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Virtual Reality Market in Education to Grow by USD 47.28 Billion from 2024-2028, Driven by Affordable VR Gear and AI-Driven Market Transformation – Technavio

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NEW YORK, Nov. 5, 2024 /PRNewswire/ — Report with the AI impact on market trends – The global virtual reality market in education sector size is estimated to grow by USD 47.28 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of over 84.3% during the forecast period. Increased affordability of virtual reality (VR) gear is driving market growth, with a trend towards increasing number of social VR spaces. However, lack of content poses a challenge. Key market players include Acer Inc., Alchemy Ltd., Alphabet Inc., Avantis Systems Ltd., Eon Reality Inc., HP Inc., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Samsung Electronics Co. Ltd., Sony Group Corp., Unimersiv, Virtalis Holdings Ltd., and zSpace Inc..

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Forecast period

2024-2028

Base Year

2023

Historic Data

2018 – 2022

Segment Covered

Product (VR hardware and VR content), End-user (Higher education and K-12), and Geography (North America, Europe, APAC, South America, and Middle East and Africa)

Region Covered

North America, Europe, APAC, South America, and Middle East and Africa

Key companies profiled

Acer Inc., Alchemy Ltd., Alphabet Inc., Avantis Systems Ltd., Eon Reality Inc., HP Inc., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Samsung Electronics Co. Ltd., Sony Group Corp., Unimersiv, Virtalis Holdings Ltd., and zSpace Inc.

 

Key Market Trends Fueling Growth

In the education sector, Virtual Reality (VR) technology offers a unique learning experience by immersing users in a virtual environment. However, the isolation of users in VR can hinder collaborative learning, an essential component of effective education. To address this challenge, VR vendors are developing platforms that enable social interaction in virtual spaces. Microsoft and Facebook are major players in this market, with Microsoft’s AltspaceVR providing avatars and multiplayer sessions for students to socialize and interact. The platform also offers a front-row feature for attending events or being part of small groups. The increasing popularity of social VR spaces is expected to fuel the growth of the global virtual reality market in education during the forecast period. 

The Virtual Reality (VR) market in education is experiencing significant growth, with trends including the use of VR headsets and head-mounted displays in defense and academic institutions. Cloud and on-premises solutions are being adopted for residential and corporate training in the K-12, e-learning, and higher education sectors. Personalized learning experiences and virtual environments are replacing physical learning materials. VR technology is also being used for vocational training, 3D simulations, and generative AI in universities. XR technology, artificial intelligence, and machine learning are enhancing learning experiences for students with Attention Deficit Disorders. The market is expanding to include IT and telecommunication, retail and e-commerce, healthcare, and 5G technology sectors. Software companies are developing innovative solutions for VR in education, making it an exciting space to watch. 

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Market Challenges

The Virtual Reality (VR) market in the education sector faces challenges in content creation due to the scarcity of VR developers and the high cost of VR content production. Educators and teachers, who are the primary consumers of this content, lack the necessary technology expertise to create effective VR content. Additionally, the conversion of curriculum-based content into digital formats is a significant challenge for many institutions, especially in the Asia Pacific region, due to low technology literacy and budget constraints. These factors increase the pressure on content creators to produce and diverse VR content for mass consumption. Despite the increasing affordability of VR headsets, the high cost of VR content creation and the lack of technologically equipped educators pose significant barriers to the growth of the VR education market.The Virtual Reality (VR) market in education is expanding rapidly, offering innovative solutions for various sectors. Challenges include providing services like training, consulting, and managed services for K-12 learning, colleges, schools, enterprises, and corporations. VR technologies bring experiences for learners in the virtual world, enhancing practical learning through excursions, lab experiments, group activities, projects, and learning. Digital information and real-life experiences are merged, making learning more engaging and effective. VR headsets and web-based portals enable remote and online education with flexible schedules and individual accountability. Logistics, customer service, and personalized learning experiences are essential for successful implementation. VR also offers training simulators, augmented reality, and gamification elements to make learning more interactive and fun. The integration of IT, telecom, e-commerce, and the 5G network further enhances the potential of VR in education. However, the illusion of VR and entertainment aspects should be balanced with academic rigor to ensure effective learning.

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Segment Overview

This virtual reality market in education sector report extensively covers market segmentation by

Product 1.1 VR hardware1.2 VR contentEnd-user 2.1 Higher education2.2 K-12Geography 3.1 North America3.2 Europe3.3 APAC3.4 South America3.5 Middle East and Africa

1.1 VR hardware- The global virtual reality market in the education sector is experiencing significant growth, particularly in the VR hardware segment. This segment’s expansion is driven by the decreasing cost of VR hardware, making it more accessible to educational institutions. Initially, VR headsets were primarily used for content development and gaming. However, the increasing adoption of VR for commercial purposes has led vendors to introduce VR devices tailored for educational applications. The VR hardware segment offers a wide range of options for educators, catering to both budget and high-end requirements. Despite the market’s promising growth, challenges remain, including the complexities of developing VR hardware for the education sector on a global scale. These challenges create opportunities for small-scale regional VR hardware manufacturers to collaborate with educational institutions, leading to the development of feasible VR solutions. Overall, the VR hardware segment of the global virtual reality market in education is poised for continued growth, addressing the demand for affordable, high-quality learning experiences.

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Research Analysis

The Virtual Reality (VR) market in the education sector is experiencing rapid growth, with 3D simulations and XR technology at its core. These learning tools offer personalized experiences for students, making education more engaging and effective. Generative AI and machine learning algorithms are being integrated into VR software to cater to students with Attention Deficit Disorders, providing customized learning paths. Corporate training is also leveraging VR for more effective and interactive sessions. VR technology is available in various forms, including head-mounted displays, VR headsets, projectors, cloud, and on-premises solutions. The education sector, including K-12 learning, telecom, training institutions, universities, and colleges, is adopting VR for virtual learning environments. VR services, consulting, and managed services are also gaining traction in the market.

Market Research Overview

The Virtual Reality (VR) market in the education sector is revolutionizing the way learners acquire knowledge. With 3D simulations and generative AI, XR technology merges the digital and physical worlds, offering experiences for academic institutions and enterprises alike. VR technologies, including VR headsets and head-mounted displays, provide learners with practical learning opportunities, excursions, lab experiments, and group activities. VR technologies are not just limited to academic institutions but are also being adopted by K-12, higher education, IT and telecommunication, retail and e-commerce, healthcare, and various other industries for services training, consulting, managed services, and more. VR’s ability to offer personalized learning experiences, flexible schedules, and individual accountability makes it an attractive option for learners. VR technologies offer learners a chance to experience real-life situations in a safe and controlled environment, making it an effective tool for addressing Attention Deficit Disorders and other learning challenges. The integration of augmented reality, training simulators, and web-based portals further enhances the learning experience. The VR market in the education sector is expected to grow significantly with the advent of 5G technology, which will provide faster connectivity and smoother VR experiences. The use of VR technologies in remote and online education, as well as in various industries, is expected to increase, making it an essential tool for the future of education. VR technologies offer a range of benefits, including the ability to provide learners with illusion-based learning experiences, entertainment, and even applications in defense. The future of education lies in the integration of VR technologies, offering learners a flexible, personalized, and learning experience.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

ProductVR HardwareVR ContentEnd-userHigher EducationK-12GeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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HALLMARK VENTURE GROUP, INC. SECURES INITIAL $50,000 IN BRIDGE FINANCING AND WELCOMES NEW DIRECTOR

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LAS VEGAS, Nov. 5, 2024 /PRNewswire/ — Hallmark Venture Group, Inc. (OTC: HLLK) (“HLLK” or the “Company”) is pleased to announce in an 8k filed today that it has secured $50,000 in initial bridge financing. This funding will drive the Company’s ongoing expansion in search engine marketing (SEM), support machine learning advancements, and facilitate key talent acquisition.

The Company is also excited to welcome Nick Cardosi as the newest member of its Board of Directors, strengthening its leadership team and enhancing its expertise.

Additionally, Hallmark Venture Group has moved its principal place of business to Las Vegas, Nevada, positioning the Company for further growth and market accessibility.

In partnership developments, HLLK has entered into an agreement with Creative Venture Capital LTD (“CVC”). Under this agreement, CVC will continue to introduce high-quality traffic to the Jubilee platform, with revenue-sharing arrangements in place to benefit both parties.

The Company has also formalized an Executive Compensation Agreement with its President and CEO, Evan Bloomberg. The 24-month agreement includes $1,000,000 in shares of Company common stock, an annual salary of $340,000, and a tiered performance bonus linked to quarterly revenue milestones.

About Hallmark Venture Group, Inc.

Hallmark Venture Group, Inc. (OTC: HLLK) is a digital marketing leader specializing in machine learning and AI solutions to automate and optimize ad campaigns. The Company’s platform provides real-time insights that maximize ROI with minimal manual intervention.

Through its subsidiary, Jubilee Intel, HLLK continues to pioneer advancements in digital marketing. The team is focused on cutting-edge projects to enhance keyword research, traffic quality, and time-series data analysis, all aimed at boosting efficiency and profitability for digital advertising campaigns.

Safe Harbor Statement

Safe Harbor This release contains statements that constitute forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements appear in a number of places in this release and include all statements that are not statements of historical fact regarding the intent, belief or current expectations of the Company, its directors or its officers with respect to, among other things: (i) financing plans; (ii) trends affecting its financial condition or results of operations; (iii) growth strategy and operating strategy. The words “may”,”would”, “will”, “estimate”, “can”, “believe”, “potential” and similar expressions and variations thereof are intended to identify forward-looking statements. Investors are cautioned that any such forward-looking statements are not guarantees of future performance and involve risks and uncertainties, many of which are beyond the Company’s ability to control, and that actual results may differ materially from those projected in the forward looking statements as a result of various factors. More information about the potential factors that could affect the business and financial results is and will be included in the Company’s filings with the Securities and Exchange Commission and/or OTC Markets.

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SOURCE Hallmark Venture Group, Inc.

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MedAdvisor Solutions Launches Telehealth Service on MedAdvisor Patient App, Further Enhancing Access to Care

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Patients can now book virtual provider consultations within the App

MELBOURNE, Australia, Nov. 6, 2024 /PRNewswire/ — MedAdvisor Solutions, a global leader in pharmacy-driven patient engagement solutions, announced today that new Telehealth functionality is now available within the MedAdvisor App and is already being utilised by patients. Access to telehealth services was ranked as the 3rd most desirable feature by pharmacists, based on feedback from our extensive network of pharmacy partners1. Telehealth access via the App simplifies the patient healthcare journey, allowing patients to consult with providers and manage their prescriptions from anywhere, at any time.

This new feature in the MedAdvisor App allows patients to book virtual consultations with providers and receive eScripts following the consultation. The App also allows patients to pre-order medications from their preferred pharmacy and receive renewal reminders as needed.

The launch reflects MedAdvisor Solutions commitment to meet the evolving needs of patients and pharmacies across Australia, where more than 95,000 practitioners use Telehealth and 23% of appointments occur via Telehealth2. By making prescriptions, medication information and health services available through the MedAdvisor App patients can take a more active role in their healthcare journey, enhancing adherence and improving outcomes.

The feature allows for more seamless communication between patients, pharmacists, and providers, ultimately improving care coordination and eliminating barriers to medication adherence, such as geographic or time constraints.

“Providing seamless access to Telehealth services is a natural progression for the MedAdvisor app, providing a comprehensive resource for patients’ healthcare needs,” said Wayne Marinoff, President ANZ of MedAdvisor Solutions. “By enabling virtual consultations and eScript functionality, we are not only enhancing patient engagement and satisfaction, but also helping pharmacies streamline their operations and maintain strong patient relationships.”

To access the new Telehealth feature, patients can download the MedAdvisor App from the App Store or Google Play for free. After logging in, patients will have access to a wide range of healthcare services, including the ability to book virtual consultations with healthcare providers and receive eScripts directly within the App. The MedAdvisor App streamlines the entire healthcare journey, allowing patients to manage prescriptions, consult with professionals, and access medication reminders—all in one convenient platform.

Access to telehealth within the App aligns with the company’s commitment to enhancing access to care for patients across the country. Last year, MedAdvisor Solutions was chosen as the preferred software provider for the Expanded Scope of Practice initiatives. Today, more than 84,000 patients have received 88,400 services across 3,640 pharmacies. Additionally, 84% of pharmacies report being satisfied with MedAdvisor Solutions’ ability to help them expand the scope of health services in their pharmacy.1 By continuing to collaborate with our pharmacy partners and evolve our platform, MedAdvisor Solutions is helping to drive the future of patient-centric care.

About MedAdvisor Solutions
MedAdvisor Solutions is a global leader of pharmacy-driven patient engagement solutions that provide individualized patient experiences to simplify the patient medication journey. Our solutions utilise an empathetic, data-driven approach to engagement and an innovative, patient-centric digital experience that empower the pharmacy of the future and inspire lasting behaviour change. MedAdvisor Solutions works with over 37,000 pharmacies across the US, Australia & New Zealand to deliver our solutions to help patients take their medication safely and effectively.

In Australia, MedAdvisor Solutions has connected nearly 4 million patients through more than 95% of Australian pharmacies. MedAdvisor Solutions is on track to become one of the largest players to aid in the global transformation of the pharmacy of the future through digital patient engagement solutions. In 2018 and 2020, MedAdvisor Solutions was recognized in the AFR Fast 100 and in 2022, 2023 and 2024 received the Retail Excellence Award (REX) for Technology & Automation from Drug Store News.

www.medadvisorsolutions.com 

12023 internal MedAdvisor research of 459 pharmacists across 451 pharmacies in Australia
2Australian Government Department of Health and Aged Care, 6 October 2023, Does using telehealth affect our healthcare?

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MAJOR ANNOUNCEMENT: Louder with Crowder Joins ‘Rumble Premium’; MugClubbers Granted Full Access to Exclusive ‘Rumble Premium’ Features

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Current MugClub members are grandfathered in and will now have full platform access that includes ad-free video viewing, exclusive content, a verified badge, and other benefits.New Subscribers will have the option to subscribe monthly for $9.99 or annually for $99.Donald Trump Jr. and Kimberly Guilfoyle are confirmed to be a part of Rumble Premium.This merge between MugClub and Rumble Premium ensures continued support for the ‘Louder with Crowder’ mission as well as increased quality services for MugClubbers.For more information on Rumble Premium, access https://rumble.com/premium.

DALLAS, Nov. 5, 2024 /PRNewswire/ — Louder with Crowder announced today that its member-only subscription service, MugClub, will join forces with Rumble Premium, as both organizations look to provide the highest quality services for their loyal audiences going into 2025.

Current MugClubbers will be granted full access to Rumble Premium features — which includes ad-free video viewing, exclusive content, a verified badge, among other benefits.

Subscribers can opt-in monthly for $9.99 or annually for $99, saving 17% compared to the monthly fee.

Louder with Crowder is excited about its continued partnership with Rumble to deliver the most unique and high-quality content to loyal subscribers.

Rumble has been a consistent defender of free speech, and the company’s success is proof that the American people support platforms that unwaveringly stand by the First Amendment.

This merge between MugClub and Rumble Premium ensures continued support for the ‘Louder with Crowder’ mission as well as increased quality services for MugClubbers.

Louder with Crowder CEO, Gerald Morgan Jr., expressed his enthusiasm about this announcement.

“From the beginning, Rumble and ‘Louder with Crowder’ wanted to create a place where you can pay one subscription fee and support all of the creators you love. With the launch of Rumble Premium, we are finally making that happen. Think Netflix combining with YouTube, this is going to be huge!”

For more information on Rumble Premium, access https://rumble.com/premium.

Louder with Crowder and Rumble will continue to share updates on this growing partnership as more benefits and features are added to enhance the subscriber experience.

Media Contact:  
comms@louderwithcrowder.com 

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SOURCE Louder With Crowder

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