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Subscription Based Gaming Market size is set to grow by USD 7.79 billion from 2024-2028, Enhanced features of next-generation gaming consoles to boost the market growth, Technavio

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NEW YORK, July 18, 2024 /PRNewswire/ — The global subscription based gaming market  size is estimated to grow by USD 7.79 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of  12.17%  during the forecast period. Enhanced features of next-generation gaming consoles is driving market growth, with a trend towards emergence of mobile cloud video gaming. However, impacts of piracy on subscription based gaming  poses a challenge. Key market players include Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Blade SAS, Capcom Co. Ltd., Electronic Arts Inc., Epic Games Inc., Gimzawy, Microsoft Corp., NEOM Co., Netflix Inc., Nintendo Co. Ltd., NVIDIA Corp., Roblox Corp., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Ziff Davis Inc..

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Forecast period

2024-2028

Base Year

2023

Historic Data

2018 – 2022

Segment Covered

Genre (Action, Adventure, Shooting, Sports, and Others), Device (Smartphones, Console, and PC), and Geography (APAC, North America, Europe, South America, and Middle East and Africa)

Region Covered

APAC, North America, Europe, South America, and Middle East and Africa

Key companies profiled

Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Blade SAS, Capcom Co. Ltd., Electronic Arts Inc., Epic Games Inc., Gimzawy, Microsoft Corp., NEOM Co., Netflix Inc., Nintendo Co. Ltd., NVIDIA Corp., Roblox Corp., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Ziff Davis Inc.

Key Market Trends Fueling Growth

Cloud gaming is a service that allows users to access and play games hosted on remote servers through Internet-connected devices. These games can be accessed for free or through paid subscriptions. Microsoft’s Xbox Game Pass is an example of a subscription-based cloud gaming service, offering over 100 games for approximately USD15 a month. Cloud gaming eliminates the need for high-end hardware, making it an attractive option for non-core gamers and those with limited storage and processing capacity on mobile devices. The global subscription-based gaming market is expected to grow due to the increasing popularity of cloud gaming. 

The Subscription-based gaming market is experiencing a surge due to the COVID-19 pandemic and lockdown regulations. Cloud-based subscription games, such as Google for Games and Xbox Cloud Gaming, are becoming increasingly popular. Competitive genres like Action and Adventure, represented by titles like Call of Duty, Warcraft, Overwatch, Crash Bandicoot, and Guitar Hero, dominate the scene. Newzoo reports a competitive space with service providers like Activision Blizzard, Sumo Group, and Turtle Rock Studios. Console gaming and PC gaming continue to coexist, with VR (Virtual Reality) and Hyper-casual game genre gaining traction. Minecraft Earth, PUBG Mobile, and others benefit from a Covid-related surge in consumer bases. CTR (click-through rate) is high for offline games during lockdowns. The market remains competitive, with console gaming and PC gaming continuing to dominate but cloud-based games gaining ground. 

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Market Challenges

In the digital gaming industry, piracy poses a significant challenge to publishers and vendors in the subscription-based gaming market. Unauthorized copying, downloading, and sharing of non-licensed content deter publishers from investing heavily in game development. This issue primarily impacts the digital and packaged gaming segments, which are the primary sources of gameplay in the subscription-based gaming market. As a result, revenue generation is projected to be adversely affected during the forecast period. Publishers, though not direct participants, are indirectly affected due to their partnerships with console manufacturers. Approximately 20% of gamers engage in illegal downloading, primarily through peer-to-peer systems, websites, blogs, and stream-ripping applications. The increasing instances of cyber threats and piracy are anticipated to impede the expansion of the global subscription-based gaming market.The subscription-based gaming market faces several challenges in terms of profitability for Small and Medium Enterprises (SMEs). Device type and game type segmentations pose action for SMEs, as they must cater to various device types like smartphones and gaming consoles, and diverse game genres such as action, shooting, sports, adventure, fighting, and role-playing. Availability of Augmented Reality (AR) and Virtual Reality (VR) games adds to the complexity. The action segment, including games like shooting and fighting, dominates the market. Gamer perception and decision-making skills influence the choice of subscription games. The COVID-19 pandemic and the resulting remote work environment have led to increased leisure time and a surge in mobile gaming. Subscription services like Streamlabs, Stream Hatchet, and Twitch have emerged, offering AR, VR, and artificial intelligence (AI) capabilities. Smartphone penetration and internet access are essential factors, with high-end smartphones and IoT driving growth. Estimations suggest cloud-based gaming solutions will dominate the subscription economy. Hardware sales decline as gaming platforms shift to subscription business models, according to the Zoo report.

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Segment Overview 

This subscription based gaming market report extensively covers market segmentation by

Genre 1.1 Action1.2 Adventure1.3 Shooting1.4 Sports1.5 OthersDevice 2.1 Smartphones2.2 Console2.3 PCGeography 3.1 APAC3.2 North America3.3 Europe3.4 South America3.5 Middle East and Africa

1.1 Action- 

For more information on market segmentation with geographical analysis including forecast (2024-2028) and historic data (2018 – 2022)  – Download a Sample Report

Learn and explore more about Technavio’s in-depth research reports

The global Blockchain Gaming Market is experiencing rapid growth, driven by the rising popularity of decentralized gaming platforms that offer enhanced security, transparency, and ownership of digital assets. Key players are innovating to integrate blockchain technology, creating new opportunities for gamers and developers alike. The global Gaming Software Market continues to expand, fueled by increasing demand for immersive gaming experiences and advancements in technology such as AR and VR. Major companies are investing in cutting-edge software solutions to enhance gameplay, attract diverse audiences, and drive revenue growth.

Research Analysis

Subscription-based gaming services have revolutionized the way we play games, offering a steady stream of content for a monthly fee. These services provide additional benefits beyond the games themselves, such as exclusive in-game items and discounts on digital purchases. With the pandemic keeping many at home, these services have become a popular choice for engaged audiences seeking new forms of leisure time entertainment. Gaming consoles and PCs are not the only platforms for subscription-based gaming. Augmented reality (AR) and virtual reality (VR) offer immersive experiences, while cloud-based gaming solutions allow access to high-end games on low-end devices. Smartphone penetration and internet access have expanded the reach of subscription games to mobile gamers. Subscription-based gaming services have also embraced emerging technologies like artificial intelligence (AI), IoT, and microtransactions. The action genre, in particular, has seen significant growth, with subscription services offering access to the latest action and adventure games. Twitch and other streaming platforms have further enhanced the subscription-based gaming experience, allowing players to connect with each other and share their gameplay in real-time. The subscription economy continues to grow, with gaming platforms offering a wide range of genres, from action to adventure, to cater to diverse audiences.

Market Research Overview

The Subscription-based Gaming Market is a rapidly growing segment in the gaming industry, offering players unlimited access to a library of games for a monthly fee. Subscription-based gaming services provide additional benefits, such as discounts on microtransactions and paid downloads, creating an engaged audience for operators. The market encompasses various gaming sectors, including Action, Shooting, Sports, Adventure, Fighting, Role-playing, and Racing, available on Smartphones, Gaming Consoles, and PCs. The use of Artificial Intelligence (AI) and Augmented Reality (AR) in games enhances the user experience. The subscription economy is thriving, with key vendors like Google for Games, Activision Blizzard, and Microsoft’s Xbox offering cloud-based gaming solutions. The COVID-19 pandemic and lockdown regulations have accelerated the adoption of subscription-based gaming, with an increase in remote work environments and leisure time. The Action and Adventure genres dominate the market, with gamer’s perception and decision-making skills influencing their choices. The prices for subscription-based gaming services vary, with some offering free trials and flexible plans. The availability of high-end smartphones and widespread internet access have contributed to the growth of mobile gamers. IoT and hardware sales are also impacted by the subscription economy. The risks associated with subscription-based gaming include the potential for service disruptions and dependency on a stable internet connection. SMEs in the gaming sector are also adopting subscription business models to reach a wider audience and generate profit. The market is expected to continue growing, with estimations of over USD159 billion in revenue by 2025. Streamlabs, Stream Hatchet, Twitch, and other service providers are also capitalizing on the trend towards subscription-based gaming. The future of the market looks bright, with the integration of AI and VR technologies set to revolutionize the gaming experience.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

GenreActionAdventureShootingSportsOthersDeviceSmartphonesConsolePCGeographyAPACNorth AmericaEuropeSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Cash Industry Stakeholders to Gather in Chicago for the Secure Cash and Transport Association’s Annual Conference

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The 2024 SCTA Conference, taking place in Chicago on October 9-11, will host cash industry professionals and feature a keynote address by 29-time Emmy Award winner and Hall of Fame keynote speaker, Bill Stainton.

PURCELLVILLE, Va., Sept. 25, 2024 /PRNewswire-PRWeb/ — The Secure Cash & Transport Association (SCTA), a nonprofit group representing professionals in ATM servicing, cash handling and processing, transportation, and safekeeping of cash and coin throughout North America, is set to welcome nearly 200 attendees to its annual conference in Chicago on October 9-11, 2024. The annual SCTA Conference supports the Secure Cash & Transport Association’s overarching mission to protect, strengthen, and unite the cash-in-transit and cash-servicing industries. This year’s event theme is “Adopting and Adapting to Technology: What’s Next?”

“I believe the next chapter for us all is to focus on building resilience, ensuring that our industry can keep pace with technological advancements and thrive amidst them.”

The conference brings professionals and thought leaders together to review critical trends and issues impacting the cash industry’s safety, security, and overall success. This year’s event features a keynote address by 29-time Emmy Award winner and Hall of Fame keynote speaker, Bill Stainton. Stainton’s address, “Connect the Dots: Innovation in the Cash Service Industry,” will debunk several myths about creativity and innovation and delve into what it means to be a game-changer in the cash industry.

The 2024 SCTA Conference will feature more than a dozen informative sessions delivered by leading experts in cash-in-transit, banking, retail, security, cybersecurity, insurance, and compliance. The full schedule for the event can be found at scta.securetransportassociation.org/agenda.

D. Mark Lowers, President of the Secure Cash and Transport Association, reflects on this year’s focus on innovation, “As leaders, we’ve had to navigate the rapid pace of technological change, integrating new systems and solutions to maintain business continuity and enhance safety and security. This adaptation has sharpened our skills and brought about greater efficiency. However, I believe the next chapter for us all is to focus on building resilience, ensuring that our industry can keep pace with technological advancements and thrive amidst them.”

Details about the event, registration information, and association membership details can be found on the event website at https://scta.securetransportassociation.org.

About the Secure Cash & Transport Association (SCTA)

The Secure Cash & Transport Association (SCTA) is a non-profit association established in 2013 to represent the shared interests of professionals in ATM servicing, cash handling/processing, transportation, and safekeeping of cash and coin throughout North America. Industry groups represented by the association include armored operators, insurance providers, truck builders, financial institutions, ATM cash providers, coin wrappers, security surveys and compliance providers, retailers, and loss adjusters.

Learn more at securetransportassociation.org.

Media Contact

Michael Gaul, Secure Cash & Transport Association, 1 (540) 338-7151, mgaul@securetransportassociation.org, https://www.securetransportassociation.org/

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SOURCE Secure Cash & Transport Association

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PayPal Enables Business Accounts to Buy, Hold and Sell Cryptocurrency

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Company also provides the ability for business accounts to externally transfer cryptocurrency

SAN JOSE, Calif., Sept. 25, 2024 /PRNewswire/ — PayPal Holdings, Inc. (NASDAQ: PYPL) announced it is enabling its U.S. merchants to buy, hold and sell cryptocurrency directly from their PayPal business account. At launch, this functionality for Business Accounts will not be available in New York State. Today’s announcement is PayPal’s latest step to increase cryptocurrency‘s utility by making increased functionality available to millions of merchants in the U.S. 

“Since we launched the ability for PayPal and Venmo consumers to buy, sell, and hold cryptocurrency in their wallets, we have learned a lot about how they want to use their cryptocurrency,” said Jose Fernandez da Ponte, Senior Vice President of Blockchain, Cryptocurrency, and Digital Currencies, PayPal. “Business owners have increasingly expressed a desire for the same cryptocurrency capabilities available to consumers. We’re excited to meet that demand by delivering this new offering, empowering them to engage with digital currencies effortlessly.”

Additionally, PayPal is enabling U.S. merchants to externally transfer cryptocurrency on chain to third-party eligible wallets. PayPal business account holders can now send and receive supported cryptocurrency tokens to and from external blockchain addresses.

PayPal has continuously made significant steps to increase cryptocurrency‘s utilization. In 2020, PayPal announced the availability of its customers to buy, hold and sell cryptocurrency directly from their PayPal and Venmo accounts. In 2023, PayPal announced the launch of a U.S. dollar-denominated stablecoin, PayPal USD (PYUSD). In April 2024, we enabled PYUSD as a funding instrument for our Xoom platform, allowing users to pay no transaction fees when using PYUSD to fund eligible transfers to friends and family abroad. Most recently, PYUSD was made available on the Solana blockchain, providing users with the choice of multiple blockchains allowing for increased flexibility and control.

About PYUSD

PayPal USD is issued by Paxos Trust Company, a fully chartered limited purpose trust company. Paxos and its products – including expansion to new blockchains – are licensed to engage in Virtual Currency Business Activity by the New York State Department of Financial Services. Reserves for PayPal USD are fully backed by U.S. dollar deposits, U.S. Treasuries and similar cash equivalents, and PayPal USD can be bought or sold through PayPal and Venmo at a rate of $1.00 per PayPal USD.

Issuance and custody of PayPal USD is performed by Paxos Trust Company, LLC. Learn more in PayPal’s Cryptocurrency Terms, and in the Paxos Terms that also apply to PYUSD.

About PayPal

PayPal has been revolutionizing commerce globally for more than 25 years. The company creates innovative experiences that make moving money, selling, and shopping simple, personalized, and secure. PayPal empowers consumers and businesses in approximately 200 markets to join and thrive in the global economy. For more information, visit https://www.paypal.com, https://about.pypl.com/ and https://investor.pypl.com/.

Media Relations Contacts: 
Nicole Cutler
mediarelations@paypal.com

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SOURCE PayPal Holdings, Inc.

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KIWI design Unveils Made For Meta Products at Meta Connect 2024

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MENLO PARK, Calif., Sept. 26, 2024 /PRNewswire/ — KIWI Design, a leading innovator in high-quality XR accessories, has successfully added two products to the “Made For Meta” program since 2023. In 2024, KIWI design was invited to participate in the Meta Connect event, where they presented three new “Made For Meta” products. These innovations come equipped with significant upgrades designed to enhance the immersive experience for XR enthusiasts. According to their official social media announcements, more products will be released in Q4.

With the introduction of the Made For Meta line, KIWI design continues to set the standard in the XR accessory market. Each product is designed with user feedback in mind, ensuring that every detail contributes to a more enjoyable and engaging XR experience.

“Our goal is to provide XR lovers with the most immersive experience.” stated Ray, CEO of KIWI design. “We are thrilled to introduce these new products, which embody our unwavering commitment to quality and innovation.”

Since its inception, KIWI design has built a reputation for crafting user-friendly and reliable XR accessories that are widely appreciated by consumers. This announcement features upgrades to their flagship products, promising a more comfortable and enjoyable experience for users.

As KIWI design moves forward, the company remains dedicated to its mission: “Pioneering Comfort and Immersion in Every XR Moment.” The unveiling of these new products at Meta Connect represents a significant step towards this goal, and the company is excited to continue innovating for the XR community.

For more information about KIWI design, please visit official website and follow KIWI design on Facebook, Instagram, X, YouTube and TikTok.

https://www.kiwidesign.com/

https://www.facebook.com/KIWIdesignOfficial

https://www.instagram.com/kiwidesignins/

https://x.com/KIWIdesign_shop

https://www.youtube.com/channel/UCOzFWarIschBuBfNz01Oucw

https://www.tiktok.com/@kiwidesign_official

SOURCE KIWI design

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