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Geena Davis Institute Publishes New Study Revealing Women in STEM are Underrepresented in TV and Film

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LOS ANGELES, Feb. 13, 2024 /PRNewswire/ — New findings from the latest report by the Geena Davis Institute on Gender in Media reveal male STEM characters on-screen continue to outnumber female STEM characters, despite 71% of young women ages 11-24 agreeing it is important to have female STEM representation on-screen. 

In collaboration with IF/THEN®, an initiative of Lyda Hill Philanthropies, the new study, “Portray Her 2.0, An Analysis of 15 Years of Women in STEM On-Screen, 2007–2022,” takes a closer look at the depiction of STEM characters in TV and film, and outlines recommendations for improving diverse STEM representation across entertainment media. 

Founded by Academy Award Winning Actor Geena Davis, the Geena Davis Institute has worked to mitigate unconscious bias and reduce negative stereotyping in entertainment and media since 2004, and provides direct guidance and thought leadership on increasing representation across gender, race/ethnicity, LGBTQIA+, disability, age, and body type.

“When children turn on their screens, the characters they see – or don’t see – send a powerful message about who matters and who doesn’t, and about what is considered possible and what is not,” said Geena Davis, Founder and Chair of the Geena Davis Institute. “As members of the entertainment industry, we have the opportunity to move past our longstanding default ideas about who should fill a STEM character role — and motivate more girls and women to emerge as future STEM leaders and pioneers.”

The findings were debuted at an in-person event in Los Angeles on February 12. The Institute was joined by actors, STEM professionals, industry leaders and more, including Miranda Cosgrove, Host and Executive Producer of Mission Unstoppable, Dr. Rae Wynn-Grant, Co-Host of Mutual of Omaha’s Wild Kingdom Protecting the Wild, Melissa Navia, Actor, Star Trek: Strange New Worlds, and Sara Scott, Executive Vice President of Production Development, Universal Pictures, who joined panel discussions to weigh in on the importance of female STEM representation on-screen.

Findings from “Portray Her 2.0” revealed:

There has been little change in the amount of female STEM characters since 2007, with 37% in 2007-2017, and 38% of STEM roles portrayed by women from 2018-2022.From 2018-2022, STEM characters of color increased to 42% of all STEM roles, compared to 29% in 2007-2017.From 2018–2022, women were shown in more diverse STEM fields, with an increase in female characters shown as engineers (2% to 13%), and computer scientists or programmers (7% to 15%).72% of women of color reported that characters of color like Shuri and Riri Williams in “Black Panther: Wakanda Forever,” had a positive influence on their interest in STEM.

“We are thrilled to support a study that explores this important topic, especially one that has a direct impact on shaping the next generation of STEM innovators,” said Nicole Small, CEO of Lyda Hill Philanthropies and Co-Founder of IF/THEN®. “We are firm believers that science is the key to solving most of our world’s problems, and ensuring that women have an equal opportunity to succeed in STEM fields is a vital piece of the solution. I hope this report will demonstrate there is work to be done to balance the representation of women in STEM careers to further a culture shift inspiring young girls to explore these professions.”

Visit seejane.org for more information or keep up with Geena Davis Institute on LinkedIn, Instagram, Threads, Facebook, or X, formerly Twitter.

About Geena Davis Institute
Founded in 2004 by two-time Academy Award Winning Actor Geena Davis, the Geena Davis Institute (GDI) is the only global research-based organization working collaboratively within entertainment media to systemically increase the on screen representation of six major identities: gender, race/ethnicity, LGBTQIA+, disability, age 50+ and body type. If they can see it, they can be it.

About Lyda Hill Philanthropies // IF/THEN®
Founded in 2019, IF/THEN®, an initiative of Lyda Hill Philanthropies, seeks to further advance women in science, technology, engineering and math (STEM) by empowering current innovators and inspiring the next generation of pioneers. Rooted in a firm belief that there is no better time to highlight positive and successful female role models, IF/THEN® is designed to activate a culture shift among young girls to open their eyes to STEM careers. The Initiative launched an Emmy-nominated television series, Mission Unstoppable, in 2019; created the IF/THEN® Collection, the world’s largest free resource library of photos and videos of diverse women in STEM; and launched #IfThenSheCan – The Exhibit, a monumental installation of 120 life-size 3D-printed statues of real women STEM professionals. Instagram, TikTok and Twitter: @IfThenSheCan

CONTACT:
Madeline Di Nonno
President & CEO
Geena Davis Institute on Gender in Media
madeline@seejane.org

View original content to download multimedia:https://www.prnewswire.com/news-releases/geena-davis-institute-publishes-new-study-revealing-women-in-stem-are-underrepresented-in-tv-and-film-302060966.html

SOURCE Geena Davis Institute on Gender in Media

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World’s Top Football Clubs Conclude Aspire Academy’s 10th Global Summit Under Qatar’s Desert Stars

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DOHA, Qatar, Nov. 13, 2024 /PRNewswire/ — The 10th edition of the Aspire Academy Global Summit concluded in Qatar, bringing together leaders from 50 top football organisations worldwide.

Over two days, the summit provided a platform for exchanging groundbreaking insights on sports science, coaching techniques, and performance, with a key focus on inspiring the next generation of sporting stars.

Powerful Setting for Global Collaboration
The summit’s first day concluded with a gala dinner for guests, the evening’s highlight was a Star Chat with Italian basketball coach Sergio Scariolo, current head coach of the Spanish national basketball team. During his talk, Scariolo shared valuable coaching techniques and emphasized the importance of continual learning and building strong connections with players.

Earlier in the day the delegates had heard from Ajax Amsterdam’s Italian coach Francesco Farioli, who is also a former coach at Aspire Academy as well as French coaches Rudi Garcia and Christophe Galtier.

Reflections on Evolution in Football
Former Argentina striker Gabriel Batistuta was unable to address the summit due to unforeseen circumstances, but the event continued with a series of engaging activities.

A key session focused on the evolution of football tactics over the past decade. Gerrard Trives Guardiola from Barcelona’s Methodology Department discussed how the club’s playing style has adapted after the departures of legends like Lionel Messi and Neymar. He stressed the importance of allowing young players to express themselves.

Jose Tavares, Academy Director at Porto FC, emphasized the need to anticipate future football trends to implement changes early and highlighted the significance of emotional moments in a player’s journey as motivation.

The Future of Football Performance

Darragh Connolly, Head of Academy Performance at Juventus, highlighted the need for proper preparation of young players as academies expand. He noted that a football club’s entire structure must align to equip players for professional challenges.

Rick Cost, Director of High Performance at US Soccer, discussed the rapid rise of Artificial Intelligence and its potential to enhance coaching and performance analysis while leveraging AI wisely.

The summit featured a special appearance by Aspire Academy graduate and four-time Olympic high jump medallist Mutaz Barshim.

Valter and the Aspire Fellows: Looking Ahead to the Next Edition

Professor Valter Di Salvo, Executive Director of the 2024 Aspire Global Summit thanked the delegates, and he is looking forward to hosting the 11th edition of the Summit.

 

SOURCE Aspire Academy

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SE Healthcare Enhances Nurse Burnout Prevention Program® with Gamification Feature to Drive Engagement and Motivation

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SE Healthcare, a leading provider of healthcare-focused burnout prevention solutions, is proud to announce the release of a Gamification Feature within its acclaimed Nurse Burnout Prevention Program®. This cutting-edge addition revolutionizes how healthcare organizations approach nursing education, combining interactive game design elements with targeted micro-learning to create a more engaging and rewarding experience for nurses. As burnout remains a pressing issue in healthcare, this feature arrives as a timely and transformative tool to support nurse well-being and professional development.

CHARLESTON, S.C., Nov. 12, 2024 /PRNewswire-PRWeb/ — Empowering Nurses with Gamification: Transforming Learning into Achievement

“The new gamification tools make it easy and enjoyable to track my progress,” shared one nurse using the program. “Each milestone feels like a little victory, and it’s motivating to see my achievements add up over time.”

The SE Healthcare Nurse Burnout Prevention Program® has long provided nurses with critical resources to combat burnout, including bite-sized, accessible micro-learning modules. Now, with the integration of gamification, the program is further optimized to track users’ progress through engaging milestones and celebrate achievements with badges and real-time notifications. This feature makes learning not only effective but also enjoyable, fostering a sense of accomplishment and encouraging continuous engagement.

“The addition of gamification is more than just an upgrade; it’s an efficient tool designed to inspire nurses and empower them through each step of their professional journey,” said Greg Coticchia, CEO of SE Healthcare. “We believe that by making learning more interactive and rewarding, we’re not only supporting nurses’ growth but also helping healthcare organizations build resilient, motivated teams.”

What is Gamification?

Gamification leverages game-based design elements—such as rewards, badges, and progress tracking—to turn routine educational tasks into an interactive journey. With SE Healthcare’s Gamification Feature, each step forward in a nurse’s educational journey is recognized and celebrated, driving motivation and retention. Nurses gain CME/CE credits alongside valuable recognitions, aligning professional development goals with a rewarding and positive experience.

Key Features and Benefits of SE Healthcare’s Gamification

Achievement Badges and Progress Tracking: Nurses earn digital badges as they complete various micro-learning modules, which are displayed on an updated profile page.

Benefit: Visual recognition boosts motivation, encouraging nurses to continue their learning journey and reach new milestones.

Real-Time Toast Notifications: Upon completion of each module, nurses receive a pop-up notification celebrating their accomplishment and showcasing their progress.

Benefit: Immediate, positive reinforcement cultivates productive learning habits and fosters consistent engagement.

Seamless Integration with CME/CE Credit Programs: Nurses gain essential CME/CE credits as they complete modules, making professional development a rewarding experience.

Benefit: Aligns educational and professional goals, increasing the perceived value of the Nurse Burnout Prevention Program.

Enhanced User Interface and Profile Navigation: The new profile layout allows nurses to easily navigate between learning categories and track their accomplishments.

Benefit: Simplified navigation encourages users to explore more content, enhancing their overall experience.

Building a Sense of Community and Collaboration: The Gamification Feature allows nurses to engage with peers, fostering a sense of shared achievement and community.

Benefit: Promotes a supportive environment, where nurses can celebrate achievements together, boosting morale.

Addressing Nurse Burnout with Evidence-Based Engagement

Burnout is an escalating challenge within the healthcare sector, significantly impacting retention, patient outcomes, and operational efficiency. SE Healthcare’s data-driven approach to nurse well-being has demonstrated a 35% reduction in the highest burnout levels and improved patient outcomes by supporting nursing excellence. This Gamification Feature builds on SE Healthcare’s foundational success, encouraging healthcare providers to invest in sustainable, engaging learning solutions that promote ongoing development and well-being for nurses.

“The new gamification tools make it easy and enjoyable to track my progress,” shared one nurse using the program. “Each milestone feels like a little victory, and it’s motivating to see my achievements add up over time.”

Who Should Use the Gamification Feature?

Nurse Leaders and Educators can utilize this feature to make learning enjoyable and accessible, fostering long-term engagement in professional development.Healthcare Administrators gain insights into participation rates and content completion, providing valuable metrics to enhance workforce wellness strategies.

Why Gamification Matters in Combating Burnout

High burnout rates are associated with increased turnover, reduced patient satisfaction, and greater operational costs. By creating a rewarding and interactive learning environment, SE Healthcare’s Gamification Feature tackles these challenges head-on, helping healthcare organizations to improve nurse retention, support professional satisfaction, and ultimately deliver better patient care.

About SE Healthcare

SE Healthcare is a leader in providing innovative burnout prevention solutions tailored to the unique challenges of healthcare. With programs designed to empower healthcare professionals, SE Healthcare equips organizations to improve workforce well-being and enhance patient outcomes. Learn more about how SE Healthcare is driving the future of nurse well-being at www.SEHealthcareSolutions.com.

Ready to Experience the Power of Gamification?

For more information or to schedule a demo of the Nurse Burnout Prevention Program® Gamification Feature, contact SE Healthcare today.

Media Contact

Jillian Tice, SE Healthcare, 1 7176693893, jillian@sehqc.com, https://www.sehealthcaresolutions.com/

View original content to download multimedia:https://www.prweb.com/releases/se-healthcare-enhances-nurse-burnout-prevention-program-with-gamification-feature-to-drive-engagement-and-motivation-302303224.html

SOURCE SE Healthcare

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East Side Games Group to Announce Third Quarter 2024 Financial Results

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VANCOUVER, BC, Nov. 12, 2024 /CNW/ – East Side Games Group (TSX: EAGR) (OTC: EAGRF) (“ESGG” or the “Company”), Canada’s leading free-to-play mobile game group, will release its third-quarter 2024 financial results and business outlook on its investor relations website https://eastsidegamesgroup.com/investors/financial-information on Thursday, November 14th, 2024, at approximately 2:00 p.m. Pacific Time.

Questions can be submitted to IR@eastsidegamesgroup.com.

ABOUT EAST SIDE GAMES GROUP

East Side Games Group is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: The Office: Somehow We Manage, Star Trek: Lower Decks – The Badgey Directive, Doctor Who: Lost in Time, RuPaul’s Drag Race Superstar, Trailer Park Boys Grea$y Money, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm, AEW: Rise to the Top and Power Rangers: Mighty Force.

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online community at LinkedIn.

Additional information about the Company is available under East Side Games Group at www.sedar.com.

Forward-looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management’s current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company’s control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group Inc.

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