Connect with us

Technology

Subscription Based Gaming Market size is set to grow by USD 7.79 billion from 2024-2028, Enhanced features of next-generation gaming consoles to boost the market growth, Technavio

Published

on

NEW YORK, July 18, 2024 /PRNewswire/ — The global subscription based gaming market  size is estimated to grow by USD 7.79 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of  12.17%  during the forecast period. Enhanced features of next-generation gaming consoles is driving market growth, with a trend towards emergence of mobile cloud video gaming. However, impacts of piracy on subscription based gaming  poses a challenge. Key market players include Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Blade SAS, Capcom Co. Ltd., Electronic Arts Inc., Epic Games Inc., Gimzawy, Microsoft Corp., NEOM Co., Netflix Inc., Nintendo Co. Ltd., NVIDIA Corp., Roblox Corp., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Ziff Davis Inc..

Get a detailed analysis on regions, market segments, customer landscape, and companies – Click for the snapshot of this report

Forecast period

2024-2028

Base Year

2023

Historic Data

2018 – 2022

Segment Covered

Genre (Action, Adventure, Shooting, Sports, and Others), Device (Smartphones, Console, and PC), and Geography (APAC, North America, Europe, South America, and Middle East and Africa)

Region Covered

APAC, North America, Europe, South America, and Middle East and Africa

Key companies profiled

Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Blade SAS, Capcom Co. Ltd., Electronic Arts Inc., Epic Games Inc., Gimzawy, Microsoft Corp., NEOM Co., Netflix Inc., Nintendo Co. Ltd., NVIDIA Corp., Roblox Corp., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Ziff Davis Inc.

Key Market Trends Fueling Growth

Cloud gaming is a service that allows users to access and play games hosted on remote servers through Internet-connected devices. These games can be accessed for free or through paid subscriptions. Microsoft’s Xbox Game Pass is an example of a subscription-based cloud gaming service, offering over 100 games for approximately USD15 a month. Cloud gaming eliminates the need for high-end hardware, making it an attractive option for non-core gamers and those with limited storage and processing capacity on mobile devices. The global subscription-based gaming market is expected to grow due to the increasing popularity of cloud gaming. 

The Subscription-based gaming market is experiencing a surge due to the COVID-19 pandemic and lockdown regulations. Cloud-based subscription games, such as Google for Games and Xbox Cloud Gaming, are becoming increasingly popular. Competitive genres like Action and Adventure, represented by titles like Call of Duty, Warcraft, Overwatch, Crash Bandicoot, and Guitar Hero, dominate the scene. Newzoo reports a competitive space with service providers like Activision Blizzard, Sumo Group, and Turtle Rock Studios. Console gaming and PC gaming continue to coexist, with VR (Virtual Reality) and Hyper-casual game genre gaining traction. Minecraft Earth, PUBG Mobile, and others benefit from a Covid-related surge in consumer bases. CTR (click-through rate) is high for offline games during lockdowns. The market remains competitive, with console gaming and PC gaming continuing to dominate but cloud-based games gaining ground. 

Discover 360° analysis of this market. For complete information, schedule your consultation- Book Here!

Market Challenges

In the digital gaming industry, piracy poses a significant challenge to publishers and vendors in the subscription-based gaming market. Unauthorized copying, downloading, and sharing of non-licensed content deter publishers from investing heavily in game development. This issue primarily impacts the digital and packaged gaming segments, which are the primary sources of gameplay in the subscription-based gaming market. As a result, revenue generation is projected to be adversely affected during the forecast period. Publishers, though not direct participants, are indirectly affected due to their partnerships with console manufacturers. Approximately 20% of gamers engage in illegal downloading, primarily through peer-to-peer systems, websites, blogs, and stream-ripping applications. The increasing instances of cyber threats and piracy are anticipated to impede the expansion of the global subscription-based gaming market.The subscription-based gaming market faces several challenges in terms of profitability for Small and Medium Enterprises (SMEs). Device type and game type segmentations pose action for SMEs, as they must cater to various device types like smartphones and gaming consoles, and diverse game genres such as action, shooting, sports, adventure, fighting, and role-playing. Availability of Augmented Reality (AR) and Virtual Reality (VR) games adds to the complexity. The action segment, including games like shooting and fighting, dominates the market. Gamer perception and decision-making skills influence the choice of subscription games. The COVID-19 pandemic and the resulting remote work environment have led to increased leisure time and a surge in mobile gaming. Subscription services like Streamlabs, Stream Hatchet, and Twitch have emerged, offering AR, VR, and artificial intelligence (AI) capabilities. Smartphone penetration and internet access are essential factors, with high-end smartphones and IoT driving growth. Estimations suggest cloud-based gaming solutions will dominate the subscription economy. Hardware sales decline as gaming platforms shift to subscription business models, according to the Zoo report.

For more insights on driver and challenges – Download a Sample Report

Segment Overview 

This subscription based gaming market report extensively covers market segmentation by

Genre 1.1 Action1.2 Adventure1.3 Shooting1.4 Sports1.5 OthersDevice 2.1 Smartphones2.2 Console2.3 PCGeography 3.1 APAC3.2 North America3.3 Europe3.4 South America3.5 Middle East and Africa

1.1 Action- 

For more information on market segmentation with geographical analysis including forecast (2024-2028) and historic data (2018 – 2022)  – Download a Sample Report

Learn and explore more about Technavio’s in-depth research reports

The global Blockchain Gaming Market is experiencing rapid growth, driven by the rising popularity of decentralized gaming platforms that offer enhanced security, transparency, and ownership of digital assets. Key players are innovating to integrate blockchain technology, creating new opportunities for gamers and developers alike. The global Gaming Software Market continues to expand, fueled by increasing demand for immersive gaming experiences and advancements in technology such as AR and VR. Major companies are investing in cutting-edge software solutions to enhance gameplay, attract diverse audiences, and drive revenue growth.

Research Analysis

Subscription-based gaming services have revolutionized the way we play games, offering a steady stream of content for a monthly fee. These services provide additional benefits beyond the games themselves, such as exclusive in-game items and discounts on digital purchases. With the pandemic keeping many at home, these services have become a popular choice for engaged audiences seeking new forms of leisure time entertainment. Gaming consoles and PCs are not the only platforms for subscription-based gaming. Augmented reality (AR) and virtual reality (VR) offer immersive experiences, while cloud-based gaming solutions allow access to high-end games on low-end devices. Smartphone penetration and internet access have expanded the reach of subscription games to mobile gamers. Subscription-based gaming services have also embraced emerging technologies like artificial intelligence (AI), IoT, and microtransactions. The action genre, in particular, has seen significant growth, with subscription services offering access to the latest action and adventure games. Twitch and other streaming platforms have further enhanced the subscription-based gaming experience, allowing players to connect with each other and share their gameplay in real-time. The subscription economy continues to grow, with gaming platforms offering a wide range of genres, from action to adventure, to cater to diverse audiences.

Market Research Overview

The Subscription-based Gaming Market is a rapidly growing segment in the gaming industry, offering players unlimited access to a library of games for a monthly fee. Subscription-based gaming services provide additional benefits, such as discounts on microtransactions and paid downloads, creating an engaged audience for operators. The market encompasses various gaming sectors, including Action, Shooting, Sports, Adventure, Fighting, Role-playing, and Racing, available on Smartphones, Gaming Consoles, and PCs. The use of Artificial Intelligence (AI) and Augmented Reality (AR) in games enhances the user experience. The subscription economy is thriving, with key vendors like Google for Games, Activision Blizzard, and Microsoft’s Xbox offering cloud-based gaming solutions. The COVID-19 pandemic and lockdown regulations have accelerated the adoption of subscription-based gaming, with an increase in remote work environments and leisure time. The Action and Adventure genres dominate the market, with gamer’s perception and decision-making skills influencing their choices. The prices for subscription-based gaming services vary, with some offering free trials and flexible plans. The availability of high-end smartphones and widespread internet access have contributed to the growth of mobile gamers. IoT and hardware sales are also impacted by the subscription economy. The risks associated with subscription-based gaming include the potential for service disruptions and dependency on a stable internet connection. SMEs in the gaming sector are also adopting subscription business models to reach a wider audience and generate profit. The market is expected to continue growing, with estimations of over USD159 billion in revenue by 2025. Streamlabs, Stream Hatchet, Twitch, and other service providers are also capitalizing on the trend towards subscription-based gaming. The future of the market looks bright, with the integration of AI and VR technologies set to revolutionize the gaming experience.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

GenreActionAdventureShootingSportsOthersDeviceSmartphonesConsolePCGeographyAPACNorth AmericaEuropeSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

View original content to download multimedia:https://www.prnewswire.com/news-releases/subscription-based-gaming-market-size-is-set-to-grow-by-usd-7-79-billion-from-2024-2028–enhanced-features-of-next-generation-gaming-consoles-to-boost-the-market-growth-technavio-302199088.html

SOURCE Technavio

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Technology

Kapsch TrafficCom satellite tolling addresses global traffic and environmental challenges

Published

on

By

Eco-friendly tolling system combats congestionInfrastructure-light system requires less construction and maintenanceSuccessful urban and nationwide systems operated by Kapsch TrafficCom

VIENNA and NEW DELHI, Nov. 17, 2024 /PRNewswire/ — Congestion and traffic-based pollution are increasingly serious issues around the globe, and in India. Indian authorities are battling millions of hours wasted in traffic and increasingly toxic air, while resources to maintain road infrastructure are dwindling. 

Satellite tolling is an efficient and effective way to address these critical challenges, and the Indian Ministry of Road Transport and Highways is currently working on such a solution. The technology, using GPS, Galileo, and other global satellite data, provides highly accurate, infrastructure-light tolling adaptable to different environments, from urban centers to national toll networks.

Kapsch TrafficCom is one of the front runners pushing the technology. The solution combines flexibility, low operational costs, and rapid scalability, enabling clients to charge vehicles based on real-time geolocation, regardless of road or jurisdiction. For India, satellite tolling is the optimal choice to manage the ever-growing amounts of traffic moving along its enormous highway and road network.

Kapsch TrafficCom’s satellite tolling system has already proven successful in regions like Norway and Bulgaria. The platform is data protection-compliant and offers exceptional data privacy protections, ensuring only necessary geolocation data is collected and stored.

“In Bulgaria, we achieved the first go-live within 11 months and are now managing 16,000km of road,” explains Carolin Treichl, EVP EMENA at Kapsch TrafficCom. “Our solution doesn’t just calculate distance-based charges. It empowers cities and nations to manage congestion, reduce pollution, and replace declining fuel tax revenues with a fair road user charge.”

Full release: Press | Kapsch TrafficCom

Follow us on LinkedIn

Press contact:

Sandra Bijelic  

Head of Corporate Communications  
Kapsch TrafficCom AG
P +43 664 628 1720  
sandra.bijelic@kapsch.net  

 

View original content:https://www.prnewswire.com/in/news-releases/kapsch-trafficcom-satellite-tolling-addresses-global-traffic-and-environmental-challenges-302305845.html

Continue Reading

Technology

Arctech’s SkyWings Empowers the World’s Largest Single-Capacity PV Power Plant Built on Coal Mining Subsidence Area

Published

on

By

ORDOS, China, Nov. 17, 2024 /PRNewswire/ — Arrctech, the world’s solar tracking and racking solutions provider, announced that its 1P single-axis dual-row solar tracking system SkyWings has facilitated the on-time grid connection of Mengxi Blue Ocean Photovoltaic Power Station, the world’s largest single-capacity solar plant built on coal mining subsidence area. By adopting SkyWings, the plant’s annual average grid-connected capacity is enhanced by an impressive 7.41%, greatly improving the ROI.

SkyWings, equipped with Arctech’s synchronous multi-point drive mechanism and innovative torque tube design with exceptional bending and torsion resistance, can maintain normal operation even in wind speeds of up to 18m/s (level 8 gale), resulting in an increase of up to 2% in power generation. Powered by its second-generation AI algorithm, SkyWings can calculate the optimum tracker tilt across various terrains and environments, enabling real-time shading avoidance and leading to an additional energy generation boost of up to 8%.

Moreover, to better accommodate the irregular and undulating topography of the plant, Arctech provided a customized SkyWings solar tracking solution that incorporates terrain following capabilities. The tolerance for undulation between adjacent rows is set at 20% in the east-west direction and 15% in the north-south direction. Additionally, Arctech tailored the design of post height to maximize space beneath the solar panels, facilitating agrivoltaics practices. Consequently, farmers are now able to cultivate crops and raise livestock underneath solar panels, achieving both economic and ecological benefits.

To mitigate pollution and ecological damage to the grassland during both construction and operation, SkyWings employs one-piece H-shaped steel piles, while the construction team utilizes on-site static pressure construction. Moreover, following 25 years of safe power station operation, approximately 90% of the steel pipe piles of SkyWings remain suitable for recycling purposes, thereby reducing waste discharge by around 60% compared to traditional concrete piles.

Upon operation, this plant is expected to generate 5.7 billion kilowatt-hours of electricity annually, sufficient to power two million households. Each year, it can save 1.71 million tons of standard coal and reduce carbon dioxide emissions by about 4.7 million tons — equivalent to planting 62,700 hectares of trees.

The utilization of Arctech’s SkyWings in this plant further demonstrates its versatility as a solar tracking system capable of adapting to diverse scenarios, including agrivoltaics, irregular terrains, coal mining subsidence areas, and more.

View original content to download multimedia:https://www.prnewswire.com/news-releases/arctechs-skywings-empowers-the-worlds-largest-single-capacity-pv-power-plant-built-on-coal-mining-subsidence-area-302306745.html

SOURCE Arctech

Continue Reading

Technology

PayerMax Makes a Strong Debut at G-STAR Korea, Championing Seamless Global Payment Solutions for the Gaming Industry

Published

on

By

SEOUL, South Korea, Nov. 18, 2024 /PRNewswire/ — PayerMax, a leading global fintech company, made its inaugural appearance at G-STAR Korea, one of the world’s most prestigious gaming events. This milestone marks a significant step in PayerMax’s efforts to expand its footprint in South Korea’s rapidly growing gaming and digital payment markets.

“We are thrilled to participate in this year’s G-STAR Korea,” said Wang Hu, Co-founder of PayerMax. “South Korea is a dynamic hub for digital entertainment and payments. By engaging with both global and local developers, we aim to support businesses’ global expansion with our one-stop, locally-tailored payment solutions.”

With South Korea’s gaming industry continuing to thrive, PayerMax is dedicated to helping game developers maximize revenue potential. During G-STAR, PayerMax highlighted a gaming client with targeted payment marketing support during a major gaming tournament, resulting in a 153% increase in transaction volume and a 180% growth in successful orders during the campaign—underscoring PayerMax’s capability to drive significant growth in the gaming sector.

South Korea is globally recognized for its vibrant mobile and online gaming industry, drawing an increasing number of international developers. According to Sensor Tower data, South Korea’s mobile gaming market accounts for 58% of its gaming revenue, positioning it as a crucial region for global developers. Revenue from mobile games in South Korea reached $2.75 billion in the first half of this year, up $30 million from the same period in 2023.

The country’s digital payment sector is also expanding rapidly, driven by popular platforms such as NAVER Pay and Kakao Pay. With high digital payment penetration and a strong appetite for technological innovation, South Korea presents fertile ground for companies like PayerMax to offer efficient, localized payment solutions.

PayerMax is committed to building a robust presence in South Korea, aiming to support businesses with a comprehensive suite of services that go beyond standard transactions. Leveraging deep expertise in compliance, marketing, financial management, and risk control, PayerMax has developed a comprehensive value-added service tailored to address the unique needs of South Korean enterprises. This approach enables PayerMax to meet the demands of high-efficiency digital transactions while ensuring secure, seamless experiences for merchants and users alike.

At G-STAR, PayerMax emphasized its role in helping South Korean businesses access the global market. By offering payment methods compatible with local platforms such as NAVER Pay and Kakao Pay, PayerMax enables companies to cater to both local and international customers. Additionally, its advanced Smart Routing technology and robust anti-fraud system ensure secure, reliable transactions critical for high-volume businesses.

As PayerMax deepens its investment in South Korea, it remains focused on fostering long-term partnerships with local businesses and developers. With a commitment to innovation and tailored solutions, PayerMax will continue to empower companies to succeed both locally and globally.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/payermax-makes-a-strong-debut-at-g-star-korea-championing-seamless-global-payment-solutions-for-the-gaming-industry-302306915.html

SOURCE PayerMax

Continue Reading

Trending