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transcosmos releases Matsui Securities unique game title on Fortnite, the first Fortnite game published by the Japanese securities firms

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Runs 1.1M yen Matsui Securities point campaign for players

TOKYO, Aug. 26, 2024 /PRNewswire-PRWeb/ — transcosmos hereby announces that on Thursday, August 1, 2024, the company will release MONEY TRADE FIGHT by Matsui Securities, the first original game title with elements of investment to be published by Japan’s securities market (* 1) on Fortnite (* 2). The company will release the game in partnership with BORDER, the Fortnite production studio operated by EbuAction. Commemorating the release, transcosmos helps Matsui Securities run a special campaign starting on the release date, with limited offerings of a total of 1.1-million-yen worth of Matsui Securities points. In addition, from 17:30 on Friday August 2, a popular YouTuber ZELLFY will livestream his game playthrough. Please check it out.

Role of transcosmos
transcosmos delivers new forms of marketing services designed for young generations to help clients make the most of three leading metaverse platforms attracting generation Z and alpha, namely Fortnite, Roblox and ZEPETO. Fortnite is a popular gaming metaverse across the world, with monthly active users surpassing 5 million in Japan alone. Working with BORDER, a Fortnite metaverse production studio, transcosmos successfully accomplished a 3-month development project for Matsui Securities. Tomorrow, August 1, 2024, MONEY TRADE FIGHT by Matsui Securities will be published on Fortnite.

MONEY TRADE FIGHT by Matsui Securities
Using collected items in a dungeon quest as capital, players try to increase their in-game money strategically by trading KABU or shares while checking share price fluctuations. Players compete to escape from a dungeon within a set time with the highest earnings to be the winner.

To commemorate the release of the game, a popular YouTuber will livestream MONEY TRADE FIGHT by Matsui Securities game playthrough.

Items found in dungeon quests will be collected by a drone, a player’s buddy in dungeon quests, and automatically converted to in-game money. Players can use the money for trading Kabu while checking price fluctuations.

Players must complete a dungeon within a time limit. If they fail to escape a dungeon in the allowed time, players’ earned money will be reduced by half. Finding an escape pod is the key to success. Throughout the game, there are tricks to get the right time to trade Kabu and beat rivals. Use tricks, earn in-game money taking a broad view while grasping market trends, and clear the game.

[Check price chart] Throughout the game, KABU pricing chart will be on the screen. Keeping an eye on the chart and getting the right time to trade KABU is the key to maximize in-game money.

[Check information from a character] A non-playable character (NPC) appears in a dungeon. Catch and utilize KABU market price information from the NPC.

[Items to block rivals] Players can purchase items to block rival players with in-game money. Stop rivals for a certain time period with “traps,” limit their play zone with “walls,” and cloud their views by emitting smoke using “smoke.” With these items, players can block rivals who are trying to trade their Kabu, and gain the upper hand.

Game overview 
Title: MONEY TRADE FIGHT by Matsui Securities
Genre: Simulation
Island code: 4870-4432-5568
Available period: August 1, 2024 (Thu) 10:00 to October 31, 2024 (Thu) * current plan.
Charge: Free
Platform: Fortnite
Game description on Fortnite: https://www.fortnite.com/@border_studio/4870-4432-5568
Supported platforms: PlayStation4, PlayStation5, Xbox series, Nintendo Switch, PC (Epic Games Store), and cloud gaming services

For more details, visit here: https://www.matsui.co.jp/event/fortnite-01

MONEY TRADE FIGHT by Matsui Securities is not sponsored, approved, or managed by Epic Games, Inc. The game is an independent Fortnite game content.

Campaign overview 
Name: 1.1M yen Matsui Securities point campaign!
Play MONEY TRADE FIGHT by Matsui Securities on Fortnite and get Matsui Securities points!
Registration period: From Thursday August 1 to 23:59, Saturday August 31, 2024
Entry requirements: Entrants must play MONEY TRADE FIGHT by Matsui Securities during the campaign period, and post earned amounts on X in line with a specified format.

Please note entries must be made with a public account.

Steps: Among all eligible entrants aged 18 and older, the top three earners will be awarded 300,000 yen, 200,000 yen, and 100,000 yen worth of Matsui Securities points, respectively. In addition, 100 lottery winners out of all entrants ranked 4th and below will receive 5,000 yen worth of Matsui Securities points.
1) Play MONEY TRADE FIGHT by Matsui Securities during the campaign period.
2) Post the amount earned and a screen shot of the results to X in line with the specified format.
3) Top 3 earners and 100 lottery winners will receive a point award application form via direct message (DM). Please fill in the required fields.
4) Matsui Securities points will be added to the winners’ Matsui Securities account.

Please confirm the specified application format on Post to Campaign, Matsui Securities Co., Ltd. Official X Account (@Matsui_PR).Please note the earned amount for this campaign is an amount earned in one play, not cumulative amounts earned by multiple plays.

Receiving points:

To receive points awarded, players must open a Matsui Securities account. Please open your account to receive the points.Players must be aged 18 or older as of Saturday, August 31, 2024 to receive campaign points. Top 3 earners and lottery winners who are under 18 are not eligible for award points. Points can only be awarded to Matsui Securities accounts for adults, accounts for minors are not eligible.Points will be awarded from around early October, 2024.To confirm applicants and send DMs, please do not change X ID or delete X account during the campaign period.Please note that any players who transcosmos deemed to have used glitches and other unfair plays may become ineligible for the campaign at our discretion.Details of this campaign are subject to changes and cancellation without prior notice.

For more details, please visit here (no translation available): https://www.matsui.co.jp/campaign/detail/fortnite-01.html

MONEY TRADE FIGHT by Matsui Securities special game playthrough live streaming
To commemorate the release of the game, a popular YouTuber will livestream MONEY TRADE FIGHT by Matsui Securities game playthrough.
Date/Time: 17:30-19:00 Friday, August 2, 2024
Livestream URL: https://www.youtube.com/live/35yRAP3r6QY

About Fortnite
With more than 500 million registered accounts worldwide, Fortnite is an online game where players create their own experiences or squad up in the iconic Battle Royale and action-packed Zero Build. Fortnite is an always evolving space where culture lives and players can create, watch, and play alongside a global community with friends. Fortnite is available on PlayStation, Xbox, Switch, Android, PC, and cloud gaming services. For more details, visit here: http://www.fortnite.com.

About Matsui Securities Co., Ltd.
Company name: Matsui Securities Co., Ltd.
Address: 1-4, Kojimachi, Chiyoda-ku, Tokyo 102-8516 Japan
Business content: Financial instruments business operator as per the Financial Instruments and Exchange Act (Kanto Local Finance Bureau (FIBO) No. 164)
URL: https://www.matsui.co.jp/company

About BORDER 
Operating company: EbuAction, inc.
Address: Room #104, 4F CITY COURT MEGURO Tower 4, 2-10-34, Kami-osaki, Shinagawa-ku, Tokyo 141-0021, Japan
Business: Providing services for businesses to offer solutions on metaverse platforms including Fortnite and Roblox. Co-operating BORDER, a metaverse production studio, with NEIGHBOR Co., Ltd.
URL: https://ebuaction.com/

1 Based on EbuAction (BORDER) research as of June 2024. No search results found on Fortnite for a keyword “Securities” nor online for a keyword “Securities Fortnite/fortnite”.2 MONEY TRADE FIGHT by Matsui Securities is not sponsored, approved, or managed by Epic Games, Inc. The game is an independent Fortnite game content.

transcosmos is a trademark or registered trademark of transcosmos inc. in Japan and other countries.Other company names and product or service names used here are trademarks or registered trademarks of respective companies.

About transcosmos inc.
transcosmos launched its operations in 1966. Since then, we have combined superior “people” with up-to-date “technology” to enhance the competitive strength of our clients by providing them with superior and valuable services. transcosmos currently offers services that support clients’ business processes focusing on both sales expansion and cost optimization through our 182 bases across 35 countries/regions with a focus on Asia, while continuously pursuing Operational Excellence. Furthermore, following the expansion of e-commerce market on the global scale, transcosmos provides a comprehensive One-Stop Global E-Commerce Services to deliver our clients’ excellent products and services to consumers in 46 countries/regions around the globe. transcosmos aims to be the “Global Digital Transformation Partner” of our clients, supporting the clients’ transformation by leveraging digital technology, responding to the ever-changing business environment. Visit us here https://www.trans-cosmos.co.jp/english/

Media Contact
transcosmos inc., transcosmos inc., +81-3-6709-2251, pressroom@trans-cosmos.co.jp, https://www.trans-cosmos.co.jp/english/

View original content to download multimedia:https://www.prweb.com/releases/transcosmos-releases-matsui-securities-unique-game-title-on-fortnite-the-first-fortnite-game-published-by-the-japanese-securities-firms-302230244.html

SOURCE transcosmos inc.

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Internet Society Report Highlights Challenges and Recommendations for Internet Connectivity in the Middle East

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WASHINGTON, Sept. 22, 2024 /PRNewswire/ — The Internet Society (ISOC), a global charitable organization advocating for an open, globally connected, and secure Internet, released a comprehensive report on the state of Internet connectivity across the Middle East and North Africa (MENA) region.

The report underscores Internet connectivity as a catalyst for economic growth and social development and how an increase in fixed broadband access has a direct impact on growing gross domestic product (GDP).

Key Findings:

Growth in Mobile and Fixed Broadband: Both mobile and fixed broadband connections have grown substantially from 2015 to 2021, particularly in Gulf States with advanced fiber-optic and 5G networks. However, deployment has been slower in other parts of the region, primarily due to infrastructure challenges and affordability issues.

Mobile Internet users increased from 130M to over 180M between 2016 and 2021, with Egypt, Tunisia, and Morocco showing the highest growth rates. Fixed broadband users rose from 17M to 29M in the same period, with Egypt leading the way. The Arab region lags behind other regions in fiber optic deployment, with stagnation in investment since 2018.

High-Income Countries: Significant progress in broadband infrastructure, especially in Gulf Cooperation Council (GCC) countries due to 5G rollout. High-income countries improved their Internet availability from 77.34 to 79.37, surpassing global averages.Low-Middle-Income Countries: Broadband has improved modestly, but challenges persist. Despite overall progress, a significant digital divide remains between high-income and low-middle-income countries, partly due to political and economic instability in some regions, such as Tunisia and Syria.

Infrastructure Challenges: There is a heavy reliance on European Internet Exchange Points for international Internet traffic, which results in slower speeds due to additional data hops.

Emerging Technologies: The report emphasizes the role of emerging technologies such as High-Throughput Satellites (HTS) and Low-Earth Orbit (LEO) satellites in bridging the connectivity gap. These technologies are crucial for expanding access to underserved rural areas.

Impact of COVID-19: The COVID-19 pandemic has adversely affected network performance and digital transformation plans, causing delays and disruptions in connectivity improvements.

Recommendations:

Policy and Regulation: The Internet Society advocates revising regulatory frameworks to accelerate infrastructure deployment. Key recommendations include enhancing spectrum policies, removing regulatory barriers, and fostering public-private partnerships to drive investment, competition, and support for small and medium enterprises.

Spectrum Availability: North African countries have limited spectrum compared to global averages, impacting network capacity and costs.Regulatory Frameworks: Enhance regulatory frameworks to foster investment, encourage spectrum and infrastructure sharing, and support new technologies like HTS and LEO satellites.

Collaboration and Investment: Promote public-private partnerships and update national broadband plans to improve infrastructure and connectivity.

Digital Skills and Literacy: Addressing digital skills and literacy is crucial for maximizing the benefits of Internet connectivity. The report calls for more affordable, relevant, and inclusive education and training programs to build a digital workforce.

Local Internet Exchange Points (IXPs): The report stresses the importance of establishing and upgrading IXPs to enhance local Internet traffic, reduce costs, and improve service quality. Governments are encouraged to support IXPs by providing resources and facilitating network interconnections.

“The Internet has become indispensable for many people, and its role in connecting people, fostering economic opportunities, and driving innovation is undeniable. The Arab region has made big leaps in the availability and adoption of the Internet in recent years; however, adoption rates are still low. We hope that governments will use our report to learn about the improvements that can be made in infrastructure deployment, affordability of service, market structure, and regulatory frameworks,” explains Nermine El Saadany, Regional Vice President for the Middle East for the Internet Society.

About the Internet Society
Founded by Internet pioneers, the Internet Society (ISOC) is a global charitable organization dedicated to ensuring the open development, evolution, and use of the Internet. Through a global community of chapters and members, the Internet Society collaborates with a wide range of groups to promote the technologies that keep the Internet safe and secure and advocates for policies that enable universal access. The Internet Society is also the organizational home of the Internet Engineering Task Force (IETF).

Logo – https://mma.prnewswire.com/media/1656167/Internet_Society.jpg 

View original content:https://www.prnewswire.co.uk/news-releases/internet-society-report-highlights-challenges-and-recommendations-for-internet-connectivity-in-the-middle-east-302251836.html

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Representatives from 57 countries, regions and 6 international organizations, are gathering in Suzhou.

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What important topics are they discussing about? Let’s find out!

BEIJING, Sept. 22, 2024 /PRNewswire/ — I’m Xiao Lin from National Immigration Administration. On September 9th, the first Sub-Forum on Migration Management Cooperation was successfully held. Representatives from all parties expressed their insights and appeals around the development and innovation of migration governance.

It was truly a content-rich event!

Why does the international community focus on the topic of “Migration Governance” so much?

At present, changes unseen in a century is unfolding at a faster pace. The situation in the wider world remains complex and fluid. However, peace, development, cooperation and win-win results are still an unstoppable historical trend. Migration governance is critical to economic development of individual countries, global security governance and international cultural and people-to-people exchanges. It has increasingly become a key issue in global governance.

Here are the key points:
At the forum, NIA made three commitments: implementing more open policies for the cross-border flow of people, more effective actions in the governance of transnational crimes and more extensive global cooperation in migration governance, injecting new impetus to opening up and development; At the same time, three initiatives have been put forward, [Original scene of the initiative] contributing China’s wisdom and solutions to global migration governance and further showcasing its image as an open, confident, secure, and thriving major power.

Representatives also made keynote speeches, sharing their migration governance policies, measures and experience, and providing their perspectives on regional and international migration governance.

Pooling wisdom for win-win results.

In a changing era, National Immigration Administration of China stands ready to work with all parties to promote global migration governance to a higher level and contribute more wisdom to world peace, development, prosperity and stability!

View original content to download multimedia:https://www.prnewswire.com/news-releases/representatives-from-57-countries-regions-and-6-international-organizations-are-gathering-in-suzhou-302254859.html

SOURCE National Immigration Administration

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Supreme Court Justice Michelle O’Bonsawin Joins Elementary Students for Live Virtual Q&A and Chapter One Storybook Reading on Sep. 24

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The Honourable Justice Michelle O’Bonsawin, the first Indigenous person appointed to the Supreme Court of Canada, will join elementary students in a live virtual Q&A on September 24, from 1:00-2:15 pm ET, following a reading of the children’s storybook, “Daanis the Judge.” This event is hosted by Chapter One, a children’s literacy charity, to commemorate the National Day for Truth and Reconciliation. Lawyer Victoria Perrie, writer of “Daanis the Judge,” will read aloud the inspiring story, which is based on Justice O’Bonsawin’s remarkable journey. Illustrator EJ Miller-Larson will join Justice O’Bonsawin and Perrie in a moderated Q&A session with over 1900 elementary students.

TORONTO, Sept. 21, 2024 /PRNewswire-PRWeb/ — The Honourable Justice Michelle O’Bonsawin, the first Indigenous person to be appointed to the Supreme Court of Canada, will join elementary students in a live virtual Q&A following a live online reading of the original children’s storybook “Daanis the Judge,” on September 24, from 1:00-2:15 pm ET. The event will be hosted by Chapter One to mark the National Day for Truth and Reconciliation. Chapter One is a children’s literacy charity that provides 1:1 high-impact reading tutoring and co-creates original storybooks with participating communities nationwide.

“I am very humbled and proud to be a part of the book, “Daanis the Judge.” My hope is that this book will inspire youth to dream big and know that anything is possible. I am evidence of that!” – Justice Michelle O’Bonsawin

Métis-Cree lawyer Victoria Perrie, who wrote “Daanis the Judge,” will lead the live reading. Students will ask questions during a moderated Q&A with Justice O’Bonsawin, Perrie, and illustrator EJ Miller-Larson, of the Fond du Lac Band and Oneida Nation.

“Daanis the Judge” was inspired by Justice O’Bonsawin’s trailblazing career. It tells the story of a young student, Daanis, who dreams of becoming a judge after learning about Justice O’Bonsawin’s achievements.

The story is part of Chapter One’s growing collection of original children’s e-storybooks, co-created with Indigenous writers, illustrators and communities. The e-storybooks celebrate Indigenous experiences and perspectives, and feature audio clips of Elders pronouncing foundational words in their communities’ first languages. All e-storybooks are provided for free through the Global Free Library.

About Chapter One

Chapter One (chapterone.org/ca) is a global nonprofit and registered Canadian charity that provides one-on-one early literacy tutoring programs to 2,300 children in eight provinces and territories across Canada. Its proven “short burst” high-impact tutoring approach—five-minute sessions, three to five times a week—is ideally suited to young children’s attention spans and aligns with the Science of Reading. In one of the largest randomized control trials conducted on early literacy instruction, researchers from Stanford University found that 7 out of 10 students receiving Chapter One high impact tutoring achieved phonics benchmarks by the end of Kindergarten, compared to 32% in the control group.

Children at risk of reading failure receive 1:1 reading support from trained, paid paraprofessional tutors through Chapter One’s online reading platform and custom software. Programs are delivered in-person and virtually in classrooms through agreements with schools and school boards, and at home on families’ smartphones, connecting struggling readers with individualized reading support—regardless of location and circumstance, even in some of the most geographically remote communities in Canada.

In addition to its tutoring programs, Chapter One collaborates with Indigenous communities to co-create children’s stories that represent the communities’ priorities and experiences and advance language revitalization efforts. The e-storybooks are provided for free online, as part of the Global Free Library.

Event details

The Live Virtual Q&A and Reading of “Daanis the Judge” with the Honourable Justice O’Bonsawin takes place on Tuesday, September 24, from 1:00-2:15 pm ET via Zoom. The event is open to elementary classes (Grades 1-6). Teachers/principals must register their classes in advance using this link.

Media Contact

Denise Orosa, Chapter One Canada, 1 4374224825, denise.orosa@chapterone.org, chapterone.org/ca

View original content to download multimedia:https://www.prweb.com/releases/supreme-court-justice-michelle-obonsawin-joins-elementary-students-for-live-virtual-qa-and-chapter-one-storybook-reading-on-sep-24-302254639.html

SOURCE Chapter One Canada

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