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35 Institutions Recognised for Excellence in Education and Innovation in the 2024 Anthology Catalyst Awards

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BOCA RATON, Fla., July 1, 2024 /PRNewswire/ — Anthology, the leading provider of education solutions that support the entire learner lifecycle, today announced the winners of the 2024 Catalyst Awards. The awards honour those driving innovation and excellence within higher education. Winners are recognised across 8 categories and selected by a cross-functional team of Anthology experts and represent the very best in their field.

This year, 35 winners were selected from among 108 nominees from institutions across 19 countries. Honourees will be recognised at the upcoming Anthology Together conference, one of the world’s largest EdTech conferences, taking place July 15-17 in Orlando, Florida.

“The Catalyst Awards celebrate what’s at the heart of higher education and technology – working together to drive student success. It’s inspiring to see the creative programmes and remarkable outcomes,” said Bruce Dahlgren, Chief Executive Officer at Anthology. “I am personally honoured to work with such an incredible community of innovators and educators as we partner together to deliver bold solutions to meet the needs of students and those who support them.”

The 2024 Anthology Catalyst Award winners by category:

Assessment & Institutional Effectiveness: This award recognises institutions that have successfully grown in their assessment practices and influenced positive behavioural changes using Anthology solutions.

Keiser University – Online Division, United States of America: The Online Academic Team – Sherry Olsen, Neha Prakash, and Marcel LarondeOdessa College, United States of America: Institutional Effectiveness Division – Connie MayUniversity of Cincinnati, United States of America: Traci SteehlerUniversity of the District of Columbia, United States of America: The Center for the Advancement of Learning & The Office of Planning and Institutional Effectiveness

Diversity, Equity, Inclusion, and Belonging: This award honours those institutions leveraging technology to foster diversity, equity, inclusion, and belonging practices using Anthology solutions to ensure that their services are fully inclusive and supportive of all learners.

Grupo Ser Educacional, Brazil: EaD Management – Janyo Diniz, Joaldo Diniz, Enzo Moreira, Francislene Hasmann, and Sergio MuriloUniversity of Bahrain, Kingdom of Bahrain: Dr. Mazen AliUniversity of Derby, United Kingdom: PLT: Digital Learning and Online Content TeamUniversity of Illinois Chicago, United States of America: Landen Dixon

Institutional Advancement: This award recognises institutions that have made significant changes to enhance the alumni and donor experience using Anthology solutions.

Morehead State University, United States of America: Alumni Relations & Development: Jessi Ferguson, Allie Rayburn, and Sherry SurmontUniversity of Louisville, United States of America: Communications & Marketing – Jessica Watts and Natalie TracyUniversity of Washington, United States of America: University Advancement

Leading Change: This award recognises institutions at the forefront of educational innovation that have used Anthology solutions to implement transformational initiatives that generate change on campus and in their academic ecosystems, with measurable results.

Central Michigan University, United States of America: The Office of Curriculum and Instructional Support – Marnie RoestelGrand Valley State University, United States of America: GVSU eLearning TechnologiesNorthumbria University, University of Southampton, College of DuPage, and WSU Tech, United Kingdom and United States of America. International Ally User Group: Kristen McCartney-Bulmer, Northumbria University; Matthew Deeprose, University of Southampton; Krystal Iseminger, WSU Tech; and Lara Tompkins, College of Du PageImam Abdulrahman Bin Faisal University, Kingdom of Saudi Arabia: Deanship of eLearning and Distance Learning – Dr. Muneerah B. AlmahasheerMapúa Malayan Colleges Laguna, Philippines: Mapúa Laguna 4Cers – Dr. Dodjie S. Maestrecampo, Anthony Hilmer S. Medrano, Maribel G. Songsong, Dr. Ramachandra C. Torres, Christian Dominic V. Kare, and John Mark L. Almarez

Student Experience: This award recognises institutions leveraging technology to develop educational and administrative innovations that positively influence the total learner experience – outside and inside the classroom – and improve operational efficiency.

California Polytechnic State University, United States of America: Division of Student AffairsEdge Hill University, United Kingdom: Learning Design and Student Life TeamsMarshall University, United States of America: Enrollment Management – Dr. Jerry Ross, Dr. Beverly Boggs, and Nathan MillerSam Houston State University, United States of America: Student Involvement – Dr. Meredith Conrey and Emily FigueroaThe University of Memphis, United States of America: Dr. MK Tyler

Student Success: This award recognises institutions whose innovative use of Anthology solutions has led to increased retention, increased completion, or improved outcomes through the implementation of new academic and administrative resources, data analytics solutions, scalable advising and intervention strategies and student support programmes.

Bellevue University, United States of America: College of Engineering, Technology and Management – Dr. Matthew Davis, Rebecca Barnes, and Nathan KraftJenison Innovation Academy (JIA), United States of America: JIA Leadership Team – Cameron Kuiper, Dr. Rebekah Redmer, and Krista OsterbergNorthern Border University, Kingdom of Saudi Arabia: Deanship of E-Learning and Knowledge Resources – Dr. Saud Abdul Mohsen Al-Muqahim, Dr. Sultan Munadi Al-Anazi, and Dr. Ghanim Tawash AlAnaziUniversity of Florida, George Mason University, and University of North Carolina at Charlotte, United States of America:  Shared Metacognition Team: Dr: Larisa Olesova, University of Florida; David Miller, George Mason University; and Dr. Ayesha Sadaf, University of North Carolina Charlotte

Teaching & Learning: This award recognises institutions that have used Anthology solutions in innovative ways to advance learning.

Beacon Red, United Arab Emirates: Knowledge Systems Team – Phil Burgess, Sean McGuinness, Anurag Patel, and Jimmy JosephTechnical and Vocational Training Corporation, Kingdom of Saudi Arabia: E-Learning Center – Abdullah Farhan Aljably and Abdullah AldukhayyelThe University of Texas at El Paso, United States of America: The Center for Instructional DesignUniversidad Abierta Interamericana, Argentina: Faculty of Information Technology – Dr. Marcelo Edgardo De Vincenzi Zemborain, Nicolás Battaglia, and Dr. Carlos NeilWestern Kentucky University, United States of America: IDST 100 Course Development Team – Catie Weaver, Alicia Pennington, Ara Sprouse, and Brittney Sholar

Training & Professional Development: This award recognises institutions that display an organisation-wide dedication to innovative training and development programmes for their educators and staff.

William Paterson University, United States of America: The Center for Teaching with Technology – Dr. Jae KimUniversidad Peruana de Ciencias Aplicadas, Peru: Diseño de entornos de aprendizaje DEA – DADO Team – Jessica Vlasica, Milagros Suyo, and Nancy OlmosUniversity of Central Oklahoma, United States of America: Center for eLearning and Connected Environments – Darren DenhamUniversity of Pretoria, South Africa: E-Education GroupWichita State University, United States of America: Office of Instructional Resources

For more information on the 2024 Catalyst Award winners, the full list of nominees, and complete category descriptions, please visit www.anthology.com/catalystawards.   

About Anthology

Anthology offers the largest EdTech ecosystem on a global scale for education, supporting more than 150 million users in 80 countries. With a mission to provide dynamic, data-informed experiences to the global education community through Anthology Intelligent Experiences™, we help learners, leaders and educators achieve their goals by offering over 60 SaaS products and services designed to advance learning. Discover more about how we are fulfilling our mission for education, business and government institutions at www.anthology.com.

Media Contact: Erin Mitchell, Director of Communications, Anthology. Erin.Mitchell@anthology.com

Logo – https://mma.prnewswire.com/media/1708867/Anthology_Logo.jpg 

View original content:https://www.prnewswire.co.uk/news-releases/35-institutions-recognised-for-excellence-in-education-and-innovation-in-the-2024-anthology-catalyst-awards-302186250.html

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World’s Top Football Clubs Conclude Aspire Academy’s 10th Global Summit Under Qatar’s Desert Stars

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DOHA, Qatar, Nov. 13, 2024 /PRNewswire/ — The 10th edition of the Aspire Academy Global Summit concluded in Qatar, bringing together leaders from 50 top football organisations worldwide.

Over two days, the summit provided a platform for exchanging groundbreaking insights on sports science, coaching techniques, and performance, with a key focus on inspiring the next generation of sporting stars.

Powerful Setting for Global Collaboration
The summit’s first day concluded with a gala dinner for guests, the evening’s highlight was a Star Chat with Italian basketball coach Sergio Scariolo, current head coach of the Spanish national basketball team. During his talk, Scariolo shared valuable coaching techniques and emphasized the importance of continual learning and building strong connections with players.

Earlier in the day the delegates had heard from Ajax Amsterdam’s Italian coach Francesco Farioli, who is also a former coach at Aspire Academy as well as French coaches Rudi Garcia and Christophe Galtier.

Reflections on Evolution in Football
Former Argentina striker Gabriel Batistuta was unable to address the summit due to unforeseen circumstances, but the event continued with a series of engaging activities.

A key session focused on the evolution of football tactics over the past decade. Gerrard Trives Guardiola from Barcelona’s Methodology Department discussed how the club’s playing style has adapted after the departures of legends like Lionel Messi and Neymar. He stressed the importance of allowing young players to express themselves.

Jose Tavares, Academy Director at Porto FC, emphasized the need to anticipate future football trends to implement changes early and highlighted the significance of emotional moments in a player’s journey as motivation.

The Future of Football Performance

Darragh Connolly, Head of Academy Performance at Juventus, highlighted the need for proper preparation of young players as academies expand. He noted that a football club’s entire structure must align to equip players for professional challenges.

Rick Cost, Director of High Performance at US Soccer, discussed the rapid rise of Artificial Intelligence and its potential to enhance coaching and performance analysis while leveraging AI wisely.

The summit featured a special appearance by Aspire Academy graduate and four-time Olympic high jump medallist Mutaz Barshim.

Valter and the Aspire Fellows: Looking Ahead to the Next Edition

Professor Valter Di Salvo, Executive Director of the 2024 Aspire Global Summit thanked the delegates, and he is looking forward to hosting the 11th edition of the Summit.

 

SOURCE Aspire Academy

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SE Healthcare Enhances Nurse Burnout Prevention Program® with Gamification Feature to Drive Engagement and Motivation

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SE Healthcare, a leading provider of healthcare-focused burnout prevention solutions, is proud to announce the release of a Gamification Feature within its acclaimed Nurse Burnout Prevention Program®. This cutting-edge addition revolutionizes how healthcare organizations approach nursing education, combining interactive game design elements with targeted micro-learning to create a more engaging and rewarding experience for nurses. As burnout remains a pressing issue in healthcare, this feature arrives as a timely and transformative tool to support nurse well-being and professional development.

CHARLESTON, S.C., Nov. 12, 2024 /PRNewswire-PRWeb/ — Empowering Nurses with Gamification: Transforming Learning into Achievement

“The new gamification tools make it easy and enjoyable to track my progress,” shared one nurse using the program. “Each milestone feels like a little victory, and it’s motivating to see my achievements add up over time.”

The SE Healthcare Nurse Burnout Prevention Program® has long provided nurses with critical resources to combat burnout, including bite-sized, accessible micro-learning modules. Now, with the integration of gamification, the program is further optimized to track users’ progress through engaging milestones and celebrate achievements with badges and real-time notifications. This feature makes learning not only effective but also enjoyable, fostering a sense of accomplishment and encouraging continuous engagement.

“The addition of gamification is more than just an upgrade; it’s an efficient tool designed to inspire nurses and empower them through each step of their professional journey,” said Greg Coticchia, CEO of SE Healthcare. “We believe that by making learning more interactive and rewarding, we’re not only supporting nurses’ growth but also helping healthcare organizations build resilient, motivated teams.”

What is Gamification?

Gamification leverages game-based design elements—such as rewards, badges, and progress tracking—to turn routine educational tasks into an interactive journey. With SE Healthcare’s Gamification Feature, each step forward in a nurse’s educational journey is recognized and celebrated, driving motivation and retention. Nurses gain CME/CE credits alongside valuable recognitions, aligning professional development goals with a rewarding and positive experience.

Key Features and Benefits of SE Healthcare’s Gamification

Achievement Badges and Progress Tracking: Nurses earn digital badges as they complete various micro-learning modules, which are displayed on an updated profile page.

Benefit: Visual recognition boosts motivation, encouraging nurses to continue their learning journey and reach new milestones.

Real-Time Toast Notifications: Upon completion of each module, nurses receive a pop-up notification celebrating their accomplishment and showcasing their progress.

Benefit: Immediate, positive reinforcement cultivates productive learning habits and fosters consistent engagement.

Seamless Integration with CME/CE Credit Programs: Nurses gain essential CME/CE credits as they complete modules, making professional development a rewarding experience.

Benefit: Aligns educational and professional goals, increasing the perceived value of the Nurse Burnout Prevention Program.

Enhanced User Interface and Profile Navigation: The new profile layout allows nurses to easily navigate between learning categories and track their accomplishments.

Benefit: Simplified navigation encourages users to explore more content, enhancing their overall experience.

Building a Sense of Community and Collaboration: The Gamification Feature allows nurses to engage with peers, fostering a sense of shared achievement and community.

Benefit: Promotes a supportive environment, where nurses can celebrate achievements together, boosting morale.

Addressing Nurse Burnout with Evidence-Based Engagement

Burnout is an escalating challenge within the healthcare sector, significantly impacting retention, patient outcomes, and operational efficiency. SE Healthcare’s data-driven approach to nurse well-being has demonstrated a 35% reduction in the highest burnout levels and improved patient outcomes by supporting nursing excellence. This Gamification Feature builds on SE Healthcare’s foundational success, encouraging healthcare providers to invest in sustainable, engaging learning solutions that promote ongoing development and well-being for nurses.

“The new gamification tools make it easy and enjoyable to track my progress,” shared one nurse using the program. “Each milestone feels like a little victory, and it’s motivating to see my achievements add up over time.”

Who Should Use the Gamification Feature?

Nurse Leaders and Educators can utilize this feature to make learning enjoyable and accessible, fostering long-term engagement in professional development.Healthcare Administrators gain insights into participation rates and content completion, providing valuable metrics to enhance workforce wellness strategies.

Why Gamification Matters in Combating Burnout

High burnout rates are associated with increased turnover, reduced patient satisfaction, and greater operational costs. By creating a rewarding and interactive learning environment, SE Healthcare’s Gamification Feature tackles these challenges head-on, helping healthcare organizations to improve nurse retention, support professional satisfaction, and ultimately deliver better patient care.

About SE Healthcare

SE Healthcare is a leader in providing innovative burnout prevention solutions tailored to the unique challenges of healthcare. With programs designed to empower healthcare professionals, SE Healthcare equips organizations to improve workforce well-being and enhance patient outcomes. Learn more about how SE Healthcare is driving the future of nurse well-being at www.SEHealthcareSolutions.com.

Ready to Experience the Power of Gamification?

For more information or to schedule a demo of the Nurse Burnout Prevention Program® Gamification Feature, contact SE Healthcare today.

Media Contact

Jillian Tice, SE Healthcare, 1 7176693893, jillian@sehqc.com, https://www.sehealthcaresolutions.com/

View original content to download multimedia:https://www.prweb.com/releases/se-healthcare-enhances-nurse-burnout-prevention-program-with-gamification-feature-to-drive-engagement-and-motivation-302303224.html

SOURCE SE Healthcare

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East Side Games Group to Announce Third Quarter 2024 Financial Results

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VANCOUVER, BC, Nov. 12, 2024 /CNW/ – East Side Games Group (TSX: EAGR) (OTC: EAGRF) (“ESGG” or the “Company”), Canada’s leading free-to-play mobile game group, will release its third-quarter 2024 financial results and business outlook on its investor relations website https://eastsidegamesgroup.com/investors/financial-information on Thursday, November 14th, 2024, at approximately 2:00 p.m. Pacific Time.

Questions can be submitted to IR@eastsidegamesgroup.com.

ABOUT EAST SIDE GAMES GROUP

East Side Games Group is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: The Office: Somehow We Manage, Star Trek: Lower Decks – The Badgey Directive, Doctor Who: Lost in Time, RuPaul’s Drag Race Superstar, Trailer Park Boys Grea$y Money, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm, AEW: Rise to the Top and Power Rangers: Mighty Force.

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online community at LinkedIn.

Additional information about the Company is available under East Side Games Group at www.sedar.com.

Forward-looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management’s current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company’s control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group Inc.

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