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Thrive with GBA | The Bay to Bay Dialogue held to deepen mutual understanding between China and US

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GUANGZHOU, China, June 3, 2024 /PRNewswire/ — A news report from GDToday: 

Organized by the Guangdong Government, the Government of the State of California, Chinese People’s for Friendship with Foreign Countries and California China Climate Institute, the first US-China Bay to Bay Dialogue was held in Berkeley, California on May 29 (local time).

More than 200 representatives from both sides attended the Dialogue, including Guangdong Governor Wang Weizhong, Financial Secretary of Hong Kong SAR Paul Chan and Secretary for Social Affairs and Culture of Macao SAR Ao leong U.

Governor Wang Weizhong indicated that Guangdong had seized the opportunity of reform and opening up to become the leading economic province in China, with its GDP ranking first for 35 consecutive years. Guangdong will continue to expand high-level opening up by developing the Guangdong-Hong Kong-Macao Greater Bay Area, stimulating the three driving forces of reform, opening up, and innovation. Guangdong and the Greater Bay Area are willing to work together with California and the San Francisco Bay Area to strengthen practical cooperation between the bay areas, achieving higher quality and higher levels of mutual benefit and win-win outcomes.

Yang Wanming, President of Chinese People’s for Friendship with Foreign Countries, stated that the GBA has accounted for 1/9 national GDP with less than 0.6% national territorial area. He believes that the Dialogue will enhance the collaboration between the two bay areas and realize win-win cooperation.

Zhang Jianmin, Consul General of China in San Francisco, indicated that both two bay areas are the important regions for economy and innovative development in their respective countries, serving as hubs to attract talents, technologies and capital. He emphasized that the cooperation between the two bay areas will inject positive energy to the relationship between China and America.  

Gavin Newsome, Governor of State of California, expressed his gratitude to the representatives from the GBA. He believes that the Dialogue will become a platform for both two regions to exchange ideas and pragmatic measures, facilitating future cooperation.

It is reported that the two bay areas will strengthen the cooperation in developing techniques for clean energy and low carbon, especially since Guangdong and California had singed MoUs related to low carbon in 2013 and 2015 and singed another MoU concerning green development in October last year.

“The Greater Bay area is a fascinating part of China and the world,” said Dee Dee Myers, Senior Advisor to the Governor and Director of the Governor’s Office of Business and Economic Development. “I think that there is a lot of attention to clean energy, and developing new solutions to climate problems, which is very similar to this area here in California.” 

She stressed that two regions could start cooperation in zero emission vehicles, land use management, offshore wind and more.

According to Xu Xiaoxia, Director-General of Department of Ecology and Environment of Guangdong Province, Guangdong and California have reached an agreement in controlling emission of methane, including strengthening R&D in emission control, technical pathways and the establishment of rubust monitoring systems.

This year marks the 10th anniversary for the establishment of Sister Province (State) relationship between Guangdong and California, with 12 pairs of sister cities between the two regions.

“I’m looking to establish a friendship or sister city relationship between San Jose and Shenzhen, because we have so many parallels in the innovation economy,” said Matt Mahan, Mayor of San Jose.

In his opinion, establishing sister city relationship can promote the connection of universities, companies and cultural organizations between the two regions.

Since both Shenzhen and San Jose are the places with developed innovation industries, Mayor Mahan suggested that both two cities can deepen the cooperation of artificial intelligence, by combining the advantages of both sides and reaching sustainability goals.

At the Dialogue, both regions have made 5 key announcements, including deepening the cooperation in the fields of green development, climate change, people-to-people exchange and trade and investment.

Rodney Fong, President & CEO at San Francisco Chamber of Commerce indicated that cooperation starts with people-to-people exchange. He hopes this event can guide the two regions to achieve common goals.

SOURCE GDToday

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World’s Top Football Clubs Conclude Aspire Academy’s 10th Global Summit Under Qatar’s Desert Stars

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DOHA, Qatar, Nov. 13, 2024 /PRNewswire/ — The 10th edition of the Aspire Academy Global Summit concluded in Qatar, bringing together leaders from 50 top football organisations worldwide.

Over two days, the summit provided a platform for exchanging groundbreaking insights on sports science, coaching techniques, and performance, with a key focus on inspiring the next generation of sporting stars.

Powerful Setting for Global Collaboration
The summit’s first day concluded with a gala dinner for guests, the evening’s highlight was a Star Chat with Italian basketball coach Sergio Scariolo, current head coach of the Spanish national basketball team. During his talk, Scariolo shared valuable coaching techniques and emphasized the importance of continual learning and building strong connections with players.

Earlier in the day the delegates had heard from Ajax Amsterdam’s Italian coach Francesco Farioli, who is also a former coach at Aspire Academy as well as French coaches Rudi Garcia and Christophe Galtier.

Reflections on Evolution in Football
Former Argentina striker Gabriel Batistuta was unable to address the summit due to unforeseen circumstances, but the event continued with a series of engaging activities.

A key session focused on the evolution of football tactics over the past decade. Gerrard Trives Guardiola from Barcelona’s Methodology Department discussed how the club’s playing style has adapted after the departures of legends like Lionel Messi and Neymar. He stressed the importance of allowing young players to express themselves.

Jose Tavares, Academy Director at Porto FC, emphasized the need to anticipate future football trends to implement changes early and highlighted the significance of emotional moments in a player’s journey as motivation.

The Future of Football Performance

Darragh Connolly, Head of Academy Performance at Juventus, highlighted the need for proper preparation of young players as academies expand. He noted that a football club’s entire structure must align to equip players for professional challenges.

Rick Cost, Director of High Performance at US Soccer, discussed the rapid rise of Artificial Intelligence and its potential to enhance coaching and performance analysis while leveraging AI wisely.

The summit featured a special appearance by Aspire Academy graduate and four-time Olympic high jump medallist Mutaz Barshim.

Valter and the Aspire Fellows: Looking Ahead to the Next Edition

Professor Valter Di Salvo, Executive Director of the 2024 Aspire Global Summit thanked the delegates, and he is looking forward to hosting the 11th edition of the Summit.

 

SOURCE Aspire Academy

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SE Healthcare Enhances Nurse Burnout Prevention Program® with Gamification Feature to Drive Engagement and Motivation

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SE Healthcare, a leading provider of healthcare-focused burnout prevention solutions, is proud to announce the release of a Gamification Feature within its acclaimed Nurse Burnout Prevention Program®. This cutting-edge addition revolutionizes how healthcare organizations approach nursing education, combining interactive game design elements with targeted micro-learning to create a more engaging and rewarding experience for nurses. As burnout remains a pressing issue in healthcare, this feature arrives as a timely and transformative tool to support nurse well-being and professional development.

CHARLESTON, S.C., Nov. 12, 2024 /PRNewswire-PRWeb/ — Empowering Nurses with Gamification: Transforming Learning into Achievement

“The new gamification tools make it easy and enjoyable to track my progress,” shared one nurse using the program. “Each milestone feels like a little victory, and it’s motivating to see my achievements add up over time.”

The SE Healthcare Nurse Burnout Prevention Program® has long provided nurses with critical resources to combat burnout, including bite-sized, accessible micro-learning modules. Now, with the integration of gamification, the program is further optimized to track users’ progress through engaging milestones and celebrate achievements with badges and real-time notifications. This feature makes learning not only effective but also enjoyable, fostering a sense of accomplishment and encouraging continuous engagement.

“The addition of gamification is more than just an upgrade; it’s an efficient tool designed to inspire nurses and empower them through each step of their professional journey,” said Greg Coticchia, CEO of SE Healthcare. “We believe that by making learning more interactive and rewarding, we’re not only supporting nurses’ growth but also helping healthcare organizations build resilient, motivated teams.”

What is Gamification?

Gamification leverages game-based design elements—such as rewards, badges, and progress tracking—to turn routine educational tasks into an interactive journey. With SE Healthcare’s Gamification Feature, each step forward in a nurse’s educational journey is recognized and celebrated, driving motivation and retention. Nurses gain CME/CE credits alongside valuable recognitions, aligning professional development goals with a rewarding and positive experience.

Key Features and Benefits of SE Healthcare’s Gamification

Achievement Badges and Progress Tracking: Nurses earn digital badges as they complete various micro-learning modules, which are displayed on an updated profile page.

Benefit: Visual recognition boosts motivation, encouraging nurses to continue their learning journey and reach new milestones.

Real-Time Toast Notifications: Upon completion of each module, nurses receive a pop-up notification celebrating their accomplishment and showcasing their progress.

Benefit: Immediate, positive reinforcement cultivates productive learning habits and fosters consistent engagement.

Seamless Integration with CME/CE Credit Programs: Nurses gain essential CME/CE credits as they complete modules, making professional development a rewarding experience.

Benefit: Aligns educational and professional goals, increasing the perceived value of the Nurse Burnout Prevention Program.

Enhanced User Interface and Profile Navigation: The new profile layout allows nurses to easily navigate between learning categories and track their accomplishments.

Benefit: Simplified navigation encourages users to explore more content, enhancing their overall experience.

Building a Sense of Community and Collaboration: The Gamification Feature allows nurses to engage with peers, fostering a sense of shared achievement and community.

Benefit: Promotes a supportive environment, where nurses can celebrate achievements together, boosting morale.

Addressing Nurse Burnout with Evidence-Based Engagement

Burnout is an escalating challenge within the healthcare sector, significantly impacting retention, patient outcomes, and operational efficiency. SE Healthcare’s data-driven approach to nurse well-being has demonstrated a 35% reduction in the highest burnout levels and improved patient outcomes by supporting nursing excellence. This Gamification Feature builds on SE Healthcare’s foundational success, encouraging healthcare providers to invest in sustainable, engaging learning solutions that promote ongoing development and well-being for nurses.

“The new gamification tools make it easy and enjoyable to track my progress,” shared one nurse using the program. “Each milestone feels like a little victory, and it’s motivating to see my achievements add up over time.”

Who Should Use the Gamification Feature?

Nurse Leaders and Educators can utilize this feature to make learning enjoyable and accessible, fostering long-term engagement in professional development.Healthcare Administrators gain insights into participation rates and content completion, providing valuable metrics to enhance workforce wellness strategies.

Why Gamification Matters in Combating Burnout

High burnout rates are associated with increased turnover, reduced patient satisfaction, and greater operational costs. By creating a rewarding and interactive learning environment, SE Healthcare’s Gamification Feature tackles these challenges head-on, helping healthcare organizations to improve nurse retention, support professional satisfaction, and ultimately deliver better patient care.

About SE Healthcare

SE Healthcare is a leader in providing innovative burnout prevention solutions tailored to the unique challenges of healthcare. With programs designed to empower healthcare professionals, SE Healthcare equips organizations to improve workforce well-being and enhance patient outcomes. Learn more about how SE Healthcare is driving the future of nurse well-being at www.SEHealthcareSolutions.com.

Ready to Experience the Power of Gamification?

For more information or to schedule a demo of the Nurse Burnout Prevention Program® Gamification Feature, contact SE Healthcare today.

Media Contact

Jillian Tice, SE Healthcare, 1 7176693893, jillian@sehqc.com, https://www.sehealthcaresolutions.com/

View original content to download multimedia:https://www.prweb.com/releases/se-healthcare-enhances-nurse-burnout-prevention-program-with-gamification-feature-to-drive-engagement-and-motivation-302303224.html

SOURCE SE Healthcare

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East Side Games Group to Announce Third Quarter 2024 Financial Results

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VANCOUVER, BC, Nov. 12, 2024 /CNW/ – East Side Games Group (TSX: EAGR) (OTC: EAGRF) (“ESGG” or the “Company”), Canada’s leading free-to-play mobile game group, will release its third-quarter 2024 financial results and business outlook on its investor relations website https://eastsidegamesgroup.com/investors/financial-information on Thursday, November 14th, 2024, at approximately 2:00 p.m. Pacific Time.

Questions can be submitted to IR@eastsidegamesgroup.com.

ABOUT EAST SIDE GAMES GROUP

East Side Games Group is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: The Office: Somehow We Manage, Star Trek: Lower Decks – The Badgey Directive, Doctor Who: Lost in Time, RuPaul’s Drag Race Superstar, Trailer Park Boys Grea$y Money, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm, AEW: Rise to the Top and Power Rangers: Mighty Force.

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online community at LinkedIn.

Additional information about the Company is available under East Side Games Group at www.sedar.com.

Forward-looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management’s current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company’s control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group Inc.

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