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Roguelike Game Market Size to Grow USD 57,336 Million in 2030 by 2030 at a CAGR of 12.3% | Valuates Reports

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BANGALORE, India, March 5, 2024 /PRNewswire/ — Roguelike Game Market is Segmented by Type (2D Roguelike Game, 3D Roguelike Game), by Application (Mobile Game, Computer Game).

Global Roguelike Game Market is projected to reach USD 57,336 Million in 2030, increasing from USD 23,153 Million in 2023, with a CAGR of 12.3% during the period of 2024 to 2030.

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Major Factors Driving the Growth of Roguelike Game Market

The market for Roguelike games is growing due to a number of important factors, such as the growing popularity of independent games, developments in procedural generation technology, the rise of the Rogue-lite subgenre, which offers more approachable gameplay, cross-platform accessibility that accommodates a wide range of gaming preferences, active community involvement that fosters loyalty and support, the inclusion of Roguelike elements in mainstream games, the role of streaming platforms in promoting games, ongoing innovation in game design that piques players’ interest, and globalization initiatives that expand the market’s reach to a wide range of audiences.

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TRENDS INFLUENCING THE GROWTH OF ROGUELIKE GAME MARKET

The growing popularity of independent games has led to a huge rise in the Roguelike game market. Independent game developers have produced inventive and captivating Roguelike experiences by utilizing the accessibility of development tools and platforms like Unity and Unreal Engine. These independent games frequently have distinctive gameplay elements, randomly generated levels, and permadeath elements that are typical of roguelike games. The Roguelike market is rising because of the active search by the growing community of independent game lovers for these titles.

Procedural generation technology advancements have been a major factor in the rise of the Roguelike game market. Developers are able to dynamically generate large and varied game environments with procedural generation techniques. This method increases replayability by guaranteeing that every gaming session gives a novel and unexpected experience.

The market has grown and the attractiveness of roguelike games has expanded with the rise of the Rogue-lite subgenre. Rogue-lite games include some of the components of roguelike gameplay, but they also have more lenient mechanisms, like the ability to save some improvements in between runs or permanent advancement systems. Players who want a less punitive experience but still like the challenge of roguelike gaming may find this hybrid approach appealing. Because Rogue-lite games are so popular, the Roguelike industry as a whole has grown by drawing in both casual and die-hard players.

The expansion of the business has been spurred by the availability of roguelike games on many platforms, such as PC, console, and mobile devices. Players may experience their favorite Roguelike games on their choice gaming platform at home or on the move thanks to cross-platform accessibility. Because of its adaptability, roguelike games have a larger potential player population and are in higher demand overall. Furthermore, gamers may stream Roguelike games to several devices with modest hardware requirements because of the growing popularity of cloud gaming services, which improves accessibility even further.

Devoted aficionados who actively interact with creators and other players have developed a cult following for roguelike games. Strong community involvement promotes a feeling of togetherness and keeps both the development of new titles and continuous support for already-published ones. In order to implement feature requests, get community input, and improve gameplay mechanics, developers frequently work with the community to create more polished and player-centered experiences. The market has continued to expand and endure because of the passionate support of the Roguelike community. To further accelerate market growth, mainstream game makers have been adding more and more Roguelike features to their games. Games in the action, role-playing, and survival genres have incorporated elements like permadeath, randomized loot systems, and procedural creation.

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ROGUELIKE GAME MARKET SHARE ANALYSIS

The industry in North America is propelled by a thriving independent game production community, a sizable player base drawn to difficult gameplay mechanics, and the marketing power of streaming platforms. Similar to this, Europe loves roguelike games, especially nations like Germany and the United Kingdom where indie and niche games are highly favored.

Roguelike games are becoming more popular in the Asia-Pacific area, which includes South Korea and Japan. This is because indie games are becoming more and more popular, particularly on mobile devices, and Asian game production companies are leading the way in inventing the genre. There are differences, though, even within Asia; China, for example, has more stringent laws that affect the distribution of video games.

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Key Players:

Motion Twin (Dead Cells)Red Hook Studios (Darkest Dungeon)Dodge Roll (Enter the Gungeon)Housemarque (RETURNAL)ChillyRoom (Soul Knight)Cellar Door Games (ROGUE LEGACY 2)Mossmouth (Spelunky 2)Four Quarters (Loop Hero)Supergiant Games (Hades)Subset Games (FTL: Faster Than Light)Blue Manchu (Void Bastards)Daniel Mullins Games (Inscryption)Maschinen-Mensch (Curious Expedition)Brace Yourself Games (Crypt of the Necrodancer)Hopoo Games (Risk of Rain 2)Klei Entertainment (Don’t Starve)Massive Monster (Cult of the Lamb)HABBY (Survivor.io)Afterburner Studios (Dreamscaper)

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DISCOVER MORE INSIGHTS: EXPLORE SIMILAR REPORTS!

–  Video Games Consoles and Accessories market is projected to reach USD 32590 Million in 2029, increasing from USD 23500 Million in 2022, with a CAGR of 4.8% during the period of 2023 to 2029.

–  Gaming Photogrammetry Solutions market is projected to reach USD 236.3 Million in 2029, increasing from USD 97 Million in 2022, with a CAGR of 13.3% during the period of 2023 to 2029.

–  VR Gaming Headset market is projected to reach USD 24690 Million in 2029, increasing from USD 3792 Million in 2022, with a CAGR of 30.3% during the period of 2023 to 2029.

–  Instant Games market size is expected to reach USD 3509.6 Million by 2029, growing at a CAGR of 16.0% from 2023 to 2029.

–  Online Smartphone & Tablet Games market was valued at USD 123250 Million in 2023 and is anticipated to reach USD 280200 Million by 2030, witnessing a CAGR of 12.3% during the forecast period 2024-2030.

–  Online Smartphone & Tablet Games market was valued at USD 123250 Million in 2023 and is anticipated to reach USD 280200 Million by 2030, witnessing a CAGR of 12.3% during the forecast period 2024-2030.

–  Gacha Games market is projected to reach USD 781.5 Million in 2029, increasing from USD 452 Million in 2022, with a CAGR of 8.5% during the period of 2023 to 2029.

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–  Racing Games market is projected to grow from USD 1734.6 Million in 2023 to USD 3157.7 Million by 2029, at a Compound Annual Growth Rate (CAGR) of 10.5% during the forecast period.

–  Racing Games market is projected to grow from USD 1734.6 Million in 2023 to USD 3157.7 Million by 2029, at a Compound Annual Growth Rate (CAGR) of 10.5% during the forecast period.

–  Wireless Gamepad market size is expected to reach USD 1701.5 Million by 2029, growing at a CAGR of 7.7% from 2023 to 2029.

–  Online Role-Playing (RPG) Games – Global Market Insights and Sales Trends 2024

–  Educational Games for Kids market is projected to reach USD 822.7 Million in 2029, increasing from USD 706 Million in 2022, with a CAGR of 2.2% during the period of 2023 to 2029.

–  Mobile Action Role-Playing Games (ARPG) market is projected to reach USD 902.3 Million in 2029, increasing from USD 457 Million in 2022, with the CAGR of 10.9% during the period of 2023 to 2029.

–  Role Playing Detective Game Market

–  Game-based Learning market size is projected to reach USD 18120 Million by 2028, from USD 5715.2 Million in 2021, at a CAGR of 17.3% during 2022-2028.

–  Game Testing Outsourcing Market

–  Metroidvania Games Market

–  Massive Multiplayer Online (MMO) Games Market revenue was USD 47060 Million in 2022 and is forecast to a readjusted size of USD 86070 Million by 2029 with a CAGR of 8.9% during the review period (2023-2029).

–  Game Analytics Tools market is projected to reach USD 889.8 Million in 2029, increasing from USD 624 Million in 2022, with a CAGR of 5.7% during the period of 2023 to 2029.

–  K-12 Game-Based Learning – Global Market Insights and Sales Trends 2024

–  Game Development Software market size is expected to reach USD 698.3 Million by 2029, growing at a CAGR of 11.6% from 2023 to 2029.

–  PC Racing Wheel market is projected to reach USD 442.8 Million in 2029, increasing from USD 407.1 Million in 2022, with a CAGR of 9.1% during the period of 2023 to 2029.

–  The augmented and virtual reality (AR VR) market size was valued at D14.84 billion in 2020 and is projected to reach D454.73 billion by 2030, registering a Compound Annual Growth Rate (CAGR) of 40.7%.

–  Sim Racing Seat market was valued at USD 234 Million in 2023 and is anticipated to reach USD 692.5 Million by 2030, witnessing a CAGR of 18.4% during the forecast period 2024-2030.

–  Metaverse market size is projected to reach USD 28 Billion by 2028, from 510 USD Million in 2022, at a CAGR of 95% during 2022-2028.

–  Cloud Gaming market size is projected to reach USD 1169.1 Million by 2027, from USD 133.7 Million in 2020, at a CAGR of 35.4% during 2021-2027.

–  Gaming Laptop market was valued at USD 10860 Million in 2020 and it is expected to reach USD 16190 Million by the end of 2027, growing at a CAGR of 5.9% from 2021-to 2027.

–  Gaming Peripherals market size is projected to reach USD 4228.9 Million by 2027, from USD 2897 Million in 2020, at a CAGR of 5.5% during 2021-2027.

–  Gaming Accessories market is expected to reach USD 12490 Million in 2023, with a positive growth of %, compared with USD 11350 Million in 2022 which suffered dual impact of COVID-19 and Russia-Ukraine War in the year. Backed with the increasing demand from downstream industries, the Gaming Accessories industry is estimated to reach USD 23620 Million in 2029. The CAGR will be 11.2% during 2023 to 2029.

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TCL 50 PRO NXTPAPER 5G Smartphone Named CES 2025 Innovation Award Honoree

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IRVINE, Calif., Nov. 14, 2024 /PRNewswire/ — TCL, a pioneer in display technology across feature-rich smartphones, tablets, and connected devices, is proud to announce its TCL 50 PRO NXTPAPER 5G smartphone has been honored with a CES 2025 Innovation Award for Mobile Devices. The recognition exemplifies TCL’s commitment to humanize technology and deliver innovative products optimized for the user experience.

This marks the second year in a row TCL has been recognized by the CTA for its mobile products. Last year, the TCL 40 NXTPAPER smartphone was also named a CES 2024 Innovation Award honoree in the Mobile Devices category. Emboldened by the positive feedback and results, TCL is committed to further pushing the boundaries of innovation with even more advanced and humanized technology for all users.

“At TCL, we’re not only keeping our finger on the pulse of the industry; we dig deep into every aspect of the user journey to help inform the devices that we craft,” said Jefferson Li, General Manager of TCL Mobile Phone Business Unit. “Integrating the pioneering NXTPAPER technology with cutting-edge AI capabilities, the TCL 50 PRO NXTPAPER 5G phone represents a significant upgrade in how we experience our digital world, providing users a clearer, more comfortable way to watch, create, and read wherever they go – all at an affordable price.”

The launch of the TCL 50 PRO NXTPAPER 5G at IFA 2024 in September has been a major highlight in TCL’s journey towards excellence this year. Leveraging AI functionalities powered by TCL’s partnership with Microsoft, and the distinct advantages of the latest NXTPAPER technology, the device is tailored to enrich reading and viewing experiences with enhanced productivity and unparalleled eye comfort. Representing a harmonious integration of technology and daily life, it empowers users with the freedom to effortlessly access and enjoy content in any setting.

The CES Innovation Awards program, organized by the Consumer Technology Association (CTA), is an annual competition honoring outstanding design and engineering in a multitude of consumer technology product categories. An elite panel of industry expert judges review and select the highest-scoring submissions based on innovation, engineering and functionality, aesthetics, and design.

The TCL 50 PRO NXTPAPER 5G boasts an exceptionally clear display that can minimize glare and reduce eye strain in any lighting condition, emulating the look and feel of paper that is gentle on the eyes. Adaptive screen settings optimize brightness and automatically adjust color temperature based on the time of day for a comfortable and natural viewing experience. A switch of the NXTPAPER Key instantly activates Max Ink Mode, promoting focused and immersive reading and minimizing eye fatigue. Combined with the Eye Care Assistant, the smartphone accommodates a contemporary digital lifestyle by prioritizing visual comfort. With sleek basalt cover and infinite pool design, it seamlessly blends both form and function.

About TCL Mobile
TCL Mobile specializes in the research, development and manufacturing of smartphones, tablets and connected devices. On a mission to deliver 5G for all, TCL Mobile helps its customers ‘Inspire Greatness’ in their lives through industry leading technology and solutions. For more information on TCL mobile devices, please visit: https://www.tcl.com/global/en/mobile

About TCL
TCL Electronics specializes in the research, development and manufacturing of consumer electronics including TVs, mobile phones, audio devices, smart home products and appliances. Combining thoughtful design and innovative technology to inspire greatness, our lineup delivers must-have features and meaningful experiences. As one of the world’s largest consumer electronics brands, our vertically integrated supply chain, and state-of-the-art display panel factory help TCL deliver innovation for all. For more information, please visit: https://www.tcl.com 

TCL is a registered trademark of TCL Corporation. All other trademarks are the property of their respective owners. 

 

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SOURCE TCL Communication Technology Holdings Ltd.

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Deepak Chem Tech Limited to invest Rs 5000 Crores to acquire Polycarbonate Assets of Trinseo at Germany

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The Board approves Rs 5000 Crore investmentIncludes Greenfield infrastructure capex and Technology LicenseTo manufacture 165000 Metric Tonnes Polycarbonate Resin at DahejDeepak Chem Tech Limited is a wholly owned subsidiary of Deepak Nitrite Ltd.

VADODARA, India, Nov. 15, 2024 /PRNewswire/ — Deepak Chem Tech Limited plans to invest Rs 5000 Crores in Polycarbonate Project. Deepak Chem Tech Limited (DCTL) – a wholly owned subsidiary of Deepak Nitrite Limited, has approved to undertake a project for manufacturing Polycarbonate resins, proposed to be setup at the greenfield site located at Dahej, Gujarat, to produce 165,000 Metric Tonnes. The plant is expected to be commissioned by the fourth quarter of FY 2028. For this, Deepak Chem Tech Ltd. has entered into an agreement with Trinseo to acquire its Polycarbonate assets located at Stade, Germany along with technology license. The agreement also provides access to Trinseo’s globally recognized CALIBRETM resins and trademark.

Polycarbonate is amongst the most versatile emerging polymer finding extensive applications in automotive segments including electric mobility, electronics and electrical, construction, appliances, medical devices and other sunrise sectors such as aerospace, aviation, drones etc.

Commenting on the development, Shri Deepak C Mehta, Chairman and Managing Director of Deepak Nitrite Limited said, “This is historic collaboration between DCTL and Trinseo opens strategic opportunities for both the companies to explore partnerships in downstream compounds as well as complimentary technology tie-ups to service India’s burgeoning appetite for high quality engineering polymers. The tagline ‘Made in India‘ coupled with world scale capacities and formidable brand credibility, opens a new horizon of opportunities in the Advanced Materials front.”

Trinseo is a major manufacturer of engineering polymers and compounds with reported net sales of approximately $3.7 billion in 2023. Its engineering compound portfolio finds application with global, marque brands across industries.

About Deepak Nitrite Limited:

Deepak Nitrite Limited (NSE: DEEPAKNTR, BSE: 506401), India’s fastest growing Chemical Intermediates company, has a diversified portfolio that caters to the dyes and pigments, agrochemical, pharmaceutical, plastics, textiles, paper and home, and personal care segments and Petro derivates intermediates -phenolics, acetone and IPA in India, and overseas. Its products are manufactured across seven locations, which are all accredited by Responsible Care. It is certified by Ecovadis, TfS and is part of the Nicer Globe Alliance. Focusing on a Triple Bottomline principle of People, Planet, Profit, Deepak Nitrite Ltd. deploys globally benchmarked standards & systems, we are now accredited ‘Silver Rating’ by EcoVadis in 2022, for sustainability initiatives.

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Global Times: Illuminate roof of ‘Beautiful China’: Solar-powered rooftops transform countryside environments, boost rural revitalization efforts

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BEIJING, Nov. 14, 2024 /PRNewswire/ — The upper part of the Chinese character “home” resembles a roof, symbolizing a home can only exist with a roof over it.

Today, an increasing number of Chinese people are creating environmentally friendly landscapes on the roofs they cherish most, showcasing a tangible “Beautiful China” through their homes.

In early winter, at the foot of the Helan Mountains, the sun still brightly shines over the vast Gobi Desert. When people enter Yuanlong village of Minning town, Northwest China’s Ningxia Hui Autonomous Region, one can find rows of newly constructed agricultural residences with red tiles and white walls lining the road. From above, the blue photovoltaic panels glimmering on each red roof create a colorful mosaic under the sunlight.

Chinese people have aspired to convey their vision of harmony between heaven, earth, and humanity through architecture. Regarding the decision to install photovoltaic panels on the roof of her house, villager Zhang Hui told the Global Times that by installing photovoltaic panels on their roofs, they earn extra money, and the clean energy generated by the panels also gives them a channel to make their contribution to the country’s emissions reduction and energy conservation efforts.

“We want to further emphasize the harmonious coexistence of humanity and nature, embodying a characteristic of Chinese modernization through our roofs,” she said.

In recent years, China’s solar photovoltaic technology is emerging as a key component of China’s strategy to achieve its “dual carbon” goals, which aimed at achieving peak carbon emissions by 2030, and carbon neutrality by 2060. 

The creation of this elevated landscape is a vivid representation of the Chinese people’s efforts in building a “Beautiful China” in all respects. In this revolutionary transformation that involving production methods, lifestyles, and values, countless individuals have keenly perceived that China is keeping pace with the times, making a sound, inclusive ecological environment for the well-being of the people.

Cash in on the sun

For the residents of the village, installing rooftop solar systems and earning money from sunlight has now become a source of joy. “Because when you look up, you can see your own roof, and it reminds you of the abundant harvest you have,” Zhang said.

Since 2016, Yuanlong village has successively built a 5-megawatt rooftop photovoltaic power station, supplied by photovoltaic panels on the roofs of over 1,635 immigrant households, accounting for nearly 96 of the village’s total households. As of March 2024, this initiative had earned a total of 40.22 million yuan ($ 5.5 million) in photovoltaic revenue for the village.

Since 2018, Zhang’s family has been renting the 54-square-meter rooftop to the power company, and the annual rental fee has increased from 300 yuan to 480 yuan as the power station has gradually entered a stable operating phase.

Beyond the tangible rental income, Zhang has also witnessed the thriving changes brought to her village by the rooftop photovoltaic power station program.

In 2020, the photovoltaic power station in Yuanlong village generated 850,000 yuan in revenue for the village collective. A portion of this revenue is distributed to villagers as rental fees, while another part is used as dividends for the village collective’s shares, funding various public welfare expenditures such as environmental sanitation improvements, major illness assistance for villagers, and education support.

The Global Times has learned how the rooftop solar systems program in Yuanlong village was operated: the local government attracts external investment to bid for the construction of a photovoltaic power station, guarantees a 100 percent buyback of the project’s output, ensuring that the village and its residents will receive 100 percent of profits during the 20-year operational period of the power station.

“Turning green, clean energy advantages into economic development advantages is a new concept for us,” said Ha Manpeng, 44, a villager from Yuanlong

Ha and many other villagers learned that the area they live has a high altitude, flat terrain and long sunlight hours, making it suitable for the installing of clean and efficient solar photovoltaic systems

“Simply retrofit the vacant roof, there will be a stable and long-term additional benefit. The manufacturers cooperating with the government will regularly send personnel to maintain, and regularly update the equipment, thus we have nothing to worry about,” Ha said.

Comfort life out of mountains

Zhang jokingly remarked that rooftop solar power generation has allowed the Yuanlong’s villagers to truly transition from a weather-dependent life to “making money from the weather.”

The over 10,000 villagers in Yuanlong were moved from another village – Xihaigu in 2012, which is a largely mountainous region that was labeled the “most unfit place for human settlement” by the United Nations in the 1970s due to land reclamation, drought, and a fragile ecological environment. 

Ha recalled his childhood living in the village hidden in the folds of the mountains, where every household was plunged into darkness at night.

Over the past 40 years, Ningxia launched six large-scale resettlement schemes, moving some 1.23 million people from Xihaigu to more habitable areas. The relocation was part of the poverty alleviation drive, fulfilling many villagers’ desire for a comfortable life out of the mountains.

Having escaped the vicious cycle of ecological and survival crises, what kind of life and development path did the villagers of Xihaigu choose in their new homes?

Yuanlong village is one of the villages that has benefited early from the income generated by photovoltaic power stations. Ha was among the first residents to install solar panels on roof.

Initially, Ha’s personal experience with the five photovoltaic panels installed on his roof was simply that they provided shade on sunny days, and made the roof less prone to leaks on rainy days. As more households in the village adopted the solar rooftops, Ha witnessed a profound improvement in the living conditions of the villagers, along with an increase in their income.

As of November 2020, China had achieved the feat of delisting all 832 poverty-stricken counties. The development of photovoltaic power stations, as a typical model of industrial poverty alleviation, has contributed to this historic achievement.

According to China’s National Energy Administration, by the end of 2020, China had built photovoltaic power stations with a combined capacity of 26.36 million kilowatts,  generating approximately 18 billion yuan in annual electricity revenue, and creating 1.25 million public welfare jobs.

When this clean, low-carbon, safe, and efficient energy enters the homes of ordinary people, it not only provides shelter through new types of rooftops for families, but also supports more Chinese people in achieving a moderately prosperous life. Many residents have come to realize that their choices contribute to the country’s energy conservation and emission reduction efforts.

They want to do even more.

“When I was a child, there was no electricity in my home, but now we can even produce electricity at home. In our village, people prefers to buy new energy vehicles. Waste sorting has become a habit for the villagers,” Ha said.

“When we go out traveling, the children can immediately ‘capture’ solar panels everywhere. They are also very happy to see that more and more villages began to install solar rooftops just like us,” Zhang added. 

Green electricity town

Facing the changes in life, as an official of the Yuanlong village, Zhang’s focus has gradually shifted from the land owned by villagers to the cattle and sheep they raise, and the job opportunities available to them. Now, she is also gradually learning to consider all these key aspects within the context of the new era of development she is in.

Whenever representatives from enterprises and communities visit Yuanlong village, Zhang highlights the embroidery skills of the local women and the solar roofs they have. 

One of Zhang’s proudest achievements this year has been helping to showcase and sell the village women’s embroidered crafts to a power supply company in Fuzhou, East China’s Fujian Province. She is very proud that this “green collaboration” has broken through regional limitations, built more bridges for communication between her village and the outside world, and empowered the development of local women.

With the official launch of the “green electricity town” project in Minning town in August 2023, which aims to create a new type of system demonstration area powered entirely by clean energy 24 hours a day, the project is expected to reduce carbon emissions by 48,000 tons annually once completed.

Zhang believes that the villagers in Yuanlong will have more opportunities to showcase their talents and felt gratified that she is living in a country that pays more attention to protecting the ecological environment.

At a national conference on ecological and environmental protection held in July 2023, Chinese President Xi Jinping has stressed efforts to promote the building of a Beautiful China in all respects and accelerate the advancement of modernization featuring harmony between human and nature.

The next five years is a crucial period for building a Beautiful China, which should be placed in a prominent position in building a great modern socialist country in all respects and advancing national rejuvenation, Xi said.

The country should support high-quality development with a high-quality ecological environment and promote the modernization featuring the harmonious co-existence between human and nature, he noted.

Looking up at her rooftop, Zhang eagerly awaits the completion of the “green electricity town.” She hopes it will build a stronger bridge connecting the common people’s dream of a better life with the country’s plans for emission reduction and energy conservation, leading to a more “Beautiful China.”

https://www.globaltimes.cn/page/202411/1323101.shtml

 

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SOURCE Global Times

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