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SIGGRAPH 2024 Shapes the Future of Computer Graphics and Interactive Techniques With Games, Immersive Technologies, and Cutting-Edge Technology Demos

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The 51st annual conference sets the stage for attendees to tap into their imaginations, pursue creative engagement, and get a glimpse into the immersive future of gaming 

DENVER, July 10, 2024 /PRNewswire/ — SIGGRAPH 2024 has pinpointed trends in the computer graphics industry for more than 50 years. From Sunday, 28 July to Thursday, 1 August 2024, the future of computer graphics and interactive techniques driving the multibillion-dollar gaming industry will be front and center at the Colorado Convention Center in Denver. The 51st annual conference embodies the goals of gaming, as both aim to build new worlds with the minds behind real-time graphics, art, and systems that foster human interactions and spectator experiences.

Few industries have captivated the hearts and minds of people worldwide as much as the video game industry, which boasts 3.32 billion gamers, in the ever-evolving world of technology. Game creators continue to make strides with the latest advancements in graphics and visual technologies to related technologies for interactivity, augmented and mixed realities, and generative artificial intelligence (AI). These innovations will be showcased throughout SIGGRAPH 2024 with many programs that weave gaming into the mix including Talks; Courses like Natalya Tatarchuk’s fan-favorite “Advances in Real-Time Rendering in Games Part 1” and “Part 2” which returns with a demonstration of state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games; Panels, Appy Hour, the Immersive Pavilion, and Real-Time Live!.

This year marks the 15th anniversary of Real-Time Live!, which invites SIGGRAPH 2024 attendees to experience the connectivity and accessibility of real-time applications across industries in a spectacular live showcase. “With Real-Time Live! this year, we branched out and are incorporating a lot of different industries and applications,” Emily Hsu, Real-Time Live! Chair, said. “Our goal is to showcase transformative technology in a variety of forms including game technology, real-time visualization, artist tools, live performances, or as real-world mixed reality (MR) and augmented reality (AR) applications.”

Hsu also commented on the event’s uniqueness, “Real-Time Live! is an incredibly unique and anxiety-inducing showcase specific to SIGGRAPH. There are no slides and no pre-recorded videos. Whatever you are doing has to be run in real time in front of a live audience in six minutes or less. It crosses the whole spectrum of different industries that are doing real-time work. While gaming applications are definitely represented, there are a variety of showcases from universities, well-known companies, and small start-ups.”

A few Real-Time Live! presentations focused on gaming include:

MOVIN TRACIN’ : Move Outside the Box” — MOVIN will unveil an innovative, AI-driven, real-time, free-body motion capture technology, utilizing a single LiDAR sensor for accurate 3D movement tracking. This demonstration redefines multiplayer gaming, showcasing seamless integration of dynamic, precise motion capture with a mere 0.1 second latency and automatic calibration, all compacted within MOVIN’s advanced system.”Enhancing Narratives with SayMotion’s text-to-3D animation and LLMs” — Deep Motion will make this presentation showcasing SayMotion, a generative AI text-to-3D animation platform that utilizes Large Motion Models and physics simulation to transform text descriptions into realistic 3D human motions for gaming, XR, and interactive media, addressing animation creation challenges with AI Inpainting and prompt optimization using a Large Language Model fine-tuned to motion data.”Revolutionizing VFX Production with Real-Time Volumetric Effects” — Zibra AI will present its ZibraVDB compression technology and Zibra Effects real-time simulation tools to demonstrate the capabilities of creating high-end volumetric visual effects in real-time scenarios on standard hardware to enhance game realism and streamline film production workflows.

In a SIGGRAPH Spotlight Podcast, Hsu commented, “We are world builders. We make and create stories, and there’s always going to be a natural part that has to do with storytelling, and sometimes that also means transporting into new worlds. What’s happening in the last several years and into the future is that it’s becoming a little easier, more efficient, and more accessible so we can tell different kinds of stories that haven’t been told before, and that people from anywhere can take technology and mold it and use it to build new worlds.”

As for Real-Time Live!, Hsu noted that it’s a showcase to help provide the audience with a sense of what’s possible. Real-Time Live! was often thought of as the future — SIGGRAPH 2024 proves that real time is now, and it’s everywhere.

With SIGGRAPH 2024 honing in on immersive storytelling, the Immersive Pavilion is another element the conference features. The team behind SIGGRAPH 2024 knows that immersive technologies and interactive techniques enhance how we interact and solve pragmatic needs for everyday life at work and at play. Those who step foot in the Immersive Pavilion experience the evolution of gaming, AR, virtual reality (VR), mixed reality (MR), interactive projection mapping, multi-sensory technologies, and more.

“SIGGRAPH prides itself on being on the cutting edge. We always guarantee that everything attendees see, especially anything immersive, has elements they’ve never done and had no experience with before. So, it has that special novelty aspect,” Derek Ham, SIGGRAPH 2024 Immersive Pavilion Chair, said.

“I’m very excited about the creators that are thinking about the future of playing from the audience’s perspective to the players’ perspective. When you look at gaming, you now have this platform where people can watch esports or gamers go at it person versus person, or team versus team. We haven’t seen the immersive nature of that for a long time; it’s usually looking at a laptop or screen. The immersive action of the activities and the content, that’s the next level,” Ham added. 

The SIGGRAPH 2024 Immersive Pavilion serves as a place for contributors and participants to engage in critical discourse on the latest interactive breakthroughs and support for hybrid environments. This includes social experiences, games, and artistic expression. The Immersive Pavilion has sought work that reflects the exciting evolution of AR, VR, and MR, particularly in terms of interaction, showing unique features and how they are shaping the future. Eighty submissions came from academic, professional, and independent fronts, and 20 were selected.

A few installations focused on gaming include:

MOFA: Multiplayer Onsite Fighting Arena” — Reality Design will present a game framework that uses HoloKit X headsets, exploring the design space of synchronous asymmetric bodily interplay in spontaneous collocated mixed reality. MOFA game prototypes like “The Ghost,” “The Dragon,” and “The Duel,” inspired by fantastic fiction scenarios, demonstrate that the strategic involvement of non-headset-wearers significantly enhances social engagement.”Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse” — The National Taipei University of Technology will present Metapunch X, an encountered-type haptic feedback esports game that integrates exertion interaction in XR with multi display spectating. The game is designed as an asymmetric competition, utilizing an XR head-mounted display and a substitutional reality robot to create an immersive experience to the players and audiences.”Reframe: Recording and Editing Character Motion in Virtual Reality” — Autodesk Research will present a live demo of creating lifelike 3D character animations in VR. Attendees will use a novel VR animation authoring interface to record and edit motion. The system utilizes advanced VR tracking to capture full-body motion, facial expressions, and hand gestures, coupled with an approachable intuitive editing interface.

“SIGGRAPH might be the only unique one in this space; it’s like this bubble where it starts here, and then you see where these things go. And if you are the early adopter, you come to SIGGRAPH and follow this content to the more polished form. That’s what I love about the rawness you see at SIGGRAPH,” Ham added.

Learn more about how SIGGRAPH 2024 is shaping the future, building worlds, and pinpointing the trends of gaming with its games-focused programs by checking out the full program.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2024
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2024, the 51st annual conference hosted by ACM SIGGRAPH, will take place live 28 July–1 August at the Colorado Convention Center, along with a Virtual Access option.

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SOURCE SIGGRAPH

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At NVIDIA GTC 2025, DeCloak Intelligences and NTUH’s Hsin-Chu Branch will exhibit their AI privacy healthcare system

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A featured presentation will be “Enhance Patient Safety With Privacy-Preserving AI: Multimodal DNN and VLM for Event Detection in Healthcare.”

SAN JOSE, Calif. and TAIPEI, March 16, 2025 /PRNewswire/ — DeCloak Intelligences, a subsidiary of Etron Technology (TPEx: 5351), is set to showcase its groundbreaking ‘AI-aided Privacy Agent (AipA) Healthcare System’ at NVIDIA’s GTC 2025 with the Hsin-Chu Branch of National Taiwan University Hospital (NTUH), scheduled from March 17–21, 2025, in San Jose, California. This innovative system leverages patented AI de-identification technology to enhance medical efficiency while ensuring patient privacy and safety.

The ‘AipA Healthcare System’ performs real-time de-identification image processing, significantly reducing the risk of personal data leakage. It offers a suite of AI recognition functions, including patient identity verification, tracking within medical facilities, and detection of critical events such as falls or violent incidents. These capabilities aim to bolster the safety and efficiency of healthcare environments.

Currently, this system has been implemented in the public areas and demonstration wards of the NTUH Hsin-Chu Branch Zhubei Campus. Using AI automatic recognition technology, it ensures the image privacy of patients and medical staff without affecting medical operations. Additionally, it reduces the risk of medical violence, further enhancing the safety within the hospital.

At GTC 2025, Dr. Yao-Tung Tsou, President of DeCloak Intelligences, will present a session titled “Enhance Patient Safety With Privacy-Preserving AI: Multimodal DNN and VLM for Event Detection in Healthcare.”

This presentation will delve into the integration of privacy-enhancing technologies with multimodal deep neural networks (DNN) and vision-language models (VLM). This system integrates differentially private AI models with identity recognition and event detection to perform critical tasks such as fall detection, identifying dangerous activities, and recognizing elderly patients without exposing image data.

This advancement builds upon DeCloak’s award-winning privacy solutions, including the DeCloakVision surveillance system and DeCloakFace facial recognition technology, which have been deployed in smart healthcare and automotive environments. The integration of VLM represents a significant leap forward in balancing data utility with privacy preservation, addressing ethical concerns associated with AI in healthcare, all while adhering to stringent compliance standards, including GDPR, CCPA, and Taiwan’s Personal Information Protection Act.

DeCloak stated that the company had a brilliant showing at the 2025 Consumer Electronics Show (CES) in the United States, successfully demonstrating a number of innovative technologies and solutions, including the CES Innovation Award-winning DeCloakVision surveillance system and DeCloakFace facial recognition technology, significantly enhancing the brand’s international recognition. During the exhibition, DeCloak engaged in in-depth exchanges with industry representatives and investors from Europe, the Americas, and Asia, attracting the attention of many potential customers, which not only deepened relationships with existing partners but also successfully expanded new cooperation opportunities.

Looking ahead, DeCloak will continue to expand its international presence and will soon travel to the United States to participate in NVIDIA GTC – an important AI semiconductor exhibition. NVIDIA GTC is a premier event in the global AI and high-performance computing fields, attracting technical experts, academic institutions, and industry leaders worldwide. DeCloak Intelligences’ participation underscores Taiwan’s active engagement in smart healthcare innovation. The company aims to expand Taiwan’s smart healthcare technology.

National Taiwan University Hospital, Hsinchu Branch, utilizes DeCloak’s ” AI-aided Privacy Agent (AipA) Healthcare System ” for de-identified image processing, reducing the risk of personal image data leakage.

About DeCloak
DeCloak’s privacy computing solutions can be deployed through either software or hardware. With DeCloak’s patented corresponding AI prediction algorithm, all data processed can remain highly analyzable while preserving total privacy. The processed data is transmitted to the local server or cloud in a de-identified format, and enterprises can use the AI prediction model to run data analysis and architect big data trends.
https://de-cloak.com/

About Etron Technology, Inc.
Etron Technology, Inc. (TPEx: 5351. TW) is a world-class fabless and heterogeneous integration IC design company that specializes in the application-driven buffer memory, known-good die memory (KGDM), and long-retention time DRAM (RPC DRAM), and other artificial intelligence and machine learning-induced DRAM products. Etron also develops system-in-packages, including high-speed transfer interface chips of USB Type-C and 3D depth sensing computer vision and panoramic image capturing chips. www.etron.com/

Media Contact:
Etron Tech – Ms. Justine Tsai, Tel: +886-3-578-2345 #8670, Email: pr@etron.com.tw
DeCloak – Ms. Vicki Chang, Tel:+886-2-8751-1691 #2204, Email: vchang@de-cloak.com

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SOURCE Etron Technology; DeCloak Intelligences

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Baidu Unveils ERNIE 4.5 and Reasoning Model ERNIE X1, Makes ERNIE Bot Free Ahead of Schedule

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With the launch of ERNIE 4.5 and ERNIE X1, ERNIE Bot is made free to the public ahead of schedule, and users can access both models free of charge.As a deep-thinking reasoning model with multimodal capabilities, ERNIE X1 delivers performance on par with DeepSeek R1 at only half the price.ERNIE 4.5 is the company’s latest foundation model and native multimodal model, with input and output prices starting as low as RMB 0.004 per thousand tokens and RMB 0.016 per thousand tokens.

BEIJING, March 16, 2025 /PRNewswire/ — Baidu, Inc. (NASDAQ: BIDU and HKEX: 9888), a leading AI company with strong Internet foundation, today launched its latest foundation models, including native multimodal foundation model ERNIE 4.5 and deep-thinking reasoning model ERNIE X1. Both models are now freely accessible to individual users through ERNIE Bot’s official website (https://yiyan.baidu.com/).

The launch of ERNIE 4.5 and ERNIE X1 marks a significant milestone in pushing the boundaries of multimodal and reasoning models, offering advanced capabilities at a more accessible price point. It also underscores Baidu’s commitment to continued investment in developing smarter and more powerful next-generation foundation models.

Baidu also plans to progressively integrate both ERNIE 4.5 and X1 into its product ecosystem. This integration will include Baidu Search, the Wenxiaoyan app, and other offerings, delivering a more versatile and enhanced experience to a broader base of individual users.

With the addition of ERNIE 4.5 and ERNIE X1 today, ERNIE Bot is being made free to the public ahead of schedule. Earlier this year, the company announced a plan that ERNIE Bot would become fully-free to individual users starting April 1. For enterprise users and developers, ERNIE 4.5 is now accessible via APIs on Baidu AI Cloud’s MaaS platform Qianfan, while ERNIE X1 is set to be available on the platform soon.

ERNIE 4.5: Baidu’s New Generation Native Multimodal Foundation Model

ERNIE 4.5 is Baidu’s new generation native multimodal foundation model independently developed by the company. It achieves collaborative optimization through joint modeling of multiple modalities, demonstrating exceptional multimodal comprehension capabilities. With refined language skills, it exhibits comprehensive improvements in understanding, generation, reasoning and memory, along with notable enhancements in hallucination prevention, logical reasoning, and coding abilities.

ERNIE 4.5’s multimodal capabilities are evident in its ability to integrate and understand text, images, audio, and video content.

ERNIE 4.5 also possesses strong intelligence and contextual awareness, effortlessly understanding internet memes, satirical cartoons, and more.

As Baidu’s latest foundation model and native multimodal model, ERNIE 4.5 outperforms GPT-4.5 in multiple benchmarks while priced at just 1% of GPT-4.5.

 

The significant enhancements in ERNIE 4.5’s capabilities are attributed to several key technologies including “FlashMask” Dynamic Attention Masking, Heterogeneous Multimodal Mixture-of-Experts, Spatiotemporal Representation Compression, Knowledge-Centric Training Data Construction, Self-feedback Enhanced Post-Training.

ERNIE X1: Baidu’s New Deep-Thinking Reasoning Model

ERNIE X1 possesses enhanced capabilities in understanding, planning, reflection, and evolution. As Baidu’s first multimodal deep-thinking reasoning model capable of tool use, X1 also excels in Chinese knowledge Q&A, literary creation, manuscript writing, dialogue, logical reasoning, and complex calculations.

Specifically for tool use, X1 supports various tools including advanced search, Q&A on given document, image understanding, AI image generation, code interpreting, webpage reading, TreeMind mapping, Baidu academic search, business information search, and franchise information search.

The comprehensive uplift in ERNIE X1’s capabilities is underpinned by key technologies such as the Progressive Reinforcement Learning Method, End-to-End Training Approach Integrating Chains of Thought and Action, and A Unified Multi-Faceted Reward System.

Enterprise users and developers can directly access ERNIE 4.5’s API through Baidu AI Cloud’s Qianfan Foundation Model Platform, with input prices starting as low as RMB 0.004 per thousand tokens and output prices at RMB 0.016 per thousand tokens.  ERNIE X1 will soon be available on the Qianfan Platform, with input prices as low as RMB 0.002 per thousand tokens and output prices as low as RMB 0.008 per thousand tokens.

2025 is set to be an important year for the development and iteration of large language models and technologies. With the launch of ERNIE 4.5 and ERNIE X1, Baidu will continue to invest in artificial intelligence, data centers and cloud infrastructure to advance our AI capabilities, and develop smarter and more powerful next-generation models.

About Baidu

Founded in 2000, Baidu’s mission is to make the complicated world simpler through technology. Baidu is a leading AI company with strong internet foundation, trading on the NASDAQ under “BIDU” and HKEX under “9888.” One Baidu ADS represents eight Class A ordinary shares.

Media Contact
intlcomm@baidu.com

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SOURCE Baidu, Inc.

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GRE Alpha to Showcase Innovative LED Driver Solutions with LumiFree™ Light Distribution Technology at LEDucation 2025

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GRE Alpha, a global leader in LED power solutions, will exhibit cutting-edge LED drivers and control systems that power LumiFree™ light distribution technology at LEDucation 2025.

NEW YORK, March 15, 2025 /PRNewswire-PRWeb/ — GRE Alpha, a global leader in LED power solutions, will exhibit cutting-edge LED drivers and control systems that power LumiFree™ light distribution technology at LEDucation 2025.

LEDucation attendees are invited to visit GRE Alpha at Booth #205 to experience innovations firsthand and discuss how these solutions can be customized for specific project requirements.

Visitors to Booth #205 will experience firsthand how this powerful combination solves traditional challenges associated with manual lighting controls while offering superior flexibility and performance.

The showcase at the annual trade show and conference organized by the Designers Lighting Forum of New York will take place at the New York Hilton Midtown on March 18-19, 2025.

Visitors to GRE Alpha’s booth will witness live demonstrations highlighting the system’s wireless capabilities across multiple control protocols, including Bluetooth Low Energy (BLE), Wi-Fi, 0-10V, DALI, and DMX.

The GRE Alpha and LumiFree™ combination offers several key advantages:

Enhanced Control Flexibility: LumiFree™ technology enables electrical control of light spread and independent two-axis light distribution control (horizontal and vertical), representing a breakthrough in lighting customization with applications across general lighting, specialized lighting, and optical inspection systems.Simplified Integration: GRE Alpha’s LED drivers seamlessly integrate with a wide range of luminaire designs, allowing OEMs complete freedom in their mechanical requirements.Extended Product Lifespan: The elimination of mechanical control components reduces wear and failure points, significantly enhancing system reliability and longevity.Greater Automation Capabilities: With wireless connectivity and advanced programming options, lighting systems can be easily updated, monitored, and controlled remotely.Reduced Installation Complexity: Wireless controls eliminate the need for additional control wiring, simplifying installation and reducing associated costs.

The technology supports a wide range of applications, including architectural lighting, commercial installations, industrial applications, smart building integration, and retail and hospitality environments.

LEDucation attendees are invited to visit GRE Alpha at Booth #205 to experience these innovations firsthand and discuss how these solutions can be customized for specific project requirements.

About GRE Alpha

GRE Alpha is dedicated to the design and manufacture of high-quality power supplies and lighting control accessories that meet the needs of the lighting industry. With more than two decades of power conversion expertise, GRE Alpha provides OEM and ODM services to lighting manufacturers and offers a comprehensive portfolio of LED drivers and lighting control modules to global lighting brands.

For more information, visit www.grealpha.com/contact.

About LEDucation

LEDucation, presented by the Designers Lighting Forum of New York, is the largest LED-only trade show and conference in the United States. The event connects lighting design professionals with manufacturers, allowing attendees to explore cutting-edge innovations in LED technology.

For more information, visit https://leducation.org/

Media Contact

Marina Milutinovic, GRE Alpha, 1 (770) 538-0630, marina@grealpha.com, https://grealpha.com/ 

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SOURCE GRE Alpha

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