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MoonFox Analysis | Dungeon & Fighter Generates $137 million in first week – Can the youth touch help regain the glory of the original PC game?

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About us: Aurora Mobile (NASDAQ: JG) established in 2011, is a leading customer engagement and marketing technology service provider in China. Its business includes notification services, marketing growth, development tools, and data products. As its sub-brand, MoonFox Data is a leading expert in data insights and analysis services across all scenarios, aiming to help companies gain market insights and empower precise decision-making.

SHENZHEN, China, July 9, 2024 /PRNewswire/ — On May 21, 2024, Dungeon & Fighter (DnF mobile) was officially launched. It is estimated that its revenue across iOS and Google play has exceeded US $137 million in the first week, with total revenue expected to approach US $412 million in the first month. Despite delaying the release for four years, the game attracted significant attention from players during the pre-registration and testing phases, showing impressive performance on its first day. What promotional journey did Dungeon & Fighter undergo through multiple rounds of pre-launch activities? Can Dungeon & Fighter meet player’s demands in terms of gameplay, economic system, and event settings to achieve long-term development?

I. With a stable promotional strategy, Dungeon & Fighter starts with an understate approach 

In early February 2024, Dungeon & Fighter received its license approval, and the anticipation of “launching within the year” increased the game’s buzz. At the end of February, the official opened qualifications for access to the test server, revealing some game content and settings. In March, Xuxubaobao, a top streamer in China, held his first Dungeon & Fighter live stream, with peak viewership surpassing 4 million in the live streaming room. During the live streaming, he mentioned gameplay such as “equipment enhancement won’t damage weapons” and “sky set synthesis.” As of the end of March, Tencent maintained a wait-and-see attitude and did not release large-scale test materials for the game.

On April 22, the game officially announced its launch date for May 21. From this point onwards, the official began intensifying their marketing efforts. According to the data of DataEye, the daily release of promotional videos and images exceeded 2,300 pieces after the announcement. By the end of April, pre-registration numbers for the game had surpassed 50 million. In early May, Xuxu Baobao had a live voice chat with the game planners to discuss issues that players are concerned about, such as future character releases, enhancement limits, and free trading. On the whole, from February to early May, the official did not intervene much in game promotion and public perception, and more genuine complaints and doubts from players emerging gradually. However, the game’s popularity and number of pre-registrations remained unaffected and continued to rise.

Proportion of Top 30 Creative Materials While Pre-launching Dungeon & Fighter

Creative Materials

Proportion (%)

DNF classic settings (gameplay/content)

40 %

Emphasizing the launch date of the game

23 %

Equipment elements

20 %

The launch event

10 %

CG animation

7 %

Data source: DataEye

Since May, the official promotional materials have been intensively released, with gameplay and launch date as the core selling points; in terms of format, KOLs oral broadcasts and influencer videos accounted for the highest proportion, making up nearly 80% of the total. According to DataEye data, on the first day of product launch on May 21, over 16,000 pieces of promotional material were deployed. Combined with a large-scale investment phase, the game attracted a significant influx of players on its launch day. According to MoonFox data, activities such as character creation and ID registration on May 20 brought 3.16 million new additions for the game. The game was officially launched on May 21, attracting a daily increase of 3.23 million users.

Overall, Tencent’s promotion and marketing strategy for Dungeon & Fighter can be seen as relatively conservative. They did not innovate extensively in terms of materials or promotional strategies, and their choice of KOLs, focused on Xuxu Baobao, reflects a stable approach. This indicates a preference for attracting “returning” players from the original PC game. Generally speaking, user growth aligns with official expectations. However, in the long term, gameplay and economic settings remain the core of DNF-like games, and DNF itself is no exception.

II. Content gameplay + economic system shapes the long-term viability of the game

In terms of gameplay, Dungeon & Fighter faithfully reproduces the storyline and mechanics of the original PC game, including the equipment system (Epic, Teranite, Terracotta Legacy, Enhancement), dress-up system (Abyss Sky advanced outfits, etc.), and level designs (Ruins, Wailing Caves, Imperial Trials, etc.), achieving a high degree of fidelity.

However, in terms of version settings, the Chinese server of DNF mobile still lags far behind the Korean server. For example, in terms of levels, the current maximum level in the Chinese server is 50, whereas the Korean server has already reached level 70; and in terms of storyline, the Korean server has progressed to Flame Buster Annactswell, while the Chinese server has yet to officially open the LOTUS Long Legs. At the same time, extensive modifications to game content involving violence and bloodshed have also faced heavy criticism from players.

Despite lagging behind in versions, the Chinese server has rarely disclosed the updates content and exact release date of the upcoming game, launching instances or new professions on a weekly basis. Firstly, the game updated the Abyss instance within the first week of its launch, meeting the needs of high-level players who quickly clear levels to obtain “endgame gear”.

Average number of launches per user for Dungeon & Fighter from May 22 to Jun 6

 Date

Number of launches per person

2024/6/6

6.05

2024/6/5

6.51

2024/6/4

6.02

2024/6/3

5.24

2024/6/2

5.44

2024/6/1

5.51

2024/5/31

5.70

2024/5/30

5.90

2024/5/29

6.07

2024/5/28

5.52

2024/5/27

5.85

2024/5/26

5.00

2024/5/25

5.86

2024/5/24

5.31

2024/5/23

5.47

2024/5/22

5.64

Data source: MoonFox iApp; Data cycle: May 2024 to June 2024; The statistical results only contain application client data, excluding ecological UV data such as web pages, applets and Quick App.

And then the Bermark Imperial Trials and the Clown instance were launched. After the release of these new instances, the average number of launches per user rapidly increased. According to MoonFox Data, the average daily launches per user for Dungeon & Fighter reached 6.02 times on June 4, and maintained at 6.51 times the following day, setting a short-term record high.

We believe that the long-term accumulation of gameplay and content is an advantage of Dungeon & Fighter compared to other products. For example, the upcoming release of the Sword Soul and Asura professions on June 17 has led many players to “cap their experience” at level 49 (at which point users can reselect their profession). After the release of these professions, metrics such as online users and playtime are expected to increase significantly. In the future, content updates will be key to ensuring the long-term viability of Dungeon & Fighter. At the same time, DNF-like games also rely heavily on a cyclical and sustainable economic system.

Dungeon & Fighter has established a relatively closed economic system. From cash points to Terra, the flow of player investments is almost entirely one-way. Players cannot trade directly with each other, and the auction house is the only option. In terms of players, the Terra system provides a path for “non-paying” players to exchange time for materials, trade materials for Terra, and use Terra to purchase equipment to enhance their attributes. Most items, except for rare and limited ones, can be purchased with Terra. This setup has established a user base of “grinding players”, ensuring the game’s user base and vitality; In the auction house setup, the official enforces average, minimum, and maximum prices for items, ensuring market price stability through strong intervention of the system.

Against this background, Dungeon & Fighter has developed a relatively stable and officially controllable economic system. Although players cannot trade freely, by earning Terra, more casual players can increase their Anti-Magic Power (i.e., combat power), enabling them to participate in high-level raids and monetize their efforts by leading raid groups.

III. The profile of “veteran players” is clear, and their gaming habits and needs will become more defined

From marketing to gameplay setting, stability has been the core strategy of Dungeon & Fighter since its launch. As an IP that has been launched as a PC game for 16 years and as a mobile game in the Korean server for 2 years, retaining the existing player base and ensuring long-term retention are critical for the sustained growth of Dungeon & Fighter.

Dungeon & Fighter User Age and Gender Distribution (May 2024)

Age

Proportion (%)

Gender

Proportion (%)

15 years old or younger

2 %

Male

88 %

16-25 years old

34 %

Female

12 %

26-35 years old

48 %

36-45 years old

12 %

46 years old or older

4 %

Data source: MoonFox iApp; Data cycle: May 2024; The statistical results only contain application client data, excluding ecological UV data such as web pages, applets and Quick App.

According to MoonFox Data, currently, over 88% of Dungeon & Fighter players are male, with the highest proportion of 48.23% in the age group of 26 to 35 years old. The core audience for the mobile game are post-85s and post-90s males who were once “addicted” to the PC game. Most of this group has entered the workforce and has relatively stable jobs, providing them with disposable income and a willingness to play games. However, due to work and life commitments, their gaming time is relatively concentrated (mainly in commute time and lunch breaks).

In general, this player group is more sensitive to adjustments in game content and mechanics. Compared to graphics and new content releases, they are more concerned about whether the game experience can replicate the original PC game and whether the high difficulty of past maps can maintain the “strong social interaction” features (such as the COF index from those days). Currently, players’ evaluations of the fidelity of Dungeon & Fighter to the original game is average. Topics such as “Abyss drop rates” and “raid equipment” generate more discussion.

We believe that Dungeon & Fighter is still in a period of rapid development, with the “60 version” window still open, and players are still showing a strong willingness to play. In the future, avoiding excessive “grind and spend” mechanics, providing more balanced and fair drop rates, and not deliberately prolonging the release intervals for new professions and content updates will be the foundation for the stable development of Dungeon & Fighter after the heat subsides. We look forward to the future development of the product and its potential to bring new growth to Tencent’s gaming sector in their financial reports.

MoonFox Data is a China leading expert in full-scene data insight and analysis services. With comprehensive, stable, safe and compliant mobile big data foundation as well as professional and precise data analysis technics and artificial intelligence algorithms, MoonFox Data has successively launched various products such as mobile application data (iApp – flagship version, applet version, vendor version, overseas version), brand insight data (iBrand), marketing insight data (iMarketing), financial alternative data, and provided professional research and consulting services through MoonFox Research Institute, aiming to use data to help enterprises gain insights into the market increments and empower the precise business decision-making.

Aurora-Moonfox consistently monitors industry development and regularly tracks corporate performance. The following is our research report on industry hotspots:

《Luckin Coffee has successfully secured a dominant position in the market through rapid expansion and a broadening customer base》;《Xiaomi Cars were Finally Released, and How About the Group’s Confidence?》;《How WeChat Channels Burdens of Tencent’s Hopes for the Future Amidst Rapid Commercialization

If you need a copy of the report, feel free to contact one of us.

Our Information:

Website: https://www.moonfox.cn/
Contact number: 400-888-0936 

Contact us:

Name: Felix
Title: Director of Sales, Industry Insight Division
Tel: +86 -13366276383
Email: zhouzt@jiguang.cn  
Address: 608/F, Tower B, Wintrust Center, No. 1 Xidawang Road, Chaoyang District, Beijing, China

Name: Janette Zhou
Title: Marketing Manager
Tel: +86-13928239332
Email: zhouxt@jiguang.cn  
Address: 608/F, Tower B, Wintrust Center, No. 1 Xidawang Road, Chaoyang District, Beijing, China

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SOURCE Aurora Mobile Ltd

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Axiado and Posiflex Group Unveil AI-Enabled Secure Control and Management Solution for Intel Servers at COMPUTEX 2025

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Live Computex Demo to Highlight AI-Driven Security, Power Efficiency, and Dynamic Thermal Management Intel Birch Stream and x86 Platforms

TAIPEI, May 18, 2025 /PRNewswire/ — COMPUTEX 2025 — Axiado Corporation, a leading AI-driven, hardware-anchored platform security solutions company, today announced a partnership with Posiflex Group to demonstrate a new Baseboard Management Controller (BMC) solution with integrated AI capabilities. The joint solution, built on Intel’s Birch Stream server platform, will be showcased at COMPUTEX 2025 in the Posiflex Group booth TaiNEX 1F, Hall 2, Booth P0506 from May 20-23, 2025.

The joint solution, co-developed by Portwell, Inc. and Kiosk Integrated Solutions, Inc., subsidiaries of the Posiflex Group, demonstrates how OpenBMC paired with Axiado’s AI-enabled DC-SCM 2.0 module can meet rising demands for secure, intelligent, and remotely manageable infrastructure.

“Axiado’s AI-driven technologies provide robust computing security and energy-saving benefits in connectivity-centric environment,” said Jackal Wu, Chief Technology Officer of Posiflex Group. “We’re proud to collaborate on this AI BMC initiative, which not only integrates seamlessly with the Intel server platform but also leverages Posiflex’s Remote Management System (RMS) to deliver secure, enterprise-grade remote management.”

This partnership brings together Axiado’s Trusted Control/Compute Unit (TCU) technology with OpenBMC software and Posiflex’s proprietary RMS, delivering an AI-enhanced platform security and control solution for x86-based servers. The integration delivers hardware-anchored protection, energy savings, and thermal efficiency, optimized for edge and enterprise deployments.

“This collaboration marks Axiado’s continued expansion into the Intel server ecosystem with a compelling, integrated AI BMC offering,” said Gopi Sirineni, CEO of Axiado. “We’ve already demonstrated the value of our technology in hyperscale AI infrastructure, and this partnership brings the same security and sustainability benefits to broader server and networking markets.”

The demo at COMPUTEX will highlight key features including AI-enhanced anomaly detection, dynamic thermal management, and root-of-trust-based security integrated directly into the silicon. This solution targets a range of applications including AIoT, edge servers, kiosks, and commercial embedded systems.

About Axiado
Axiado Corporation is an AI-driven platform security solutions company focused on protecting cloud data centers, 5G networks, and critical infrastructure against ransomware, supply chain, side-channel, and other cyberattacks. Axiado’s Trusted Control/Compute Unit (TCU) delivers real-time, pre-emptive threat detection and platform security, while its Dynamic Thermal Management (DTM) solution reduces energy consumption and operational costs in data centers, advancing the goal of carbon-net zero emissions. For more information, visit axiado.com or follow us on LinkedIn.

About POSIFLEX Group
Posiflex Group is a global leading Commercial AIoT platform powered by smart Online-to-Offline (O2O) and Scenario-defined Embedded Appliance Solutions. Pillared by three brands, Posiflex Group consists of Posiflex as global top 5 brand in POS & Kiosk, Portwell as Embedded Foundry for AIoT Edge Compute, and KIOSK Information Systems (KIS) for managed self-service automation – together with a common mission to enable optimized productivity and superior customer journey across the connected world. For more information, go to posiflex.com, kiosk.com, portwell.com or follow us on LinkedIn.

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SOURCE Axiado

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Firmable Launches the First Deeply Localised AI Sales Platform for New Zealand

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MELBOURNE, Australia, May 19, 2025 /PRNewswire/ — Firmable, Australia’s leading AI-powered B2B sales intelligence platform, has officially launched into the New Zealand market. With a deep commitment to localised, accurate, and up-to-date B2B data, Firmable fills a significant gap left by global providers who have historically underserved the unique needs of Australian and New Zealand businesses.

The impact is already clear for businesses targeting New Zealand, as Matt Evlampieff, Head of Sales for NZ at Solutions Plus Partnership, explains “Firmable is a key tool in our technology stack to drive sales growth for both us and our customers. Accessing accurate B2B data in New Zealand has always been tough – but Firmable’s depth and precision is now powering our outreach and helping us scale faster in this market.”

With over 211,000 New Zealand businesses and 1.22 million decision-makers, Firmable delivers the most comprehensive and precise B2B dataset in the market. From hyper-targeted contact lists to outreach-ready sales leads, the platform helps businesses find and convert more of their ideal customers, faster.

Co-founded by seasoned tech entrepreneurs Leigh Jasper, Paul Perrett and Karthik Venkatasubramanian – the team behind Aconex (acquired by Oracle for $1.6 billion) –  Firmable is on a mission to take the guesswork out of B2B sales and marketing.

“Sales and marketing teams in New Zealand face the same challenge we see in Australia – a lack of reliable, compliant, and local data that actually reflects the companies they’re trying to reach,” said Paul Perrett, Co-CEO. “With Firmable, we’re bringing a new level of accuracy and accessibility to B2B data in New Zealand, leveraging AI to power insights that drive smarter, more effective sales teams by building better contact lists and uncovering more valuable leads.”

Leigh Jasper, Co-CEO, added, “The explosion of data and the rapidly growing impact of AI is a massive technology disruption. Recognising a clear gap in the market for reliable business data, we saw an opportunity to deliver data-driven insights and build another ANZ-led global technology success story.”

Firmable’s New Zealand offering includes:

Data on over 211,000 New Zealand businesses1.22 million verified decision-maker records with email addresses and mobile numbersRegionally specific business data such as local council areas and NZBNsLocally curated business registers including NZSX listed companies, start-ups, financial institutions, schools, hospitality businesses, and moreDedicated local New Zealand and Australian-based team

Firmable’s New Zealand launch marks a significant step in its mission to provide better, more reliable B2B data across the region. By delivering unmatched accuracy, local expertise, and region-specific insights, Firmable is empowering B2B teams to sell smarter and scale faster. The launch coincides with NZ Techweek – a national celebration of innovation and technology – with Firmable hosting a launch party and events throughout the week to connect with local businesses and celebrate the expansion.

Firmable is now available for trial or purchase at https://firmable.com for companies looking to accelerate their growth through better business data.

About Firmable

Firmable is ANZ’s leading AI–powered B2B sales intelligence platform, providing sales and marketing teams with accurate, localised, and up-to-date business intelligence. With a focus on deep regional insights, Firmable helps companies prospect more effectively, personalise outreach, and accelerate growth across Australia and New Zealand.

 

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SOURCE Firmable Pty Ltd.

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Sustainable and safer aviation sealant and adhesive: Filipino inventor Mark Kennedy Bantugon in top 10 innovators for the Young Inventors Prize 2025

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Filipino aeronautical engineer Mark Kennedy Bantugon has developed a sustainable aircraft sealant and adhesive made from agricultural waste of Pili tree resinSealants and adhesives are commonly used in planes, but traditional solutions usually contain harmful chemical components Bantugon is one of ten innovators for the Young Inventors Prize, to be awarded by the European Patent Office (EPO) on 18 June 2025

MUNICH, May 19, 2025 /PRNewswire/ — The aviation industry depends on sealants to prevent fuel leaks, but conventional options usually contain toxic chemicals that may pose health risks and must be treated as hazardous waste. Filipino aeronautical engineer Mark Kennedy Bantugon (26) has developed Pili Seal®, a bio-based alternative derived from the agricultural waste of Pili tree resin. The material, an aircraft sealant and adhesive, aims to improve workplace safety in the aviation industry and reduce environmental impact while offering a locally sourced, biodegradable option. Bantugon’s innovation has earned him a place as one of the ten global innovators in the Young Inventors Prize 2025, known as Tomorrow Shapers. They were selected from 450 candidates by an independent jury.

Using waste for a safer and cleaner world

For over fifty years, polysulfide-based sealants have been the industry standard for preventing fuel leaks in aircraft. However, they may cause skin and respiratory irritation, and their disposal poses an environmental challenge, especially when heated or burned. The European Chemicals Agency has identified substances commonly found in adhesives and sealants as hazardous, highlighting the need for careful handling and disposal.

Pili Seal® offers a safer alternative to some toxic petrochemical derived sealants and adhesives, using a by-product of the perfume industry. This two-part sealant and adhesive combines the agricultural waste Pili tree resin with a solvent and hardening agent, providing both sealing and adhesive properties. It withstands fuel exposure, heat and pressure, making it suitable for aircraft fuel tanks and other high-performance applications. The sealant has been thoroughly tested, with four formulations passing industry-standard flammability tests.

Beyond aviation, this invention has the potential to be used in construction, automotive, marine and defence industries, contributing to a circular economy by repurposing 155 million kilograms of agricultural Pili Tree resin waste generated annually in the Philippines, primarily from the perfume and food industries.

Inspired by necessity, built for the future

Bantugon’s early exposure to farm life in Batangas (Philippines) played a crucial role in his innovation journey. As a child, he and his siblings patched leaky roofs using chewing gum, sparking his curiosity about adhesives and sealants. This interest continued into his aeronautical engineering studies, where an internship at Lufthansa Technik Philippines exposed him to the hazards of conventional sealants and adhesives.

Determined to develop a safer and more sustainable alternative, Bantugon experimented with resins from six different trees before selecting Pili tree resin.  The resin’s natural stickiness offers ideal adhesive properties, while its fragrant odour makes it easy to work with, especially in confined spaces. Overcoming multiple challenges, he refined 84 different formulations before achieving the final composition. To commercialise his sealant, Bantugon founded Pili AdheSeal Inc. in 2024.

“My mother, a public-school teacher, helped me understand the value of a strong and well-rounded education. My father, as a farmer, introduced me to the farm as a training ground—a place where I learned about different plants, animals, trees, and, most importantly, the potential in waste materials,” Bantugon explained.

The Young Inventors Prize celebrates worldwide innovators 30 and under using technology to address global challenges posed by the United Nations Sustainable Development Goals (SDGs). By transforming agricultural waste into a high-performance sealant, Mark Kennedy Bantugon is directly contributing to UN SDG 9 (Industry, Innovation & Infrastructure).

The prizes of the 2025 edition will be announced during a ceremony livestreamed from Iceland on 18 June 2025. 

Find more information about the invention’s impact, the technology and the inventor’s story here.

About the Young Inventors Prize

Aimed at individuals 30 and under, the Young Inventors Prize showcases the transformative power of youth-driven solutions and recognises the remarkable young people paving the way to a more sustainable future. Established in 2022, trophies were first handed out during the European Inventor Award ceremony. From 2025 onwards, the Prize will move up a gear with its own dedicated event, held separately from the Award. Among the 10 Tomorrow Shapers selected for each edition, three will be awarded a special prize: World Builders, Community Healers, and Nature Guardians. In addition, a People’s Choice winner, voted by the public online, will be revealed. Each Tomorrow Shaper will receive EUR 5 000, the three special prize winners will each receive an extra EUR 15 000. The People’s Choice winner will be awarded an additional EUR 5 000. Read more on the Young Inventors Prize eligibility and selection criteria.

About the EPO

With 6,300 staff members, the European Patent Office (EPO) is one of the largest public service institutions in Europe. Headquartered in Munich with offices in Berlin, Brussels, The Hague and Vienna, the EPO was founded with the aim of strengthening co-operation on patents in Europe. Through the EPO’s centralised patent granting procedure, inventors are able to obtain high-quality patent protection in up to 46 countries, covering a market of some 700 million people. The EPO is also the world’s leading authority in patent information and patent searching.

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