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SIGGRAPH 2024 Cultivates the Minds of Tomorrow as the Educator’s Forum Welcomes a Global Community of Educators

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The Educator’s Forum aims to inspire those who teach, from K–12 through undergraduate and graduate programs, at the 51st annual conference

DENVER, July 17, 2024 /PRNewswire/ — SIGGRAPH 2024 will bring educators from across the world and all teaching levels together to explore innovative ideas to foster the future of computer graphics and interactive techniques from Sunday, 28 July, to Thursday, 1 August 2024 at the 51st annual conference held at the Colorado Convention Center. The Educator’s Forum will allow those who teach, from K–12 through undergraduate and graduate programs, to engage with a diverse, welcoming, and dedicated global community of educators on a mission to cultivate the minds of tomorrow.

“The idea of the Educator’s Forum was to recognize that education was an important factor in the SIGGRAPH universe and needed to have its own track,” William Joel, SIGGRAPH 2024 Education Chair, said. “The Educator’s Forum started more than five years ago and continues to provide an important avenue where educators and businesses can present material that is specifically relevant to other educators.”

The goal of the Educator’s Forum is to allow teaching professionals to connect with a diverse, welcoming, and dedicated global community of educators to elevate their professional development and discover innovative approaches to education in order to teach for tomorrow. Educators across all levels will be enlightened by imaginative outcomes while engaging in the exchange of new ideas.

This year, the Educator’s Forum requested submissions that serve a unique way of teaching complicated subjects or prove groundbreaking curriculums. Those interested in submitting were requested to submit Engaging Education Techniques and Assignments (EETA), peer-reviewed course assignments focusing on computer graphics and interactive techniques. Educators, researchers, and industry professionals were all welcome to submit entries, all of which are designed and tested for classes at any level. After the conference, the accepted submissions will be available for educators to easily search, download, and use in their own classrooms.

An example of panels and sessions in the Educator’s Forum this year includes:

“Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia” — Neurodiversity, accessibility, and inclusive classrooms and workplaces are essential for the success of the individuals affected by various challenges and the entire SIGGRAPH community. This panel will discuss the current state of the issue, different types of accommodations, and helpful ideas to make the learning and working environment more inclusive.“Student / Futures: Creative Careers in Animation, Computer Graphics, and Interactive Techniques” — Industry panelists share perspectives and insights for students, educators, and creative professionals who are considering careers in animation, computer graphics, creative technologies, and interactive techniques. Represented industry segments include animation and VFX, computer graphics and information systems, themed entertainment, and interactive educational technologies.“Empowering Creativity With Generative AI in Digital Art Education” — Given the significant impact of artificial intelligence on creative processes across various art disciplines, we are dedicated to exploring AI as a creative tool within educational environments. Beyond mere experimentation, our objective is to delve into the outcomes of this integration and its implications for both education and creativity.“CG Animation, Neurodiversity, and Autistic College Students” — With 40% of our Animation + VFX students registered with the Office of Disability and Accessibility Services, it is often challenging for students to meet the course requirements in the 3D animation courses. How can we as CG artists and educators do a better job of supporting this large population?

“Educators are not just interested in the latest bells and whistles of the software technology. They want to know, ‘How can I use it in the classroom? How can I work with students with these products? What can it do for me as an educator? What can it do for my students in the classroom? Not in their careers later on, but right now in the classroom,'” Joel noted.

This is where the Educator’s Day comes in. Introduced at SIGGRAPH two years ago, this is a day of sessions that serves as an opportunity for companies to present to educators and features talks geared specifically for educators, going beyond what attendees would find on the exhibit floor. This year, Educator’s Day will be held on Monday, 29 July and includes eight sessions featuring companies from Adobe, NVIDIA, Epic Games, Epic ArtStation, PixelLightEffects, Foundry, SideFX, and Electronic Arts. Click here to see the session schedule.

This year will also feature an Educator’s Day Q&A on Tuesday, 30 July at 2 pm MDT, where companies will sit with the educators and answer any questions about the industry. This will serve as a deep-dive session where topics in the sessions can be explored in further detail. After four days of education focused presentations, attendees are invited to join an invigorating, open discussion on such hot topics as generative AI and neurodiversity in an Educator’s Forum Town Hall on Thursday, 1 August at 2 pm MDT.

“Educators get to meet other educators worldwide who are doing the things they’re doing or, better yet, doing what they would like to do in their courses. Educators come and really get immersed in the world of SIGGRAPH as a whole. I say the world of SIGGRAPH because, for me, people would say the industry. SIGGRAPH is way beyond the industry because there’s a huge portion of what SIGGRAPH does that’s all about education and undergraduate-level research. The world is much larger than just industry, but it opens up the eyes for educators to see what is possible,” Joel added.

Learn more about how SIGGRAPH 2024 is cultivating the minds of tomorrow here and view the full Educator’s Forum program here. ACM SIGGRAPH’s In Good Company series features speakers from various organizations having conversations or giving presentations with and specifically for educators.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2024
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2024, the 51st annual conference hosted by ACM SIGGRAPH, will take place live 28 July–1 August at the Colorado Convention Center, along with a Virtual Access option.

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DreamSmart Held AI Ecosystem Launch Event to Unveil Its Full Range of Products

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BEIJING, Sept. 25, 2024 /CNW/ — On September 25, 2024, the DreamSmart AI Ecosystem Launch Event was held in Beijing. DreamSmart released a number of new technology products, including Meizu Lucky 08 AI smart phone, AR smart glasses StarV View, StarV Air 2, smart ring StarV Ring 2, Z10 STARBUFF customized e-sports car jointly created by DreamSmart and Lynk & Co, etc.

DreamSmart has developed an ecological layout in which the two major product series brands, namely Star and Meizu, are parallel, and the three product categories, namely smart phones, smart glasses and smart cars, are developing together.

Meizu Lucky 08 comes in two colors, namely starshine white and meteorite black, with a 6.78-inch 8T LTPO 144Hz 1.5K screen. Equipped with a second-generation Snapdragon 7s mobile platform, a 6000mAh battery, and a 100-million-pixel ultra-clear main camera with an ultra-wide field of view, Meizu Lucky 08 adopts new star rail technology aesthetics to create a unique sense of spatial hierarchy. In addition, Meizu Lucky 08 is specially equipped with a multi-functional AI button supporting more than 100 flagship AI technologies.

Optical waveguide display solution is adopted for StarV Air2 AR smart glasses, which weigh only 44 grams. Equipped with the self-developed StarVision system and a 0.15cc ultra-small single green light engine, StarV Air 2 AR smart glasses support real-time dialogue translation based on AI, flash memory based on AI, AI voice assistant, AR navigation and other functions.

Another StarV View AR glasses equipped with a “high-definition giant screen” use BirdBath technology to create a giant screen experience equivalent to a 188-inch screen effect from 6 meters away. To meet the needs of myopia users, StarV View supports 0-600 degree myopia regulation for the left and right eyes respectively, without the need to install myopia lenses.

StarV Ring 2, a two-in-one smart ring, supports non-invasive blood glucose trend detection and touch interaction in an innovative manner, supports sleep stress monitoring, body temperature trend and blood oxygen monitoring, exercise heart rate monitoring and other functions, as well as realizes multi-device control and operation interconnection. Users can easily use the ring to control StarV Air 2 glasses and smart phones.

As the first customized e-sports car jointly created by DreamSmart and Lynk & Co, Z10 STARBUFF is deeply customized for e-sports fans. It is equipped with the world’s first Flyme Auto high-energy e-sports entertainment cockpit which has a gaming function comparable to that of a PC, as well as a number of hardcore devices including ECARX Makalu Computing Platform, AMD V2000A desktop chip, AMD RX6600M discrete graphics card, water-cooled heat dissipation, Samsung OLED automotive grade high-refresh screen, 1TB solid-state drive and 5G high-speed in-vehicle network. The cockpit layout is also customizable for e-sports users, and it is equipped with Harman Kardon 23-speaker luxury audio for a more immersive in-cabin audio experience.

As presented at the DreamSmart AI Ecosystem Launch Event, Flyme AIOS has deeply integrated AI into all levels of the operating system, providing users with a total of more than 100 AI functions. AI smart phones have been widely recognized by users; XR smart glasses have accompanied users to travel to more than 30 countries and regions, with the “multilingual AI translation” function being used for more than 100,000 hours; Flyme Auto smart cockpit operating system serves nearly 200,000 car owners; and Flyme Auto open platform has supported 14 car models, and is about to support more automotive brands.

At the launch event, Su Jing, CEO of DreamSmart, and Liao Qinghong, COO of DreamSmart, invited partner representatives and user representatives to the stage to jointly light up Sphere, the world’s largest spherical immersive venue in Las Vegas. DreamSmart showed the world its strong scientific and technological strength and broad development prospects.

DreamSmart is a global technology company with a business footprint that has expanded from the Chinese market to overseas regions including Eastern Europe, the Middle East, Southeast Asia and Latin America. In the future, DreamSmart will work with a number of partners to jointly build a global intelligent travel technology ecosystem, providing users with multi-terminal, full-scenario, and immersive integration experiences.

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SOURCE DreamSmart

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Sucden Financial Appoints Head of Exchange-Traded Derivatives

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LONDON, Sept. 25, 2024 /PRNewswire/ — Sucden Financial, the multi-asset execution, clearing and liquidity provider, has appointed Rob Noyce as Head of Exchange-Traded Derivatives.

Rob has spent the past 20 years at major global financial institutions, including UBS, Citigroup, and Barclays Capital, focusing on listed derivatives and electronic execution. He will lead Sucden Financial’s non-LME exchange-traded business, with a particular focus on growth and adding value for clients through technology, innovation and electronification.

Before joining Sucden Financial, Rob spent over five years as Director of EMEA Electronic Execution Sales for Listed Derivatives at UBS, where he was responsible for new business and monetisation of existing futures and options e-execution clients. Prior roles include Head of Futures E-Trading Sales and Relationship Management at Citigroup Global Markets, Vice President of Futures E-Sales at Barclays Capital and EMEA Derivatives and FX Sales Director at Bloomberg Tradebook Europe. 

Marc Bailey, CEO of Sucden Financial, said:

“Rob has an excellent track record of implementing technological change and driving business growth at some very large financial institutions. We’re delighted to welcome him to the Sucden Financial team. Rob will play an important role in driving innovation, continuing to grow our business and providing clients with an enhanced service.”

Rob Noyce as Head of Exchange-Traded Derivatives, Sucden Financial, commented:

“I am delighted to have joined Sucden Financial, which has a strong background in the ETD space. I believe there is a significant opportunity to grow the listed derivatives business and increase efficiency by focusing on technology, innovation and electronification.”   

About Sucden Financial

With a history and heritage in commodity futures and options trading, Sucden Financial has evolved and diversified to become a leading global multi-asset execution, clearing and liquidity provider across FX, fixed income, and commodities.

Sucden Financial has a proven track record of over 50 years in financial markets. Since its foundation in 1973, it has been supported by its parent, Sucden, one of the world’s leading soft commodity trading groups, while remaining fully independent in its day-to-day trading operations.

Sucden Financial Limited is authorised and regulated by the Financial Conduct Authority.

sucdenfinancial.com

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Baseus Creates Sound That Moves You with the New Bowie 30 Max Noise Cancelling Headphones

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NEW YORK, Sept. 25, 2024 /PRNewswire/ — As a global leader in the consumer electronics industry, Baseus has always been passionate about creating minimalist products that are easy to use and prioritize the user’s needs. To add to this extensive and innovative range of products, Baseus is excited to unveil the latest Bowie 30 Max Noise Cancelling Headphones. These incredible head-tracking spatial audio headphones provide excellent sound quality and immersive noise canceling – making them the ideal companion when traveling, exercising, or doing outdoor activities.

The Baseus Bowie 30 Max Noise Cancelling Headphones also come highly recommended by GRAMMY and EMMY award winners to ensure a level of sound engineering worthy of those accolades. Let’s explore some of the key features of these pioneering headphones:

Head-Tracking Spatial Audio Technology: The Baseus Bowie 30 Max Noise Cancelling Headphones use innovative head-tracking spatial audio technology with built-in gyroscopes and accelerometers. These work together to ensure smooth and accurate tracking of head movements to give users a truly immersive and lifelike sound experience with cinematic 3D audio.

-45dB Active Noise Canceling: Enjoy undisrupted entertainment with -45dB Active Noise Canceling that blocks out 96% of external sound. Baseus Bowie 30 Max Noise Cancelling Headphones also come with built-in dual Active Noise Canceling microphones that use digital noise cancellation technology to detect and cancel out a wide range of low and mid-frequency noises – such as cars, airplane engines, and other background sounds. Soft earmuffs also provide a greater sound seal and build a comfortable, immersive, and private space for your listening.

Hi-Res Audio Wireless/Wired Certified: The Baseus Bowie 30 Max Noise Cancelling Headphones ensure superior audio resolution that goes beyond your imagination. The use of LDAC technology in the headphones enables the transmission of audio content at the maximum bitrate of 990kbps – even over Bluetooth. This includes high-resolution audio and increases audio detail up to 3 times when compared to average audio designs.

50mm SuperBass Drivers: Feel a 200% bass increase with the 50mm SuperBass drivers inside your Baseus Bowie 30 Max Noise Cancelling Headphones. With extensive research on user listening habits, Baseus has taken to using the latest SuperBass acoustic algorithms to amplify sound excellence. The technology seamlessly upgrades every frequency within the human audible range without compromising sound quality – ultimately boosting the bass experience by up to 200% and creating an immersive audio experience like no other.

65-Hour Battery Life and Baseus Rapid Charge: Enjoy your superior sound with a 65-hour long battery life from your Baseus Bowie 30 Max Noise Cancelling Headphones. The extended battery life ensures that your headphones adapt to use on long journeys, outdoor treks, and other time-consuming activities. Baseus understands the frustration of a low battery on a long trip, so we’ve also ensured that your Bowie 30 headphones give you 14 hours of playtime with a quick 10-minute charge – giving you less time to wait and more time to play.

Foldable and Compact Design: The Baseus Bowie 30 Max Noise Cancelling Headphones are designed for efficiency and portability. The compact, foldable, and 120° rotatable earcups make the headphones ideal for storage and traveling while the unique and customizable headband ensures a comfortable fit with soft ear cushions to give you easier extended wear. The Bowie 30 max headphones also use a monaural fold design to ensure lightweight and functional ease.

Baseus is dedicated to providing enhanced and innovative products that entertain users while ensuring peak comfort, immersive sound, and amplified audio engineering. At Baseus, boundaries are always being pushed to create a simpler and more convenient lifestyle for users. The Baseus Bowie 30 Max Noise Cancelling Headphones are a clear example of – and step towards – technology that redefines sound excellence as something seamless, affordable, and inherent in every Baseus product.

Availability:

The Baseus Bowie 30 Max ANC Headphones will launch an Early Bird event on the Baseus website starting September 25th at an MSRP of $99.99.

From September 25th to October 1st, the headphones will be available at a special price of $51.99, followed by a price of $55.99 from October 2nd to October 7th.

They will be available on Amazon.com starting October 8th, and on Amazon UK and Europe from October 15th.

About Baseus

Founded in 2011, Baseus was born out of utmost care for users. The company embodies its slogan: Practical. Reliable. Base on User. This shows the pursuit of ultimate practicality to solve users’ problems with outstanding design and fashionable appearances that also reflect reliability, high quality, and cost-effectiveness. Baseus delivers a variety of products – including Portable Chargers, Desktop Chargers, Wall Chargers, Wireless Earbuds, and Docking Stations. Chosen by 300 million users and providing 6 billion services, Baseus delivers over 100 million practical and aesthetic products each year, continuously enhancing users’ sense of fulfillment. Join the Baseus family today to see a new world of technological innovation.

Media Contact:
Name: Baseus PR Team
Phone: +1 (213) 512-7063
Email: pr@baseus.com
Baseus Technology (HK) Co., Ltd

 

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SOURCE Baseus Technology (HK) Co., Ltd

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