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OverActive Media Reports Third Quarter 2024 with Strong Revenue Growth and EBITDA Break-Even

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49% Year-to-Date Revenue Growth and 71% Adjusted Gross Margin Drive OAM’s Path to Profitability

TORONTO, Nov. 27, 2024 /CNW/ – OverActive Media Corp. (“OverActive” or the “Company”) (TSXV: OAM) (OTC: OAMCF), a global esports, and entertainment company for today’s generation of fans, released its third-quarter results for the three and nine-month periods ended September 30, 2024.

Note to reader: A significant portion of the Company’s revenue is derived from “League Revenues,” which have historically varied in the quarter they were received, making period-over-period comparisons less meaningful. To address this, the Company has adopted a straight-line revenue recognition model, distributing revenue evenly over 12 months. This approach ensures more consistent quarter-to-quarter comparisons. The normalized financials in this press release reflect this change, providing clearer insights into the Company’s performance. All amounts are presented in Canadian dollars ($).

Below is a summary of the financial results for the three and nine months ended September 30, 2024, compared to the three and nine months ended September 30, 2023:

$CAD (000’s)

Three
months
ended
September
30, 2024

Three
months
ended
September
31, 2023

Variance

 (%)

Three
months
ended
September
30, 2023
(Normalized)

Variance
(%)
Normalized

Nine
months
ended
September
30, 2024

Nine
months
ended
September
30, 2023

Variance
(%)

Nine
months
ended
September
30, 2023
(Normalized)

Variance
(%)
Normalized

Revenue

$6,881

$6,015

14 %

$3,998

72 %

$17,156

$11,492

49 %

$10,819

59 %

Adjusted Gross Profiti

$5,071

$4,837

5 %

$2,820

80 %

$12,194

$7,717

58 %

$7,044

73 %

Adjusted Gross Margini

74 %

80 %

-8 %

71 %

4 %

71 %

67 %

6 %

65 %

9 %

Operating Expenses

$7,609

$5,374

42 %

$5,374

42 %

$22,416

$17,259

30 %

$17,259

30 %

Adjusted EBITDAi

$4

$777

-99 %

($1,240)

100 %

($3,048)

($5,508)

45 %

($6,181)

51 %

Net Income (Loss)

($1,790)

($1,993)

10 %

($4,010)

55 %

$239

($11,170)

102 %

($11,843)

102 %

Net Working Capital

$9,423

($4,260)

321 %

($4,260)

321 %

$9,423

($4,260)

321 %

($4,260)

321 %

Cash & Equivalents

$8,861

$9,695

-9 %

$9,695

-9 %

$8,861

$9,695

-9 %

$9,695

-9 %

i Adjusted EBITDA and Adjusted Gross Margin/Profit are non-IFRS measures. Refer to “Non-IFRS Measures” at the end of this press release.

“Our third-quarter results demonstrate OverActive Media’s disciplined execution and growth. With year-to-date revenue up 49% to $17.1 million and positive net income of $239,000, we are making significant progress,” said Adam Adamou, CEO of OverActive Media. “This growth is driven by strategic changes, including renegotiated league agreements, increased digital revenue, and contributions from our KOI and Riders acquisitions, as well as our entry into the VALORANT EMEA ecosystem. We delivered positive Adjusted EBITDA this quarter and significantly reduced year-to-date Adjusted EBITDA losses by 45%, illustrating our strong path forward.”

Mr. Adamou continued, “Restructuring agreements with Activision earlier this year eliminated over $35 million in liabilities, strengthening our net working capital to $9.4 million. Additionally, post-quarter, we finalized a new Riot Games agreement that eliminated the remaining $2 million franchise fee for our LEC team, securing full ownership of our franchises without future obligations. These restructured agreements have enabled us to generate high-margin revenue streams, especially in digital merchandise and microtransactions.

Mr. Adamou concluded, “Today, we are operating from a position of financial strength — debt-free, globally diversified, and supported by partnerships with iconic brands like Pepsi, AMD, Telefónica, and Bell. With a clear strategy, strong margins, and transformative agreements in place, we are focused on expanding our opportunities and driving sustainable, profitable growth in the near future.”

Q3 2024 Financial Highlights

Revenue for the three months ended September 30, 2024 totaled $6.8 million, reflecting a 14% increase compared to $6.0 million in the same period of 2023. On a normalized basis—accounting for changes in revenue recognition—revenue increased by $2.8 million, or 72%. This growth was driven by several strategic initiatives, including the acquisition of Riders and KOI assets in the first quarter and our entry into the VALORANT EMEA ecosystem in February. Additionally, stronger performance across both our Team Operations and Business Operations segments, particularly from digital merchandise (MTX) sales, contributed significantly to this revenue expansion.Operating Costs for the three months ended September 30, 2024 totaled $7.6 million, compared to $5.4 million for the same period in 2023, reflecting a 42% increase. This rise in costs is primarily attributed to higher payroll expenses across both corporate and team operations, driven by the integration of the recently acquired Riders and the KOI assets. Additionally, one-time restructuring costs incurred as part of our strategic efforts to streamline operations and improve efficiency have also contributed to this increase.Adjusted Gross Profiti for the quarter (defined as revenue less direct costs) remained strong at $5.1 million, resulting in an Adjusted Gross Margini of 74%, compared to $4.8 million and 80% for the same period in 2023. On a normalized basis, Adjusted Gross Profit improved from $2.8 million to $5.1 million for the quarter and Adjusted Gross Margin improved from 71% to 74%. The stability in Adjusted Gross Profit, despite the increase in operating costs, highlights the effectiveness of our revenue growth initiatives, particularly from digital merchandise sales and contributions from our expanded portfolio. These results underscore the scalability of our business model as we continue to execute on strategic opportunities to drive long-term profitability. Adjusted EBITDAi for the three months ended September 30, 2024 was essentially break-even, compared to an Adjusted EBITDA gain of $777,000 in the same period in 2023. This year-over-year decline is primarily due to changes in the timing of revenue recognition for certain league earnings and in-game microtransactions (MTX). On a normalized basis, Adjusted EBITDA showed a significant improvement, moving from a loss of $1.2 million in Q3 2023 to a gain of $4,000 in Q3 2024. This improvement was driven by increased revenues from strategic acquisitions, and successful team performances in key tournaments.Net Loss for the three months ended September 30, 2024 was $1.8 million, representing a 10% improvement compared to a Net Loss of $2.0 million in the same period in 2023. This improvement was driven by strong revenue growth and disciplined cost management, even as the Company absorbed additional expenses related to acquisitions and integration.Net Working Capital (current assets less current liabilities) as of September 30, 2024 improved dramatically to $9.4 million, compared to negative working capital of $4.3 million in the same period in 2023 — a positive shift of $13.7 million. This significant change is primarily the result of the acquired businesses and the restructuring of our league partnerships, which resulted in the elimination of substantial league payables.Cash and Cash Equivalents as of September 30, 2024 totaled $8.9 million, compared to $9.7 million at the same time in 2023. This modest decrease reflects careful asset management, with planned investments directed toward operating activities and acquisition integration costs. The Company’s approach underscores a commitment to balancing strategic growth with operational efficiency while maintaining a strong liquidity position.

Nine Months 2024 Financial Highlights

For the nine months ended September 30, 2024 Revenue totaled $17.2 million, a 49% increase compared to $11.5 million during the same period in 2023. After normalizing for changes in revenue recognition, Revenue grew by $6.3 million or 59%. This growth was driven by strategic acquisitions of Riders and KOI, stronger performance across Team Operations and Business Operations segments, and contributions from our marketing and influencer activities.Operating Costs for the nine months ended September 30, 2024 were $22.4 million, a 30% increase compared to $17.3 million in the same period in 2023. This increase reflects higher payroll expenses, costs associated with integrating acquired businesses, and one-time restructuring expenses. These costs align with the Company’s strategic focus on streamlining operations and positioning for sustainable growth.Adjusted Gross Profit for the period stood at $12.2 million, with an Adjusted Gross Margin of 71%, compared to $7.7 million and 67% for the same period in 2023. On a normalized basis, year-to-date Adjusted Gross Profit significantly improved from $7.0 million to $12.2 million and Adjusted Gross Margin improved from 65% to 71%. The growth in Adjusted Gross Profit underscores the scalability of our revenue model, particularly from digital merchandise and expanded team contributions.Adjusted EBITDA loss for the nine months ended September 30, 2024 was $3.0 million, a 45% improvement from the $5.5 million loss reported for the same period in 2023. This improvement reflects robust revenue growth from acquisitions and changes in revenue recognition, offset by integration and restructuring costs.Net Income for the nine months ended September 30, 2024 was a gain of $239,000, compared to a Net Loss of $11.2 million in the same period in 2023. The shift to profitability was driven by strong revenue performance, disciplined cost management, and a gain from the termination of the Call of Duty League franchise obligation.

Selected Q3 2024 Achievements

OverActive Media’s teams, competing as Toronto Ultra at the 2024 Esports World Cup (EWC) in Saudi Arabia, delivered a strong international performance, earning valuable Club Championship Points in Overwatch 2, Teamfight Tactics, and Call of Duty to secure an 11th place global finish. This achievement underscores OverActive Media’s growing influence in the global esports ecosystem and highlights its role as an Official Esports World Cup Partner.OverActive Media secured new high-profile partnerships with global brands, including Pepsi, and renewed previous announced partnerships with AMD, SCUF and Bell. These partnerships continue to enhance the Company’s market presence and brand portfolio, particularly in the esports and gaming sectors.Toronto Ultra finished in third place at the CDL World Championships in Texas, capping off a successful year that included winning Major 1 in the first quarter and leading all CDL teams in team branded digital merchandise sales globally.

Significant Announcements Subsequent to Quarter End

OverActive Media’s esports team, Movistar KOI, partnered with Ecoembes, a leader in circular economy and packaging recycling, to drive sustainability within the esports community. This strategic sponsorship positions Movistar KOI as an advocate for environmental responsibility in European esports, focusing on recycling awareness, packaging recovery, and carbon neutrality. The partnership also includes Movistar KOI’s commitment to the United Nations Sports for Climate Action Framework, reinforcing OverActive Media’s dedication to sustainable growth.OverActive Media’s League of Legends team MAD Lions KOI qualified for the World Championship tournament for the sixth consecutive time, drawing peak viewership of almost 2.5M concurrent viewers.OverActive Media has secured a new long-term partnership with Riot Games for the League of Legends EMEA Championship (LEC), reinforcing its presence in one of the world’s premier esports leagues. The agreement eliminates all future franchise obligations from OAM’s balance sheet, significantly improving future cash flows and ensuring full ownership of its franchises with no remaining liabilities. This milestone positions the company for enhanced revenue opportunities and long-term growth in the global esports ecosystem.

The Company’s consolidated unaudited financial statements, notes to financial statements, and Management’s Discussion and Analysis for the three and nine-month periods ended September 31, 2024, are available on the Company’s website at www.overactivemedia.com and under the Company’s profile on SEDAR at www.sedarplus.ca.

Conference Call

The Company will conduct a conference call on Thursday, November 28, 2024, at 9:00 a.m. (Eastern Time) to review the third-quarter results, as well as provide an overview of the Company’s recent milestones and growth strategy.

To access the conference call without operator assistance, please register and enter your phone number at https://emportal.ink/3O6qT40 to receive an instant automated callback. To dial directly to be entered into the call by an operator, please dial 1-888-699-1199 or, for international callers, 416-945-7677.

A replay will be available shortly after the call and can be accessed by dialing 1-888-660-6345 or, for international callers, 289-819-1450. The entry code for the replay is 27822#. The replay will expire on Thursday, December 5, 2024.

A live conference call webcast can be accessed on OverActive’s website at https://app.webinar.net/ZXxR8X7pPLM. An online webcast archive will be available via the same link for three months following the call.

ABOUT OVERACTIVE MEDIA 

OverActive Media Corp. (TSXV: OAM) (OTC:OAMCF) is headquartered in Toronto, Ontario, with operations in Madrid, Spain and Berlin, Germany, is a premier global esports and entertainment company for today’s generation of fan. OverActive owns team franchises in professional esports leagues, including the Call of Duty League, operating as the Toronto Ultra, the League of Legends EMEA Championship (LEC), operating as MAD Lions KOI, the VALORANT Champions League (VCT) EMEA, operating as Movistar KOI and other professional esports leagues and competitions.

CAUTIONARY NOTE REGARDING FORWARD-LOOKING INFORMATION

This press release contains statements which constitute “forward-looking statements” and “forward-looking information” within the meaning of applicable securities laws (collectively, “forward-looking statements”), including statements regarding the plans, intentions, beliefs and current expectations of OverActive with respect to future business activities and operating performance. Forward-looking statements are often identified by the words “may”, “would”, “could”, “should”, “will”, “intend”, “plan”, “anticipate”, “believe”, “estimate”, “expect” or similar expressions and includes information regarding the anticipated financial and operating results of OverActive in the future.

Investors are cautioned that forward-looking statements are not based on historical facts but instead OverActive management’s expectations, estimates or projections concerning future results or events based on the opinions, assumptions and estimates of management considered reasonable at the date the statements are made. Although OverActive believes that the expectations reflected in such forward-looking statements are reasonable, such statements involve risks and uncertainties, and undue reliance should not be placed thereon, as unknown or unpredictable factors could have material adverse effects on future results, performance or achievements of the OverActive. Among the key factors that could cause actual results to differ materially from those projected in the forward-looking statements include the following: the potential impact of OverActive’s qualifying transaction on relationships, including with regulatory bodies, employees, suppliers, customers and competitors; changes in general economic, business and political conditions, including changes in the financial markets; changes in applicable laws and regulations both locally and in foreign jurisdictions; compliance with extensive government regulation; the risks and uncertainties associated with foreign markets; the ability of the Company to continue to execute on its existing partnerships and business strategy; the ability of the MAD Lions and Call of Duty Leagues to maintain viewership; the successful completion of the Company’s new venue; and other risk factors set out in OverActive’s most recent annual information form and its other filings with Canadian securities regulators, copies of which may be found under OverActive’s profile at www.sedarplus.ca. These forward-looking statements may be affected by risks and uncertainties in the business of OverActive and general market conditions, 9.

Should one or more of these risks or uncertainties materialize, or should assumptions underlying the forward-looking statements prove incorrect, actual results may vary materially from those described herein as intended, planned, anticipated, believed, estimated or expected. Although OverActive has attempted to identify important risks, uncertainties and factors which could cause actual results to differ materially, there may be others that cause results not to be as anticipated, estimated or intended and such changes could be material. OverActive does not intend and do not assume any obligation, to update the forward-looking statements except as otherwise required by applicable law.

NON-IFRS MEASURES

This press release includes references to Adjusted EBITDA, Adjusted Gross Profit and Adjusted Gross Margin. These non-IFRS financial measures are not earnings or cash flow measures recognized by IFRS and do not have standardized meanings prescribed by IFRS. Our method of calculating these financial measures may differ from the methods used by other issuers and, accordingly, our definition of these non-IFRS financial measures may not be comparable to similar measures presented by other issuers.  Investors are cautioned that non-IFRS financial measures should not be construed as an alternative to net income determined in accordance with IFRS as indicators of our performance or to cash flows from operating activities as measures of liquidity and cash flows.

Adjusted EBITDA is defined by the Company net income or loss before income taxes, finance costs, finance income, depreciation and amortization, decrease in net present value of franchise obligations, foreign exchange gains / loss, assistance payments from Franchise League and government assistance, restructuring and business development costs, impairment charges, and share-based compensation. We believe that Adjusted EBITDA is a useful measure of financial performance because it provides an indication of the Company’s ability to capitalize on growth opportunities in a cost-effective manner, finance its ongoing operations and service its financial obligations. A reconciliation of Adjusted EBITDA to net income/loss may be found in the Company’s Management’s Discussion and Analysis for the three and nine-month periods ended September 30, 2024.

Adjusted Gross Profit is defined by the Company as revenue less the direct operating costs incurred by the Company in generating revenue. Direct operating costs include merchandise, sponsorship and agency expenses, live event expenses and the portion of team prize money revenue paid to team members but do not include other team operation expenses or other indirect operating costs. Adjusted Gross Profit Margin is the percentage that Adjusted Gross Profit represents of total revenue. We believe that Adjusted Gross Profit and Adjusted Gross Profit Margin are important measures of financial performance because they focus on the profitability of our core revenue-generating activities by excluding indirect operating costs. These metrics provide investors with a clearer view of the Company’s ability to deliver value to fans, sponsors, advertisers, and league partners, while maintaining sustainable margins in our primary operations. This distinction helps investors evaluate the underlying performance and efficiency of our revenue streams before considering broader expenses.

A reconciliation of revenue to Adjusted Gross Profit and Adjusted Gross Profit Margin for the periods indicated is as follows:

Three months ended 
September 30,

Nine months ended
September 30,

2024

2023

2024

2023

$

$

$

$

Revenue for the period

6,881

6,015

17,156

11,492

Normalized revenue for the period

6,881

3,998

17,156

10,819

Less:

Merchandise, sponsorship and agency expenses(1)

625

126

1,542

595

Live event expenses

510

888

2,157

1,999

Team prize money expense(2)

674

163

1,263

1,181

Total Direct Costs

1,810

1.178

4,962

3,775

Adjusted Gross Profit

5,071

4,837

12,194

7,717

Normalized Adjusted Gross Profit

5,071

2,820

12,194

7,044

Adjusted Gross Profit Margin

74 %

80 %

71 %

67 %

Normalized Adjusted Gross Profit Margin

74 %

71 %

71 %

65 %

Notes:

(1) These are selling, general and administrative operating costs that the Company treats as direct costs.

(2) Represents the portion of team operations constituting prize money the portion of team prize money revenue paid to team members.

The following tables presents a reconciliation of net loss to adjusted EBITDA for the three and nine months ended September 30, 2024 and 2023:

Three months ended 
September 30,

Nine months ended
September 30,

2024

2023

2024

2023

$

$

$

$

Net income (loss) for the period

(1,790)

(1,993)

239

(11,170)

Income tax expense (recovery)

176

152

(334)

148

Depreciation

546

435

1,688

1,313

Amortization

318

51

744

159

Decrease in net present value of franchise obligations

(9,838)

Finance income

(64)

(44)

(222)

(182)

Finance costs

150

1,332

1,603

3,843

Foreign exchange (gain) loss

(70)

610

903

119

Share-based compensation

254

122

368

(55)

Restructuring and development costs

484

112

1,801

317

    Adjusted EBITDA

4

777

(3,048)

(5,508)

Neither the TSXV nor its Regulation Services Provider (as that term is defined in the policies of the TSXV) accepts responsibility for the adequacy or accuracy of this release.

SOURCE Overactive Media Corp.

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Casio to Release Re-creation of First-Ever G-SHOCK

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TOKYO, Nov. 27, 2024 /PRNewswire/ — Casio Computer Co., Ltd. announced today the release of the latest addition to the G-SHOCK family of shock-resistant watches. The new DW-5000R re-creates the very first G-SHOCK released in 1983, DW-5000C, with meticulous faithfulness.

The launch of G-SHOCK back in 1983 ushered in an entirely new genre of toughness in wristwatch design, bringing watches into demanding environments such as construction sites and intense sports. Casio has continued to deliver innovative products and services, changing people’s lives and making the world a better place.

In honor of the occasion, Casio returned to the origins of G-SHOCK, which created an all-new market category for watches, with the desire to see the G-SHOCK brand once again create a new watch category. The result, the DW-5000R, a more faithful reproduction of DW-5000C than any other limited-edition revival of the past,[1] establishes this re-creation of the very first G-SHOCK as a standard in the Casio lineup.

[1] Past releases of limited-edition models for G-SHOCK anniversaries such as the DW-5040

The band reproduces the original DW-5000C design not only in length, but in the unevenness of the area around the band holes and even in the position of the dimples.[2] The top surface, displaying the “PROTECTION” and “G-SHOCK” letterings, features the original bezel’s flat design, and the red, blue, and yellow coloring replicates the original face design. The intense focus on evoking the look of the original extends to the most subtle details, including the stainless-steel center case and screw-lock case back engraved with the phrase “Shock Resistant.” DW-5000R is even produced at Yamagata Casio — the “mother factory” of G-SHOCK — where the original model was created.

[2] Numerous indentations on the watch band

While extremely faithful to the original, this model has also been updated with contemporary features such as a high-brightness LED backlight and a bezel and band made with bio-based resin, a material expected to help reduce environmental impact.

Photo – https://mma.prnewswire.com/media/2566554/DW_5000R_KV_img_2500.jpg
Photo – https://mma.prnewswire.com/media/2566555/2.jpg 

View original content:https://www.prnewswire.co.uk/news-releases/casio-to-release-re-creation-of-first-ever-g-shock-302316309.html

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Breathe Easy This Pollen Season with Coway’s Sensitive Choice Approved Air Purifiers

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The National Asthma Council Australia’s Sensitive Choice program has recognised Coway’s Airmega air purifier lineup as being Sensitive Choice approved with the potential to benefit people living with asthma and allergies.Amid peak allergy season, Coway’s asthma and allergy-friendly range of Airmega air purifiers are available at a discount during Amazon’s Black Friday and Cyber Monday deals that are running from now until December 2nd, as well as during Amazon Boxing Day deals from December 24th to 28th.

SYDNEY, Nov. 28, 2024 /PRNewswire/ — As Australia transitions from spring to summer, rising pollen counts and increasingly extreme weather conditions are expected to worsen allergy and asthma symptoms across the board.

As various grasses enter their peak flowering season, air quality is set to be significantly impacted, making it harder to breathe and potentially triggering asthma symptoms in affected individuals.

Now is the perfect time for Australians struggling with asthma or seasonal allergies to invest in an air purifier that helps keep the air in their homes clean. Coway, South Korea’s leading wellness tech company, offers solutions designed to keep all consumers breathing easier with its Airmega air purifier range, a lineup that has officially been approved by the National Asthma Council Australia’s Sensitive Choice program.

Coway’s Sensitive Choice Approval: A Mark of Trust

Sensitive Choice is a program by the National Asthma Council Australia that identifies products that may help improve the lives of people living with asthma or allergies. This approval assures customers that Coway’s air purifiers are a reliable and effective choice for those seeking relief from airborne allergens.

3-stage Filtration Boosted by GreenHEPA™ Filter for Cleaner Air

Each Coway Airmega air purifier is equipped with a HyperCaptive™ Air Filtration System, a 3-stage filtration system that includes a pre-filter, a deodorisation/activated carbon filter, and a GreenHEPA™ filter. This advanced system captures allergens, pollen, smoke, gases, odours, and even volatile organic compounds (VOCs) to filter out 99.97% of ultra-fine particles, even those as small as 0.03 microns. This process helps ensure that the air circulating through the home is clean and fresh, particularly during peak allergy season.

Coway offers a range of models tailored to different room sizes and air purification needs:

Airmega Mighty (AP-1512HH): Ideal for bedrooms, living rooms, and small offices thanks to its 109m² coverage, the Airmega Mighty is the U.S.’ most-loved air purifier, a solution that currently has over 20,000 five-star reviews and has been a Wirecutter top pick for ten consecutive years.Airmega 150: A compact, stylish model perfect for one- or two-person households, Airmega 150 is available in Dove White, Sage Green, and Peony Pink colorways. It has won multiple prestigious international design awards, including Germany’s iF Design Award, Japan’s Good Design Award, and the U.S.’ IDEA award.Airmega 250: A larger model featuring 131m² of coverage best suited for families and pet owners, Airmega 250 also provides filtration and protection specific to pet-related allergens.

In order to make it even easier for Australians to breathe easier this allergen season, Coway is offering exclusive discounts on its Airmega air purifiers and filters during Amazon’s Black Friday and Cyber Monday Deals. From November 19th to December 2nd, consumers can enjoy up to 35% off Airmega air purifiers and up to 40% off Airmega air filters. For those who miss out on these deals, the company’s last deals of 2024 will be live from December 24th to 28th.

For more information, please visit the Coway Amazon Store.

About Coway Co., Ltd.

Established in Korea in 1989, Coway, the “Best Life Solution Company,” is a leading environmental home appliances company making people’s lives healthy and comfortable with innovative home appliances such as water purifiers, air purifiers, bidets, and mattresses. The company’s most recent venture, the BEREX brand, aims to improve sleep and wellness through cutting-edge mattresses and massage chairs. Since being founded, Coway has become a leader in the environmental home appliances industry, with intensive research, engineering, development, and customer service. The company has proven dedication to innovation with award-winning products, home health expertise, unrivaled market share, customer satisfaction, and brand recognition. Coway continues to innovate by diversifying product lines and accelerating overseas business in Malaysia, the USA, Thailand, China, Indonesia, Vietnam, Japan, and Europe, based on the business success in Korea. For more information, please visit http://www.coway.com/ or http://newsroom.coway.com.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/breathe-easy-this-pollen-season-with-coways-sensitive-choice-approved-air-purifiers-302317368.html

SOURCE Coway Co., Ltd.

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Virtudio Launches Global Early Access on Steam, Revolutionizing Virtual Avatar Creation

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SEOUL, South Korea, Nov. 28, 2024 /PRNewswire/ — BIBIMBLE, a South Korean immersive content company, has launched the Early Access version of Virtudio on the global gaming platform Steam. Virtudio, an innovative 3D Live Streaming Solution for virtual avatar creation, empowers creators of all skill levels to effortlessly craft and animate stunning virtual characters for various applications, unleashing versions of themselves that they have always imagined.

Revolutionizing Avatar Creation

Virtudio has three key features that set it apart from other virtual character design apps and platforms:

Interactive Animations : Powered by generative AI, Virtudio offers a vast library of character animations, making it easier than even for users create engaging and interactive avatars.Advanced Tracking : Integrating real-time motion capture, webcam, and eye-tracking technologies, Virtudio brings avatars to life with natural movement and expressive facial emotions.Customizable 3D Avatar : A sophisticated customization system allows users to design avatars that reflect their creative vision.

Powered by the MetaHuman framework, Virtudio integrates with professional-grade motion capture systems such as Mocopi and Xsens, making it a game-changer for virtual YouTubers (VTubers) and optimizing workflows for professional creators.

“Virtudio goes beyond being an avatar creation tool to offering a comprehensive solution for transforming creators’ visions into reality,” said Bang Jun Young, COO of BIBIMBLE, “From high-quality 3D character modeling to real-time motion tracking and emotional expression, Virtudio’s all-in-one package empowers anyone to become a VTuber using Unreal Engine-based avatars and immersive 3D environments.”

A Global Milestone for BIBIMBLE

Virtudio’s launch marks another milestone for BIBIMBLE, which recently earned recognition at the Hong Kong Electronics Fair, ranking among the top 10 finalists out of 3,000 exhibitors. This accolade underscores the company’s commitment to delivering innovative solutions that redefine virtual content creation.

Get Started Today

The early access version of Virtudio is now available on Steam. Visit the Steam store at https://store.steampowered.com/app/3034060/Virtudio/ or search “Virtudio” to start creating your own virtual avatar today.

About BIBIMBLE

Founded in 2018, BIBIMBLE is a cutting-edge technology company composed of VR engineering pioneers. The company has developed groundbreaking virtual content, such as HoloMR—a technology that enables VR experiences without the need for VR devices—and AI-powered digital human concerts. Virtudio is designed to cater to the next generation of virtual creators, offering a powerful solution that is continuously updated with new features and improvements to enhance the platform.

For more information, please visit www.virtud.io or contact us at info@virtud.io.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/virtudio-launches-global-early-access-on-steam-revolutionizing-virtual-avatar-creation-302316203.html

SOURCE BIBIMBLE

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