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AUGMENTED WORLD EXPO RELEASES AWESOME NEWS HIGHLIGHTS FROM DAY ONE OF AWE USA 2024

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XR and Spatial Computing News from Niantic, Sightful, Zappar, Microsoft, XREAL, Hololight and More

LONG BEACH, Calif., June 18, 2024 /PRNewswire/ — Today is the opening day of Augmented World Expo USA 2024 – the longest running and largest event focused on Augmented Reality and Virtual Reality (XR). More than 6,000 attendees, 300 exhibitors and 575 speakers will convene to celebrate the 15th anniversary of AWE and share the latest XR and spatial computing innovations. To assist journalists in tracking the many announcements being made, here are highlights of today’s planned announcements.

Press passes for the event are still available – visit this link to request one. Attendees can buy tickets to AWE USA 2024 here.

Niantic will introduce Niantic Studio: a new visual interface for Niantic 8th Wall developers that offers an entirely new way to build immersive 3D and XR experiences. Traditionally, building web-based XR and 3D experiences has been a code-intensive process with little visual feedback. But with Niantic Studio, now in public beta, developers have a visual interface that makes everything you create accessible and visible in real time. Assets here. Contact: gchiemingo@nianticlabs.com

Sightful, creators of Spacetop, the world’s first Augmented Reality laptop, is dedicated to transforming the world around us for the work from anywhere movement. Spacetop represents the next generation in personal computing, and serves as a bridge between the legacy of personal computing and the promise of mixed reality by merging the laptop’s daily utility with the world-expanding capabilities of Augmented Reality. Assets here. Contact: kevin@begood.pr

Zappar will be announcing its universal WebXR support across hardware and software solutions at AWE USA 2024. This includes its no-code and low-code tooling, Zapworks Designer and Mattercraft, as well as its affordable, smartphone-powered mixed reality headset, Zapbox. Zappar firmly believes that the web is the best place for short-form immersive 3D experiences, and these new releases give designers and developers unrivaled flexibility and affordability. Assets here. Contact: ellie@wearedelphi.com

Microsoft will announce auto-generated avatars, an AI-powered solution that makes avatar creation more efficient and more accurate. AI algorithms will analyze the visual features in submitted photos to predict the best possible matches for your face shape, hair, eyewear, and facial hair. These matches are combined to create three avatar options. It will also be announcing improvements to its Mesh in Teams experience, including avatar emotes, a new immersive space tailored for workshops, Mac access and more. Assets here. Contact: cynthia.reynaud@microsoft.com

XREAL will unveil XREAL Beam Pro, a new Android mobile device bringing Google Play Store’s apps to 3D space. As the ultimate companion device for XREAL glasses, XREAL Beam Pro gives users a simple way to access all their favorite apps, social media content, streaming entertainment, professional needs, and gaming platforms in a stunning 3D-aware AR environment, all powered by a Snapdragon® platform from Qualcomm Technologies, Inc. and Android 14. Assets here. Contact: ralph.jodice@xreal.com

Hololight will introduce Hololight Hub, an enterprise-grade, centralized app management platform for hosting, streaming, and scaling all AR/VR applications. Using the web-based platform, enterprises can manage XR applications including a catalog of industrial-grade XR applications from Arthur, Frontline, Matsuko, Taqtile and Uptale. Users can seamlessly access and stream the various XR applications through the Hololight Hub interface installed on the AR/VR devices, benefiting from the performance and security provided by Hololight’s streaming technology. Assets here. Contact: t.fruehauf@holo-light.com

Infinite Rabbit Holes creates immersive, elevated, and personal story-driven experiences that bring people together. While guided by accessibility and group play, Infinite Rabbit Holes pushes the boundaries of gaming, catapulting players into stories like never before and empowering them to be active participants in shaping their experiences across both digital and physical game worlds.Assets here. Contact: jbonds@motivpr.com

Sony will announce alignment between its Spatial Reality Display and echo3D for 3D digital asset management as well as a case study featuring UC San Diego which has deployed Sony’s XR technologies including the glasses-free 3D Spatial Reality Display and mocopi for portable motion capture. Assets here. Contact: allison.mandara@sony.com

Campfire will announce upcoming support for Apple Vision Pro following growth in its customer base of more than fifty times (50X) since supporting Meta Quest 3. Campfire revolutionizes virtual collaboration for the physical economy. Instead of traveling and shipping equipment for meetings, distributed teams can collaborate using digital 3D models of physical products, equipment, and environments as if sitting around them. Assets here. Contact: beth@handollpr.com

Wilkins Avenue AR unveils the first ever immersive musical in spatial computing: “Out There”, available on Apple Vision Pro and starring Emmy-nominated Vanessa Williams, at AWE USA 2024. “Out There” represents the largest-scale augmented reality (Spatial Computing) experience ever showcased on a single site. It leverages Spatial Audio and groundbreaking visuals. This immersive musical seamlessly blends real and virtual worlds into an unforgettable spectacle where narrative, music, and cutting-edge technology converge to define the future of immersive fiction. Assets here. Contact lauren@wilkins-avenue.com

Freeaim Technologies announces it raises £250K to boost R&D and scale production ahead of VR Shoes developer release. Freeaim VR Shoes is a unique wearable technology that uses full body control to enable VR users to walk infinite distances in any direction, while keeping the user safely inside a small area. Assets here. Contact: joe@blackunicornpr.com

Doublepoint’s WowMouse AR enhances users’ experience on Magic Leap 2, debuts at AWE USA 2024 as the first wrist-worn gesture control for augmented reality. This latest WowMouse update transforms Android smartwatches into powerful AR gestural input devices that enhance users’ experiences with Magic Leap 2. Assets here. Contact: kristina@messnermediagroup.com

NTT QONOQ Group, a group of NTT DOCOMO, INC., will be exhibiting glasses-type XR devices and service content at the Qualcomm Technologies Inc. booth at AWE USA 2024. The device is equipped with the Qualcomm Snapdragon® AR2 Gen 1 Platform chipset and is compatible with Snapdragon Spaces platform. You can experience this device through a variety of content, including QONOQ ‘s service content, the corporate remote support service “NTT XR Real Support.” Assets here. Contact: info-qonoq-devices@ml.nttqonoq.com

dropVRdirect has received a patent for the Virtual Reality eXchange Format, or VRXF, and will present it at AWE USA 2024. This new format will change the use of Virtual Reality (VR) at the enterprise level and ensure cross-platform compatibility, seamless hardware integration and increased efficiency. Assets here. Contact: carsten.lackner@VRdirect.com

HaptX begins North American shipments of HaptX Gloves G1™, world’s most realistic touch feedback system. The only haptic glove with hundreds of air-powered actuators, G1 has generated tens of millions of dollars of pre-orders from customers eager to leverage realistic touch for workforce training. Assets here. Contact: linda.jacobson@haptx.com

STYLY will introduce a groundbreaking concept as a spatial computing platform for sustainable urban development. STYLY aims to be the core of sustainable city infrastructure, enhancing urban living with advanced XR technology. STYLY is Vision Pro compatible, and the STYLY Spatial Computing Lab (SSCL) has launched in Japan. Assets here, Contact: misa@styly.inc

StrikerVR will announce a new platform and game integrations for the Mavrik-Pro, Virtual Reality’s most advanced haptic peripheral, and showcase its first MR experience with the blaster and the Meta Quest 3 as well as showcasing its vision for the future of eSports entertainment. Assets here. Contact: hello@strikervr.com

FundamentalVR will announce groundbreaking advancements in its Fundamental Surgery platform, integrating cutting-edge artificial intelligence (AI) capabilities to drive predictive insights, enhance surgical proficiency, and accelerate skills acquisition. This significant milestone allows the company to leverage data to drive valuable insights for customers, fostering advancements in surgical training and beyond. The company will showcase the advanced AI capabilities for the first time at AWE USA 2024. Assets here. Contact: alessandra@lobeline.com

Tap Systems will unveil a significantly updated version of its TapXR wrist-worn controller. The new TapXR supports advanced multi-finger gestures, delivering a more fluid, immersive and intuitive way to navigate, scroll, select, drag, drop, and activate content in both spatial and standard computing environments – without sacrificing precision or comfort. In addition, Tap Systems will launch a comprehensive SDK, enabling developers to integrate the multi-finger gestures directly into their applications. Assets here. Contact: virginia@tapwithus.com 

Niloom.ai will announce its beta launch today. Niloom.ai, the only comprehensive “Prompt to AR/VR” content creation platform is an end-to-end, browser-based, no-code solution that harnesses Generative AI to create and instantly publish sophisticated spatial computing (AR / VR) content across all devices (iPhone, Android, Apple Vision Pro and Meta Quest). Niloom.ai is software and hardware agnostic and integrates over 100 key features into one platform and consolidates the entire creative process, from ideation, to creation, live collaboration, editing, prototyping and publishing at a fraction of the time and cost. Assets here. Contact: niloomai@illumepr.com

TrainingLab is launching a MVP of TrainingLab. Conference attendees  can practice speaking with AI avatars in VR to strengthen their communication skills. TrainingLab provides immersive training for employees to practice their communication skills with AI avatars in VR. Assets here. Contact: sibyl@traininglab.ai

ZAUBAR will demonstrate its Space Travel App which offers a unique experience for conference visitors. By scanning a QR code on a marker, attendees can make virtual streets appear in the real world, guiding them to various locations within the venue. It also will offer its Time Travel App. Visitors can take selfies at the ZAUBAR booth, where generative AI processes them to produce stunning cyberpunk-themed images. Assets here. Contact: eko@zaubar.com

3lbXR will announce the launch of GroKit Core Development Platform. Also, Grokit gets a new update. Grokit: Twilight Echoes, the fourth content update for the multiplayer mixed reality, hand-tracking party game. The first DLC for Grokit: Cancer Blaster, will be released on September 1st 2024, in partnership with Children’s Cancer Research Fund. Assets here. Contact: contact@3lbgames.com

RP1 will showcase a prototype of its browser designed specifically for navigating the metaverse, providing a seamless and immersive experience.  The system allows multiple applications to coexist in a virtual immersive environment spanning across all devices, including AR and VR. RP1 is also releasing a whitepaper detailing open standards and protocols that will shape the future of the spatial internet. Assets here. Contact: nassau@rp1.com

MotionMix will be available for hands-on demonstrations for the first time, accessible to all and exclusively at AWE USA 2024! MotionMix is a Spatial Analytics Platform that records user sessions and generates 3D Space Heat Maps for Gaming, AR/VR & mixed-reality apps. Assets here Contact: vinay@motionmix.ai

MASA (Metaverse Acceleration and Sustainability Association) will announce three new initiatives – Metaverse4Science, Decentralized Artificial General Intelligence (dAGI) and Metaverse4Kids. MASA is the world’s first and largest international consortium for metaverse technology research and application promotion. Assets here. Contact: y.yuan@DrYuYuan.org

Benvision is launching the Binaural Experience Navigator, as an open beta for iOS. Benvision is an assistive technology company that makes buildings and venues more accessible for the visually impaired with a unique music-based approach. The company is also launching its pilot program for tourism, museums, hotels, and amusement parks, and other large spaces like universities, hospitals, and airports. Assets here. Contact: patrick@ben.vision

Higher Prana VR, a VR meditation app, will be available in kiosk mode through Arbor XR for both Pico and Meta devices. The app features ambient and electro-acoustic soundscapes and beginner friendly grounding and expert mindfulness guidance. It also offers multi modal, spatial sound quality, immersive 360 nature environments and a yoga mat for physical grounding. Assets here. Contact: radhika@higherprana.com

Octonic will be offering selected attendees a sneak peak of its new product, instructor-led classes which combine stunning photorealistic visuals, great music, and best-in-class instructors for workout adventures. Octonic XR software wirelessly connects mobile headsets with fitness machines, allowing users to safely and comfortably exercise with friends in realistic XR worlds, without leaving their home or gym. Assets here. Contact: nahiyan@octonicvr.com

ForgeFX will be showcasing a new demo for the first time at AWE USA 2024, which features an Advanced Laser Screed® Machine that users interact with to become familiar with controls and maintenance techniques. ForgeFX develops high-quality custom interactive 3D simulation and visualization software products for clients across a wide array of industries. Assets here. Contact: kristen.cox@forgefx.com

InterDigital and Philips will jointly demonstrate their immersive technologies and contributions to video standards that enable the rendering and delivery of volumetric video experiences. The partners will apply their innovations to deliver live and recorded volumetric video for streamed sport and eSport experiences. Assets here. Contact: roya.stephens@interdigital.com

Big Rock Creative, the creators of BRCvr (an official virtual Burning Man experience), in collaboration with Burning Man Project, the nonprofit in service to the global Burning Man cultural movement, today announced virtual access to Burning Man Project’s signature Black Rock City gathering. Held annually in Northern Nevada, Black Rock City convenes approximately 80,000 people from around the world – now, global participants will be able to engage with each other in real time and dive into the richness of Burning Man culture in a virtual Black Rock City experience, 365-days a year. As a result, BRCvr will be accepting applications from those interested in participating in the Alpha Phase of the soon-to-be-unveiled BRCvr app, BurnerSphere, starting June 18 to coincide with the start of Augmented World Expo 2024. Assets here. Contact: athena@bigrockxr.com

HouseCall VR will announce two significant collaborative research and development agreements with the Veterans Affairs (VA) and with the University of Georgia (UGA) College of Pharmacy. These partnerships mark critical milestones in its mission to develop and refine its revolutionary virtual reality patient education platform. HouseCall VR’s groundbreaking platform is dedicated to improving patient education. The proprietary software application, designed for use on XR headsets within clinical settings, empowers patients by making complex health information accessible and engaging. Assets here. Contact: linda.ciavarelli@housecallvr.com

Dreamspace will announce an upcoming panel moderated by C. Sean Yuksel, Executive Creative Director and Partner, at AWE 2024. This groundbreaking session, titled “RACING BEYOND LIMITS: THE NEXT LAP IN XR” will explore the future of motorsports through the lens of XR technology. Scheduled for Wednesday, June 19, 2024, from 2:00 PM to 2:55 PM (PDT) in the Grand Ballroom on the Main Stage at AWE 2024, this session is a captivating exploration of how XR transforms the racing world. Assets here. Contact: ayca@dreamspace.co

Fantail Games will unveil its debut title: Game Night at AWE USA 2024. This party game blends arcade action, social deduction, and mixed reality minigame mayhem! Chase each other around the room through a series of riotously fun minigames. In VR, players are immersed in virtual locations and roleplay, whereas in MR the action comes to you making it feel very real, visceral and instinctive. Assets here. Contact: steven@fantailgames.com

Dark Arts Software will unveil and share its bleeding edge game, LET’S DANCE. Dance hand-in-hand with incredible AI/ML powered virtual dance partners. Learn the basics of SALSA, SWING, LINE DANCING from judgment free virtual instructors or play story mode and progress through ever more spectacular venues on your journey to the top. Assets here. Contact: patrick.ascolese@darkartssoftware.com

Techtoy Studio will unveil the first ever public showing of Meli  – a mixed reality rhythm game where classical music meets magical wizardry – at AWE USA 2024. With awesome hand-tracking and mixed reality magic, you can wield your wand and watch as your living room transforms into an extravaganza of lights, colors and sound. Assets here. Contact: media@techtoy.studio

VoxelSensors and OQmented announce the advancement of their commercial partnership to bring groundbreaking 3D perception systems to market for XR, mobile, and other applications. VoxelSensors’ PERCEPT enhances wearables and mobile devices with empathic abilities to understand user attention and intent, delivering an augmented reality experience that feels natural. Assets here. Contact: press@voxelsensors.com.

Draw & Code is revealing FanPort at AWE USA 2024. FanPort combines a large LED screen or projected display with AR glasses to allow ‘holographic’ content to travel through portals between the world beyond the screen and the audience’s physical space. Some experiences will allow guests to reach ‘into’ the screen and bring content into the experience space and vice-versa. Games technology also allows networking between guests to create further social and collaborative moments. Assets here.  Contact: phil@drawandcode.com

OneBonsai will announce its new Digital Patient platform, which will enhance the skills of medical professionals and students, reduce medical errors, and improve patient outcomes. The platform offers a comprehensive and customizable learning experience, simulating patients of different ages, genders, ethnicities, and medical histories, and unparalleled flexibility, enabling trainees to access modules anytime, anywhere, using any device, including tablets or VR headsets. Assets here. Contact: evarest@onebonsai.com

Designium Inc. in partnership with Takaratomy Inc., will launch “Beyblade XR Project α Ver.” at AWE USA 2024. XR revives the Gen 1 BEYBLADE after 25 years! The “textures” are created by a high-precision 3D scanning system, the “sounds” are recorded from the real thing, and the “movements” are created by physically-based animations – accurately reproducing the authentic BEYBLADE experience of that time. Assets here. Contact: mary_chin@designium.jp

ManoMotion will announce its collaboration with DigiLens and that ManoMotion is supporting the ARGO glasses with its hand interaction technologies. Its solution, the HT-A (Hand Tracking Applicator), is a patented and award winning software for hand interaction solutions that is both platform and application agnostic. Assets here. Contact: sales@manomotion.com

XRAI will launch the XRAI AR One. These state-of-the-art smart glasses meet the needs of the global deaf and hard-of-hearing community, offering unparalleled accessibility and transforming the way people experience conversations.  Featuring an ultra-lightweight and wireless design and driven by the latest advancements in AI, the glasses empower users with the ability to see real-time captions in over 140+ languages, right in front of their eyes. Assets here. Contact: hello@xrai.glass

Immersix will launch its Evaluation Kit (EVK) for its retinal eye tracking system, IMERT. This advanced system offers unparalleled gaze-tracking accuracy across all physiologies without the need for recalibration. Immersix offers the first commercial eye tracking using retinal imaging. This methodology along with fine-tuned algorithms, delivers superior eye tracking that works with all populations resulting in outstanding eye tracking performance. Assets here Contact: info@immersix.com

Wevr will announce a $3.5 Million Investment from HTC and Epic Games as Wevr expands its Virtual Studio technology and real-time 3D production capabilities. As a pioneer XR studio developing state of the art immersive experiences for the last decade, Wevr is now poised to lead the evolution of spatial content creation and service brands worldwide. Assets here. Contact: amanda@wevr.com

TechViz will announce a broad commitment to support devices based Qualcomm’s Spadragon Spaces. Its unique technology makes it possible to display any 3D model in AR/VR directly from its native application without data conversion and connect any number of local or remote participants to the same virtual scene. TechViz will also demo its immersive teleconferencing solution, currently only available in Japan, as a first in the US. Assets here. Contact: tserrurier@techviz.net

VRDemons – Be one of us, share your fear on AWE USA 2024. Risk your sanity, facing the social demons in this VR experience. Collect the pieces and fill the void among us. Assets: here Contact: pam@vrdemons.com

palan, Inc. palan, Inc. provides palanAR, a no code AR creation platform that enables anyone to create their own AR. Our service is used across education, tourism, entertainment and event industries and has 10,000 users with a total of 29,000 ARs created. We also provide design and development service for WebAR, VR, website and SaaS products. Assets here. Contact: sasaki@palan.co.jp

Mawari is showcasing its decentralized 3D & XR content delivery platform that breaks the bottlenecks of infrastructure supply for real-time rendering, and the lack of local compute power on XR Devices. It does this by orchestrating a decentralized network of GPU-powered nodes that run the Mawari Engine, a proprietary technology stack that allows to render interactive 3D content and stream it efficiently in real-time to mobile XR devices at scale. Assets here. Contact: s.parnicky@mawari.co.jp

Cassette Group, a Microsoft Mesh Technology Adoption Program (TAP) partner, is launching a new specialist division dedicated to supporting the enterprise roll-out of Microsoft Mesh. The Cassette Group creates learning and education solutions for enterprise clients using VR, 3D content, and spatial computing and has worked closely with Microsoft Mesh to develop solutions to enhance employee engagement. Assets here. Contact: jack@fiveinaboat.com

Ultraleap will showcase its recently announced Ultraleap Hyperion – the next generation of its tracking platform. Ultraleap Hyperion is the ultimate computer vision platform revolutionizing the world of HMI. No more one-size fits all solutions – Ultraleap Hyperion gives users access to a variety of tracking models and modes to give them the control to create a reliable, flexible solution that meets their unique needs. Assets here. Contact: tessa.urlwin@ultraleap.com

Starport is showcasing prototypes of its 3D light streaming stations, which can transform pixels into solid light forms existing outside the screen in the real world. It will also demonstrate several services that will launch with the stations. Starport is building a trans-dimensional 3D communication network to enrich digital communication and make it true-to-life. Assets here. Contact: contact@starport.co

tagSpace will launch its Spatial Web3 platform and native crypto token. tagSpace makes it possible to create, share and monetize beautiful MR experiences that are “always on” and customized for each user – no code required. tagSpace is helping fans at music festivals and sports stadiums find their way around, giving tourists a better way to explore cities and providing brands with new immersive engagement channels. Assets here. Contact: hello@tagspace.com

PlaybookXR, a leader in collaborative 3D design tooling, will announce Spatially Consistent AI Rendering. This state-of-the-art rendering pipeline creates a consistent animated render maintaining camera perspective, lighting, motion, etc. This will lower the floor and raise the ceiling for AI animation. Current 3D artists can augment their workflows with rapid look dev and the ability to explore latent space, and net-new creators can start bringing their ideas to life. Assets here. Contact: jd@playbookxr.com

XReality launches its Spatial Design Book and XReality Podcast. XReality Pro was established in 2019 as a community-based educational platform dedicated to providing accessible XR (AR/VR) educational content on a global scale. Assets here. Contact: info@xrealityacademy.com 

Treedis will launch and demonstrate its advanced IoT dashboard on its platform. This new feature provides seamless access to a range of powerful integrations, with a particular emphasis on the AWS IoT Twinmaker. Its IoT dashboard empowers users with enhanced connectivity and control, streamlining the management of IoT devices and data right within their digital twins. Assets here. Contact: aiden@treedis.com

DigiLens, a leading nanotechnology innovator in waveguide display technologies and XR smartglasses, will announce ARGO™, one of the first all-in-one true AR smartglasses, is powered by Google’s Gemini models. Leveraging Android Open Source Project (AOSP) and built on the advanced Qualcomm Snapdragon™ XR2 Platform, ARGO™ integrated with Google’s Gemini models will redefine the future of work. Assets here. Contact: jacqueline.nguyen@digilens.com

Onirix will announce Onirix Spatial AR – the only Visual Positioning System (VPS) on the market that offers an instant experience (no app downloads) with full indoor and outdoor accuracy on both Android (AR Core) and iOS (AR Kit) devices. Onirix will demonstrate live how Onirix Spatial AR works, and two new features of this technology that have not yet made public will be unveiled: localization areas and the occlusion mesh. Assets here. Contact: ines.cibrian@onirix.com

Varjo will offer a technology preview of Teleport, highlighting the service’s capability to quickly generate photorealistic 3D capture scans of real-world environments directly from an iPhone and allow users to view these scenes from a variety of devices, including PCs, VR headsets, and more. Using Teleport by Varjo, anybody can create a high-resolution 3D model of their environment without any previous expertise. Assets here. Contact: press@varjo.com

Almalence will announce a VST Super-Resolution solution enabling high image quality for see-through cameras. It will demonstrate how its solution boosts a low-end Qualcomm reference design VST camera image quality to the level above that of Apple Vision Pro. It will also demonstrate its Almalence Digital Lens which enables VR image quality beyond display hardware capabilities and how its solution boosts image quality of the world’s highest resolution VR display, Pimax Crystal. Assets here. Contact: pr@almalence.com

Graffity Inc.  will unveil its second Apple Vision Pro Game – “Shuriken Survivor.” Players defend a castle by throwing shurikens with their own hands, embodying a true ninja. Players will fend off waves of evil ninja troops, upgrading their shurikens to efficiently eliminate enemies and protect the castle. This game combines realistic shuriken actions with strategic upgrades for an engaging experience. Assets here. Contact: info@graffity.jp

One Pony Trick will showcase Toxic Therapy, a VR game which is a blend of a rage room with escape room elements of discoveries. It is stocked with breakable items, fun finds, and an arsenal of tools. Each Room is themed around a real-world scenario and includes hidden bonus levels. Toxic Therapy provides a way for players to let loose where playful destruction is not just allowed but encouraged. Assets here. Contact: contact@oneponytrick.com

Th2H will be showcasing a significantly upgraded version of PersonalSpace – a portable 4DX device that allows you to immerse yourself in media content and experience it much more realistically through multiple sensory effects wherever you are. PersonalSpace is fully compatible with all media platforms such as TV, VR, AR, Audio Book and more. Watch or read media content and immerse yourself in it through complex physical sensors such as wind, heat, cooling, vibration and tactile sensations. Assets here. Contact: deelee@the2h.com

UltraReality specializes in the research and development of core technologies for the XR (VR/MR/AR) industry. It will demonstrate how its spatial computing technology enhances 3D display effects, showcasing advanced capabilities on the front screens of XR devices. Assets here. Contact: wlzhang@ultrarealitytech.com

MOPIC will showcase its glasses-free 3D Solution for iPhone. Now anyone can capture, watch, and share 3D videos without the need for 3D glasses. By attaching MOPIC’s 3D lenses, which resemble protective glass, to your smartphone screen, your phone becomes a 3D smartphone. MOPIC will also showcase a glasses-free 3D Solution for industrial Monitors that can be utilized across various industries. These solutions combine 3D lenses and 3D software with standard panels to display stereoscopic images. Assets here. Contact: jeesoo.jung@mopiclabs.com

Simtek VR will unveil its VR Omnidirectional Locomotion Platform – a VR Hoverboard – with innovation movement and interaction in VR. VR Hoverboard has two versions for business owners and families. Simtek VR Ltd. pioneers VR mobility tech, offering intuitive full-body motion solutions and an XR sports platform. With over 6,000 VR centers worldwide under FuninVR, its Motion series, including hoverboards and treadmills, transforms VR experiences. Assets here. Contact: justin@simtekxr.com

UneeQ will reveal its updated digital human platform at Augmented World Expo USA 2024. With lifelike facial expressions and movements, digital humans foster emotional connections that amplify the impact of employee training, sales and customer service. UneeQ digital humans are multilingual interactive 3D avatars driven by generative AI so they can speak to, guide, and educate people in real-time, creating the next generation of brand engagement. Assets here. Contact: judy@companyb-ny.com

echo3D announces an integration with Sony Electronics’ Spatial Reality Displays which provide precise, highly realistic three-dimensional content without special glasses or VR headsets. Spatial Reality Display customers can now leverage echo3D technology to securely manage, store, control, optimize, and share 3D content with ease. Assets here. Contact: alon@echo3D.com

Tarsioptics will deliver unparalleled compactness and field of view with its latest 200°, 2-inch XR optics prototype. Tarsioptics, a deep-tech startup and SCOPTIQUE spin-off specializes in developing innovative optical hardware IPs and prototypes, particularly for VR/XR applications. The company is aligned with industry leaders like Magic Leap, Waveoptics (acquired by Snap), and Limbak (acquired by Apple) in the high-potential VR/XR space. Assets here. Contact: david.batte@tarsioptics.com

Simtryx is the first spatial computing simulation for nursing and healthcare workers, that transforms immersive training by meshing real world elements into the virtual world. It will demo its first scenarios on the market at AWE USA 2024 and announce that it is starting deployment with its first client, Universidad Cientifica del Sur (UCSUR). It will be the first university in the world with a spatial computing training for its med students. Assets here. Contact: info@simtryx.com 

Vision Interface Technology will demonstrate its 0.39″ Full-Color uNEEDXRTM display which has achieved unprecedented visual performance – boasting brightness of 20,000 nits and pixel density of 3,386 PPI, making it the highest brightness OLED microdisplay created thus far. UNEEDXRTM (Ultra-high pixel density for Near EyE Display-XR) is a unique native RGB AMOLED display technology developed by INT. Assets here. Contact: George.Huang@int-tech.com.tw

Speed 3D will showcase  the newly launched product AR Lounge  – the first machine incorporating AR+AI for interacting with sports stars and celebrities. While MetAR Commerce revolutionizes e-commerce, AR Lounge disrupts interactive domain experiences. The potential of AR Lounge has been demonstrated through successful proofs of concept with professional baseball teams and cheerleading squads. Assets here. Contact: monica@spe3d.co

MACE Virtual Labs will showcase a suite of XR software platforms from world class ISVs as part of a bundled solution offering, including hardware procurement, device management, provisioning and kitting, fulfillment and logistics, and software implementation, integration and training.The company is a turnkey provider of commercial-grade Extended Reality (XR) hardware and software solutions for the Enterprise, Military, Entertainment, Healthcare, and Education markets. Assets here. Contact: chad@macevl.com

Seoul XR Pavilion will feature innovative companies including Prazen, a deep tech startup in the field of AR optical technology, Tekville, an edtech service company that researches and develops technologies to be applied to education, INUC, an innovative media solutions company based on sincerity and passion for media technology, P&C Solution, specialized company in the AR/XR field, possessing all the essential technologies for AR/XR glasses design, Newjak, creating new media XR content that unfolds without wearing an HMD, SOULX, a company founded in 2019 to give space and freedom of expression to all storytellers in the world, VIRNECT, which offers customized solutions to make XR accessible and practical, RECON Labs, which harnesses cutting-edge AI to elevate 3D commerce creation, Plicar, a 3D commerce platform offering 360-degree product exploration and AR viewers for virtual placement and 3Dpresso, a 3D content creation tool that is gaining attention in gaming, metaverse, and VFX markets. Assets here. Contact: alexa@dh-ine.com

Syntech will share its latest aesthetically pleasing and comfortable XR accessories for both businesses and consumers, and will reveal the stories and development process behind two concept headstrap products that are unreleased. Assets here. Contact: lucky.jiang@syntechhome.com

YATAV will provide a live demo of “MetaForest,” the world’s first metaverse-based psychological counseling platform, for the first time in the U.S. market. MetaForest offers a groundbreaking virtual space counseling service that emphasizes anonymity. By utilizing AI facial expression recognition technology, MetaForest tracks facial expressions through a laptop webcam or smartphone camera and implements them into avatars. This innovative approach fosters high emotional exchanges between counselors and clients. Assets here. Contact: yunhye.kim@yatavent.com

PetaRay will unveil two revolutionary advancements in AR display technology. First, the world’s first miniaturized light field AR display for waveguides – a breakthrough in AR technology with the world’s smallest light field display, seamlessly integrated with waveguide optics. Second, the industry’s smallest head-mounted light field display demo kit. Assets here. Contact: Winston.chang@petaray.com

BadVR builds immersive workspace software for enterprise and government organizations to increase the speed and quality of data-driven decisions. This is done through a next-generation AR/VR user interface that enables users to – quite literally – step inside their data. At AWE, BADVR will introduce a mobile app version of its SeeSignal application (Android version) and STAR-OPs product. Assets here. Contact: suzanne@badvr.com

SenseGlove will showcase the Nova 2, its newest haptic gloves, equipped with Active Contact Feedback to make any virtual object that comes in contact with the whole palm feel more realistic – whether it’s a car wheel, laboratory flask, or an apple. SenseGlove’s proprietary force feedback technology enables lifelike interactions, allowing users to feel size, density and resistance of virtual objects. Unlike controllers, the gloves allow you to hold, push, touch, connect and squeeze the virtual item like it’s real. Assets here. Contact: irina@senseglove.com

WEART will unveil the second generation of the TouchDIVER haptic glove – the TouchDIVER Pro. The TouchDIVER Pro glove is tailored for professionals in XR training, virtual prototyping, teleoperations, immersive marketing experiences seeking natural and realistic manipulation with virtual and digital objects.TouchDIVER Pro glove features a new design with six actuation points, including all five fingers and the palm, and current WEART’s unique multimodal haptic feedback, which provides lifelike force feedback, textures rendering and thermal cues. Assets here. Contact: marta.ferrarisfusarini@weart.it

PIXO VR is launching a low/no code XR content builder – build and demo your VR module in less than 30 minutes. It will also demo JJK & LION’s custom VR training content. PIXO now features the only low / no code XR content builder that generates enterprise-quality, fully interactive, immersive modules with drag-and-drop simplicity. With a library of reusable, customizable components, the ability to easily create new components, and the functionality to publish the content across desktop, mobile and XR devices, enterprises can create immersive custom modules like this fast food bagging training in weeks. Assets here. Contact: rosina.feser@pixovr.com

Sisu VR will announce a “Build Your Own Reality” No Code Engine where users can create visual novels and RPGs in VR with little to no programming experience, as well as active shooter response training for civilians, which includes new environments, additional firearm sounds, and interactivity for cover and conceal and fight exercises, plus an ethics module, which includes an AI-based conversation system to get real time feedback on dialogue. Assets here. Contact: hello@sisuvr.com

Nevermet is the #1 and most popular metaverse dating app -it has now created over 3 million metaverse matches on its metaverse dating app. Assets here. Contact: cam@nevermet.io

PICO XR is a leading VR company with independent innovation and R&D capabilities, focusing on VR all-in-one technology. Embracing a mission to bridge connections, enrich life, and release infinity, PICO is committed to building an integrated XR platform that inspires the community and empowers developers, creators, and businesses. Assets here. Contact: jia.kim@bytedance.com

GameDriver is a leading provider of automated testing solutions for gaming, immersive, and spatial computing experiences, and will officially unveil its new ‘XRDriver’ test automation solution. XRDriver by GameDriver simplifies the bug-finding process for video games and extended reality (XR) experiences by automating repetitive testing tasks, helping to identify problems without a human having to repeatedly and manually test for bugs. Assets here. Contact: sam@arpr.io

AWE media contact: gracehalvorsen@lightspeedpr.com

View original content:https://www.prnewswire.com/news-releases/augmented-world-expo-releases-awesome-news-highlights-from-day-one-of-awe-usa-2024-302175799.html

SOURCE AWE (Augmented World Expo)

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Shijingshan: Committed to High-Level Openness

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BEIJING, Sept. 22, 2024 /PRNewswire/ — Following the third plenary session of the 20th Central Committee of the Communist Party of China, China successfully hosted its first national-level international large-scale fair—the China International Fair for Trade in Services (CIFTIS) 2024, which concluded on September 16. The event featured exhibitors from 85 countries and international organizations, participating under their national governments or headquarters, with over 450 Fortune Global 500 companies and industry leaders showcasing their offerings both online and offline.

Adhering to the open, cooperative and mutually beneficial principle, the CIFTIS injects new momentum into global economic development through concrete actions. As one of the “dual venues” for the fair, Shijingshan District hosted a variety of business activities, including exhibitions, negotiations, and conferences. While providing meeting organization services, it showcased the achievements of Shijingshan in fostering openness and development. By leveraging the Fair’s platform, Shijingshan seeks to promote its developmental advantages globally and aims to attract more partners to this welcoming district for mutually beneficial and win-win cooperation.

Presenting Achievements in Open Cooperation and Development in Multiple Dimensions

This CIFTIS’s Shougang Park venue is composed of nine thematic exhibitions, including telecommunications, computer and information services; financial services; culture & tourism services; education services; sports services; supply chain & business services; engineering consulting & construction services; health services; and environmental services. It circles around cultivating new quality productive forces while showcasing the latest achievements, technologies, and applications in the digitalization, intelligentization, and greening of services trade, creating a “debut stage” for global services trade.

Shijingshan leverages its strengths by organizing five thematic exhibitions and four promotional booths on-site. The culture & tourism services exhibition promoted Shijingshan’s rich culture and tourism resources, while also building a support area for paired assistance to highlight its revitalization efforts to a global audience. The financial services exhibition showcased its achievements in economic development across five sectors, that is, sci-tech finance, green finance, inclusive finance, pension finance, and digital finance. The exhibition of telecommunications, computer and information services highlighted the growth of Shijingshan’s the artificial intelligence large model industry cluster and key humanoid robot enterprises. In addition, the primary and secondary school science education experimental zone invited participation from six national-level science education centers, including Shijingshan District, to display their accomplishments. Four schools, including the Beijing National Day School Shijingshan, showcased their scientific research and learning outcomes through visual presentations and videos, while also engaging visitors in interactive science experiments.

The AIES Beijing Open is made up of four competition areas, virtual cycling, virtual rowing, virtual dance, and virtual table tennis. The event welcomed international competitors, domestic professional athletes, high-level amateurs, and university students, while showing the achievements of the “digital + sports” industry. Besides, four promotional booths focused on taxation, justice, investment, and commerce showcases Shijingshan’s tax and judicial policies, offering one-stop policy guidance for participating businesses and visitors. These booths also clarified investment promotion policies, creating a unique event that integrates commerce, tourism, culture, and sports.

Working Together for Global Open Cooperation and Development

The Open Cooperation Forum 2024 was held on the afternoon of September 13. Experts, scholars, government representatives, and business leaders from both domestic and international backgrounds gathered at the Shougang Park to engage in in-depth discussions on promoting high-level open cooperation and supporting regional economic development. Shijingshan District is committed to taking industrial transformation as the strategic foundation for its initiatives, establishing several distinctive industrial parks, including the Intelligent Technology Park, Industrial Internet Park, Virtual Reality Park, Science Fiction Industry Cluster, and Artificial Intelligence Large Model Cluster. What’s more, the district is focusing on new opportunities in future information, future health, future manufacturing, and future space, continually enhancing its innovation capacity, development vitality, economic strength, and overall competitiveness.

It is dedicated to expanding openness as a key driver for integrating into the capital’s new development pattern. The district capitalizes on a range of policy opportunities, including the construction of Beijing’s two zones, effectively leveraging the role of expanding services and deepening economic reforms. It continues to optimize the business environment, actively participates in organizing the CIFTIS, and develops high-standard international cooperation zones to provide a broad platform and efficient services for enterprises to settle and cluster. Shijingshan aims to implement high-level openness to promote high-quality development, enhance mechanisms for foreign openness, innovate and elevate services trade, and align with international economic and trade standards, creating a premier business environment characterized by marketization, rule of law, and internationalization.

Three parallel forums took place during this CIFTIS. With the theme of “Leveraging Overseas Strength for Development • Pursuing Broad Horizons Through Innovation”, the Dream Incubator of Overseas Chinese Beijing Forum set up ten sub-venues abroad, aiming to enhance the involvement of overseas Chinese’s capital and expertise in Beijing’s high-quality development. The Artificial General Intelligence Computility Forum focused on “Releasing New Quality Productive Forces with Unbounded Intelligence and Computational Foundations”, where industry experts and scholars explored new possibilities in artificial general intelligence computility. The Digital Energy Development Forum 2024, themed as “Energizing the Future with Digital Innovation”, showcased a range of quality development achievements and finalized partnerships for several high-quality projects, uniting all parties to advance digital innovation and development.

The rich array of side events is one of the highlights of this CIFTIS. The International Open Cooperation Promotion Conference circled around developing the international open cooperation zone, drawing representatives from international organizations, leading global companies, and prospective businesses seeking to establish a presence in these areas. It centered on the advantages of Shijingshan’s key industries to attract target enterprises. Furthermore, the Roundtable Discussion of Foreign-Funded Enterprises engaged representatives from international organizations, business associations, and foreign-funded companies from countries like Malaysia, Singapore, and France to explore collaboration in aligning with high-standard international economic and trade rules, as well as market access in the service sector, sharing the successes of modernization with Chinese characteristics.

To enhance the consumer experience for attendees of the CIFTIS, Shijingshan has expanded its comprehensive service offerings in areas such as food, accommodation, transportation, tourism, entertainment and shopping. The Second “Here I Am for CIFTIS” Shijingshan Culture and Tourism Carnival has been significantly upgraded, evidenced by the “Divine Beasts Ascend to Immortal Mountain”: Enchanting Night Tour in Shijing Mountain. The “Surprises Await in Shijingshan. Hey There, CIFTIS!” promotional event was held during the 14th Shijingshan Consumption Festival. This included online surprise announcements and a consumption map showcasing quality shopping venues. Special surprise floats were on display, with oversized themed shopping bags distributed. Shopping centers like Joy City, Xirondo Plaza, Modern Plaza, and Chang’an Mills in Shijingshan also launched supporting promotional activities. Business tours in Shijingshan offered three dedicated routes, inviting exhibitors from digital technology, finance and insurance, culture and tourism, and sports related industries to explore relevant industrial parks and attractions for in-depth exchanges.

The China International Fair for Trade in Services 2024 has successfully concluded. Utilizing this platform, Shijingshan has once again showed its high-quality development achievements and favorable business environment to a global audience. We look forward to collaborating with more partners in an open and inclusive manner to create a win-win future.

View original content:https://www.prnewswire.com/news-releases/shijingshan-committed-to-high-level-openness-302254872.html

SOURCE Open Cooperation Forum

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Most Users Are NOT Using AI Companion as Their AI Girlfriend – Insights from Muah AI User Survey

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LOS ANGELES, Sept. 22, 2024 /PRNewswire/ — Muah AI/

In a world where artificial intelligence (AI) is becoming increasingly intertwined with daily life, the idea of having an AI companion or even an AI “girlfriend” has gained significant attention. While this concept has sparked curiosity, excitement, and even controversy, a recent survey by Muah AI has shed light on the reality of how users are actually engaging with these AI companions. According to the survey results, fewer than 2% of users consider themselves to be in a serious romantic relationship with their AI companion, with the overwhelming majority regarding it as a source of entertainment and roleplaying.

This revelation presents an interesting twist to the popular narrative surrounding AI and human relationships. Many assumed that, with the rise of sophisticated AI that can mimic human emotions and responses, people would begin forming deep emotional bonds with these digital entities. However, the survey data from Muah AI shows that, at least for now, the vast majority of users are not taking these AI relationships as seriously as some might have thought.

The Emergence of AI Companions

AI companions, or “AI girlfriends” as some platforms market them, have become a hot topic over the past few years. Platforms like Replika, Anima, and Muah AI offer users the chance to interact with a personalized AI, which can carry on conversations, offer emotional support, and even engage in roleplaying scenarios that resemble a relationship. The premise is simple: using advanced machine learning algorithms and natural language processing, these AI companions can learn from their users, creating the illusion of intimacy and personalization.

The potential appeal is obvious. For those who are lonely, socially anxious, or seeking comfort, the idea of having an AI that is always available, non-judgmental, and designed to cater to their emotional needs can be incredibly attractive. In fact, there are numerous reports and anecdotes from individuals who claim to have developed genuine emotional connections with their AI companions. But as the Muah AI survey shows, these instances may be far rarer than media headlines suggest.

Survey Results: Entertainment Over Emotional Investment

Muah AI‘s survey provides a comprehensive look at how its users interact with their AI companions, and the results challenge the notion that most users are looking for a serious relationship with AI. According to the data:

Less than 2% of users consider themselves to be “seriously dating” their AI companion.A significant majority view their interactions with the AI as a form of entertainment or roleplaying rather than a meaningful romantic or emotional connection.Many users engage with AI companions out of curiosity or as a way to pass the time, often treating the interactions as light-hearted and fun rather than a substitute for a real-life relationship.A notable portion of users also expressed that they enjoy using AI companions for creative roleplaying scenarios, where they can explore fictional or fantasy-based interactions without any real-world implications.

This data suggests that while the idea of an “AI girlfriend” may be intriguing, most users are not approaching it with the intention of forming a serious romantic bond. Instead, they are treating it more like a game or simulation, where they can experiment with different types of interactions and relationships in a low-stakes environment.

Why Are Users Hesitant to Commit to AI Companions?

There are several reasons why users may be hesitant to view their AI companion as a genuine romantic partner. First and foremost is the awareness of the artificial nature of the interaction. While AI can simulate human conversation and emotions, most users are well aware that these responses are pre-programmed and algorithmically generated. The knowledge that their “partner” is ultimately a machine can create a barrier to forming a deep emotional connection.

Moreover, many users view AI companions as a tool for escapism or fantasy rather than a replacement for real-life relationships. In the same way that people may enjoy playing video games or engaging in fictional roleplaying, interacting with an AI companion can offer a similar outlet for creativity and entertainment. These users are not seeking emotional fulfillment from the AI but rather a way to explore different scenarios and personalities without the complexities of real-world dynamics.

Additionally, there are ethical and philosophical concerns that may prevent users from seriously considering a relationship with AI. The idea of forming a romantic connection with a machine raises questions about authenticity, consent, and the nature of love. Many users may feel uncomfortable with the idea of developing feelings for an entity that lacks true emotions or consciousness, no matter how convincing the simulation may be.

The Future of AI Companions: Entertainment or Emotional Support?

While the Muah AI survey indicates that most users are not taking their AI companions seriously as romantic partners, that does not mean that AI companions are without value. For many, these AI entities serve as a valuable source of emotional support and companionship. Users who are isolated, dealing with mental health challenges, or simply looking for someone to talk to may find comfort in the consistent and non-judgmental nature of an AI companion.

Furthermore, the role of AI in human relationships may evolve as the technology continues to improve. As AI becomes more advanced, it is possible that future iterations of AI companions could offer even more realistic and emotionally engaging interactions. This could blur the line between entertainment and emotional connection even further, leading to more users considering AI as a legitimate relationship option.

However, the survey data suggests that for now, AI companions are primarily being used for fun and fantasy rather than serious emotional investment. Whether this changes in the future will depend not only on advancements in AI technology but also on shifting societal attitudes towards AI-human relationships.

Conclusion

The concept of an “AI girlfriend” may have captured the imagination of many, but Muah AI‘s survey reveals that most users are not taking their AI companions seriously as romantic partners. With fewer than 2% of users considering themselves to be in a serious relationship with their AI, it’s clear that the majority view these interactions as a form of entertainment or roleplaying rather than a meaningful emotional connection.

As AI technology continues to develop, it will be fascinating to see how users’ relationships with AI companions evolve. For now, however, it seems that the allure of AI companionship lies more in its ability to entertain and provide creative outlets than in offering a substitute for real-life romantic relationships.

Ultimately, the future of AI-human relationships is still in its early stages, and as AI becomes more capable, the way people engage with these digital companions may change. But as of now, it’s clear that most users are enjoying the novelty of AI companionship without taking it too seriously—at least not yet.

Media/Business Contact Information:
Muah AI 

PR Director:
Ashley

Contact Number:
+1 626-677-6013

Company Website:
https://muah.ai 

Company email:
love@muah.ai

Feel free to reach out if you are interested in writing a dedicated piece about Muah AI!

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SOURCE Muah AI

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Internet Society Report Highlights Challenges and Recommendations for Internet Connectivity in the Middle East

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WASHINGTON, Sept. 22, 2024 /PRNewswire/ — The Internet Society (ISOC), a global charitable organization advocating for an open, globally connected, and secure Internet, released a comprehensive report on the state of Internet connectivity across the Middle East and North Africa (MENA) region.

The report underscores Internet connectivity as a catalyst for economic growth and social development and how an increase in fixed broadband access has a direct impact on growing gross domestic product (GDP).

Key Findings:

Growth in Mobile and Fixed Broadband: Both mobile and fixed broadband connections have grown substantially from 2015 to 2021, particularly in Gulf States with advanced fiber-optic and 5G networks. However, deployment has been slower in other parts of the region, primarily due to infrastructure challenges and affordability issues.

Mobile Internet users increased from 130M to over 180M between 2016 and 2021, with Egypt, Tunisia, and Morocco showing the highest growth rates. Fixed broadband users rose from 17M to 29M in the same period, with Egypt leading the way. The Arab region lags behind other regions in fiber optic deployment, with stagnation in investment since 2018.

High-Income Countries: Significant progress in broadband infrastructure, especially in Gulf Cooperation Council (GCC) countries due to 5G rollout. High-income countries improved their Internet availability from 77.34 to 79.37, surpassing global averages.Low-Middle-Income Countries: Broadband has improved modestly, but challenges persist. Despite overall progress, a significant digital divide remains between high-income and low-middle-income countries, partly due to political and economic instability in some regions, such as Tunisia and Syria.

Infrastructure Challenges: There is a heavy reliance on European Internet Exchange Points for international Internet traffic, which results in slower speeds due to additional data hops.

Emerging Technologies: The report emphasizes the role of emerging technologies such as High-Throughput Satellites (HTS) and Low-Earth Orbit (LEO) satellites in bridging the connectivity gap. These technologies are crucial for expanding access to underserved rural areas.

Impact of COVID-19: The COVID-19 pandemic has adversely affected network performance and digital transformation plans, causing delays and disruptions in connectivity improvements.

Recommendations:

Policy and Regulation: The Internet Society advocates revising regulatory frameworks to accelerate infrastructure deployment. Key recommendations include enhancing spectrum policies, removing regulatory barriers, and fostering public-private partnerships to drive investment, competition, and support for small and medium enterprises.

Spectrum Availability: North African countries have limited spectrum compared to global averages, impacting network capacity and costs.Regulatory Frameworks: Enhance regulatory frameworks to foster investment, encourage spectrum and infrastructure sharing, and support new technologies like HTS and LEO satellites.

Collaboration and Investment: Promote public-private partnerships and update national broadband plans to improve infrastructure and connectivity.

Digital Skills and Literacy: Addressing digital skills and literacy is crucial for maximizing the benefits of Internet connectivity. The report calls for more affordable, relevant, and inclusive education and training programs to build a digital workforce.

Local Internet Exchange Points (IXPs): The report stresses the importance of establishing and upgrading IXPs to enhance local Internet traffic, reduce costs, and improve service quality. Governments are encouraged to support IXPs by providing resources and facilitating network interconnections.

“The Internet has become indispensable for many people, and its role in connecting people, fostering economic opportunities, and driving innovation is undeniable. The Arab region has made big leaps in the availability and adoption of the Internet in recent years; however, adoption rates are still low. We hope that governments will use our report to learn about the improvements that can be made in infrastructure deployment, affordability of service, market structure, and regulatory frameworks,” explains Nermine El Saadany, Regional Vice President for the Middle East for the Internet Society.

About the Internet Society
Founded by Internet pioneers, the Internet Society (ISOC) is a global charitable organization dedicated to ensuring the open development, evolution, and use of the Internet. Through a global community of chapters and members, the Internet Society collaborates with a wide range of groups to promote the technologies that keep the Internet safe and secure and advocates for policies that enable universal access. The Internet Society is also the organizational home of the Internet Engineering Task Force (IETF).

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