are concerns over adverse health effects such as locomotion sickness and mental health. Manufacturing units are ramping up to meet demand for VR devices, including headsets, bodysuits, and gloves from brands like HTC Vive, Oculus Rift, PlayStation VR, and Samsung Gear VR. The software segment, with companies like Meta, Plink, and HTC Viveport, is investing in technology and content creation tools. Investors and entrepreneurs are backing startups like Teslasuit, providing funding for VR accessories and interactive graphics. Huawei Technologies and other tech giants are entering the market with their own VR headsets. The gaming industry is seeing a shift towards cloud gaming technology and VR content on mobile, console/PC, standalone, and VR technology. According to Comscore MMX, VR technology usage has increased, with popular games on NewGenApps offering 3D environments and interactive graphics. The VR market is expected to grow, with companies like Sony Corporation and Microsoft leading the way in the gaming console segment, and the hardware and PC/desktop segments also showing promise. RAM and smartphone segments are also expected to play a role in the growth of VR technology.The cost of virtual reality (VR) hardware is a significant barrier to the growth of the global VR market in gaming. The high price of VR headsets, such as Meta Quest 2 and HTC Vive, which can range from USD399 to USD599, and the requirement for high-performance computers and peripherals, limit the accessibility and usage of VR technology in various industries. This financial hurdle presents challenges for both consumers and enterprises, hindering market expansion and adoption. The substantial investment needed for a high-quality VR experience may deter potential users, making it essential for the industry to explore more affordable solutions to increase market penetration.

Discover how AI is revolutionizing market trends- Get your access now!

Segment Overview 

This virtual reality (vr) market in gaming report extensively covers market segmentation by

ApplicationPCsConsolesMobile DevicesComponentHardwareSoftwareGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

1.1 PCs- The global virtual reality (VR) market in gaming is anticipated to experience growth due to the launch of console-specific VR headsets, such as Sony’s next-generation headset for the PlayStation 5. These headsets offer improved features, like a wider field of view and new controllers. Game developers are creating exclusive VR content with unique storylines to complement the hardware. However, the high price range of these headsets, between USD500 and USD900, may deter some consumers from investing in them. Despite this challenge, an increasing number of developers are expected to release VR-specific games during the forecast period.

Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics

Research Analysis

Pre-pandemic levels, the Virtual Reality (VR) market in gaming was on an upward trajectory, driven by advancements in 5G technology and the release of new devices like PlayStation VR2. However, the worldwide economy’s downturn due to the lockdown led to a sales decline. Manufacturing units struggled to keep up with demand for VR accessories, such as headsets, bodysuits, and gloves from major players like HTC Vive. Game designers and investors continued to push boundaries with interactive graphics, 3D effects, and NewGenApps in a 3D environment. HTC Vive and Meta, among others, introduced innovative VR headsets, while 3Dinsider reported in interest for VR accessories. With the rollout of 5G and the continued development of motion tracking and haptic feedback technology, the future of VR gaming looks promising. Plink, a new player in the market, is set to disrupt the industry with its unique approach to VR gaming.

Market Research Overview

Pre-pandemic levels, the Virtual Reality (VR) market in gaming was on an upward trajectory, with 5G technology poised to revolutionize the industry. The introduction of advanced gaming consoles like PlayStation VR2 and optical gaming devices brought technology investments, fueling content creation tools and devices. However, the worldwide economy’s sales decline due to the lockdown led to a setback. Hardware and software companies, including Huawei Technologies, invested heavily in VR technology, developing VR accessories such as headsets, bodysuits, and gloves. The gaming industry saw in interest in VR, with investors and entrepreneurs backing new ventures. However, adverse health effects like locomotion sickness and mental health concerns emerged as challenges. VR technology evolved, with NewGenApps offering 3D environments and interactive graphics. VR headsets from companies like HTC Vive, Meta, Plink, Samsung Gear, Google Daydream, and Oculus RV continued to dominate the market. The gaming console segment, led by Sony Corporation and Microsoft, saw competition from the PC/desktop segment, with RAM and smartphone segments also joining the fray. The hardware segment continued to innovate, with standalone VR devices gaining popularity. The VR market in gaming is expected to grow further with the rollout of 5G technologies, offering faster download speeds and lower latency. The future of VR gaming is bright, with game designers and content creators continually pushing the boundaries of what’s possible in virtual reality.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

ApplicationPCsConsolesMobile DevicesComponentHardwareSoftwareGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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Yourway Learning Accelerates Growth with AI-Powered Innovations and Expanded Leadership

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MIAMI LAKES, Fla., Jan. 31, 2025 /PRNewswire/ — Yourway Learning, formerly LINC Learning, is advancing educational technology with Yourway, its innovative AI-driven solution that fundamentally changes how educators work while seamlessly promoting greater alignment across districts. This rebranding reflects the company’s dedication to reshaping the future of teaching and learning for today’s classrooms.

Yourway is the only AI-powered platform that provides K-12 districts with a comprehensive system to manage instructional alignment and improve student outcomes at scale. Yourway equips teachers with tools for productivity and content management, engaging student supports, and data-driven insights.

As part of its evolution, Yourway Learning is thrilled to announce the appointment of Jerry Weissberg as CEO. With a proven track record of scaling early-stage education companies, Jerry brings deep expertise in leading product innovation and driving market success.

“Joining Yourway Learning was an easy decision,” said Jerry. “Our AI-platform represents a powerful opportunity to save teachers time, elevate instructional quality, and amplify student impact. I’m excited to be part of a dedicated and experienced team that is shaping the next era of education.”

Co-founder and President, US, Jason Green expressed his enthusiasm: “We’re delighted to welcome Jerry to the team as we embark on this exciting phase of growth. Yourway allows us to build on a decade of pedagogical expertise, delivering an AI-powered solution that creates tangible benefits for educators and learners alike.”

Co-founder and President, International, Jaime Palés added: “Having Jerry as our CEO is a tremendous advantage for Yourway. His vast experience in growing education companies and his visionary leadership inspire both confidence and excitement within our team. I’m excited to have him leading us as we continue to innovate and expand our global impact.”

The company’s momentum is further supported by renewed funding from Series A investors, Greybull Stewardship, underscoring confidence in Yourway’s vision and potential.

Sasha Koriva, Managing Partner at Greybull, shared: “We’re proud to continue backing Yourway Learning as it reimagines the future of education. Yourway has the potential to create meaningful change for educators and learners, and we’re excited to be part of this journey.”

With innovative tools, strong leadership, and committed investment partners, Yourway Learning is poised to lead the education industry into a future where every teacher and learner is empowered to succeed.

Visit yourwaylearning.com for more information.

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