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Gesture Recognition Solution Market size is set to grow by USD 73.44 billion from 2024-2028, Increasing development of processors supporting gesture recognition boost the market, Technavio

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NEW YORK, Aug. 7, 2024 /PRNewswire/ — The global gesture recognition solution market size is estimated to grow by USD 73.44 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of  37.91%  during the forecast period. Increasing development of processors supporting gesture recognition is driving market growth, with a trend towards increasing priority for tof cameras for gesture recognition. However, low-value addition of gesture recognition feature in electronic devices  poses a challenge. Key market players include Alphabet Inc., Apple Inc., Cipia Vision Ltd., Elliptic Laboratories AS, ESPROS Photonics Corp., GestureTek technologies, Infineon Technologies AG, Intel Corp., IrisGuard Ltd., Jabil Inc., Microchip Technology Inc., NVIDIA Corp., OMRON Corp., Qualcomm Inc., Sony Group Corp., STMicroelectronics International N.V., Synaptics Inc., Texas Instruments Inc., Ultraleap Ltd., and Vishay Intertechnology Inc..

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Gesture Recognition Solution Market Scope

Report Coverage

Details

Base year

2023

Historic period

2018 – 2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 37.91%

Market growth 2024-2028

USD 73440.3 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

28.4

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 50%

Key countries

US, China, Japan, Germany, and South Korea

Key companies profiled

Alphabet Inc., Apple Inc., Cipia Vision Ltd., Elliptic Laboratories AS, ESPROS Photonics Corp., GestureTek technologies, Infineon Technologies AG, Intel Corp., IrisGuard Ltd., Jabil Inc., Microchip Technology Inc., NVIDIA Corp., OMRON Corp., Qualcomm Inc., Sony Group Corp., STMicroelectronics International N.V., Synaptics Inc., Texas Instruments Inc., Ultraleap Ltd., and Vishay Intertechnology Inc.

Market Driver

Gesture recognition software is integrated with sensors and various types of cameras, including 2D and 3D, in electronic devices to detect air gestures. While 2D cameras can be used, they are less accurate in recognizing motion gestures. The demand for more accurate gesture control and facial recognition features in laptops and smartphones has led manufacturers like HP Development Company, Dell Technologies, and Apple Inc. To incorporate 3D cameras into their products. These 3D cameras can be structured light cameras or stereo cameras, which consume more power and lead to faster battery discharge. To address this issue, Time-of-Flight (ToF) cameras, which consume less power, are being adopted in smartphones. ToF cameras use laser sources for depth sensing and measure the time required for light signals to reflect, enabling them to analyze the depth of an image. With increased accuracy in recognizing motion gestures and less power consumption, the implementation of gesture recognition in electronic devices is expected to provide significant benefits during the forecast period. 

The Gesture Recognition Solution market is experiencing significant growth due to the increasing trend of touchless technology in various industries. Retail stores and commercial spaces are adopting touchless gesture recognition for contactless payments and interactive displays. Regulations around touchless interaction are driving the demand for touchless multifactor authentication in banking and security. Robotics and virtual reality are leveraging advanced technologies like 3D vision and AI for touchless gesture recognition. Sensors like ultrasonic and electric field are used for sensing techniques. Smartphones, smart TVs, and smart devices are integrating touchless gesture recognition for user-friendly interfaces. Technical complexity is being addressed with developer support and software components. Touchless capability is also gaining traction in consumer electronics, automotive, and aviation sectors for driver safety and touchless interaction. Touch screens and touch-based technology are complementing touchless systems to offer a seamless user experience. The future of gesture recognition lies in the convergence of various sensing techniques and software algorithms. 

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Market Challenges

Gesture recognition technology enables users to interact with electronic devices through motion gestures, making use of 2D cameras for input. However, the market growth for this technology is facing challenges. The increasing popularity of voice recognition technology and the need to conserve power in devices are making gesture recognition a less desirable feature. Additionally, the accuracy of 2D cameras in recognizing gestures leaves room for improvement. As a result, some manufacturers have discontinued offering gesture recognition in their latest product releases, potentially hindering the expansion of the global gesture recognition solution market.The Gesture Recognition Market is experiencing significant growth due to the increasing demand for interactive technologies in various industries. Key challenges include the use of 3D vision technologies and advanced algorithms, such as machine learning and artificial intelligence, to accurately identify human movements. Commercial spaces, airports, and healthcare spaces are major adopters, with applications ranging from interactive displays and kiosks to driver safety systems and medical rehabilitation. Leading vendors provide developer support and hardware components, including cameras, image sensors, and capacitive sensors, to enable seamless integration into consumer electronics like laptops, mouses, and smartphones. The market is also expanding into luxury cars, gaming, and public transportation systems, driven by the need for non-contact, intuitive interfaces and the digitization trend. Per capita incomes and hardware capabilities are key factors influencing market penetration.

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Segment Overview 

This gesture recognition solution market report extensively covers market segmentation by  

Technology 1.1 Touch-based1.2 TouchlessApplication 2.1 Gaming consoles2.2 Smartphones2.3 Automobiles2.4 PCsGeography 3.1 APAC3.2 North America3.3 Europe3.4 Middle East and Africa3.5 South America

1.1 Touch-based-  The gesture recognition market in smartphones is primarily driven by OEMs aiming to integrate advanced technologies into devices for an enhanced user experience. Touch-based gestures are currently the preferred choice, with air gestures having limited value addition due to consumer unfamiliarity. Air gestures are used for limited functions, such as activating options and taking pictures. However, the integration of AI-based 3D gesture recognition technology, like PointGrab’s PointSwitch, offers significant potential. This technology creates a touch-friendly zone, enabling users to control smart TVs and home automation devices with a flick of their finger. As 5G technology becomes more prevalent, gesture control technology promises a touchless user experience, although 3D cameras may still be required for specific features. Overall, the market for gesture recognition solutions in smartphones is expected to grow during the forecast period due to these advancements.

For more information on market segmentation with geographical analysis including forecast (2024-2028) and historic data (2017-2021) – Download a Sample Report

Learn and explore more about Technavio’s in-depth research reports

The global 3D sensors market is projected to grow significantly, driven by advancements in technology and increasing demand for augmented reality (AR) and virtual reality (VR) applications. As industries like automotive, healthcare, and electronics adopt 3D sensing technology, the market is expected to expand at a robust pace.

Simultaneously, the global battery management integrated circuit (IC) market is witnessing substantial growth due to the rising adoption of electric vehicles (EVs) and renewable energy systems. The increasing need for efficient power management and enhanced battery life is fueling this market’s expansion.

Research Analysis

The Gesture Recognition Solution market is a rapidly growing sector at the intersection of Artificial Intelligence (AI) and Machine Learning (ML), offering user convenience through touchless interaction. This technology utilizes hardware components like cameras and sensors to capture human gestures, which are then processed by software components, including algorithms and embedded systems. The technology is finding applications in various industries such as Virtual Reality, Robotics, Gaming, Consumer Electronics, and Healthcare. Per capita incomes and digitization are key drivers for the market’s growth. In the Consumer Electronics sector, gesture recognition is replacing touch screens, keyboards, and mouses, offering a more intuitive and interactive user experience. The technology’s potential in Healthcare is significant, enabling touchless control of medical equipment and improving patient care. In Virtual Reality and Robotics, gesture recognition enhances the user experience and adds a new dimension to human-computer interaction.

Market Research Overview

The Gesture Recognition Market is a rapidly growing sector driven by advanced technologies such as 3D vision technologies, machine learning (ML), and artificial intelligence (AI). These technologies enable systems to recognize and interpret human gestures, enabling touchless interaction in various industries. Applications include commercial spaces like airports, retail stores, and public transportation systems, as well as consumer electronics such as smartphones, laptops, and smart TVs. Sensing techniques include image sensors, infrared, ultrasonic sensors, and capacitive sensors. Hardware components include cameras, embedded systems, and hardware capabilities. Applications extend to healthcare spaces like hospitals and medical rehabilitation, robotics, driver safety, and security concerns. Regulations play a role in market growth, while technical complexity and cost remain challenges. Leading vendors offer developer support and algorithms for gesture recognition technology, including ML algorithms and mathematical algorithms. Gesture recognition is also used in interactive gaming, luxury cars, and human-computer interaction (HCI) / human-machine interaction (HMI) for touchless multifactor authentication and touchless systems.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

TechnologyTouch-basedTouchlessApplicationGaming ConsolesSmartphonesAutomobilesPCsGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Supreme Court Justice Michelle O’Bonsawin Joins Elementary Students for Live Virtual Q&A and Chapter One Storybook Reading on Sep. 24

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The Honourable Justice Michelle O’Bonsawin, the first Indigenous person appointed to the Supreme Court of Canada, will join elementary students in a live virtual Q&A on September 24, from 1:00-2:15 pm ET, following a reading of the children’s storybook, “Daanis the Judge.” This event is hosted by Chapter One, a children’s literacy charity, to commemorate the National Day for Truth and Reconciliation. Lawyer Victoria Perrie, writer of “Daanis the Judge,” will read aloud the inspiring story, which is based on Justice O’Bonsawin’s remarkable journey. Illustrator EJ Miller-Larson will join Justice O’Bonsawin and Perrie in a moderated Q&A session with over 1900 elementary students.

TORONTO, Sept. 21, 2024 /PRNewswire-PRWeb/ — The Honourable Justice Michelle O’Bonsawin, the first Indigenous person to be appointed to the Supreme Court of Canada, will join elementary students in a live virtual Q&A following a live online reading of the original children’s storybook “Daanis the Judge,” on September 24, from 1:00-2:15 pm ET. The event will be hosted by Chapter One to mark the National Day for Truth and Reconciliation. Chapter One is a children’s literacy charity that provides 1:1 high-impact reading tutoring and co-creates original storybooks with participating communities nationwide.

“I am very humbled and proud to be a part of the book, “Daanis the Judge.” My hope is that this book will inspire youth to dream big and know that anything is possible. I am evidence of that!” – Justice Michelle O’Bonsawin

Métis-Cree lawyer Victoria Perrie, who wrote “Daanis the Judge,” will lead the live reading. Students will ask questions during a moderated Q&A with Justice O’Bonsawin, Perrie, and illustrator EJ Miller-Larson, of the Fond du Lac Band and Oneida Nation.

“Daanis the Judge” was inspired by Justice O’Bonsawin’s trailblazing career. It tells the story of a young student, Daanis, who dreams of becoming a judge after learning about Justice O’Bonsawin’s achievements.

The story is part of Chapter One’s growing collection of original children’s e-storybooks, co-created with Indigenous writers, illustrators and communities. The e-storybooks celebrate Indigenous experiences and perspectives, and feature audio clips of Elders pronouncing foundational words in their communities’ first languages. All e-storybooks are provided for free through the Global Free Library.

About Chapter One

Chapter One (chapterone.org/ca) is a global nonprofit and registered Canadian charity that provides one-on-one early literacy tutoring programs to 2,300 children in eight provinces and territories across Canada. Its proven “short burst” high-impact tutoring approach—five-minute sessions, three to five times a week—is ideally suited to young children’s attention spans and aligns with the Science of Reading. In one of the largest randomized control trials conducted on early literacy instruction, researchers from Stanford University found that 7 out of 10 students receiving Chapter One high impact tutoring achieved phonics benchmarks by the end of Kindergarten, compared to 32% in the control group.

Children at risk of reading failure receive 1:1 reading support from trained, paid paraprofessional tutors through Chapter One’s online reading platform and custom software. Programs are delivered in-person and virtually in classrooms through agreements with schools and school boards, and at home on families’ smartphones, connecting struggling readers with individualized reading support—regardless of location and circumstance, even in some of the most geographically remote communities in Canada.

In addition to its tutoring programs, Chapter One collaborates with Indigenous communities to co-create children’s stories that represent the communities’ priorities and experiences and advance language revitalization efforts. The e-storybooks are provided for free online, as part of the Global Free Library.

Event details

The Live Virtual Q&A and Reading of “Daanis the Judge” with the Honourable Justice O’Bonsawin takes place on Tuesday, September 24, from 1:00-2:15 pm ET via Zoom. The event is open to elementary classes (Grades 1-6). Teachers/principals must register their classes in advance using this link.

Media Contact

Denise Orosa, Chapter One Canada, 1 4374224825, denise.orosa@chapterone.org, chapterone.org/ca

View original content to download multimedia:https://www.prweb.com/releases/supreme-court-justice-michelle-obonsawin-joins-elementary-students-for-live-virtual-qa-and-chapter-one-storybook-reading-on-sep-24-302254639.html

SOURCE Chapter One Canada

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PEAC Institute Launches “24 Hour Pause for Peace: A Global Concert”

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24 Hour Pause for Peace Will Be the Largest Peace Initiative Ever Worldwide, Unifying 96 Countries on Six Continents Through Music

MONTCLAIR, N.J., Sept. 21, 2024 /PRNewswire-PRWeb/ — On this International Day of Peace, PEAC Institute, part of the 2017 Nobel Peace Prize winning team, has launched “24 Hour Pause for Peace: A Global Concert,” the largest peace initiative ever organized worldwide through music.

“Now, we need companies, government entities, other nonprofits and donors who care about our cause for peace to join us in lifting up the biggest event of this generation.”

On October 4, 2025, this ground-breaking program will activate a massive network of youth ensembles that spans 96 countries and territories across six continents and host two 24-hour commercial festivals featuring some of the biggest acts in music and entertainment. This extraordinary day-long event will be live-streamed globally, allowing millions to participate simultaneously.

“It has been 40 years since Live Aid and We Are the World historically unified and changed the world through music,” said Rebecca Irby, president and CEO of PEAC Institute. “With our planet riddled with post-pandemic fatigue, climate chaos, unsettling wars and more, we believe it is time to create a new trajectory for humanity by inviting everyone around the globe to a 24 hour pause for peace to enjoy the sounds of music and feel the transformative power of human connection,” Irby explained.

Additionally, 24 Hour Pause for Peace plans to amass more than 100 million ambassadors to sign an appeal to the United Nations calling for a 24 hour ceasefire during the children’s concerts and commercial music events. All countries are welcome to participate with no exceptions. One of Pause for Peace’s core beliefs is everyone has the right to be equally respected and heard, particularly in collectively calling for peace.

“Achieving this ambitious global endeavor requires the support and participation from the most impactful brands, organizations, and influential leaders, artists and celebrities,” said Jennifer McKenna, 24 Hour Pause for Peace CEO.

Pause for Peace is a $165 million global initiative. Currently, it is in its first phase of raising seed capital through consumer brand-aligned sponsorships and private donors. Funding for the program is tax-deductible through PEAC’s 501(c)(3) status.

“We have assembled an exceptional executive team of change agents in entertainment, production, consumer marketing, charitable development and global security to make this extraordinary, worldwide peace event happen.” McKenna added. “Now, we need companies, government entities, other nonprofits and donors who care about our cause for peace to join us in lifting up the biggest event of this generation.” To become involved in 24 Hour Pause for Peace: A Global Concert as a sponsor, partner or donor, sign up to be an Ambassador, or for more information, go to www.24hourpauseforpeace.org.

About PEAC Institute

PEAC Institute is a 501(c)(3) nonprofit organization based in the United States. PEAC stands for peace, education, art and communication. It was formed in 2016 through a campaign with partner organization, International Campaign to Abolish Nuclear Weapons (ICAN), which garnered a 2017 Nobel Peace Prize. PEAC now holds special consultative status with the Economic and Social Council of the United Nations and has a global presence working with countries and territories worldwide to reach the most marginalized youth through art and communication activities to help them explore and express. For more information on PEAC Institute, go to www.peacinstitute.org.

Media Contact

Chadwick Boyd, Pause for Peace, 1 4046060611, chadwick@24hourpauseforpeace.org, www.24hourpauseforpeace.org

View original content to download multimedia:https://www.prweb.com/releases/peac-institute-launches-24-hour-pause-for-peace-a-global-concert-302254527.html

SOURCE Pause for Peace

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Global Times: China opens 12 nuclear research facilities to global scientists

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The involved facilities span areas such as basic nuclear research, isotope production, nuclear environment simulation, equipment testing, and radioactive waste treatment and disposal.

VIENNA, Sept. 21, 2024 /PRNewswire/ — China will open 12 nuclear research facilities and testing platforms to international scientists and institutions to enhance global cooperation, a senior Chinese official said here on Monday.

These include the China Advanced Research Reactor, the new-generation tokamak device Huanliu-3, and the Beishan Underground Research Laboratory, Liu Jing, vice chairman of the China Atomic Energy Authority (CAEA), said at a meeting on the sidelines of the International Atomic Energy Agency’s (IAEA) annual general conference.

The facilities span areas such as basic nuclear research, isotope production, nuclear environment simulation, equipment testing, and radioactive waste treatment and disposal.

Monday’s meeting, themed “Share for Development,” was organized by the CAEA to promote international cooperation in nuclear technology research and development, as China marks the 40th anniversary of its accession to the IAEA.

Yu Jianfeng, chairman of China National Nuclear Corporation, said at the event that the company aims to deepen cooperation with the IAEA and expand international collaboration. He expressed hope that opening China’s nuclear research facilities will contribute to advancing nuclear technology globally.

IAEA’s Deputy Director General Mikhail Chudakov commended China’s remarkable achievements in nuclear energy development and highlighted the long-standing, fruitful relationship between the IAEA and the CAEA.

Welcoming China’s decision to open up more of its nuclear research and development facilities, Chudakov said the move will further strengthen the agency’s technical capacity to support its member states.

On Monday evening, the CAEA and China’s permanent mission to the United Nations (UN) and other international organizations in Vienna jointly held a reception at the UN headquarters in Vienna to celebrate the 40th anniversary of China’s accession to the IAEA. More than 200 participants, including IAEA representatives and foreign envoys to Vienna, attended the event.

Li Song, China’s permanent representative to the UN and other international organizations in Vienna, said at the reception that China and the IAEA have expanded practical cooperation and jointly promoted the development of nuclear energy over the past 40 years.

China, he said, will continue to strengthen collaboration with the IAEA and its member states to address emerging challenges in international security, safeguard the global non-proliferation regime, and promote the use of nuclear energy and technology for the benefit of the Global South.

At the reception, Liu, Li and IAEA Director General Rafael Grossi jointly unveiled a bronze statue of Qian Sanqiang, a renowned Chinese nuclear physicist and one of the founders of China’s nuclear industry.

The statue, donated by China, will be permanently displayed at the IAEA headquarters, alongside sculptures of Polish-French physicist Marie Curie and other prominent figures who have made significant contributions to the peaceful use of nuclear energy.

Contact: xutianshu@globaltimes.com.cn

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SOURCE Global Times

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