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In-flight Content Market worth $931 million by 2029 – Exclusive Report by MarketsandMarkets™

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CHICAGO, May 31, 2024 /PRNewswire/ — The In-flight Content Market is estimated to be USD 691 million in 2024 and is projected to reach USD 931 million by 2029 at a CAGR of 6.1 % from 2024 to 2029 according to a new report by MarketsandMarkets™. The aviation industry is experiencing a rise in global air traffic leading to increase in demand for new aircraft. Aircraft manufacturers are focusing on developing lighter and more fuel-efficient aircraft which will cater to the customers preference. Growth in the entertainment sector is leading to a higher demand for personalized content onboard. These are among some of the factors that are providing growth for the In-flight Content market.

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Browse in-depth TOC on “In-flight Content Market”

120 – Tables
80 – Figures
250 – Pages

In-flight Content Market Report Scope:

Report Coverage

Details

Market Revenue in 2024

$ 691 million

Estimated Value by 2029

$ 931 million

Growth Rate

Poised to grow at a CAGR of 6.1%

Market Size Available for

2020–2029

Forecast Period

2024–2029

Forecast Units

Value (USD Million/Billion)

Report Coverage

Revenue Forecast, Competitive Landscape, Growth Factors, and Trends

Segments Covered

By Type, Access, Operation, Platform, and Region

Geographies Covered

North America, Europe, Asia Pacific, and Rest of World

Key Market Challenge

Costly installation of in-flight entertainment devices

Key Market Opportunities

Trend of cloud-based content streaming

Key Market Drivers

Increasing consumer preference for high-quality in-flight content services

By Operation, the streamed segment is projected to grow at the highest CAGR during the forecast period.

The streamed segment is expected to grow at the highest rate in the in-flight content market due to several compelling factors. Firstly, advancements in in-flight connectivity technologies, such as satellite-based internet and high-speed Wi-Fi, have made it feasible for airlines to offer seamless streaming services to passengers. As more airlines invest in upgrading their in-flight connectivity infrastructure, the capacity to stream content directly to passengers’ devices has significantly improved.

Passengers increasingly prefer streaming content over traditional pre-loaded options due to the flexibility and variety it offers. Streaming services allow passengers to access a broader range of content, including their personal subscriptions to platforms like Netflix, Amazon Prime, and Disney+, which enhances their in-flight entertainment experience. This shift aligns with the broader consumer trend towards on-demand content consumption, where viewers expect to watch what they want, when they want.

By Platform, the In-flight Content market for commercial aviation segment is projected to grow at the highest CAGR during the forecast period.

The commercial aviation segment is expected to grow at the highest rate in the in-flight content market. The continuous expansion of global air travel, driven by rising disposable incomes, increased business travel, and the growth of tourism, has significantly boosted the demand for enhanced in-flight experiences. As more people fly, airlines are investing heavily in upgrading their in-flight entertainment (IFE) systems to attract and retain passengers.

One of the main drivers is the competitive landscape of the commercial aviation industry. Airlines are striving to differentiate themselves by offering superior passenger experiences, and advanced in-flight content is a crucial part of this strategy. High-quality, diverse, and personalized entertainment options are becoming standard expectations among passengers, prompting airlines to invest in state-of-the-art IFE systems that include movies, TV shows, music, games, and streaming services.

By Type, Movies segment for the In-flight Content market is projected to grow at the highest CAGR during the forecast period.

The movies segment is poised to grow at the highest rate in the in-flight content market for several reasons. Firstly, movies are a universally popular form of entertainment that cater to a wide range of age groups and preferences, making them an essential offering for airlines aiming to enhance passenger experience. The increasing availability of high-definition screens and improved in-flight connectivity has elevated the quality of movie viewing on flights, encouraging more passengers to engage with this content. Additionally, the rapid expansion of global air travel, especially in emerging markets, has increased the number of long-haul flights where passengers seek engaging content to pass the time, with movies being a primary choice. These factors will drive the demand for movies segment in the In-flight Content market during the forecast period.

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Asia Pacific holds the second highest market share in the region for the In-flight Content industry.

Europe holds the largest market for in-flight content due to a combination of high passenger traffic, a diverse and vast traveler demographic, and a well-developed aviation infrastructure. European airlines are known for their competitive edge in offering superior passenger experiences, which includes robust in-flight entertainment (IFE) systems. The region’s dense network of short and long-haul routes necessitates varied and rich content to cater to the diverse tastes of international passengers. Moreover, Europe is home to several leading airlines and IFE providers that invest heavily in advanced technologies and high-quality content to stay ahead of the competition. The demand for multilingual content is high due to the cultural and linguistic diversity within Europe, prompting airlines to offer a wide array of movies, TV shows, music, and games.

Major players in the In-flight Content companies are Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), Astronics Corporation (US), and others. These companies have well-equipped, strong distribution networks across North America, Europe, Asia Pacific, the Middle East, and Rest of the World.

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Browse Adjacent Market: Aerospace and Defence Market Research Reports & Consulting

Related Reports: 

In-flight Entertainment & Connectivity Market by Product (IFE Hardware, IFE Connectivity, IFE Content), Class, Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Business Jets), End User and Region 2026

Aircraft Seating Market by Seat Type (Passenger Seat, Pilot, & Crew Seat), Platform (Narrow Body, Wide Body Aircraft, Business Jet, Commercial Helicopter, Light Aircraft, UAM), End-User, Seat Material, Standard and Region – Global Forecast to 2029

Aircraft Cabin Interiors Market by Type (Aircraft Seating, IFEC, Aircraft Cabin Lighting, Aircraft Galley, Aircraft Lavatory, Aircraft Windows & Windshields, Aircraft Interior Panels), End User, Aircraft Type, Material, Region – Global Forecast to 2027

Avionics Market by Systems (Navigation, Payload & Mission Management, Traffic and Collison Management, Communication, Weather Detection, Flight Management, Electronic Flight Display), Platform, Fit, and Region – Global Forecast to 2030

Connected Aircraft Market by Type (Hardware (SATCOM, Data Management Systems, Interface Devices, Software (Fleet Operations, Fleet Monitoring)), Connectivity (In-Flight, Air-To-Air, Air-To-Ground), Platform, and Region- Global Forecast to 2028

About MarketsandMarkets™

MarketsandMarkets™ has been recognized as one of America’s best management consulting firms by Forbes, as per their recent report.

MarketsandMarkets™ is a blue ocean alternative in growth consulting and program management, leveraging a man-machine offering to drive supernormal growth for progressive organizations in the B2B space. We have the widest lens on emerging technologies, making us proficient in co-creating supernormal growth for clients.

Earlier this year, we made a formal transformation into one of America’s best management consulting firms as per a survey conducted by Forbes.

The B2B economy is witnessing the emergence of $25 trillion of new revenue streams that are substituting existing revenue streams in this decade alone. We work with clients on growth programs, helping them monetize this $25 trillion opportunity through our service lines – TAM Expansion, Go-to-Market (GTM) Strategy to Execution, Market Share Gain, Account Enablement, and Thought Leadership Marketing.

Built on the ‘GIVE Growth’ principle, we work with several Forbes Global 2000 B2B companies – helping them stay relevant in a disruptive ecosystem. Our insights and strategies are molded by our industry experts, cutting-edge AI-powered Market Intelligence Cloud, and years of research. The KnowledgeStore™ (our Market Intelligence Cloud) integrates our research, facilitates an analysis of interconnections through a set of applications, helping clients look at the entire ecosystem and understand the revenue shifts happening in their industry.

To find out more, visit www.MarketsandMarkets™.com or follow us on Twitter, LinkedIn and Facebook.

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The OpenSSL Corporation and the OpenSSL Foundation Certify Results of Technical Advisory Committee Elections

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NEWARK, Del., May 13, 2025 /PRNewswire/ — The OpenSSL Corporation and the OpenSSL Foundation certify results of the Technical Advisory Committee (TAC) elections. Members have been elected to advise on technical direction, architecture, and security priorities for the OpenSSL Library.

Newly Elected Members

The OpenSSL Corporation TAC Members

Academics – Nicola Tuveri (Tampere University)Committers – Shane LontisDistributions – Dmitry Belyavskiy (Red Hat)Individuals – Aditya KorangaLarge Businesses – Craig Lorentzen (Amazon)Small Businesses – Paul Yang (ToneFlow)

The OpenSSL Foundation TAC Members

Academics – Nicola Tuveri (Tampere University)Committers – Dmitry BelyavskiyDistributions – vacantIndividuals – Igor UstinovLarge Businesses – Barry Fussell (Cisco)Small Businesses – Aditya Koranga (CORAN Labs)

Looking Ahead

The newly elected TAC members will begin their one year terms immediately. They will work closely with the Business Advisory Committees (BACs), the Board of Directors of the OpenSSL Corporation and the OpenSSL Foundation, and the community to shape the OpenSSL Project’s future.

For more details about the TACs members, the voting process, or the role of the Technical Advisory Committees, please visit the OpenSSL Communities website or contact us at communities@openssl.org.

Contact:
OpenSSL Corporation
***@openssl.org

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SOURCE OpenSSL Corporation

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Slotozilla Data Report: Unveiling 2024’s Gaming Statistics

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PHILADELPHIA, May 13, 2025 /PRNewswire/ — Slotozilla is an industry-leading online casino and slot review platform. Since its inception, the company has published refreshed analyses covering iGaming operators and software – with the intent to provide accurate, informative data for all users.

Throughout 2024, Slotozilla collected relevant data pertaining to player usage of the platform. These insights unveiled clear illustrations of player preferences, gender distribution, age-related data, and other appropriate gaming behaviour. This report outlines significant findings laid bare by Slotozilla’s year-long study.

Explosive Global Favorites: The Demo Slots That Dominated 2024

Clear regional preferences were brought to light during Slotozilla’s 2024 analysis, as Book of Ra dominated the European industry. Where’s the Gold represented Australia’s favourite slot, while Plinko, Wolf Run, and Sizzling Hot garnered significant attention from a worldwide player base.

Sizzling Hot Deluxe earned plaudits within the French gaming arena – attaining nearly one-quarter of the nation’s demo playtime. Industry developers and operators should expect these slots to influence the iGaming scene in 2025 and beyond.

Beyond the Numbers: Surprising Engagement and Demographic Shifts Revealed

The previous year detailed a clear shift towards all-encompassing domination by particular titles and demographics. For example, Columbus proved a major hit among USA bettors – racking up an average playtime of 194.8 minutes. That figure sits far ahead of the next game in line, King of Atlantis, which garnered 72.5 minutes per average session from French users.

Similar lob-sided statistics exist when comparing gender-based play, as male German players form 73.91% of the nation’s users—potentially guiding marketing efforts.

Modern Industry Impact

Data collected by SlotoZilla evidences various marked industry shifts spanning several key demographics. This report’s holistic view of the modern iGaming industry highlights the increasing necessity for targeted marketing campaigns, relevant themes, and boundary-pushing features.

Users located in Australia, Poland, and Canada are notable in this regard – as players from all three vital nations tend to access online slots from the age of 25 onward. Strategies around this data are central to maintaining a robust industry.

Slotozilla at a Glance

Slotozilla is a renowned global enterprise that endeavours to deliver unbiased game casino reviews, comprehensive game guides, and impartial industry analysis. We seek to deliver relevant promotions to new users as well as veterans of the scene – with each campaign backed by fact-checked data. An example comes in the form of our most recent evaluation of on-site preferences, which provided many essential conclusions related to 2024 Demo Slot Statistics. Visit Slotozilla.com for more in-depth analyses.

Looking Ahead

During 2024, Slotozilla measured key metrics and gathered important insights based on user preferences. We urge the wider iGaming industry to utilize our findings to strengthen future campaigns throughout the coming year. We appreciate you joining us in analysing the data!

Media Contact:
Slotozilla
info@slotozilla.com
+1 267 800 0083

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Raiinmaker & ElizaOS partner to launch TRAIIN AGENT: A Revolutionary Platform for Ethical AI Agent Training and Moderation

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TRAIIN AGENT is powered by a global network of 450,000 validators, redefining trust and decentralization in artificial intelligence.

SANTA MONICA, Calif., May 13, 2025 /PRNewswire/ — With growing public concern around AI safety, bias, and accountability, Raiinmaker today announced the launch of TRAIIN AGENT, a groundbreaking decentralized AI platform designed to build trust, ethics, and human oversight directly into AI training and agent moderation. Partnering with AI ecosystem innovator ElizaOS, TRAIIN AGENT is powered by a global network of over 450,000 validators to ensure AI models are ethically trained, rigorously moderated, and transparently validated, offering a powerful solution amid mounting ethical challenges in artificial intelligence.

TRAIIN AGENT is not just a product, it’s a movement to democratize AI Agent development while ensuring integrity. By combining advanced AI models with human-in-the-loop (HITL) validation, TRAIIN AGENT empowers enterprises, developers, and communities to build AI Agents that reflect the world’s complexity without compromising ethics. Its reputation-driven consensus system prioritizes trusted validators, ensuring every dataset and agent output meets the highest standards of accuracy and fairness.

TRAIIN AGENT: Redefining AI Trust with ElizaOS

TRAIIN AGENT is a game-changer for AI moderation and quality assurance. Integrated with ElizaOS via a powerful plugin, TRAIIN AGENT enables ElizaOS agents to automatically sample outputs for HITL tasks: passively for QA, or as blocking moderation checks, ensuring safety and alignment in real time. Developers can customize tasks and validator criteria through ElizaOS’s flexible API, making TRAIIN AGENT a seamless fit for any enterprise workflow.

Raiinmaker’s own AI Agent, Chief Raiin, showcases TRAIIN AGENT’s potential. Available on social platforms and the Raiinmaker app, Chief Raiin fuses spiritual wisdom with blockchain analytics to guide users and monitor tasks. Soon, Chief Raiin will evolve into a beacon of ethical AI, powered by a mission-driven intelligence core and ElizaOS’s agentic connectivity.

J.D. Seraphine, CEO and Founder of Raiinmaker said, “Today, anyone can launch an AI agent, but not everyone is asking how we ensure these AI agents meet the standards of trust, safety, and alignment that users expect. Through TRAIIN AGENT, we’re setting the foundation for a more responsible AI ecosystem, one that puts human values at the heart of every output. This is just the first of many steps in building a decentralized infrastructure for training and validating the next generation of AI.”

ElizaOS: A Catalyst for Ethical Innovation

The ElizaOS partnership amplifies TRAIIN AGENTS’s impact, leveraging its scalable infrastructure and vibrant developer community. Through the ElizaOS plugin, developers can integrate TRAIIN’s HITL validation seamlessly, automating QA or moderation tasks to ensure AI outputs are safe and reliable. ElizaOS’s API empowers users to define validation criteria and select trusted validators, making TRAIIN AGENT a plug-and-play solution for global AI development.

Logan Ryan Golema, Co-Founder and President of ElizaOS said, “We’re excited to see Raiinmaker’s decentralized infrastructure become available to our developer community through TRAIIN. This integration offers a clear path to improving how AI agents are moderated, trained, and improved over time with real humans in the loop, not just code. Raiinmaker is growing trust between humans and non-human intelligence which is essential to a peaceful future where AI agents have to live and breathe among us.”

A Vision for Decentralized AI

The system features AI Reputation scoring, metadata-backed verification, and cross-platform integration to deliver cost-effective, human-validated datasets at scale. By embedding human oversight, TRAIIN AGENT eliminates biases, corrects inaccuracies, and ensures AI Agents are grounded in transparency and fairness. This is Raiinmaker’s pledge: to lead the charge for ethical AI in a decentralized world.

Seraphine added, “With TRAIIN AGENT, we’re building an AI revolution that puts humanity at the center. Chief Raiin’s next chapter will show the world what’s possible when mission-driven AI meets decentralized connectivity.”

For more information, visit raiinmaker.com and follow Raiinmaker on X, Telegram, and Discord. View and download the Raiinmaker App on the Apple App Store and Google Play.

About Raiinmaker:

Raiinmaker is accelerating the next generation of Web3 utilising decentralised AI and a human-powered network. 

Raiinmaker’s distributed AI training network combines the scalability of Web3 with decentralized AI, redefining value creation through digital identity, behavior, and reputation. At the core of the platform is its innovative AI Reputation score, a verified record of individual contributions to AI development and training, leveraging blockchain technology to build transparency and trust. Powered by the Raiinmaker Network and boasting over 450,000 users, the Raiinmaker App empowers individuals to train AI models directly from their smartphones. By seamlessly integrating features such as Identity Verification, NFT Minting, Token Creation, and AI-Powered Smart Contracts, Raiinmaker is bridging the gap between Web3 and decentralized AI to drive innovation across industries like sports, gaming, and entertainment.

About Eliza Labs:

Eliza Labs is at the forefront of developing next-generation autonomous agent systems. Founded in 2024, Eliza Labs is the creator of the Eliza agent framework, an open-source platform designed to revolutionize the way autonomous AI agents are created, deployed, and managed. The Eliza framework enables powerful multi-agent simulations, empowering developers, researchers, and businesses to build advanced AI systems.

Eliza Labs is committed to pushing the boundaries of AI technology to shape the future of intelligent, autonomous systems. For more information, visit https://elizaos.ai

About ElizaOS:

ElizaOS is a powerful multi-agent simulation framework designed to create, deploy, and manage autonomous AI agents. Built with TypeScript, it provides a flexible and extensible platform for developing intelligent agents that can interact across multiple platforms while maintaining consistent personalities and knowledge.

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SOURCE Raiinmaker

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