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Roguelike Game Market Size to Grow USD 57,336 Million in 2030 by 2030 at a CAGR of 12.3% | Valuates Reports

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BANGALORE, India, March 5, 2024 /PRNewswire/ — Roguelike Game Market is Segmented by Type (2D Roguelike Game, 3D Roguelike Game), by Application (Mobile Game, Computer Game).

Global Roguelike Game Market is projected to reach USD 57,336 Million in 2030, increasing from USD 23,153 Million in 2023, with a CAGR of 12.3% during the period of 2024 to 2030.

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Major Factors Driving the Growth of Roguelike Game Market

The market for Roguelike games is growing due to a number of important factors, such as the growing popularity of independent games, developments in procedural generation technology, the rise of the Rogue-lite subgenre, which offers more approachable gameplay, cross-platform accessibility that accommodates a wide range of gaming preferences, active community involvement that fosters loyalty and support, the inclusion of Roguelike elements in mainstream games, the role of streaming platforms in promoting games, ongoing innovation in game design that piques players’ interest, and globalization initiatives that expand the market’s reach to a wide range of audiences.

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TRENDS INFLUENCING THE GROWTH OF ROGUELIKE GAME MARKET

The growing popularity of independent games has led to a huge rise in the Roguelike game market. Independent game developers have produced inventive and captivating Roguelike experiences by utilizing the accessibility of development tools and platforms like Unity and Unreal Engine. These independent games frequently have distinctive gameplay elements, randomly generated levels, and permadeath elements that are typical of roguelike games. The Roguelike market is rising because of the active search by the growing community of independent game lovers for these titles.

Procedural generation technology advancements have been a major factor in the rise of the Roguelike game market. Developers are able to dynamically generate large and varied game environments with procedural generation techniques. This method increases replayability by guaranteeing that every gaming session gives a novel and unexpected experience.

The market has grown and the attractiveness of roguelike games has expanded with the rise of the Rogue-lite subgenre. Rogue-lite games include some of the components of roguelike gameplay, but they also have more lenient mechanisms, like the ability to save some improvements in between runs or permanent advancement systems. Players who want a less punitive experience but still like the challenge of roguelike gaming may find this hybrid approach appealing. Because Rogue-lite games are so popular, the Roguelike industry as a whole has grown by drawing in both casual and die-hard players.

The expansion of the business has been spurred by the availability of roguelike games on many platforms, such as PC, console, and mobile devices. Players may experience their favorite Roguelike games on their choice gaming platform at home or on the move thanks to cross-platform accessibility. Because of its adaptability, roguelike games have a larger potential player population and are in higher demand overall. Furthermore, gamers may stream Roguelike games to several devices with modest hardware requirements because of the growing popularity of cloud gaming services, which improves accessibility even further.

Devoted aficionados who actively interact with creators and other players have developed a cult following for roguelike games. Strong community involvement promotes a feeling of togetherness and keeps both the development of new titles and continuous support for already-published ones. In order to implement feature requests, get community input, and improve gameplay mechanics, developers frequently work with the community to create more polished and player-centered experiences. The market has continued to expand and endure because of the passionate support of the Roguelike community. To further accelerate market growth, mainstream game makers have been adding more and more Roguelike features to their games. Games in the action, role-playing, and survival genres have incorporated elements like permadeath, randomized loot systems, and procedural creation.

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ROGUELIKE GAME MARKET SHARE ANALYSIS

The industry in North America is propelled by a thriving independent game production community, a sizable player base drawn to difficult gameplay mechanics, and the marketing power of streaming platforms. Similar to this, Europe loves roguelike games, especially nations like Germany and the United Kingdom where indie and niche games are highly favored.

Roguelike games are becoming more popular in the Asia-Pacific area, which includes South Korea and Japan. This is because indie games are becoming more and more popular, particularly on mobile devices, and Asian game production companies are leading the way in inventing the genre. There are differences, though, even within Asia; China, for example, has more stringent laws that affect the distribution of video games.

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Key Players:

Motion Twin (Dead Cells)Red Hook Studios (Darkest Dungeon)Dodge Roll (Enter the Gungeon)Housemarque (RETURNAL)ChillyRoom (Soul Knight)Cellar Door Games (ROGUE LEGACY 2)Mossmouth (Spelunky 2)Four Quarters (Loop Hero)Supergiant Games (Hades)Subset Games (FTL: Faster Than Light)Blue Manchu (Void Bastards)Daniel Mullins Games (Inscryption)Maschinen-Mensch (Curious Expedition)Brace Yourself Games (Crypt of the Necrodancer)Hopoo Games (Risk of Rain 2)Klei Entertainment (Don’t Starve)Massive Monster (Cult of the Lamb)HABBY (Survivor.io)Afterburner Studios (Dreamscaper)

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DISCOVER MORE INSIGHTS: EXPLORE SIMILAR REPORTS!

–  Video Games Consoles and Accessories market is projected to reach USD 32590 Million in 2029, increasing from USD 23500 Million in 2022, with a CAGR of 4.8% during the period of 2023 to 2029.

–  Gaming Photogrammetry Solutions market is projected to reach USD 236.3 Million in 2029, increasing from USD 97 Million in 2022, with a CAGR of 13.3% during the period of 2023 to 2029.

–  VR Gaming Headset market is projected to reach USD 24690 Million in 2029, increasing from USD 3792 Million in 2022, with a CAGR of 30.3% during the period of 2023 to 2029.

–  Instant Games market size is expected to reach USD 3509.6 Million by 2029, growing at a CAGR of 16.0% from 2023 to 2029.

–  Online Smartphone & Tablet Games market was valued at USD 123250 Million in 2023 and is anticipated to reach USD 280200 Million by 2030, witnessing a CAGR of 12.3% during the forecast period 2024-2030.

–  Online Smartphone & Tablet Games market was valued at USD 123250 Million in 2023 and is anticipated to reach USD 280200 Million by 2030, witnessing a CAGR of 12.3% during the forecast period 2024-2030.

–  Gacha Games market is projected to reach USD 781.5 Million in 2029, increasing from USD 452 Million in 2022, with a CAGR of 8.5% during the period of 2023 to 2029.

–  Mobile Controllers for Video Games Market

–  Racing Games market is projected to grow from USD 1734.6 Million in 2023 to USD 3157.7 Million by 2029, at a Compound Annual Growth Rate (CAGR) of 10.5% during the forecast period.

–  Racing Games market is projected to grow from USD 1734.6 Million in 2023 to USD 3157.7 Million by 2029, at a Compound Annual Growth Rate (CAGR) of 10.5% during the forecast period.

–  Wireless Gamepad market size is expected to reach USD 1701.5 Million by 2029, growing at a CAGR of 7.7% from 2023 to 2029.

–  Online Role-Playing (RPG) Games – Global Market Insights and Sales Trends 2024

–  Educational Games for Kids market is projected to reach USD 822.7 Million in 2029, increasing from USD 706 Million in 2022, with a CAGR of 2.2% during the period of 2023 to 2029.

–  Mobile Action Role-Playing Games (ARPG) market is projected to reach USD 902.3 Million in 2029, increasing from USD 457 Million in 2022, with the CAGR of 10.9% during the period of 2023 to 2029.

–  Role Playing Detective Game Market

–  Game-based Learning market size is projected to reach USD 18120 Million by 2028, from USD 5715.2 Million in 2021, at a CAGR of 17.3% during 2022-2028.

–  Game Testing Outsourcing Market

–  Metroidvania Games Market

–  Massive Multiplayer Online (MMO) Games Market revenue was USD 47060 Million in 2022 and is forecast to a readjusted size of USD 86070 Million by 2029 with a CAGR of 8.9% during the review period (2023-2029).

–  Game Analytics Tools market is projected to reach USD 889.8 Million in 2029, increasing from USD 624 Million in 2022, with a CAGR of 5.7% during the period of 2023 to 2029.

–  K-12 Game-Based Learning – Global Market Insights and Sales Trends 2024

–  Game Development Software market size is expected to reach USD 698.3 Million by 2029, growing at a CAGR of 11.6% from 2023 to 2029.

–  PC Racing Wheel market is projected to reach USD 442.8 Million in 2029, increasing from USD 407.1 Million in 2022, with a CAGR of 9.1% during the period of 2023 to 2029.

–  The augmented and virtual reality (AR VR) market size was valued at D14.84 billion in 2020 and is projected to reach D454.73 billion by 2030, registering a Compound Annual Growth Rate (CAGR) of 40.7%.

–  Sim Racing Seat market was valued at USD 234 Million in 2023 and is anticipated to reach USD 692.5 Million by 2030, witnessing a CAGR of 18.4% during the forecast period 2024-2030.

–  Metaverse market size is projected to reach USD 28 Billion by 2028, from 510 USD Million in 2022, at a CAGR of 95% during 2022-2028.

–  Cloud Gaming market size is projected to reach USD 1169.1 Million by 2027, from USD 133.7 Million in 2020, at a CAGR of 35.4% during 2021-2027.

–  Gaming Laptop market was valued at USD 10860 Million in 2020 and it is expected to reach USD 16190 Million by the end of 2027, growing at a CAGR of 5.9% from 2021-to 2027.

–  Gaming Peripherals market size is projected to reach USD 4228.9 Million by 2027, from USD 2897 Million in 2020, at a CAGR of 5.5% during 2021-2027.

–  Gaming Accessories market is expected to reach USD 12490 Million in 2023, with a positive growth of %, compared with USD 11350 Million in 2022 which suffered dual impact of COVID-19 and Russia-Ukraine War in the year. Backed with the increasing demand from downstream industries, the Gaming Accessories industry is estimated to reach USD 23620 Million in 2029. The CAGR will be 11.2% during 2023 to 2029.

–  Augmented Reality and Virtual Reality in Gaming market is projected to reach USD 10,110 Million in 2029, increasing from USD 1,210 Million in 2022, with a CAGR of 35.4% during the period of 2023 to 2029.

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Technology

Draper Officially Opens Its Newest Campus at UMass Lowell

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Draper celebrated the official opening of its newest office, located on the UMass Lowell campus, with an open house on April 8, 2025.

CAMBRIDGE, Mass., April 10, 2025 /PRNewswire-PRWeb/ — Draper officially opened its newest corporate campus at the University of Massachusetts Lowell. To celebrate, Draper hosted an Open House on April 8, 2025, at its offices in the Lowell Innovation Network Corridor (LINC).

“Success happens at the crossroads of innovation and partnerships between academia, and we continue to drive innovation through our university partnerships across the country and now at the University of Massachusetts Lowell campus,” said Draper President and CEO Jerry Wohletz.

Speakers at the open house included Lieutenant Governor of Massachusetts Kim Driscoll, UMass President Marty Meehan, UMass Lowell Chancellor Julie Chen, Lowell Mayor Daniel P. Rourke, and Massachusetts State Representative Tara Hong. Draper was represented by President and CEO Jerry Wohletz, Ph.D., and Sarah Leeper, Vice President and General Manager of Electronic Systems. The open house also featured presentations of recent work by Draper research teams.

Draper is an anchor tenant in LINC, a transformative public-private development project made possible by the leadership of the University of Massachusetts Lowell, the University of Massachusetts Building Authority (UMBA), and the City of Lowell, with significant support from the Commonwealth of Massachusetts.

“When leading companies like Draper partner with top-tier public research universities like UMass Lowell, it creates powerful momentum for innovation, workforce development and regional growth,” said Lieutenant Governor Kim Driscoll. “This is exactly the kind of collaboration our administration is proud to support — partnerships that fuel economic development, build a strong talent pipeline, and create long-term opportunity for communities across Massachusetts.”

The campus, announced in 2024, supports Draper’s Electronic Systems business, which focuses on specialized microelectronics for the military, critical infrastructure, and space exploration markets. It also significantly expands Draper’s ability to design and deliver specialized, secure, and environmentally resilient microelectronics and support the nation’s industrial base. And Draper is working closely with the university to develop the next generation of engineers, scientists, and technicians to grow the microelectronics workforce in Massachusetts.

“Draper has long embraced its roots in educating the future since our origins as the MIT Instrumentation Lab, and we carry that tradition forward with our mission focus on education,” said Wohletz. “Success happens at the crossroads of innovation and partnerships between academia. This model has worked well for over 90 years, and we continue to drive innovation through our university partnerships across the country and now at the University of Massachusetts Lowell campus. Draper is here to help with mentorships, prototype testing and development, and opportunities for customer collaborations that result in fielded and deployed solutions.”

Leeper added, “The opening of this campus is the first step in expanding our capabilities in Lowell. Over the next several years, Draper plans to develop a microelectronics production assembly and test facility to meet the increasing demands from our customers. This is instrumental in guaranteeing the onshore manufacturing capability required to deliver solutions that address our national security needs. At the same time, the project will serve as an engine for economic growth and employment here in Massachusetts.”

Draper is committed to enhancing the U.S.-based microelectronics ecosystem. As a member of the Microelectronics Commons, Draper is part of a network of regional technology hubs acting on a shared mission: to expand the nation’s global leadership in microelectronics. The Microelectronics Commons program is accelerating domestic prototyping and growing a pipeline of U.S.-based semiconductor talent.

The new Draper campus is in the Wannalancit Building at 600 Suffolk Street, Suite 301, Lowell, Massachusetts. Draper has appointed Colleen Anderson, Director of Tailored Microelectronic Systems, to lead the UMass Lowell campus expansion.

“This partnership with Draper strengthens Massachusetts’ innovation economy, expands opportunities for students and drives long-term growth for the entire region,” said UMass President Marty Meehan. “It is exciting to see the vision we had for the LINC project coming to fruition after many years of laying the groundwork to create a bustling business innovation center in downtown Lowell that is projected to generate $3.7 billion in economic activity and create 2,000 permanent jobs over the next decade.”

“We’re excited to grow our partnership with Draper as they help advance the vision of the Lowell Innovation Network Corridor,” said UMass Lowell Chancellor Julie Chen. “Their commitment to collaboration and cutting-edge technology opens incredible opportunities for our students to gain real-world experience, contribute to meaningful research, and build careers in high-demand fields. This partnership reflects what’s possible when industry and public universities work together.”

This is Draper’s 12th campus, which include: Cambridge, Massachusetts; Cape Canaveral, Florida; Houston, Texas; Huntsville, Alabama; Lowell, Massachusetts; Odon, Indiana; Pittsfield, Massachusetts; Reston, Virginia.; Clearfield, Utah; Titusville, Florida; Washington, D.C., and two locations in St. Petersburg, Florida.

About Draper
Draper is a non-profit research and development company that solves some of the nation’s most important challenges. With more than 2,000 employees working in collaboration across 12 campuses, Draper delivers transformative, mission-driven solutions that successfully meet our customers’ requirements. These efforts focus on four critical mission areas: Strategic Systems, Space Systems, Electronic Systems, and Biotechnology Systems. To extend our legacy into the future, the Draper Scholars program engages with the next generation of innovators while DraperSPARX™ seeks to partner with startups and small businesses that can further our mission. To learn more about Draper, visit http://www.draper.com.

About UMass Lowell
A nationally ranked public university, UMass Lowell has been a leader in research, learning and teaching for more than 130 years. The Carnegie-classified Research 1 university located in the heart of a Massachusetts Gateway City offers high quality in-person and online programs, as well as unique career-connected learning experiences, to more than 17,000 students from 50 states and 114 countries. Learn more at http://www.uml.edu.

Media Contact

Michael Shirer, Draper, 617-258-2464, mshirer@draper.com, https://www.draper.com

Brooke Coupal, UMass Lowell, 978-934-3424, brooke_coupal@uml.edu, https://www.uml.edu

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Validity Acquires Litmus, Advances Leadership as Best-in-Class Global Provider of Marketing Success and Customer Data Intelligence Solutions

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BOSTON, April 10, 2025 /PRNewswire/ — Validity, Inc., the leading provider of marketing success and customer data intelligence solutions, today announced it has completed the acquisition of Litmus, the leading global provider of email optimization and testing solutions.

This agreement marks a continued step in Validity’s mission to empower marketers with an encompassing platform to create, optimize, deliver, and monitor high-performing email campaigns at scale.

“For years, thousands of the world’s leading brands have relied on Validity’s marketing success platform to increase engagement and ultimately grow faster with better digital marketing campaigns and an increased trust in their customer data,” said Mark Briggs, Founder, Chairman, and CEO of Validity. “I’m thrilled to welcome Litmus to the Validity family and immediately bring to our customers this industry-leading, comprehensive, and unified platform that ensures emails are visually compelling, appropriately optimized, and positioned for next-generation personalization to ensure maximum engagement.”

With the addition of Litmus, Validity’s comprehensive marketing success platform will provide a seamless, end-to-end experience—from contact data validation and enrichment to design, personalization, deliverability optimization, and continuous campaign monitoring—all by working with customers’ existing marketing systems and email service providers, enabling customers to get more value from their current marketing investments. This powerful combination of capabilities helps sales and marketing professionals around the world boost engagement, improve inbox placement, and ensure every email delivers maximum ROI.

“I am thrilled for Litmus to join the Validity family at this incredible time in our industry, as automation and AI accelerate the drive toward digital marketing personalization,” said Erik Nierenberg, CEO of Litmus. “Combining Litmus’s leadership in pre-send optimization and personalization with the incredible Validity platform, capabilities, and terrific customer service culture is a big win for customers and the marketing community.”

Shea & Company, LLC and Barclays Capital, Inc. acted as financial advisors to Validity. Additionally, Nixon Peabody LLP and Weil, Gotshal & Manges LLP acted as legal advisors to Validity in connection with the transaction. For Litmus, Evercore acted as the exclusive financial advisor, and Choate Hall & Stewart LLP acted as legal advisor. No other financial terms of the agreement were disclosed.

To learn how to grow faster and build more successful marketing campaigns with Validity, visit Validity.com.

ABOUT VALIDITY
For over 20 years, tens of thousands of organizations throughout the world have relied on Validity solutions to target, contact, engage, and keep customers—using trustworthy data as a key advantage. Validity’s flagship products—DemandTools, BriteVerify, Everest, Sender Certification, and GridBuddy Connect—are all highly rated solutions for CRM data management, email address verification, inbox deliverability, and avoiding the spam folder. These solutions deliver smarter campaigns, more qualified leads, more productive sales, and ultimately faster growth. For more information, visit Validity.com and connect with us on LinkedIn, YouTube, and X.

Media Contact
PANBlast for Litmus
Christy Dean
litmus@panblastpr.com 

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Comcast RISE to Provide 100 Grand Rapids and Muskegon Small Businesses with Comprehensive Grant Packages

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Comcast RISE to Award $3 Million in Grants to 100 Local Small Businesses

GRAND RAPIDS, Mich., April 10, 2025 /PRNewswire/ — Today, Comcast announced Grand Rapids, Muskegon, and surrounding areas will be one of five regions where eligible small businesses will have the opportunity receive grants through Comcast RISE. The program will provide 100 small businesses with comprehensive packages that include a technology makeover, creative production, a media schedule, educational resources, a $5,000 monetary grant, and business consultation services.    

Beginning on May 1, and through May 31, eligible businesses in Grand Rapids and Muskegon can apply for a grant package at www.ComcastRISE.com.

Grant packages will include:  

TECHNOLOGY MAKEOVER – Computer equipment and Internet, Voice, and Cybersecurity services for 12 months. (Taxes and other fees may apply for tech makeover services.)CREATIVE PRODUCTION & MEDIA – Professionally produced 30-second TV commercial, plus a media strategy consultation and a 180-day linear media schedule. (Taxes and other fees may apply for production and media services.)EDUCATION RESOURCES – 12-month access to online entrepreneurship courses, learning modules, and resources for small business owners.MONETARY GRANT – $5,000 monetary grant.COACHING SESSIONS – Business assessment and coaching that provides business owners with recommendations on how to help grow their businesses.

“Small business owners in Grand Rapids and Muskegon serve as the economic and innovation engines of their communities,” said Sonya Callahan, Regional Vice President, Comcast Business, Heartland. “Comcast RISE is all about uplifting local entrepreneurs, supporting the growth of small businesses, and our continued commitment to their success.”

Grand Rapids and Muskegon are home to a number of former Comcast RISE winners, including Delight in Designs (Grand Rapids), Body Builders Collision & Custom Cars (Kentwood), A Solution B (Wyoming), and Servicios De Esperanza (Muskegon).  

“The saying is, ‘business is never personal’ – but we take the opposite approach,” said Christian Boyd, owner of Body Builders Collision & Custom Cars. “We’re so grateful to provide a service to the community, and I’m very grateful we were chosen to participate in Comcast RISE. For any eligible business thinking about applying for Comcast RISE this year, just go for it. It’s an awesome opportunity you can’t afford to pass up.”  

A total of 100 grants per region, or 500 grants overall, will be announced in August. This year’s recipients, across Grand Rapids and Muskegon, Boston, Nashville, Seattle, and South Valley, UT, will join the 14,000 entrepreneurs nationwide who have been supported through Comcast RISE since the program launched in 2020. 

Comcast RISE is part of Project UP, the company’s comprehensive initiative to create digital opportunity and help build a future of unlimited possibilities.  

More information on eligibility requirements and details on how to apply are available at  www.ComcastRISE.com.

About Comcast Corporation
Comcast Corporation (Nasdaq: CMCSA) is a global media and technology company. From the connectivity and platforms we provide, to the content and experiences we create, our businesses reach hundreds of millions of customers, viewers, and guests worldwide. We deliver world-class broadband, wireless, and video through Xfinity, Comcast Business, and Sky; produce, distribute, and stream leading entertainment, sports, and news through brands including NBC, Telemundo, Universal, Peacock, and Sky; and bring incredible theme parks and attractions to life through Universal Destinations & Experiences. Visit www.comcastcorporation.com for more information.   

Media Contacts: 
Amy Pietzak 
248-318-8905 
amy_pietzak@comcast.com
https://michigan.comcast.com/

Samantha VanHoef
734-478-7118
samantha_vanhoef@comcast.com
https://michigan.comcast.com/ 

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