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RentCafe Partners with Engrain on Interactive Maps

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Integration allows Yardi clients to improve the rental search experience

SANTA BARBARA, Calif., Oct. 17, 2024 /PRNewswire/ — Yardi®, a leading provider of real estate software solutions, is excited to announce a new integration with Engrain, a pioneer in apartment mapping technology. This collaboration enhances Engrain’s SightMap® technology on Yardi’s RentCafe® websites, enabling multifamily clients to easily add interactive property maps that improve the rental search experience.

Prior to this collaboration, Yardi would embed Engrain maps in RentCafe websites, requiring interactions with multiple teams. Now, as an Engrain reseller partner, Yardi simplifies the process for its multifamily clients by managing the SightMap ordering, license management, support and native API integration. This also creates a better user experience and provides more detailed insight into user engagement.

The integration of Engrain’s SightMap makes it easier for renters to view and assess available units. Website visitors can explore the property and find the apartment that’s right for them. This personalized approach ensures more qualified applications, creating a faster, more satisfying leasing process for renters and property staff.

“Renters want to learn as much as they can about the actual units available to rent. This integration helps property managers provide that level of information, creating a rental search experience that aligns with renter expectations,” said Esther Bonardi, vice president of marketing at Yardi.

Engrain interactive maps include:

Advanced filtering: Help renters find their ideal apartment quickly by filtering by floor plan, move-in date and more.Enhanced visualization: Provide a comprehensive understanding of the property by combining street and satellite views with unit-specific content.Engaging CTAs: Drive user engagement and increase conversion rates with customizable calls to action.

“Partnering with Yardi allows RentCafe clients to seamlessly order and integrate SightMap into their property websites. As renters increasingly use digital platforms to search for available apartments, the integration of pricing and availability data with our interactive mapping technology creates a more efficient leasing experience,” said Brent Steiner, founder and CEO of Engrain.

Request more information about Yardi and Engrain interactive maps.

About Engrain
Engrain is transforming the way people find, lease and manage property. Its leading products are SightMap, an interactive property map platform, and TouchTour, a dynamic onsite showcase, and Asset Intelligence, a map-based data visualization tool. Engrain’s advanced integrations and proprietary mapping technology offer solutions for any real estate technology stack.

About Yardi
Celebrating its 40-year anniversary in 2024, Yardi develops and supports industry-leading investment and property management software for all types and sizes of real estate companies. With over 9,500 employees, Yardi is working with clients globally to drive innovation in the real estate industry. For more information on how Yardi is Energized for Tomorrow, visit yardi.com

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Education Apps Market to Grow by USD 6.08 Billion (2025-2029), Driven by Government Digital Learning Initiatives, Report Highlights AI-Powered Market Evolution – Technavio

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NEW YORK, Jan. 24, 2025 /PRNewswire/ — Report on how AI is driving market transformation – The global education apps market size is estimated to grow by USD 6.08 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 14.5% during the forecast period. Growing government initiatives for digital learning is driving market growth, with a trend towards growing focus on wearable technology. However, concerns related to data security and privacy in education apps poses a challenge. Key market players include 2U Inc., 3P Learning Ltd., Age of Learning Inc., Alphabet Inc., Brilliant Worldwide Inc., Chegg Inc., Coursera Inc., Duolingo Inc., Epic Creations Inc., Hologo World Inc., IXL Learning Inc., Khan Academy Inc., Lumos Labs Inc., Memrise Ltd., Microsoft Corp, Quizlet Inc., Sololearn Inc., Udemy Inc., UMU Technology CO. LTD., and WizIQ Inc..

Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF

Education Apps Market Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 14.5%

Market growth 2025-2029

USD 6.08 billion

Market structure

Fragmented

YoY growth 2022-2023 (%)

12.4

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

North America at 33%

Key countries

US, China, UK, Germany, India, Canada, France, Japan, Brazil, and Italy

Key companies profiled

2U Inc., 3P Learning Ltd., Age of Learning Inc., Alphabet Inc., Brilliant Worldwide Inc., Chegg Inc., Coursera Inc., Duolingo Inc., Epic Creations Inc., Hologo World Inc., IXL Learning Inc., Khan Academy Inc., Lumos Labs Inc., Memrise Ltd., Microsoft Corp, Quizlet Inc., Sololearn Inc., Udemy Inc., UMU Technology CO. LTD., and WizIQ Inc.

Market Driver

The education apps market is booming with trends like AI chatbots, e-games, blended learning, personalized learning, and gamification. Science, social studies, STEM subjects, and language arts are popular subjects in adaptive learning apps. AI and machine learning power adaptive learning, making education more effective and efficient. Higher education, K-12, and corporate training are key sectors benefiting from e-learning and flexible education options. Consumer preferences lean towards education games, test preparation, tutoring, and social learning environments. Established players dominate the market, but innovative startups offer unique features and user engagement. Flexibility, accessibility, and progress tracking are crucial for learners. Technology advances, such as cloud-based solutions and smartphone penetration, expand the digital education space. However, data privacy concerns and limited internet accessibility pose challenges. Personalized education, upskilling, and content delivery are essential in this competitive landscape. Education software, language learning apps, and educational technology cater to various learning styles and needs. Remote learning and cutting-edge technology enable learning in diverse settings. Stay tuned for more updates in the dynamic digital education space. 

Wearable technology plays a significant role in the education industry, enhancing student engagement and learning focus. These devices facilitate communication between teachers and students through apps, enabling idea sharing, process implementation, and feedback exchange. Wearable smart devices, such as smartwatches and glasses, allow users to install educational apps and access audio and video files for learning on-the-go. The cloud storage feature encourages adoption, as users can access their data from anywhere. Integration with smartphones and other gadgets expands the reach of wearable technology in the global education apps market. 

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Market Challenges

The education apps market is witnessing significant growth with the integration of AI chatbots, e-games, blended learning, personalized learning, and gamification. These technologies cater to various subjects like science, social studies, STEM, language arts, and more. Adaptive learning apps using machine learning and AI are revolutionizing higher education and K-12 learning. Consumer preferences lean towards cloud-based, flexible education options on mobile devices. However, challenges persist, such as data privacy concerns, limited internet accessibility, and market saturation. Established players dominate the market, but innovative startups offer unique features and upskilling opportunities. Education software must provide progress tracking, test preparation, tutoring, and social learning environments to stay competitive. Incorporating cutting-edge technology like AI and adaptive learning into educational applications enhances the learning experience and caters to diverse consumer needs. Corporate training, accessibility, and content delivery are also crucial areas of focus.The education apps market faces substantial challenges related to data security and privacy. With the collection and storage of sensitive student information, ethical, legal, and technical issues arise. Education apps gather various types of data, such as personal information, academic records, and usage patterns, making them attractive targets for cyberattacks and unauthorized access. Data breaches and privacy violations can negatively impact user trust and result in legal consequences for app developers and educational institutions. Additionally, the regulatory landscape for data protection varies globally, increasing the complexity of compliance requirements for education app developers in diverse markets.

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Segment Overview

This education apps market report extensively covers market segmentation by

End-user 1.1 High education1.2 Pre K-12Product 2.1 Web-based2.2 Mobile-basedGeography 3.1 North America3.2 Europe3.3 APAC3.4 South America3.5 Middle East and Africa

1.1 High education- The higher education segment of the global education apps market caters to universities, colleges, and professional schools, offering digital learning solutions. These apps facilitate flexible and accessible learning experiences for undergraduate, graduate, and postgraduate students, providing course materials, interactive lectures, collaborative tools, assessment platforms, and career development resources. Prominent players include Coursera and Microsoft. Institutions use apps for assessments, content distribution, and scheduling. AR and VR apps are popular in medical science and engineering. Apps are a key marketing tool for higher education institutions. However, low funding and awareness hinder widespread adoption. Despite these challenges, the growing trend towards digitization will increase investment in education apps, contributing to market growth during the forecast period.

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Research Analysis

The Education Apps Market is a dynamic and innovative sector, focused on delivering inclusive learning opportunities to students worldwide. It encompasses various trends, including teacher training, flipped classroom, global education, microlearning, digital textbooks, and personalized learning platforms. Educational videos, podcasts, and virtual reality learning provide experiences, while educational equity ensures access to quality resources for all. Mobile learning, remote learning, and online courses offer flexibility and convenience. Learning communities, data-driven learning, and learning analytics foster student success. Edtech startups, open educational resources, and online tutoring services expand access to quality education. Curriculum development, virtual learning environments, and learning management systems streamline the educational process. The future of education lies in the integration of technology, personalized approaches, and a focus on student engagement.

Market Research Overview

The Education Apps Market is experiencing significant growth as technology advances and consumer preferences shift towards flexible, personalized learning solutions. AI chatbots, e-games, and gamification are transforming the learning experience, making education more engaging and effective. Blended learning and adaptive learning apps are revolutionizing K-12 and higher education, allowing for personalized instruction and progress tracking. STEM subjects, language learning apps, and corporate training are popular areas of focus in this market. Machine learning and cloud-based solutions offer accessibility and convenience, while data privacy concerns remain a key consideration. The digital education space is becoming increasingly competitive, with innovative startups and established players offering unique features and content. Limited internet accessibility and market saturation are challenges, but the flexibility and convenience of education apps continue to drive demand. The use of AI, adaptive learning, and digital tools in education is changing the game, offering upskilling opportunities and enhancing the learning environment for students and professionals alike.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

End-userHigh EducationPre K-12ProductWeb-basedMobile-basedGeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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Sports Coaching Market to Grow by USD 4.77 Billion (2025-2029), Driven by Government Sports Initiatives, Report Highlights AI-Driven Market Transformation – Technavio

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NEW YORK, Jan. 24, 2025 /PRNewswire/ — Report with the AI impact on market trends – The global sports coaching market size is estimated to grow by USD 4.77 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of  6.2%  during the forecast period. Increasing government initiatives to promote sports and sporting infrastructure is driving market growth, with a trend towards increasing number of sports events globally. However, expensive nature of sports coaching  poses a challenge. Key market players include Challenger Sports, CMT Learning Ltd., Elle Football Academy, ESM Academy, Firstbeat Technologies Oy, FRONT RUSH LLC, Sports PD Network, Ignite Sport UK Ltd., IMG Academy, ISM Sports, Khelomore Sports Pvt. Ltd., Mentally Fit Institute, Neuro Training For Athletes, Smaller Earth Ltd., TENVIC, The Coach Crew, TrainingPeaks LLC, UK Coaching, and US Sports Camps.

Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF

Sports Coaching Market Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 6.2%

Market growth 2025-2029

USD 4771.7 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

5.4

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

Europe at 36%

Key countries

US, China, France, Germany, and UK

Key companies profiled

Challenger Sports, CMT Learning Ltd., Elle Football Academy, ESM Academy, Firstbeat Technologies Oy, FRONT RUSH LLC, Global Sports PD Network, Ignite Sport UK Ltd., IMG Academy, ISM Sports, Khelomore Sports Pvt. Ltd., Mentally Fit Institute, Neuro Training For Athletes, Smaller Earth Ltd., TENVIC, The Coach Crew, TrainingPeaks LLC, UK Coaching, and US Sports Camps

Market Driver

The sports coaching market is experiencing significant growth due to the integration of software technology. Coaches and trainers are leveraging online platforms, smartphones, and laptops to provide virtual coaching sessions and individualized assistance to athletes. Software development and hardware infrastructure have given rise to video analytics platforms, AI, and machine learning for data collection and analysis. Schools and sports clubs are adopting pricing models like one-time license-based for access to educational materials and video lectures. The baseball segment, along with fitness and popular sports like soccer, basketball, swimming, and golf, is embracing technology. Autocratic, democratic, and holistic coaching styles are being augmented with data analytics and virtual reality technologies. Wearable devices such as Fitbit trackers and smartwatches are providing real-time performance metrics and biometric sensors. Professional and non-professional sports are benefiting from these advancements, with video analytics tools, communication tools, and training plans available for all. Referees, physiotherapists, physiologists, nutritionists, and sports scientists are also utilizing these digital platforms for performance tracking and analysis. Gamification elements like leaderboards, badges, points, and quizzes are enhancing the learning experience. Virtual simulations and wearable technologies are offering personalized coaching experiences, making sports coaching more accessible and effective than ever before. 

The global sports coaching market is experiencing growth due to the rise in international and national sporting events. New tournaments are being introduced to expand the sports industry’s reach, such as the New European Soccer Competition launched in March 2024. This soccer competition offers free streaming on the Unify platform, connecting clubs with their global fan bases. Additionally, existing tournaments are expanding to new venues to increase their popularity. These developments underscore the market’s potential for growth and innovation. 

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Market Challenges

The sports coaching market is experiencing significant growth due to the integration of software technology. Coaches and trainers are leveraging online platforms, smartphones, and laptops to reach athletes, regardless of location. Virtual platforms and video analytics platforms enable data collection through biometric sensors, wearable devices like Fitbit trackers and smartwatches, and real-time performance tracking. Artificial Intelligence and Machine Learning are revolutionizing data analytics in the sports industry. Schools and sports clubs are adopting these technologies for individualized assistance, performance analysis, and training plans. Pricing models vary from one-time license-based to subscription-based. Sports such as baseball, soccer, basketball, swimming, and others are utilizing these tools for autocratic, democratic, or holistic coaching styles. The use of virtual coaching sessions, video lectures, and educational materials enhances the learning experience for sportspersons in professional and non-professional sports. Referees, physiotherapists, physiologists, nutritionists, and sports scientists also benefit from these digital platforms, providing professional advice and performance tracking. Golf, tennis, volleyball, badminton, ice hockey, and skiing are among the sports embracing these advancements. Challenges include hardware infrastructure, software development, and the adoption of new technologies in various sporting cultures. Virtual reality technologies, gamification, interactive learning, and leaderboards are future trends in the sports coaching market.The cost of sports coaching is a significant barrier to participation in various sports, particularly for economically weaker families. In the US, the average annual cost of a sports coach exceeds USD35,000, while in China, it ranges between USD15,000 and USD20,000. This high cost may limit the number of athletes from economically disadvantaged backgrounds, impacting the overall growth of the sports coaching market. In emerging countries like China, India, and Singapore, this trend may continue, potentially hindering market expansion during the forecast period.

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Segment Overview 

This sports coaching market report extensively covers market segmentation by

Type 1.1 Sports camps and personalized trainings1.2 Recreational campsApplication 2.1 Men2.2 Women2.3 KidsGeography 3.1 North America3.2 Europe3.3 APAC3.4 South America3.5 Middle East and AfricaMediumComponentSports Type

1.1 Sports camps and personalized trainings-  The sports coaching market’s largest segment in 2024 was sports camps and personalized training. This segment is a significant contributor to the market’s growth. The rise in international sports participation and the launch of domestic leagues, such as India’s Pro Kabbadi League (PKL), Indian Super League (ISL), Hockey India League (HIL), and Premier Badminton League (PBL), drive the segment’s growth. These leagues aim to identify young talents across the country, leading to an increase in enrolment at sports coaching centers. Government initiatives to promote sports also contribute to the segment’s expansion in countries like China, the US, and Singapore. Overall, the sports camps and personalized training segment is expected to experience year-over-year growth during the forecast period.

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Research Analysis

The Sports Coaching Market is experiencing significant growth due to the integration of software technology in coaching and training. Coaches and trainers are leveraging online platforms, smartphones, and laptops to provide real-time analysis and individualized assistance to athletes in various sports industries. Virtual platforms offer democratic, autocratic, and holistic coaching styles, allowing sportspersons to choose the approach that best suits their needs. Wearable devices like Fitbit trackers and smartwatches provide performance tracking data, while virtual coaching sessions offer professional advice and customized training plans. Educational materials and video lectures are also available online for athletes seeking self-paced learning. Performance analysis and training plans are key components of this market, helping athletes optimize their skills and reach their full potential.

Market Research Overview

The Sports Coaching Market is experiencing significant growth due to the integration of software technology into coaching and training. Coaches and trainers are leveraging online platforms, smartphones, and laptops to enhance athlete performance and improve sports industry practices. Virtual platforms and video analytics platforms enable data collection through biometric sensors, wearable devices like Fitbit trackers and smartwatches, and real-time performance metrics. Artificial Intelligence and Machine Learning are used for data analytics, software development, and hardware infrastructure. Schools and sports clubs adopt pricing models such as one-time license-based for access to sports coaching platforms. Autocratic, democratic, and holistic coaching styles are embraced, with virtual coaching sessions, video lectures, and educational materials providing individualized assistance. Sports such as baseball, soccer, basketball, swimming, golf, tennis, volleyball, badminton, ice hockey, and skiing benefit from these advancements. Referees, physiotherapists, physiologists, nutritionists, and sports scientists also use these tools for professional advice and performance tracking. Fitness and sporting cultures thrive on digital platforms, with interactive learning through gamification, leaderboards, badges, points, polls, quizzes, and virtual simulations. Wearable technologies and biomechanics analysis offer personalized coaching experiences, while virtual reality technologies provide training environments. The Sports Coaching Market caters to both professional and non-professional sports, offering video analytics tools, smart electronic devices, and customized training plans for individual athletes.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

TypeSports Camps And Personalized TrainingsRecreational CampsApplicationMenWomenKidsGeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And AfricaMediumComponentSports Type

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

View original content to download multimedia:https://www.prnewswire.com/news-releases/sports-coaching-market-to-grow-by-usd-4-77-billion-2025-2029-driven-by-government-sports-initiatives-report-highlights-ai-driven-market-transformation—technavio-302358615.html

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Gaming Market to Grow by USD 100.8 Billion (2025-2029), Driven by AR and VR Game Adoption, Report Highlights AI Impact on Market Trends – Technavio

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NEW YORK, Jan. 24, 2025 /PRNewswire/ — Report on how AI is redefining market landscape – The global gaming market size is estimated to grow by USD 100.8 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 8.4% during the forecast period. Growing adoption of AR and VR games is driving market growth, with a trend towards increasing emergence of cloud gaming. However, regulation of loot boxes poses a challenge. Key market players include Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp, NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab UK Ltd..

Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF

Gaming Market Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 8.4%

Market growth 2025-2029

USD 100.8 billion

Market structure

Fragmented

YoY growth 2022-2023 (%)

7.8

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 52%

Key countries

China, US, Japan, South Korea, and Canada

Key companies profiled

Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp, NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab UK Ltd.

Market Driver

The gaming market is experiencing significant growth, with video games becoming a popular form of entertainment for people of all ages. Games offer stress relief, teamwork, a sense of achievement, and self-satisfaction. The youth population and older adults are embracing home entertainment systems for family game time and indoor leisure activities. Mobile games, fueled by 4G connectivity and smartphones, have gained massive traction. However, addiction issues and intense gaming can lead to social anxiety and other concerns. New genres like shooter, action, sports, role playing, and educational courses are attracting a large user base. Game developers are leveraging 3D realistic graphics, tactical missions, and attractive weapons to create game worlds. Technology advancements, including 5G, cloud gaming services, and virtual reality (VR) and augmented reality (AR), are transforming the gaming landscape. The game creation process is becoming more accessible with cloud platforms and online gaming platforms. Tablets and mobile phones, including iPads, are popular devices for gaming. Hypercasual Android and iOS apps dominate the market, with companies like Tencent leading the way. The gaming industry continues to evolve, with technology and storytelling at the forefront.

Cloud gaming is a modern approach to access and play video games, which are hosted on remote servers and streamed to Internet-connected devices. This technology eliminates the need for expensive gaming hardware and complicated setups. Users can enjoy cloud gaming for free or through paid subscriptions, making it an attractive option for non-core gamers who primarily use social media and mobile devices. Grid computing enables the streaming of content to gamers’ devices via wired or wireless broadband connections. Compared to traditional console gaming, cloud gaming offers several advantages, including fewer hassles as it eliminates the need for game discs, installations, digital downloads, or patches.

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Market Challenges

The gaming market is thriving, with video games providing entertainment for people of all ages. Whether it’s kids seeking joy and self-satisfaction or older adults looking for stress relief and teamwork, video games offer something for everyone. Home entertainment systems, smartphones, and tablets have made gaming more accessible than ever before, with mobile games and cloud gaming services attracting a large youth population and family game time. However, challenges persist. Intense gaming can lead to addiction issues, and games with violent or adult content can contribute to social anxiety. Developers must balance the desire for attractive weapons and tactical missions with the need for education and positive messages. Technology advancements, such as 4G connectivity, 5G, and virtual reality (VR), are transforming the gaming landscape. The game creation process involves designing engaging game worlds, improving graphics, and creating new genres like hypercasual, Android apps, and iOS apps. Tencent, a major player in the industry, is leading the way with innovative online gaming platforms and cloud services. The future of gaming is bright, with endless possibilities for storytelling and experiences.The global gaming market faces a significant challenge with the regulation of loot boxes. Loot boxes are virtual items purchased with real money for randomized in-game rewards. They can improve gaming experience for some players but have been criticized for resembling gambling and exploiting vulnerable individuals, including children. Regulators in various countries, such as Belgium, Australia, and the Netherlands, have taken actions to regulate or ban loot boxes. These regulations may require game developers and publishers to modify their games or business models to comply, potentially impacting their revenue streams.

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Segment Overview

This gaming market report extensively covers market segmentation by

Type1.1 Casual gaming1.2 Professional gamingPlatform2.1 Online2.2 OfflineDevice3.1 Mobile gaming3.2 Console gaming3.3 PC gamingGeography4.1 APAC4.2 North America4.3 Europe4.4 Middle East and Africa4.5 South America

1.1 Casual gaming- The casual gaming market refers to the segment of video games that do not require extensive time investment for playing, winning, and earning. Casual gamers are individuals who engage in such games without committing significant resources. Revenue in this sector is generated through licensing gaming software to end-users. The market for casual gaming is expanding due to the growing popularity of mobile gaming. Unlike dedicated gamers, casual gamers typically do not invest in gaming peripherals. Instead, they prefer mobile devices for their convenience and accessibility. Casual games can be played online, enabling users to enjoy their preferred titles from anywhere at any time. Accessibility and ease of use are key drivers for the casual gaming segment. Games in this category are simple to learn and can be played on various devices, including smartphones, tablets, and PCs. This broadens their reach to a large and diverse audience. Additionally, social interaction is a significant factor in casual gaming. Many games are designed for multiplayer experiences, allowing players to connect and communicate with each other, either locally or online. This social element adds an extra layer of enjoyment and engagement to the gaming experience. For instance, Player Unknown’s Battlegrounds (PUBG) is a popular online multiplayer battle royale game that offers social interaction opportunities through voice chat. Players can coordinate strategies and work together to survive, making the gaming experience more enjoyable when played with friends. Overall, the casual gaming segment’s growth is fueled by its accessibility, ease of use, and social interaction features, making it an attractive proposition for both developers and players.

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Research Analysis

The gaming market continues to thrive as a source of entertainment for people of all ages and backgrounds. Video games offer a unique form of stress relief and provide opportunities for teamwork and a sense of achievement. They bring joy and self-satisfaction, making them an excellent choice for indoor activities. The market caters to various demographics, including kids, older adults, and the youth population. Home entertainment systems have become essential for family game time, allowing for social connection and bonding. Gaming offers a solution for those suffering from social anxiety, with options ranging from shooter and action games to sports, role-playing, and educational courses. The advancement of technology, including 5G and devices like tablets, mobile phones, and iPads, has made gaming more accessible than ever. The GSMA report predicts continued growth in the gaming industry, making it an exciting space to watch.

Market Research Overview

The gaming market is a vibrant and ever-evolving industry that offers a world of entertainment for people of all ages. From kids to older adults, video games provide a sense of joy, self-satisfaction, and achievement. They offer a perfect escape from the stresses of daily life, fostering teamwork and social interaction. With advancements in technology, gaming has become a major form of home entertainment, with home systems, smartphones, tablets, and mobile phones leading the way. Mobile gaming, with its convenience and accessibility, has gained significant traction, especially among the youth population and families. Games come in various genres, including shooter, action, sports, role-playing, and educational courses. With 4G connectivity and the advent of 5G, cloud gaming services are becoming increasingly popular. The gaming industry is not without its challenges, however. Addiction issues and intense gaming can lead to social anxiety and other mental health concerns. New genres, such as hypercasual, continue to emerge, while game developers work tirelessly to create game worlds with improved graphics, virtual reality (VR), and augmented reality (AR). The game creation process is a complex one, involving game design, cloud platforms, and online gaming platforms. In conclusion, the gaming market is a dynamic and exciting industry that offers endless opportunities for entertainment, education, and social interaction. With continued advancements in technology and the growing popularity of mobile gaming, the future of gaming looks bright.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

TypeCasual GamingProfessional GamingPlatformOnlineOfflineDeviceMobile GamingConsole GamingPC GamingGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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